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  • 00:23

    Hi, I'm Max, head of applications here at Laguna Tools, and we have a really cool project

  • 00:28

    for you today.

  • 00:29

    It's a Strat-style guitar body cut on the Laguna IQ.

  • 00:34

    It's a really neat project for those of you that are looking to make a guitar, but it's

  • 00:38

    also really cool if you've just been looking at buying a small CNC because we're going

  • 00:42

    to cover pretty much everything that there is to do, from 2D cuts to 3D milling.

  • 00:47

    We're going to flip the part over and cut the backside, and we'll need to index it in

  • 00:51

    order to do that, so regardless of what you're going to do with the CNC, by the end of this

  • 00:56

    video you're going to know how to pretty much do it all.

  • 00:58

    Just to briefly describe the process, I'm bringing in a drawing that I found online,

  • 01:02

    and I'm going to trace it in a software called Rhino.

  • 01:05

    Then I'm going to model that.

  • 01:07

    Then I'll use RhinoCAM, a plugin which exists within Rhino, to describe how I want to cut

  • 01:12

    that.

  • 01:13

    It's called toolpathing, and that is what's going to describe to the CNC, whether you

  • 01:17

    want to do a 3D cut or a 2D cut, what all that looks like.

  • 01:20

    It's a really nice workflow because RhinoCAM exists within Rhino, so instead of needing

  • 01:26

    two separate programs to get all of this worked out, it actually happens in the same program.

  • 01:31

    Any change that I make to the model is directly reflected in the toolpaths.

  • 01:35

    We're going to design this entire guitar to be cut with two bits.

  • 01:39

    One of them is a three-eighths inch down flute, which is a flat bit that we're going to use

  • 01:44

    for all the 2D milling, and the other one is a ball end, also a three-eighths inch,

  • 01:49

    that we're going to be using to cut any 3D contouring.

  • 01:52

    I picked up this fantastic alder wood blank.

  • 01:56

    It's one and three-quarter inches already, which is the thickness of the guitar, so there's

  • 02:00

    no need to fly cut it, and it looks fantastic.

  • 02:03

    I'm not even sure I'm going to paint this one.

  • 02:04

    Now, I've been told I'm pretty good at milling, but I am definitely not a professional luthier,

  • 02:11

    so I found everything for this project on Amazon.

  • 02:14

    It's already pretty much ready to go.

  • 02:16

    In fact, there are links to the parts in the description below.

  • 02:19

    Next, we're going to take a quick look at the steps that I did within Rhinoceros.

  • 02:29

    Modeling in Rhino may at first appear intimidating.

  • 02:33

    There are certainly a lot of buttons, but as I'm going to show you, the process for

  • 02:37

    making this guitar is actually pretty straightforward.

  • 02:41

    In this first stage, all that we're doing is just tracing out the 2D shapes that we'll

  • 02:46

    use to model the guitar.

  • 02:49

    I've traced this outer contour, I've traced all these interior curves, and the next step

  • 02:55

    I'm going to use the extrude command to turn it into a solid surface.

  • 02:59

    I've extruded the outer shape.

  • 03:01

    I've also extruded all of these interior curves, and then what I'm not showing you here is

  • 03:06

    I used a simple command called "boolean difference".

  • 03:11

    It's a weird name, but all that it's doing is subtracting one shape from another.

  • 03:17

    I extruded these interior curves, and then I used that to subtract it from the overall

  • 03:23

    shape.

  • 03:24

    That's how I arrived at this stage.

  • 03:26

    In the next step, I'm using the same basic procedure.

  • 03:30

    I have a curve right here, and I've extruded it into a surface.

  • 03:38

    I'm then using the trim command, which is similar in many ways to the boolean difference

  • 03:43

    command.

  • 03:44

    I'm using the trim command to trim away this upper area of the guitar.

  • 03:54

    Now, we have that contour.

  • 03:57

    Then in this last stage, we're just going to round over these edges, and the way that

  • 04:02

    we do that is using another command called "fillet edge".

  • 04:08

    It essentially you select all the edges that you want it to apply to, and then you select

  • 04:13

    the radius that you're going to use, and it fillets the edge.

  • 04:18

    It's really quite simple, and that's the basic process for how we make the guitar.

  • 04:23

    The back of the guitar is pretty much the same thing.

  • 04:26

    You can see I already have it modeled here.

  • 04:34

    That's pretty much it, and you'll notice on my finished guitar I actually ignored modeling

  • 04:39

    some areas.

  • 04:41

    Like this curve I didn't even bother to model it.

  • 04:44

    The truth is: Any of these 2D shapes where you're just going to be doing a regular 2D

  • 04:50

    pocket operation, you don't need to model them.

  • 04:55

    I find it helpful to see how deep I'm cutting and to get an overall idea of the guitar that

  • 05:00

    I'm making, but it's not necessary.

  • 05:03

    You can simply specify when you're machining it how deep you want that to cut.

  • 05:12

    That's the process for how you model the guitar, and next I'm going to explain how to toolpath

  • 05:17

    the guitar so that the machine can eventually run it.

