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  • 00:03

    On January 16th, 2021, Cishshato finally released the Freelance Heists expansion.

  • 00:10

    There's a lot of content to talk about, but there's one thing that stood out to me the

  • 00:14

    most.

  • 00:15

    Normally, in a play, there's an invisible wall that stands between the audience and

  • 00:19

    the actors on the stage, where, the actors pretend like the audience isn't there and

  • 00:25

    act out their script as if it were an actual story happening in real-time.

  • 00:31

    This generally has the effect of making the characters feel more real and genuine.

  • 00:36

    However, sometimes a character might acknowledge that their role is fictional or address the

  • 00:41

    audience.

  • 00:42

    When that invisible barrier between audience and character is violated, it's known as breaking

  • 00:47

    the fourth wall, and that's exactly what Cishshato did in the Freelance Heists.

  • 01:07

    There are many examples of Dialogue in the Freelance Heists where the characters essentially

  • 01:11

    acknowledge that they're part of a fictional story within a video game.

  • 01:15

    Here's a compilation of several examples:

  • 02:47

    One purpose of this dialogue is humor because it's amusing to see the characters joking

  • 02:52

    about the game's mechanics.

  • 02:53

    However, I don't think that humor is the only purpose.

  • 02:57

    In fact, I believe that by breaking the fourth wall, Cishshato is trying to tell us something

  • 03:02

    very fundamental about the game's story, which I'll get to later in the video.

  • 03:08

    If you were to take the main plot points of the story and put them in a timeline, then

  • 03:12

    you'll see that there's a clear, logical progression of events.

  • 03:17

    With the exception of the Killhouse and arguably Project Onyx, which I won't get into in this

  • 03:21

    video, the story of Entry Point is, at its heart, a realistic one.

  • 03:26

    At any point in time, you can expect the story to follow the laws of reality.

  • 03:31

    It feels like something that really could've happened in the real world.

  • 03:35

    However, the same cannot be said about the gameplay.

  • 03:38

    There are several gameplay mechanics that wouldn't make sense in the real world.

  • 03:43

    One of the best examples is the level system because there's obviously no such thing as

  • 03:48

    levels or perks or a skill tree in real life.

  • 03:52

    Imagine how ridiculous it would be, if a real life agent were to say, "Whoops!

  • 03:57

    I already learned too many skills!

  • 03:58

    I guess my brain doesn't have enough space left for any more," or, "Whoops!

  • 04:02

    I already learned how to hack and pick locks, so, I guess I must be physically incapable

  • 04:07

    of using C4."

  • 04:09

    Basically what I'm saying is that because the story is realistic, and certain game mechanics

  • 04:14

    aren't, we can only conclude that those mechanics don't exist within the story.

  • 04:20

    The reason Cish implemented the level system is to make the gameplay more balanced, since

  • 04:25

    having a character with every perk would be extremely overpowered.

  • 04:29

    The same concept applies to the mission difficulties because the very idea of difficulty scales

  • 04:35

    doesn't exist in the real world.

  • 04:38

    Factors like detection rate, health points, and damage points aren't real, tangible things.

  • 04:43

    These features only exist to give the player more options and create a better game experience.

  • 04:49

    Basically what I'm saying is that most game mechanics don't define the story in any way,

  • 04:55

    and there isn't necessarily a correct canon answer.

  • 04:59

    They have nothing to do with the story and everything to do with gameplay.

  • 05:03

    There are actually a few choices that seemingly impact the story.

  • 05:07

    For instance, in the Scientist, the player's choices decide whether Rivera lives or dies.

  • 05:13

    This seems like a pretty significant difference, and it might lead some to falsely conclude

  • 05:19

    that Rivera alive is canon while Rivera dead isn't, or vice versa.

  • 05:24

    However, this ignores the fact that this choice is ultimately inconsequential.

  • 05:30

    The background for the Scientist is that Rivera contacts Phoenix, offering intel on Halcyon

  • 05:35

    in exchange for protection, and the Freelancer raids the safehouse in London with the goal

  • 05:40

    of extracting Rivera and getting the intel.

