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  • 00:00

    Hello guys, welcome back to Not Just Mecha, it s Marco here and today we speedpaint vampires

  • 00:06

    with the fastest and most efficient process you have ever seen!

  • 00:13

    This is the third episode of the speedpainting series dedicated to Cursed City and if you

  • 00:24

    are new to the channel, I strongly suggest you start from the skeletons.

  • 00:28

    I painted all these miniatures in a couple of days working them as part of an ideal army

  • 00:34

    and the mood of the models, the colour I chose and the techniques I m going to use are all

  • 00:38

    connected to the big picture and dependant or in contrast with my previous choices so

  • 00:43

    consider the three videos as a single one! As always don t worry if you don t have these

  • 00:48

    precise models because I put the accent on the techniques and the reasons behind every

  • 00:52

    little choice so you ll be able to transfer and adapt these ideas to any other model or

  • 00:57

    army. Until this point I loosely followed the official

  • 01:02

    colour scheme but I find the one used for the humanoid vampires a bit too bland and

  • 01:06

    subdued so I played with the theme tinkering with the relative quantities of its tones

  • 01:11

    and their saturation to give the idea of something different, more powerful and quote unquote

  • 01:16

    alive, still keeping the general aesthetic tight and coherent.

  • 01:20

    In the lore they are well fed vampires of a feral bloodline, chosen from the nobility

  • 01:25

    of the city so I don t want for them the rough cadaverous look of zombies and skeletons but

  • 01:30

    the one of slick apex predators fuelled by the magical power of blood.

  • 01:36

    For skeletons and zombies the foundation of the colour scheme is in these cold tones with

  • 01:41

    an accent of warm red that ties them to the bloody heraldry of the enemies so to show

  • 01:46

    the jump in the hierarchy I literally switch these proportions. The colours are the same

  • 01:51

    so I don t have to worry about their harmony when they are all together on the table but

  • 01:56

    you can easily tell that they are something different.

  • 01:59

    This is always a good way to add subtle diversity or highlight specific units and heroes without

  • 02:01

    breaking the uniformity of an army. Don t forget to SUBSCRIBE and hit the bell

  • 02:02

    button to always know what happens on the channel and if you want to support my work, like,

  • 02:07

    comment, share watch another video and maybe check my Patreon page where you can find the

  • 02:12

    real time footage of my videos with every single little line and brushstroke! Thanks

  • 02:17

    a million guys! Let s start immediately with a game changing

  • 02:21

    trick! These are the colours I m going to use to prime the models. We tend to consider

  • 02:27

    priming like a stage independent from painting, something we do only to seal the plastic and

  • 02:32

    create a better textural surface for the next layers but as any canvas painter can tell

  • 02:37

    you, the primer can do much more than that. Working on the zombies you saw me priming

  • 02:44

    in blue to introduce from the beginning a strong cold note able to influence all the

  • 02:49

    following tones but if you need more than a single chromatic sensation you can simply

  • 02:53

    use more colours from the beginning. I want the core of the bodies to be pale but

  • 03:01

    with a strong warm red note as if they have just ingested a ton of blood. But moving away

  • 03:07

    from the centre I want the skin to become stretched, inflamed and then livid and dead

  • 03:12

    or completely mutated into unnatural animal paws.

  • 03:19

    In terms of materials you have several options to tackle priming in this way:

  • 03:24

    you can use proper coloured primers, Vallejo for example has an entire line of cheap chromatic

  • 03:30

    surface primers or like in my case simply use paints that you know have a good grab

  • 03:35

    and general resistance or you can even use standard acrylics, maybe boosting their toughness

  • 03:41

    with a light coat of varnish on top. Working on few models this approach has a

  • 03:47

    tiny impact on the working time but if are painting an army it can save you a couple

  • 03:52

    of days of boring work. Army painting is not necessarily speed painting but even if you

  • 04:00

    are not in hurry this helps projecting you immediately into the fun part of the painting

  • 04:04

    process keeping awake your interest and inspiration. As you can see, I don t really care about

  • 04:11

    transitions and even if I m using the airbrush for speed you can clearly see a strong line

  • 04:16

    where two colours meet. This is just a quick colour blocking to set the lose proportions

  • 04:22

    of the various colours on the model, but the fluidity of the shade is something that will

  • 04:26

    be created by the following layers! As direct consequence of the multiple tones

  • 04:33

    of the priming step I m going to use multiple tones for my zenithal light!

  • 04:39

    I use a simple grey for the bases and their architectural elements. I want the focus to

  • 04:45

    stay on the models so I set from the beginning a low saturation on these parts painting a

  • 04:50

    foundation softly modulated by the different values of the volumes but with a flat grey

  • 04:54

    that will tone down the vibrancy of anything on top.

