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Hello, warriors. This is SpaceElephant, one of your Community Developers on For Honor.
So you know 2015 has been an amazing year for the whole project, so
today I met with producer Stephane Cardin to discuss about his highlights for 2015, but
also to discuss about the game announcement, the Closed Alpha, and whatís
coming up for 2016. Weíre now sitting in the new For Honor floor at Ubisoft
Montreal. Iím with Stephane Cardin, producer of the game. Thanks for joining
us, Stephane. Really happy to see you again.. my pleasure. so you know 2015 has been an amazing year for for the whole project
I'd like to know, what were your most memorable moments from your producers
point of view, but also from a personal level? Like you said, itís been a
crazy year for us, right? Imagine that you spend two years and a half
secretly working on the foundation of a new game, and being able to convince our
boss that it would be fun enough to announce the game at E3. We didnít want to go there
and hide behind the CGI and wait to know more about the players expectation.
We wanted to go there bold with the CGI trailer, and the
live demo, 4v4 hands on demo on the floor. So we wanted the players to
really had a chance to touch the control pad and give us feedback on the game
we were trying to make. So how was the E3 announcement? I heard that there
was Jason presenting the game on the stage and Roman, our game director, playing as
well on stage but you were in the audience, right? Yeah, I decided to sit
/ˈhīˌlīt/
best part of a period or event. Best or most interesting parts of some things. To use chemicals to make some hair a lighter color.
/ˈsidiNG/
in seated position. Being painted or photographed by an artist. To remain in a still position while being painted.
/ˈwərkiNG/
having paid employment. action of doing work. To operate a machine or device.
/əˈmāziNG/
Surprising in a pleasing way. To cause wonder; to surprise completely.