  • 05:42

    The conclusion is that Phoenix gets intel on the bunker holding Project Onyx.

  • 05:47

    These points are what I call nodes.

  • 05:50

    They're plot points that are fixed in place and not changed by anything.

  • 05:54

    For the story to properly flow, there has to be a thread connecting each node to the

  • 05:58

    next, but there isn't just one way to connect them.

  • 06:02

    If Rivera survives, then she can give Phoenix the intel, but even if she dies, Phoenix can

  • 06:07

    get the intel from the control room anyway.

  • 06:10

    Thus, there isn't really a correct answer as to whether Rivera dies or not.

  • 06:15

    Both scenarios are equally correct, and there isn't anything to put one over the other.

  • 06:20

    Overall, only the nodes are definitively canon.

  • 06:24

    Everything in between is up to the player, with every scenario being equally correct

  • 06:28

    so long as it manages to connect the nodes.

  • 06:31

    You can think of the timeline as being like a thick rope that occasionally subdivides

  • 06:36

    into its individual strands, but all those strands eventually join back together, making

  • 06:41

    their divergence only temporary.

  • 06:44

    The Departure cutscene in the Freelance Heists is one of the best examples of this concept.

  • 06:49

    In this cutscene, the player has the choice to either kill or spare Harvey, with each

  • 06:53

    scenario playing out slightly differently.

  • 06:56

    This is a divergence in the timeline, and so, one might initially believe that one scenario

  • 07:01

    is canon while the other isn't.

  • 07:04

    However, this is only a temporary divergence because both scenarios lead back to the same

  • 07:10

    node.

  • 07:11

    The Freelancer learns the same lesson and goes on to do the same things.

  • 07:15

    Ultimately, whether Harvey lives or not has no effect on the rest of the story, and I

  • 07:21

    guess you could say that he stops existing in the canon after Departure.

  • 07:25

    Thus, both scenarios are equally valid, with neither of them being definitively canon.

  • 07:31

    Most video game stories fall under one of two main structures.

  • 07:35

    The first structure has a single timeline, where the player has no real impact on the

  • 07:40

    story and plays through a predetermined set of events.

  • 07:44

    The second structure has several branches, where the player's choices have a major impact

  • 07:48

    on the story.

  • 07:50

    Entry Point is unique in that it combines both of these structures.

  • 07:54

    The player has a lot of freedom in terms of how they carry out the missions, with their

  • 07:58

    actions also determining the status of several characters.

  • 08:02

    However, because the nodes are fixed in place, it's as if there were a single timeline even

  • 08:08

    though there's a virtually infinite number of different scenarios.

  • 08:12

    Thus, I would consider the Entry Point timeline to be a paradoxical and complex one, as it

  • 08:18

    implements two totally different models at the same time.

  • 08:23

    Before I get to the final part, it's time for some Entry Point memes.

  • 08:31

    The

  • 08:55

    fourth wall breaks in the Freelance Heists add an interesting layer to the timeline.

  • 08:59

    In the Setup, the Freelancer infiltrates a security company and tags the armored trucks

  • 09:04

    with the hopes of being able to hijack them later.

  • 09:07

    In the Score, the Freelancer successfully steals the gold from the trucks, so the success

  • 09:11

    of this operation is a canon fact, or a node.

  • 09:15

    I already established that several scenarios can be simultaneously canon so long as they

  • 09:21

    connect the nodes.

  • 09:22

    However, if a scenario doesn't connect the nodes, then it can't be canon seeing as it

  • 09:27

    contradicts a fixed plot point.

  • 09:30

    In the Setup, killing a guard would lead to the shipment getting canceled, which would

  • 09:34

    make the rest of the expansion impossible.

  • 09:36

    Therefore, killing a guard in the Setup would make the run not canon.

  • 09:41

    Normally, contradicting the canon would instantly fail the mission, but in lower difficulties,

  • 09:47

    Cish allows you to keep playing.