  • 05:00

    I don t touch the blue at the very end of hands and feet because I want it dark and

  • 05:05

    livid and it naturally blends into the cold violet without extra work, but I use a light

  • 05:10

    magenta to highlight these upper, warmer parts. I chose this strong chromatic and value jump

  • 05:19

    to set a good contrast with the first layer and to facilitate its blending with the major

  • 05:23

    skin tone of the core. This is the layer that changes everything

  • 05:32

    and the step that in few seconds brings the models from the primer to I would say 80%

  • 05:41

    finished. I came up with this idea trying to make more interesting a bunch of little

  • 05:49

    Skaven; usually I like to add the underlying colours on top of the basic skin tone to make

  • 05:55

    them more powerful but sometimes because of the small size, low definition of the sculpt

  • 06:00

    or a complicated pose it s difficult to follow this path. The humanoid vampires are little,

  • 06:06

    with small and smooth muscles and in dynamic complicated poses so, like on the Skaven troopers,

  • 06:12

    a linear layering is an easier and more efficient option. Even if the colour from the bottle,

  • 06:22

    is a classic, quite basic skin tone, the extreme value and tonal jump between the two layers

  • 06:27

    helps creating the sense of something alien and unnatural full of interesting tones in

  • 06:33

    every little volume. It s also a light and neutral base for the oils that need a receptive

  • 06:39

    canvas for their load of extra colours and sensations!

  • 06:57

    At this stage they lack definition but the load of chromatic information you can get

  • 07:02

    with two simple steps is something crazy! You can see how the Vargskyr in particular

  • 07:08

    is already quite close to the box art! I close this stage with just a tiny bit of

  • 07:18

    white. Its main contribute is on the strong, highlight of the flowing hair to give the

  • 07:23

    idea of shine, like on non-metallic metal, but I extend the spray also to the upper parts

  • 07:29

    of the muscles to set the maximum amount of contrast possible on the pale skins.

  • 07:36

    I quickly paint the fur using on this modulated undertone some of the tones I used to paint

  • 07:40

    the wood on zombies and skeletons. This greenish brown is a secondary, supporting tone but

  • 07:48

    still integral part of the army s scheme so I must find a way to add it to these models.

  • 07:55

    It doesn t matter that this is a totally different material, later I ll set better that difference

  • 08:00

    with blends and textures, but I need to use it for the sake of uniformity. The overgrown

  • 08:09

    pubic hair/furry pants are perfect for this role. Plus, the green sensation coming from

  • 08:17

    Militarum green is great to create contrast next to the red and violet tones of the skin.

  • 08:32

    Following the box art I use Basilicanum Grey to add a darker tone to the upper parts of

  • 08:37

    the masses of fur on the Vargskyr trying to use multiple, delicate brushstrokes to create

  • 08:43

    extra lines and the illusion of extra movements inside the single strands.

  • 08:51

    Another major detail is the red tone of the hair so I invest a couple of extra steps to

  • 09:01

    make it more striking. I apply a base of flesh tearer red on top

  • 09:06

    of the modulated underpainting to obtain a deep solid tone with a bit of internal movement.

  • 09:14

    Red is all about luminosity, so I come back with white ink to boost the lighter tone I

  • 09:19

    ll put on top of the deeper red. You know that I usually don t mask my models before

  • 09:24

    spraying but here the stakes are too high to risk anything; the skin is basically done

  • 09:30

    and in the next step I m going to spray a super saturated red so even a single pigment

  • 09:36

    in the wrong spot will be seen from miles away!

  • 09:44

    So white ink followed by blood angles red. The cool thing is that you can repeat this

  • 09:50

    step multiple times to obtain more and more luminosity and vibrancy with every new iteration.

  • 10:06

    I close the progression with a light pass of fluorescent orange. I used yellowish note

  • 10:13

    on the other models, but here the kick of the fluorescent paint will give to the vampires

  • 10:17

    something more. Fangs and claws are based with a simple coat

  • 10:31

    of Akhelian green. And the armours with a mix of a dark silver

  • 10:40

    mixed with black and turquoise ink. This is not the metallic contrast paint I used on

  • 10:46

    the skeletons; here I don t have an interesting modulation of the underpainting to maintain

  • 10:51

    or shapes that can benefit form that behaviour, so I use inks simply to add tones while boosting

  • 10:58

    the shine of the metallic paint with their finish. Still, the extreme fluidity and the

  • 11:03

    high saturation of the mix make this layer super quick and easy to apply.

  • 11:11

    Time for oil paints! The block on the left is for the skins and the block on the right

  • 11:20

    is mainly for the bases. The application in this paint job is similar to the one used

  • 11:26

    on the zombies but in the last video I used them to tone down, desaturate and fuse the

  • 11:31

    colours, while here I use them for saturation and to visually separate the different sections.

