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  • 00:00

    Hello, warriors. This is SpaceElephant, one of your Community Developers on For Honor.
    Hello, warriors. This is SpaceElephant, one of your Community Developers on For Honor.

  • 00:03

    So you know 2015 has been an amazing year for the whole project, so
    So you know 2015 has been an amazing year for the whole project, so

  • 00:08

    today I met with producer Stephane Cardin to discuss about his highlights for 2015, but
    today I met with producer Stephane Cardin to discuss about his highlights for 2015, but

  • 00:13

    also to discuss about the game announcement, the Closed Alpha, and whatís
    also to discuss about the game announcement, the Closed Alpha, and whatís

  • 00:17

    coming up for 2016. Weíre now sitting in the new For Honor floor at Ubisoft
    coming up for 2016. Weíre now sitting in the new For Honor floor at Ubisoft

  • 00:21

    Montreal. Iím with Stephane Cardin, producer of the game. Thanks for joining
    Montreal. Iím with Stephane Cardin, producer of the game. Thanks for joining

  • 00:25

    us, Stephane. Really happy to see you again.
    us, Stephane. Really happy to see you again.

  • 00:28

    my pleasure. so you know 2015 has been an amazing year for for the whole project
    my pleasure. so you know 2015 has been an amazing year for for the whole project

  • 00:35

    I'd like to know, what were your most memorable moments from your producers
    I'd like to know, what were your most memorable moments from your producers

  • 00:40

    point of view, but also from a personal level? Like you said, itís been a
    point of view, but also from a personal level? Like you said, itís been a

  • 00:44

    crazy year for us, right? Imagine that you spend two years and a half
    crazy year for us, right? Imagine that you spend two years and a half

  • 00:48

    secretly working on the foundation of a new game, and being able to convince our
    secretly working on the foundation of a new game, and being able to convince our

  • 00:52

    boss that it would be fun enough to announce the game at E3. We didnít want to go there
    boss that it would be fun enough to announce the game at E3. We didnít want to go there

  • 00:58

    and hide behind the CGI and wait to know more about the players expectation.
    and hide behind the CGI and wait to know more about the players expectation.

  • 01:03

    We wanted to go there bold with the CGI trailer, and the
    We wanted to go there bold with the CGI trailer, and the

  • 01:08

    live demo, 4v4 hands on demo on the floor. So we wanted the players to
    live demo, 4v4 hands on demo on the floor. So we wanted the players to

  • 01:13

    really had a chance to touch the control pad and give us feedback on the game
    really had a chance to touch the control pad and give us feedback on the game

  • 01:18

    we were trying to make. So how was the E3 announcement? I heard that there
    we were trying to make. So how was the E3 announcement? I heard that there

  • 01:23

    was Jason presenting the game on the stage and Roman, our game director, playing as
    was Jason presenting the game on the stage and Roman, our game director, playing as

  • 01:27

    well on stage but you were in the audience, right? Yeah, I decided to sit
    well on stage but you were in the audience, right? Yeah, I decided to sit

  • 01:32

    there
    there

  • 01:33

    with with real people that will discover the game at the same time as
    with with real people that will discover the game at the same time as

  • 01:38

    the rest of the world. So I wanted to feel the true emotion. When we said that we
    the rest of the world. So I wanted to feel the true emotion. When we said that we

  • 01:43

    will play a live 4v4 match in front of the crowd, everybody went crazy. It was really
    will play a live 4v4 match in front of the crowd, everybody went crazy. It was really

  • 01:49

    stressful. I watched our Game Director, Roman. I noticed he had
    stressful. I watched our Game Director, Roman. I noticed he had

  • 01:54

    problems with his controller, but he kept his composure and delivered an
    problems with his controller, but he kept his composure and delivered an

  • 01:58

    amazing performance. I was so proud. Some people said that I cried. Oh really?
    amazing performance. I was so proud. Some people said that I cried. Oh really?

  • 02:04

    So I would like to deny that, but itís true that I was really, really proud.
    So I would like to deny that, but itís true that I was really, really proud.