  • 05:20

    All right, so I have RhinoCAM open on the left side of my screen here.

  • 05:25

    You can see that it adds two modules.

  • 05:27

    The top one is all of my operations, and the bottom one is a tool library.

  • 05:34

    Right now, I'm just dealing with two tools.

  • 05:37

    I have a three-eighths inch down sheer that's a flat tool, and a three-eighths inch ball

  • 05:43

    end that I'm going to use for all of the 3D parts of the guitar.

  • 05:47

    I'll give you a brief overview of what all of these are doing.

  • 05:54

    The first operation you see here it's a 2D contour, and it's just pocketing all of this,

  • 06:01

    just hollowing it out.

  • 06:02

    We call that a pocket.

  • 06:05

    You can see that it's doing it in two passes, and that's three-eighths inch down per pass,

  • 06:12

    which if you've seen some other videos about making guitar online then you might notice

  • 06:18

    that's pretty substantial.

  • 06:21

    A lot of the desktop routers aren't able to cut with a bit this big, this fast, this deep,

  • 06:27

    but it's not a problem for the Laguna IQ, which is part of the reason why I like the

  • 06:30

    machine so much.

  • 06:35

    We're doing a similar operation kind of for each area.

  • 06:39

    In this next one, it's cutting further down in here.

  • 06:45

    Then we're cutting out this back area.

  • 06:50

    We'll cut out this section right here, and lastly we're cutting out this area, which

  • 06:55

    you can see I didn't even bother to model that as I explained before, but if I go to

  • 07:00

    the simulate tab really quickly you can see all I did was specify the depth.

  • 07:06

    I actually did that in the operation itself, so there was no need to model it, which in

  • 07:15

    the end that's just up to the individual user which way they prefer to do it.

  • 07:19

    I just wanted to show both here.

  • 07:22

    Lastly, we're doing a horizontal roughing pass.

  • 07:26

    This is still using the flat bit.

  • 07:28

    I'll show you what it does.

  • 07:30

    Let me slow that down a little bit.

  • 07:34

    It's cutting layers, and it does it in such a way that that's obviously not the final

  • 07:41

    end product that we want, but it's carving away a lot of the material so that when we

  • 07:45

    come back with our finished bit, there's very little resistance on the bit, which makes

  • 07:50

    the finish that much better.

  • 07:54

    That's what the finish bit will do.

  • 07:55

    I'll play that really quick.

  • 07:58

    Speed that up.

  • 08:00

    Lots of little passes one after the other, and you wind up with a really smooth surface.

  • 08:06

    You can see that's the round over bit that we're using, and then finally we're going

  • 08:12

    to do the outer curve around the entire guitar, so that's this.

  • 08:19

    That's a pretty nice operation.

  • 08:22

    You don't get that in simpler programs.

  • 08:24

    It's called between two curves finishing, and it allows you to select an interior and

  • 08:29

    exterior curve.

  • 08:31

    It stays within that boundary the entire time, and it tries to match those shapes.

  • 08:41

    Following these curves, but it's looking at the model itself.

  • 08:45

    It's kind of doing both, so you can see here what that means.

  • 08:51

    That's what it's going to do.

  • 08:55

    It's pretty nice because as opposed to just doing a regular horizontal pass, this one

  • 09:02

    will actually follow the contour down towards this direction.

  • 09:07

    It doesn't just like traverse in layers or something like that.

  • 09:10

    It actually follows the curve down.

  • 09:16

    What that means for you if you're using this program and you're using that operation is

  • 09:21

    it gets done faster and it usually looks quite a bit cleaner than if you were to do it some

  • 09:26

    other way.

  • 09:27

    Now, let's talk a little bit about the flip because the flip is an important part of any

  • 09:34

    guitar.

  • 09:35

    I don't know any guitars off the top of my head where it doesn't require a flip at all.

  • 09:42

    Whenever you're flipping, I've seen some cool vacuum jigs that companies make if they're

  • 09:48

    doing a lot of the same guitar, but if you're just doing one guitar, one of the easiest

  • 09:53

    ways to do it is just by indexing it with pins.

  • 09:57

    So you see here I have some half-inch circles that I've cut down, and if you look at the

  • 10:04

    toolpath I've actually told it to cut down a little bit beyond the material itself, so

  • 10:09

    it's going into the spoilboard.

  • 10:12

    What that means is I can drop in some dowels that are half-inch, and I can flip the part

  • 10:18

    and it'll be correct when I flip it.

  • 10:22

    That's part of the reason why I've centered the part within the material and on the origin

  • 10:27

    is so that when I do the flip, everything is perfectly aligned.

  • 10:32

    The process for the backside of the guitar is going to be very similar to the front side.

  • 10:37

    I've created a separate file where the guitar is flipped.

  • 10:40

    You can do it in the same file if you want, but I find it a lot more confusing.

  • 10:44

    I like to have them just be two separate files.

  • 10:48

    That's personal preference, though.

  • 10:51

    You'll see I have the holes that I use to index, and then the process itself quite simple.

  • 10:59

    There's some 2D pocketing, and then there's the 3D roughing pass, 3D finishing pass.

