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Up until now, the only thing AMD has to compete with DLSS and other upscaling methods has
been FSR 1.0, which is little more than a clever stretch and sharpening filter, and
has only been featured in a handful of titles.. But two things are now happening to bolster AMD’s upscaling arsenal.
The first is to get something like FSR working in all games, instead of just the ones that
are supported.. They have called this technology RSR, and it’s enabled in the graphics drivers, meaning
it should work in most games straight away.. This makes it a more direct competitor to Nvidia’s NIS, which is already out, and
which I’ve been using for a while.. It’s nowhere near as powerful as something like DLSS, but it’s still a nice way to
bring out a bit more clarity and sharpness when you’re gaming at a lower resolution.
In theory, there should be no difference between FSR and RSR’s upscaling.
However, if you’re playing a game that already supports FSR, then you would be better of
sticking with that instead of activating RSR, simply because FSR keeps the HUD at native
resolution.. RSR doesn’t do this- it renders the game AND the HUD at a lower resolution, so it won’t
look quite as good.. Now something like this is a small price to pay for universal support, but it is a reason
for why FSR support in a game is still better..
/ˈnōˌ(h)wer/
having no prospect of progress or success. Not in or at any place; no place. no place.
/streCH/
act of stretching one's limbs or body. To make something bigger by pulling on it.
/strāt/
Not having curves, bends, or angles. in straight line. part of something that is not curved.
/dəˈspīt/
contemptuous treatment or behaviour. Without being affected by something; in spite of.
/ˈsəmˌTHiNG/
used for emphasis with following adjective functioning as adverb. Thing that is not yet known or named.
/ˈpräbləm/
Causing trouble. Question to show understanding of a math concept.
/ˈrendər/
first coat of plaster applied to brick or stone surface. To show or present something.