  • 02:10

    Nice, but also a few months after the announcement, you hosted your very first live
    Nice, but also a few months after the announcement, you hosted your very first live

  • 02:15

    event with the closed alpha. What did you guys learn from this event? Since the
    event with the closed alpha. What did you guys learn from this event? Since the

  • 02:19

    Since the beginning of the project, we
    Since the beginning of the project, we

  • 02:20

    always put the game up front. It was really important for us to go out
    always put the game up front. It was really important for us to go out

  • 02:26

    there and validate, as soon as we could,
    there and validate, as soon as we could,

  • 02:30

    the experience and how fun it is to play for honor from home and not just in
    the experience and how fun it is to play for honor from home and not just in

  • 02:36

    an event like E3. Because we went to E3, PAX, and Gamescom, so we had a lot of feedback and we knew
    an event like E3. Because we went to E3, PAX, and Gamescom, so we had a lot of feedback and we knew

  • 02:44

    that the game was fun in this environment and what was really interesting, is we decided to do
    that the game was fun in this environment and what was really interesting, is we decided to do

  • 02:51

    an incentive called Play With Devs, so most of the developers where with the players during
    an incentive called Play With Devs, so most of the developers where with the players during

  • 02:57

    the full weekend. And you played as well right? Oh yea, I played. Superbrin666 was me
    the full weekend. And you played as well right? Oh yea, I played. Superbrin666 was me

  • 03:03

    so if you killed him, maybe youíve been lucky. Itís been really, really fun and we've
    so if you killed him, maybe youíve been lucky. Itís been really, really fun and we've

  • 03:09

    been able to be in touch with the players for three days and talk about
    been able to be in touch with the players for three days and talk about

  • 03:14

    the game, talk about their expectations, and see their learning
    the game, talk about their expectations, and see their learning

  • 03:17

    curve with the game. Honestly, weíve been really impressed with how fast and how good they
    curve with the game. Honestly, weíve been really impressed with how fast and how good they

  • 03:24

    became. After the first day, I got my ass kicked several times. Ok, I
    became. After the first day, I got my ass kicked several times. Ok, I

  • 03:29

    have to say that we had the Ubisoft logo on our Armor. It didnít help. They were trying
    have to say that we had the Ubisoft logo on our Armor. It didnít help. They were trying

  • 03:34

    to find you, actually. Yeah, I was feeling a little bit like a rabbit. People were running after me but it
    to find you, actually. Yeah, I was feeling a little bit like a rabbit. People were running after me but it

  • 03:39

    was a lot of fun and I think it really helped to establish a good dialogue with our
    was a lot of fun and I think it really helped to establish a good dialogue with our

  • 03:43

    players. Also, Stephane, I heard about this team philosophy in For Honor. I
    players. Also, Stephane, I heard about this team philosophy in For Honor. I

  • 03:51

    heard that
    heard that

  • 03:52

    you know
    you know

  • 03:54

    every developer is some kind of a warrior on a mission. Could you tell me
    every developer is some kind of a warrior on a mission. Could you tell me

  • 03:59

    more about that? What is what is this mission? I have a strong belief that a
    more about that? What is what is this mission? I have a strong belief that a

  • 04:04

    developer is a lot better when he works on a game that he loves and a game
    developer is a lot better when he works on a game that he loves and a game

  • 04:07

    that he understands deeply. And for us,
    that he understands deeply. And for us,

  • 04:11

    us, passion for a game and the type of game we were trying to make was one of the first
    us, passion for a game and the type of game we were trying to make was one of the first

  • 04:16

    question we asked during the interview when we built that team. And every day we
    question we asked during the interview when we built that team. And every day we

  • 04:21

    have a playable build on the floor. Every week the entire team is invited to participate
    have a playable build on the floor. Every week the entire team is invited to participate

  • 04:27

    in our play session and give feedback. So we challenge ourselves to make sure that
    in our play session and give feedback. So we challenge ourselves to make sure that

  • 04:33

    we're making the most fun game as possible, and we really treat the team as the first
    we're making the most fun game as possible, and we really treat the team as the first

  • 04:40

    community of the game. Stephane, now that the table is set for 2015 with all of the events like
    community of the game. Stephane, now that the table is set for 2015 with all of the events like

  • 04:46

    the closed alpha, what can we expect for 2016 and what are you guys working on at the
    the closed alpha, what can we expect for 2016 and what are you guys working on at the

  • 04:51

    moment? one of the big questions received and the feedback was about the solo
    moment? one of the big questions received and the feedback was about the solo

  • 04:57

    campaign
    campaign

  • 05:01

    and I can promise you that we will have a solo campaign. It is one of the key subjects
    and I can promise you that we will have a solo campaign. It is one of the key subjects

  • 05:06

    we are working on, on the floor. I canít wait to show stuff to you guys and wee will do it as
    we are working on, on the floor. I canít wait to show stuff to you guys and wee will do it as

  • 05:11

    early as possible, like we did with the multiplayer. And should we see a Viking
    early as possible, like we did with the multiplayer. And should we see a Viking

  • 05:16

    soon or something like that? I know that our community is very excited and they are
    soon or something like that? I know that our community is very excited and they are

  • 05:20

    really waiting to see something about the Vikings. One thing I know since we
    really waiting to see something about the Vikings. One thing I know since we

