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  • 00:01

    Today, on Strange Everything Akira Toriyama Draws Looks The Same Manga Friday, we see

  • 00:24

    one of his creations that wasn't Chrono Trigger, Dragon Quest, Dragon Ball, Dr. Slump, Blue

  • 00:28

    Dragon... dude freakin' loves dragons, huh.

  • 00:31

    Anyway.

  • 00:32

    This isn't any of those, it's Go!

  • 00:33

    Go!

  • 00:34

    Ackman 3 for the Super Famicom, which pretty much no one outside of Japan has heard of.

  • 00:39

    Maybe it's because it's fifty-five pages long.

  • 00:42

    The whole of it, 11 one-shot chapters in some serialized manga monthly, five pages each.

  • 00:48

    That's it.

  • 00:49

    And all that ended up covered in the first of the three Go!

  • 00:52

    Go!

  • 00:53

    Ackman games.

  • 00:54

    It should speak for itself, then, that the games managed to pull their weight well enough

  • 00:57

    for two more entries in the series, encompassing all-new material.

  • 01:01

    Like this battalion of Angel Police, led by this... um... leather daddy.

  • 01:07

    So!

  • 01:09

    That's what the angels in this game look like.

  • 01:14

    The devils, on the other hand...

  • 01:15

    well, dude's almost indistinguishable from Trunks, let's face it.

  • 01:20

    Ackman there's a people-killing, soul-collecting, soul-selling demon maniac who's constantly

  • 01:25

    stymied by the cherubic (there's a word you don't get to use every day) Tenshi-kun, who's

  • 01:30

    been deposed by that aforementioned burly chap and forced into an uncomfortable alliance

  • 01:35

    with his mortal enemy.

  • 01:36

    So begins what could've been a bad buddy-cop movie, but in fact manifests itself as a freakin'

  • 01:41

    awesome platformer, pretty much the platonic ideal of what I look for in a 16-bit game.

  • 01:46

    It's got colorful levels, strange-looking enemies, upgradable and diverse weapons, boss

  • 01:50

    battles that are part pattern recognition, part trying to not to laugh too hard at the

  • 01:54

    absurdity, and you've even got a little demon-bat-dude who collects the souls you wrest from those

  • 01:58

    who oppose you!

  • 02:05

    Ackman there - or Tenshi, in certain areas - can wield swords, guns, and boomerangs,

  • 02:09

    pitch screen-clearing bombs if things get too hairy, swing with a low kick, or pull

  • 02:14

    a Mega Man-style slide.

  • 02:15

    Really, you add a fishing line and some rubber-band physics and you've got the best game ever

  • 02:19

    conceived.

  • 02:20

    Barring that, there's some significant nuance to the mechanics beyond just running, jumping,

  • 02:24

    and climbing ladders; enemies can rush in from offscreen pretty quickly and are best

  • 02:28

    anticipated by audio cues (though, realistically, they're best met with projectile weapons but

  • 02:33

    that's on another page).

  • 02:34

    The whole thing is filled with a sense of absurdity, from leather daddy on down, with

  • 02:38

    shark stepping stones and weird Opa-Opa-looking angelic police vehicle bosses and whatnot.

  • 02:44

    Plus, Tenshi-kun's power of flight opens up a diversification in the gameplay that breaks

  • 02:49

    the mold of the standard action platformer, especially when you need to get that power-up

  • 02:53

    off a high place.

  • 02:54

    That said, though, there seem to be a number of tricks that trivialize parts of the game,

  • 02:58

    like this spot on a particular boss where you're out of range of oncoming fire.

  • 03:04

    I hesitate to bring up this dude, who looks like a Clancer straight out of Mischief Makers

  • 03:13

    but can apparently be duped into using the same attack over and over again by standing

  • 03:17

    the correct distance away from him.

  • 03:19

    I'm willing to accept those, though, as I found them myself... and honestly, who's going

  • 03:23

    to stop me?

  • 03:24

    While I'm not a huge fan of the "Sweet Jesus, everything looks indistinguishable from Dragon

  • 03:28

    Ball" aesthetic, I will begrudgingly add Go!

  • 03:31

    Go!

  • 03:32

    Ackman 3 to my "Awesome stuff" shelf right between Dragon Quest VIII and Chrono Trigger.

  • 03:37

    And then in front of those, I'll put Persona 4 and Catherine and Trauma Center.

All

The example sentences of TRIVIALIZE in videos (1 in total of 1)

that preposition or subordinating conjunction said verb, past participle , though preposition or subordinating conjunction , there existential there seem verb, base form to to be verb, base form a determiner number noun, singular or mass of preposition or subordinating conjunction tricks noun, plural that determiner trivialize noun, singular or mass parts noun, plural of preposition or subordinating conjunction the determiner game noun, singular or mass ,

Use "trivialize" in a sentence | "trivialize" example sentences

How to use "trivialize" in a sentence?

  • Not one person I know isn't concerned with their appearance. To trivialize fashion is to rob ourselves of a great tool.
    -Stacy London-
  • SETI is a mirror, a mirror that can show ourselves from an extraordinary perspective and can help to trivialize the differences among us.
    -Jill Tarter-
  • Pundits talk about 'populist rage' as a way to trivialize the anger and fear coursing through the middle class.
    -Elizabeth Warren-

Definition and meaning of TRIVIALIZE

What does "trivialize mean?"

/ˈtrivēəˌlīz/

verb
To make something important seem unimportant.

What are synonyms of "trivialize"?
Some common synonyms of "trivialize" are:
  • minimize,
  • underplay,
  • dismiss,
  • underestimate,
  • undervalue,
  • devalue,
  • belittle,
  • deprecate,

You can find detailed definitions of them on this page.