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We looked at the auditor scissoring is an attempt to
Simulate those extra gray scales. Let's keep it to a gray scales for the purpose of this video just using black and white pixels
There's another approach we can take which is called error diffusion
So what we do and we'll still use black and white to do this we take a picture
Let's start with this one, which has got the value 128 so it's mid gray
We can either say it to be white 255 or black zero so we choose the one which is closer
So in this case 255 is slightly closer than zero. So we've set that to me two, five five now we can calculate
The error in the value we've given it to what it should be. So this should be
128 we said it to be 255. So we've got an error of plus
127 that's how much brighter it is than what we do especially because we've got that piece. It'll be that
Now what we can do is we can say let's make the pixels around it slightly darker than they should be
To compensate for the fact that that one's brighter. So we've got this one pixel, which is brighter
Let's make the ones around it darker. And again when the eye looks a little average of axes and low-pass filter over the image and it will appear
Roughly to be the right brightness all the way over it in this case
We want to make it darker by quite a lot. Now. The question is where do we pass that?
Error on to do we just put it onto the next pixel do we put it onto the pixel before?
We put onto the pixel below it the pixels above it. One of the classic approach is used is what's called?
Floyd Steinberg do the ring and what you do here is you don't modify pixels that have already been set
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