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  • 00:00

    No matter how much research I do, I always end up asking myself 'Why doesn't Nvidia play
    No matter how much research I do, I always end up asking myself 'Why doesn't Nvidia play

  • 00:04

    nice?'.
    nice?'.

  • 00:05

    It would really help the gaming community as a whole.
    It would really help the gaming community as a whole.

  • 00:07

    Their PhysX physics technology is an example of one step forward, two steps back.
    Their PhysX physics technology is an example of one step forward, two steps back.

  • 00:12

    It was originally made from a company called Ageia and they sold their own PHYSICS cards
    It was originally made from a company called Ageia and they sold their own PHYSICS cards

  • 00:17

    if you wanted to run the technology.
    if you wanted to run the technology.

  • 00:19

    That's right- you'd need an extra card as well as your graphics card, dedicated simply
    That's right- you'd need an extra card as well as your graphics card, dedicated simply

  • 00:23

    to physics.
    to physics.

  • 00:24

    If you're anything like me, you were intrigued by the idea of having cool physics in games,
    If you're anything like me, you were intrigued by the idea of having cool physics in games,

  • 00:28

    but not so much that you'd buy a card just for it- it would be a slippery slope.
    but not so much that you'd buy a card just for it- it would be a slippery slope.

  • 00:32

    Imagine a future where you'd need dozens of separate components for each graphical effect!
    Imagine a future where you'd need dozens of separate components for each graphical effect!

  • 00:36

    Fortunately, in 2008 Nvidia bought them and magically, their own graphics cards suddenly
    Fortunately, in 2008 Nvidia bought them and magically, their own graphics cards suddenly

  • 00:41

    became capable of the physics, even if they had been released years before.
    became capable of the physics, even if they had been released years before.

  • 00:44

    Brilliant!
    Brilliant!

  • 00:45

    Does this mean that games will soon implement these features in meaningful ways?
    Does this mean that games will soon implement these features in meaningful ways?

  • 00:49

    No, because AMD wasn't allowed to use the technology.
    No, because AMD wasn't allowed to use the technology.

  • 00:52

    Because of this, Physx could never become a requirement for games since half the audience
    Because of this, Physx could never become a requirement for games since half the audience

  • 00:56

    wouldn't be able to run it.
    wouldn't be able to run it.

  • 00:58

    Nvidia kept the technology to themselves and everybody suffered as a result.
    Nvidia kept the technology to themselves and everybody suffered as a result.

  • 01:02

    Nvidia has a number of technologies and approaches like PhysX which sound good in practice, but
    Nvidia has a number of technologies and approaches like PhysX which sound good in practice, but

  • 01:06

    because Nvidia keeps them to themselves, they'll never become more than just gimmicks.
    because Nvidia keeps them to themselves, they'll never become more than just gimmicks.

  • 01:10

    It's a shame, because AMD cards are capable of running these technologies, but simply
    It's a shame, because AMD cards are capable of running these technologies, but simply

  • 01:14

    aren't allowed.
    aren't allowed.

  • 01:16

    Next up is TESSELLATION, which is a technique used to smooth out pointy corners.
    Next up is TESSELLATION, which is a technique used to smooth out pointy corners.

  • 01:20

    Interestingly, AMD was first to experiment with it back in 2001 and called it Truform.
    Interestingly, AMD was first to experiment with it back in 2001 and called it Truform.

  • 01:25

    It was shown in a couple of games like Deus Ex and Counter-Strike, though tessellation
    It was shown in a couple of games like Deus Ex and Counter-Strike, though tessellation

  • 01:29

    wasn't ever widely adopted until DX11.
    wasn't ever widely adopted until DX11.

  • 01:32

    Ironically, Nvidia's cards are now better at it than AMD and the problem gets worse
    Ironically, Nvidia's cards are now better at it than AMD and the problem gets worse

  • 01:36

    the more it is used.
    the more it is used.

  • 01:37

    And it's important that this is mentioned since I believe it's the core of a lot of
    And it's important that this is mentioned since I believe it's the core of a lot of

  • 01:41

    problems, both intentional and accidental.
    problems, both intentional and accidental.

  • 01:43

    Let's go through a few examples.
    Let's go through a few examples.

  • 01:44

    Crysis 2's dx11 upgrade was widely encouraged and developed with support from Nvidia.
    Crysis 2's dx11 upgrade was widely encouraged and developed with support from Nvidia.

  • 01:50

    And yes, it made heavy use of tessellation.
    And yes, it made heavy use of tessellation.

  • 01:52

    However, it wasn't always used in the right places.
    However, it wasn't always used in the right places.

  • 01:55

    Take this concrete slab, which gained THOUSANDS of extra polygons , most of which didn't do
    Take this concrete slab, which gained THOUSANDS of extra polygons , most of which didn't do

  • 02:00

    anything other than severely reducing framerates!
    anything other than severely reducing framerates!