  • 09:49

    This illustrates the separation between gameplay and story: although this scenario isn't canon,

  • 09:54

    the game lets you keep playing because Cish wants the lower difficulties to be easier.

  • 10:00

    Seeing as these runs aren't canon anyway, Cish decided it would be funny to make the

  • 10:04

    characters break the fourth wall by joking about the game mechanics.

  • 10:08

    This further highlights how the game is just a flexible adaptation of the story, and how

  • 10:13

    it doesn't always define the story, since it would be absurd for the characters to know

  • 10:18

    they're part of a video game.

  • 10:20

    Thus, rather ironically, by breaking the fourth wall, Cish is actually emphasizing the existence

  • 10:26

    of the invisible wall between gameplay and story.

  • 10:30

    If we go back to the timeline model, then non-canon runs would look kind of like a strand

  • 10:35

    that falls off, starting from one node but failing to connect to the other.

  • 10:40

    Another example of a dead end in the timeline would be the Black Dusk loud.

  • 10:44

    Doing this mission in loud contradicts the node that is the Epilogue cutscene, which

  • 10:49

    would make it not canon.

  • 10:50

    However, Cish still gives us the option to do it in loud, not only because it's a fun

  • 10:55

    gameplay experience, but also because it gives insight on Project Onyx by revealing the Onyx

  • 11:01

    Unit.

  • 11:02

    The run itself may not be canon, but the different gameplay structure allows the player to see

  • 11:06

    a different piece of lore.

  • 11:08

    Overall, the Entry Point story has a pretty complex structure, but I hope this video helped

  • 11:13

    to explain its seemingly paradoxical nature.

  • 11:17

    Also, if you're 13 or older, then I would recommend joining my Discord server, which

  • 11:21

    is linked in the description below.

  • 11:23

    It's the best place to get in contact with me or hang out with the community.

  • 11:27

    Anyway, I'll see you guys next time.

All

The example sentences of DIVERGENCE in videos (15 in total of 56)

