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The Evolution of Gamification: Examples of Motivational Design

241 views

Video Language:

  • English

Caption Language:

  • {{captionLanguage | language_name}} ({{captionLanguage}})

Accent:

  • English (US)

Speech Time:

94%
  • 3:47 / 4:00

Speech Rate:

  • 179 wpm - Fast

Category:

  • People & Blogs

Intro:

Video Vocabulary

/THro͞o/

adjective adverb preposition

From one end or side of something to the other. expressing movement into one side and out of other side of opening etc.. moving in one side and out of other side of.

/ˈanlˌôɡ/

adjective noun

continuously variable. Something that is similar to another; equivalent.

/emˈploiē/

noun

Person who works for someone else for payment.

/ˌintrəˈd(y)o͞os/

verb

bring into use or operation for first time.

/ˈfren(d)lē/

adjective adverb noun

Acting like a friend; kind and helpful. in friendly manner. Game played not in a competition.

/iɡˈzampəl/

noun other verb

thing characteristic of its kind. Things, people, which represent a category. be illustrated or exemplified.

/ˈfēCHər/

adjective noun verb

Main; important. Distinctive or important point of something. To highlight or give special importance to.

/ˈɡāməˌfī/

verb

apply typical elements of game playing to activity.

/ˈkwôrdər/

noun verb

One of four equal periods of play in some sports. To give a soldier a place to live for a short time.

/ˈpräbəblē/

adverb

That is likely to happen or be true.

/enˈkərijiNG/

adjective verb

giving someone support or confidence. To increase the chance of something happening.

/ˈbəzˌwərd/

noun

technical word or phrase that has become fashionable.

/ˈdijidl/

adjective

referring to signals/information represented by discrete values of quantity.

/səkˈsesfəl/

adjective

Having the desired effect or result.

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