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The other month, I was asked if I wanted to judge the first ever Half-Life Alyx mapping
competition. My response was: wait, you can MAP for that? And I think I was more inclined
to enter a map myself than I was to judge it. Besides, I couldn’t guarantee that I’d
have the time to judge such an unknown entity. If there were 4-5 entries, maybe. But imagine
if there were a dozen entries that all needed rigorous testing and judging!
…there were 23. The competition has ended, the winners, announced. I was initially only
going to play through the winning entries. But then I thought that would be missing what
we’ve got here. I don’t just want to experience the best of what Source 2 is capable of. I
also want to know what an average submission is like. Or even a bad one! What makes for
a good VR map? And what makes for a bad one? I haven’t played through them all yet. I’m
getting there. But in this video I am only going to be covering two of them. Because
just from these two, I have learned so much about mapping for Half-Life Alyx.
Bear in mind that the editor wasn’t even out at the time. You had to download custom
stuff and jump through so many hoops before you could even start mapping that I commend
all 23 mappers for managing anything what so ever.. I will just say, I use teleport because I find it a lot more comfortable in extended
play sessions than smooth move. I don’t know anybody personally who disagrees with
this, but I get a lot of comments hating on teleport. Maybe these people assume that since
smooth movement makes for a better youtube video, it must make for a better VR experience
as well. But I don’t know. I prefer teleport. Onto the maps!
/ˈkəmfərdəb(ə)l/
Having more than enough e.g. money for your needs. quilt.
/ˈmapiNG/
operation that associates each element of given set domain with one. To draw a diagram to show the geography of an area.
/THôt/
idea or opinion produced by thinking, or occurring suddenly in mind. To have an idea, opinion or belief about something.
/ˈwiniNG/
gaining, resulting in, or relating to victory in contest or competition. money won. To succeed in a game or contest.