however adverb , this determiner is verb, 3rd person singular present only adverb a determiner temporary adjective divergence noun, singular or mass because preposition or subordinating conjunction both determiner scenarios noun, plural lead verb, non-3rd person singular present back adverb to to the determiner same adjective
complex adjective functions noun, plural , the determiner divergence noun, singular or mass and coordinating conjunction curl noun, singular or mass of preposition or subordinating conjunction the determiner polya proper noun, singular vector noun, singular or mass field noun, singular or mass is verb, 3rd person singular present 0 cardinal number , but coordinating conjunction we personal pronoun will modal
while preposition or subordinating conjunction it personal pronoun is verb, 3rd person singular present believed verb, past participle to to be verb, base form current adjective and coordinating conjunction accurate adjective , divergence noun, singular or mass from preposition or subordinating conjunction the determiner original adjective is verb, 3rd person singular present to to be verb, base form expected verb, past participle .
bullish proper noun, singular divergence noun, singular or mass occurs verb, 3rd person singular present when wh-adverb price noun, singular or mass makes verb, 3rd person singular present a determiner new adjective low adjective but coordinating conjunction rsi proper noun, singular makes verb, 3rd person singular present a determiner higher adverb, comparative low adjective .
so adverb even adverb if preposition or subordinating conjunction a determiner divergence noun, singular or mass suggests verb, 3rd person singular present that preposition or subordinating conjunction a determiner stock noun, singular or mass might modal move verb, base form a determiner certain adjective direction noun, singular or mass , there existential there 's verb, 3rd person singular present
it personal pronoun turns noun, plural out preposition or subordinating conjunction that determiner in preposition or subordinating conjunction the determiner early adjective stages noun, plural of preposition or subordinating conjunction this determiner divergence noun, singular or mass , when wh-adverb the determiner two cardinal number trajectories noun, plural are verb, non-3rd person singular present
possible adjective we personal pronoun see verb, non-3rd person singular present a determiner relief noun, singular or mass rally noun, singular or mass sooner adverb, comparative rather adverb than preposition or subordinating conjunction later adverb bitcoin proper noun, singular putting verb, gerund or present participle in preposition or subordinating conjunction a determiner huge adjective bullish adjective divergence noun, singular or mass
a determiner t proper noun, singular 7 cardinal number we personal pronoun 've verb, non-3rd person singular present got verb, past participle great adjective divergence noun, singular or mass here adverb and coordinating conjunction of preposition or subordinating conjunction course noun, singular or mass you personal pronoun 've verb, non-3rd person singular present had verb, past participle a determiner break noun, singular or mass and coordinating conjunction away adverb
it personal pronoun is verb, 3rd person singular present better adjective, comparative to to not adverb act verb, base form on preposition or subordinating conjunction divergence noun, singular or mass that wh-determiner are verb, non-3rd person singular present spotted verb, past participle in preposition or subordinating conjunction a determiner range noun, singular or mass market noun, singular or mass .
basically adverb your possessive pronoun settings noun, plural and coordinating conjunction this determiner is verb, 3rd person singular present a determiner divergence noun, singular or mass from preposition or subordinating conjunction what wh-pronoun it personal pronoun used verb, past tense to to be verb, base form but coordinating conjunction
there adverb s proper noun, singular a determiner little adjective bit noun, singular or mass of preposition or subordinating conjunction divergence noun, singular or mass as preposition or subordinating conjunction we personal pronoun see verb, non-3rd person singular present the determiner high adjective frequency noun, singular or mass or coordinating conjunction the determiner low adjective frequency noun, singular or mass .
or coordinating conjunction something noun, singular or mass up preposition or subordinating conjunction close verb, base form you personal pronoun will modal accommodate verb, base form or coordinating conjunction focus noun, singular or mass vergence proper noun, singular convergence noun, singular or mass or coordinating conjunction divergence noun, singular or mass is verb, 3rd person singular present your possessive pronoun
divergence noun, singular or mass after preposition or subordinating conjunction the determiner occurrence noun, singular or mass of preposition or subordinating conjunction the determiner divergent verb, base form we personal pronoun see verb, non-3rd person singular present that preposition or subordinating conjunction the determiner price noun, singular or mass starts verb, 3rd person singular present an determiner uptrend proper noun, singular
would modal be verb, base form any determiner divergence noun, singular or mass from preposition or subordinating conjunction the determiner original adjective strain noun, singular or mass that wh-determiner was verb, past tense continuing verb, gerund or present participle to to grow verb, base form in preposition or subordinating conjunction the determiner polytunnel proper noun, singular .
interesting adjective divergence noun, singular or mass from preposition or subordinating conjunction the determiner main adjective show noun, singular or mass sitcom noun, singular or mass formula noun, singular or mass while preposition or subordinating conjunction retaining verb, gerund or present participle what wh-pronoun made verb, past tense it personal pronoun special adjective in preposition or subordinating conjunction

Use "divergence" in a sentence | "divergence" example sentences

How to use "divergence" in a sentence?

  • Today, the average Korean works a thousand hours more a year than the average German. A thousand. ... That is the end of the Great Divergence.
    -Niall Ferguson-
  • The strongest bulwark of authority is uniformity; the least divergence from it is the greatest crime.
    -Emma Goldman-
  • Debate and divergence of views can only enrich our history and culture.
    -Ibrahim Babangida-
  • There is an inevitable divergence between the world as it is and the world as men perceive it.
    -J. William Fulbright-
  • Splitting and gradual divergence of genera is exemplified very well and in a large variety of organisms.
    -George Gaylord Simpson-
  • There is a divergence between private and social accounting that the market fails to register. One essential task of law and government is to institute the necessary conditions.
    -John Rawls-

Definition and meaning of DIVERGENCE

What does "divergence mean?"

/dəˈvərjəns/

noun
Moving away; becoming different or separate.

What are synonyms of "divergence"?
Some common synonyms of "divergence" are:
  • separation,
  • dividing,
  • parting,
  • forking,
  • branching,
  • fork,
  • division,
  • bifurcation,

You can find detailed definitions of them on this page.