  • 11:38

    You can see from the strong, vibrant colours on the palette that the game here is totally

  • 11:43

    different. And since I want them to have a more powerful impact on the surface, I add

  • 11:48

    less thinner to make the mix stick better to the models while delivering more pigments

  • 11:53

    per units of surface. On the zombies I painted random patches to

  • 12:00

    create a natural free flowing chaos of tones, but here the application is very precise and

  • 12:06

    the placement is clearly based on the work of the previous layers.

  • 12:13

    Mimicking the blocks used for priming I create a transition from blue to magenta, dark and

  • 12:19

    light red. These colours are progressive in the colour wheel and they mix well into each

  • 12:25

    other creating new saturated shades, so you don t have to worry about muddy results, and

  • 12:31

    you can use the brush to blend the edges of these blocks as you need.

  • 12:48

    I use a bit of brown as neutral, transitional tone in the central parts of the skin. I use

  • 12:53

    green on the fur and I don't want it to mix with red because it's a complementary hue,

  • 12:58

    but brown can easily bridge the two tones blending with them in harmoniuos colours!

  • 13:14

    I wait 15-20 minutes to give the thinner the time to evaporate and I start cleaning.

  • 13:21

    At this point you know well how it works. I dampen the q-tips with just a bit of white

  • 13:27

    spirit only working on the big guy, mainly to speed up the process on its large volumes.

  • 13:32

    And I clean the other models with dry q-tips because I don t want to risk taking off too

  • 13:39

    much from their small smooth shapes. For the sake of chromatic coherency, to paint

  • 13:55

    my definition, extreme highlights, and textures I use the exact same tones I used on the zombies.

  • 14:02

    They will be great for all the peripheral parts, but I also add a light skin tone to

  • 14:08

    be able to better connect the colours when moving to the central areas.

  • 14:16

    Let s be brutally honest! These are already much much more than battle ready models and

  • 14:23

    I needed less than two hours to arrive at this point. I can t consider this step optional

  • 14:29

    especially if you are working on a small warband or an elite group like this one but if you

  • 14:35

    skip it while working on a bunch of troopers, well I won t tell anyone.

  • 14:43

    Jokes aside even if I love to creep on details and I have all the time in the world to add

  • 14:48

    more and more stuff I feel that I don t have much to do on the smooth bodies of the little

  • 14:54

    guys but I have simply to enhance what it s already there.

  • 15:00

    A major part of the work is made by the ruins that because of their virtual material and

  • 15:09

    strong geometric shapes need a good amount of sharp definition. Usually, I do very little

  • 15:16

    on these parts because I want the strong eye-catching definition completely focused on the models,

  • 15:21

    but in this case the ruins have a finish and blending too similar to the characters and

  • 15:26

    the extra time invested in their textures and volumes makes them clearly different under

  • 15:32

    every visual aspect. The work on the bodies is mainly on faces

  • 15:47

    and extremities. It s a subtle detail but working on the blue, magenta transition I

  • 15:55

    use light brushstrokes to simulate the movement of a fine layer of short fur. This sensation

  • 16:03

    creates a nice contrast of consistencies with the sleek muscles of the upper parts.

  • 16:10

    Oils naturally create a super smooth finish but it's quite unrealistic to have that kind

  • 16:18

    of smoothness everywhere. Breaking the uniformity with these elements, even if they are really

  • 16:24

    subtle, you get extra definition, variety and realism!

  • 16:35

    Similar process on the actual sculpted fur where I add just a bit of high and extreme

  • 16:40

    shine. I m quite conservative on the central skin

  • 16:45

    but on the faces, I add a ton of little lines and wrinkles to define better the expressions

  • 16:50

    and take something away from their apparent humanity.

  • 17:03

    The work on the Vargskyr is 100% pure texturing using only thick undiluted paint. This guy

  • 17:12

    is made of wrinkles and rough skin so it s all about little lines and dots everywhere.

  • 17:18

    At the beginning I thought this was going to be the most interesting part of the video

  • 17:23

    but because of the amazing behaviour of oils and the fact that details are so many and

  • 17:29

    so defined and obvious, detailing becomes just highlighting a bit what s already there.

  • 17:33

    Don t get me wrong this is a great thing for speed painting that means also that the model

  • 17:41

    has been sculpted with easy painting in mind but yeah it was too easy lol.

  • 17:48

    An high level of visual noise works well on this kind of feral models so I use again brushstrokes

  • 17:56

    and thick paint to add textures to every flat area.

  • 18:00

    I close this step with a simple highlight on the metal parts using thin broken lines

  • 18:05

    to enhance the sharp angles and add a ton of little scratches.