  • 05:26

    announced the game is that our fantasy works works really well, right? Samurai, Vikings,
    announced the game is that our fantasy works works really well, right? Samurai, Vikings,

  • 05:32

    Knight, has an answer to that.You see, I'm a Viking. That's right I'm a Viking, too. And I can
    Knight, has an answer to that.You see, I'm a Viking. That's right I'm a Viking, too. And I can

  • 05:37

    promise that we will have Vikings in the game and again we
    promise that we will have Vikings in the game and again we

  • 05:42

    still have time before the release. Believe me, you will hear about the
    still have time before the release. Believe me, you will hear about the

  • 05:46

    Vikings very soon. One last question Stephane, but not least. I know you're a big hockey fan but
    Vikings very soon. One last question Stephane, but not least. I know you're a big hockey fan but

  • 05:52

    also a hockey player. What is your forecast for this season with the Montreal Canadiens?
    also a hockey player. What is your forecast for this season with the Montreal Canadiens?

  • 05:58

    Itís time for the Montreal Canadiens to bring the cup back home. So I believe 2016 will be the year.
    Itís time for the Montreal Canadiens to bring the cup back home. So I believe 2016 will be the year.

  • 06:06

    Alright. sounds good. we'll take notes. Thank you very much Stephane.
    Alright. sounds good. we'll take notes. Thank you very much Stephane.

  • 06:11

    Thanks for watching,
    Thanks for watching,

  • 06:13

    Warriors. Also,
    Warriors. Also,

  • 06:15

    if you have questions. If you want to join the conversation, make sure to join
    if you have questions. If you want to join the conversation, make sure to join

  • 06:20

    our Facebook page, Twitter, and Reddit. Look for ForHonorGame, and see you in 2016!
    our Facebook page, Twitter, and Reddit. Look for ForHonorGame, and see you in 2016!

All idiom
this is
//

idiom

Used to quote, paraphrase, or mimic the words of someone else, especially in a mocking or derisive manner.

FOR HONOR - 2015 Producer Highlights

23,826 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (UK)

Speech Time:

97%
  • 6:25 / 6:34

Speech Rate:

  • 182 wpm - Fast

Category:

  • Gaming

Intro:

Hello, warriors. This is SpaceElephant, one of your Community Developers on For Honor.
So you know 2015 has been an amazing year for the whole project, so
today I met with producer Stephane Cardin to discuss about his highlights for 2015, but
also to discuss about the game announcement, the Closed Alpha, and whatís
coming up for 2016. Weíre now sitting in the new For Honor floor at Ubisoft
Montreal. Iím with Stephane Cardin, producer of the game. Thanks for joining
us, Stephane. Really happy to see you again.. my pleasure. so you know 2015 has been an amazing year for for the whole project
I'd like to know, what were your most memorable moments from your producers
point of view, but also from a personal level? Like you said, itís been a
crazy year for us, right? Imagine that you spend two years and a half
secretly working on the foundation of a new game, and being able to convince our
boss that it would be fun enough to announce the game at E3. We didnít want to go there
and hide behind the CGI and wait to know more about the players expectation.
We wanted to go there bold with the CGI trailer, and the
live demo, 4v4 hands on demo on the floor. So we wanted the players to
really had a chance to touch the control pad and give us feedback on the game
we were trying to make. So how was the E3 announcement? I heard that there
was Jason presenting the game on the stage and Roman, our game director, playing as
well on stage but you were in the audience, right? Yeah, I decided to sit

Video Vocabulary

/ˈmem(ə)rəb(ə)l/

adjective

worth remembering.

/founˈdāSH(ə)n/

noun

Action of establishing an organization.

/ˈnōdəs/

verb

To become aware by sight, touch, or hearing.

/ˈhīˌlīt/

noun other verb

best part of a period or event. Best or most interesting parts of some things. To use chemicals to make some hair a lighter color.

/prəˈzent/

verb

give or award formally or ceremonially.

/ˈsēkrətlē/

adverb

So that others don't know.

/ˈevrēˌbädē/

pronoun

Every person; everyone.

/dəˈskəvər/

verb

To find something new that was not known before.

/plā/

verb

To do or perform a game or sport.

/dəˈsīdəd/

adjective verb

definite. To make a choice about; choose after thinking.

/ˈfēdˌbak/

noun

A response or opinion, about a service, etc..

/ˈsidiNG/

adjective noun verb

in seated position. Being painted or photographed by an artist. To remain in a still position while being painted.

/ˈmōmənt/

noun other

brief period of time. Very short or brief periods of time.

/ˈwərkiNG/

adjective noun verb

having paid employment. action of doing work. To operate a machine or device.

/əˈmāziNG/

adjective verb

Surprising in a pleasing way. To cause wonder; to surprise completely.