  • 11:14

    You'll notice it looks like there's some roughness here, but if you zoom in it's actually negligible.

  • 11:21

    It's extremely smooth, and that won't even be noticeable on a machine.

  • 11:26

    That's like .0000001.

  • 11:34

    Then lastly we have the round over finishing, which is done the exact same way.

  • 11:41

    I split it up into three areas because this particular area is a little bit tricky.

  • 11:47

    It does have to shrink down into a smaller fillet for the guitar neck area and then widen

  • 11:54

    back up, so just to make things easy on myself I split it up into three sections.

  • 12:00

    Again, it's just following the curves, so what that means is, just to show you.

  • 12:08

    If I click ...

  • 12:30

    Just to show you, what I've done is I just broke apart the curve, so this area is following

  • 12:37

    this curve, and then I did the same operation and just selected this other curve.

  • 12:43

    That's why those are done in three separate sections.

  • 12:47

    Lastly, we have the cutout, and let me just show you what that looks like.

  • 12:55

    Pretty straightforward.

  • 12:56

    You'll see that I made it out of two separate curves, so this middle area isn't being cut

  • 13:01

    at all.

  • 13:02

    That makes this very, very large tab, which we'll use that tab to hold the part together

  • 13:09

    because otherwise there's nothing holding it in place.

  • 13:13

    Obviously, if you look at what some of the companies do that make tons and tons and tons

  • 13:18

    of guitars, if it's like the same guitar over and over again, you can create a vacuum jig

  • 13:23

    which will hold the guitar in place while you're cutting it out.

  • 13:28

    That's a great way to do it, but if you're just making a guitar once you can use the

  • 13:32

    indexing method with these tabs and you're good to go.

  • 13:35

    I'll just show you what the simulation looks like.

  • 13:40

    You'll also notice it's not cutting all the way through.

  • 13:43

    That's because we already know we've rounded off the front side of the guitar, so there's

  • 13:48

    no need to go all the way through the material.

  • 13:50

    It's already going beyond that rounded edge.

  • 13:56

    That's it.

  • 13:57

    That's the guitar.

  • 13:58

    You're done.

  • 14:07

    You're going to see I'm using that three-eighths inch down cutter, and we're cutting passes

  • 14:12

    until we reach the depth that we need.

  • 14:15

    That pass is the diameter of the bit, in this case three-eighths inch, so I'm cutting that

  • 14:19

    deep per pass, as many passes are needed to achieve the depth that I want to cut.

  • 14:34

    That's pretty good for what you can do on a desktop router.

  • 14:37

    A lot of machines wouldn't be able to cut that deep per pass, and they definitely wouldn't

  • 14:42

    be able to do it as fast as what we're cutting right now.

  • 14:45

    Next, we're rounding over the part, and to do that we're going to use that ball end,

  • 14:50

    and it's going to do passes slightly over from the previous one until it achieves whatever

  • 14:55

    3D shape we want.

  • 15:21

    As far as post-processing goes, all I did was cut off the tabs on the bandsaw and then

  • 15:27

    sand everything down with 80 grit then 220-grit sandpaper.

  • 15:31

    I'd say it took about 10 minutes, and that's it.

  • 15:36

    For those of you that love making guitar by hand, probably the best way to go about this

  • 15:40

    is to simply skip the 3D cuts entirely that I'm doing and just focus on the 2D cuts, which

  • 15:46

    go by really quickly.

  • 15:47

    Then you get the body with all the cutouts, and you're able to just quickly get into the

  • 15:52

    fun part, all the contouring involved.

  • 15:55

    It gets you to that stage very quickly with no effort.

  • 15:59

    As you can see, we're using these little metal pins, they're half-inch, to index our part.

  • 16:04

    You could use wooden dowels.

  • 16:06

    I've also seen people, like if you're really making a lot of guitars you could create a

  • 16:10

    vacuum clamping system, but ultimately this is really all that's necessary so that when

  • 16:15

    you do that part it is perfectly center so that when you cut the back it all lines up.

  • 16:21

    Once again, you can find all of the parts that I use in the video in the description

  • 16:24

    below.

  • 16:25

    I just finished up the guitar over the weekend, and I have to say it looks amazing, and for

  • 16:29

    the cost of the parts, it sounds really good, too.

  • 16:32

    Thanks again for watching.

  • 16:34

    I hope you found this very informative, and stay tuned for more videos from Laguna Tools

  • 16:38

    and me, Max Miller.

All

The example sentences of LUTHIER in videos (1 in total of 1)

now adverb , i personal pronoun 've verb, non-3rd person singular present been verb, past participle told verb, past participle i personal pronoun 'm verb, non-3rd person singular present pretty adverb good adjective at preposition or subordinating conjunction milling noun, singular or mass , but coordinating conjunction i personal pronoun am verb, non-3rd person singular present definitely adverb not adverb a determiner professional adjective luthier adjective, comparative ,

Definition and meaning of LUTHIER

What does "luthier mean?"

/ˈlo͞odēər/

noun
maker of stringed instruments.