  • 18:09

    And here s the final result! Four hours of work only because I used four hours in all

  • 18:21

    the recent videos but taking off the compulsive detailing I did on the little vampires because

  • 18:26

    I had the extra time and I was having a ton of fun I could have stopped at the third hour

  • 18:31

    still having something really cool to put on the table. As always, I expand a lot the

  • 18:36

    explanation of every step to let you know the reasons and the micro problem solving

  • 18:40

    involved in the process but at the end what I ve done is just priming, zenithal light,

  • 18:45

    oils wash and highlights, and I can t wait to see how you ll use these ideas for your

  • 18:51

    models!

All

The example sentences of TEXTURAL in videos (11 in total of 13)

create verb, base form a determiner better adjective, comparative textural proper noun, singular surface noun, singular or mass for preposition or subordinating conjunction the determiner next adjective layers noun, plural but coordinating conjunction as preposition or subordinating conjunction any determiner canvas noun, singular or mass painter noun, singular or mass can modal tell verb, base form
the determiner brush verb, base form it personal pronoun will modal allow verb, base form you personal pronoun to to go verb, base form in preposition or subordinating conjunction there existential there and coordinating conjunction put verb, base form all determiner kinds noun, plural of preposition or subordinating conjunction little adjective textural proper noun, singular things noun, plural
where wh-adverb he personal pronoun had verb, past tense previously adverb favoured verb, past participle fairly adverb basic adjective washes verb, 3rd person singular present he personal pronoun was verb, past tense now adverb using verb, gerund or present participle a determiner much adverb more adjective, comparative textural proper noun, singular
van proper noun, singular eyck proper noun, singular added verb, past tense a determiner little adjective creativity noun, singular or mass to to his possessive pronoun approach noun, singular or mass by preposition or subordinating conjunction scraping verb, gerund or present participle into preposition or subordinating conjunction the determiner wet adjective paint noun, singular or mass for preposition or subordinating conjunction textural proper noun, singular effect noun, singular or mass
a determiner good adjective bit noun, singular or mass of preposition or subordinating conjunction texture noun, singular or mass in preposition or subordinating conjunction here adverb um proper noun, singular you personal pronoun 've verb, non-3rd person singular present got verb, past participle some determiner interesting adjective textural proper noun, singular stuff noun, singular or mass happening verb, gerund or present participle right noun, singular or mass
so adverb , it personal pronoun adds verb, 3rd person singular present a determiner nice adjective little adjective textural proper noun, singular bite verb, non-3rd person singular present in preposition or subordinating conjunction there adverb , a determiner little adjective chewy noun, singular or mass cheese noun, singular or mass curd noun, singular or mass kind noun, singular or mass of preposition or subordinating conjunction
very adverb much adjective early adverb from preposition or subordinating conjunction the determiner brief adjective , we personal pronoun wanted verb, past tense something noun, singular or mass that wh-determiner was verb, past tense earthy noun, singular or mass , that wh-determiner was verb, past tense textural proper noun, singular .
edit verb, base form my possessive pronoun design noun, singular or mass so adverb that preposition or subordinating conjunction the determiner textural proper noun, singular areas noun, plural of preposition or subordinating conjunction the determiner design noun, singular or mass occur verb, base form near preposition or subordinating conjunction the determiner terminator noun, singular or mass and coordinating conjunction
well adverb dampened verb, past tense controlled verb, past participle firm noun, singular or mass and coordinating conjunction textural proper noun, singular in preposition or subordinating conjunction a determiner lot noun, singular or mass of preposition or subordinating conjunction ways noun, plural the determiner base noun, singular or mass performance noun, singular or mass of preposition or subordinating conjunction this determiner smallish adjective
kinds noun, plural of preposition or subordinating conjunction sounds verb, 3rd person singular present it personal pronoun produces verb, 3rd person singular present are verb, non-3rd person singular present very adverb noisy noun, singular or mass and coordinating conjunction grotesque noun, singular or mass and coordinating conjunction textural proper noun, singular , but coordinating conjunction as preposition or subordinating conjunction it personal pronoun improves verb, 3rd person singular present
but coordinating conjunction still adverb the determiner color noun, singular or mass and coordinating conjunction textural proper noun, singular differences noun, plural are verb, non-3rd person singular present n't adverb so adverb crazy adjective that preposition or subordinating conjunction you personal pronoun ca modal n't adverb learn verb, base form anything noun, singular or mass .

Use "textural" in a sentence | "textural" example sentences

How to use "textural" in a sentence?

  • The Dark Side of the Moon is a fine album with a textural and conceptual richness that not only invites, but demands involvement. There is a certain grandeur.
    -Alan Parsons-
  • I like to explore a lot of textural, arrangement aspects in the studio.
    -David Sylvian-

Definition and meaning of TEXTURAL

What does "textural mean?"

adjective
Concerning the pattern of a surface.