  • 02:03

    This wasn't good news for either company, but it hit AMD particularly hard since, as
    This wasn't good news for either company, but it hit AMD particularly hard since, as

  • 02:07

    I said earlier, their cards didn't handle tessellation quite as well.
    I said earlier, their cards didn't handle tessellation quite as well.

  • 02:11

    This really isn't fair because in normal situations, AMD and Nvidia would remain competitive with
    This really isn't fair because in normal situations, AMD and Nvidia would remain competitive with

  • 02:14

    each other.
    each other.

  • 02:15

    It's only because this one technology was used in such excess that AMD's cards suffered,
    It's only because this one technology was used in such excess that AMD's cards suffered,

  • 02:20

    which makes me wonder if it was done deliberately to make AMD's cards look bad, or if developers
    which makes me wonder if it was done deliberately to make AMD's cards look bad, or if developers

  • 02:24

    simply didn't notice because the patch was mostly tested on Nvidia's cards and they wouldn't
    simply didn't notice because the patch was mostly tested on Nvidia's cards and they wouldn't

  • 02:27

    have struggled quite as much.
    have struggled quite as much.

  • 02:29

    This isn't just a one-off, either.
    This isn't just a one-off, either.

  • 02:31

    Nvidia collaborated with the Fallout 4 developers and surprise, surprise, the God ray option
    Nvidia collaborated with the Fallout 4 developers and surprise, surprise, the God ray option

  • 02:35

    on ultra slowed down AMD cards a lot more once again due to heavy use of tessellation.
    on ultra slowed down AMD cards a lot more once again due to heavy use of tessellation.

  • 02:39

    Users can easily lower the settings and get a similar graphical quality so in practice
    Users can easily lower the settings and get a similar graphical quality so in practice

  • 02:43

    it doesn't matter too much, but since most benchmarks run on ultra settings, AMD's cards
    it doesn't matter too much, but since most benchmarks run on ultra settings, AMD's cards

  • 02:48

    look bad in most comparisons done online.
    look bad in most comparisons done online.

  • 02:50

    And one more example: The Witcher 3 uses Nvidia's Hairworks, which makes hair look super wavy
    And one more example: The Witcher 3 uses Nvidia's Hairworks, which makes hair look super wavy

  • 02:55

    and sexy... but relies heavily on tessellation so AMD cards struggle!
    and sexy... but relies heavily on tessellation so AMD cards struggle!

  • 03:00

    The route of all of these problems is Gameworks, which is a service that Nvidia provides for
    The route of all of these problems is Gameworks, which is a service that Nvidia provides for

  • 03:04

    developers.
    developers.

  • 03:05

    They work with developers on their games before they're released to ensure that their games
    They work with developers on their games before they're released to ensure that their games

  • 03:08

    run well and look good on Nvidia products.
    run well and look good on Nvidia products.

  • 03:10

    The only problem with this is that they might suggest methods and technologies which favour
    The only problem with this is that they might suggest methods and technologies which favour

  • 03:15

    Nvidia graphics cards, making the games run significantly worse on AMD cards.
    Nvidia graphics cards, making the games run significantly worse on AMD cards.

  • 03:19

    This apparently happened with the Witcher 3, where just months before the game was released,
    This apparently happened with the Witcher 3, where just months before the game was released,

  • 03:23

    Nvidia's hairworks was suddenly introduced and destroyed AMD's performance in the game,
    Nvidia's hairworks was suddenly introduced and destroyed AMD's performance in the game,

  • 03:28

    despite them having worked with the developers since the beginning.
    despite them having worked with the developers since the beginning.

  • 03:30

    Don't get me wrong, I feel sorry for AMD if what they say is true and Nvidia intentionally
    Don't get me wrong, I feel sorry for AMD if what they say is true and Nvidia intentionally

  • 03:34

    did this to ruin their performance.
    did this to ruin their performance.

  • 03:36

    And I can't even begin to imagine the work that is required to optimise a game for particular
    And I can't even begin to imagine the work that is required to optimise a game for particular

  • 03:40

    hardware.
    hardware.

  • 03:41

    But you'd think that AMD, a company that's had previous BRUSHES with hairworks, would
    But you'd think that AMD, a company that's had previous BRUSHES with hairworks, would

  • 03:45

    have been prepared for its use in the Witcher and would have had a response ready either
    have been prepared for its use in the Witcher and would have had a response ready either

  • 03:48

    in the form of their own hair technology or just some way of lessening the performance
    in the form of their own hair technology or just some way of lessening the performance

  • 03:52

    impact it would have had.
    impact it would have had.

  • 03:53

    I mean, AMD users can manually lower tessellation amounts in AMD's control panel to fix this
    I mean, AMD users can manually lower tessellation amounts in AMD's control panel to fix this

  • 03:58

    problem, but why can't AMD have that happen automatically in these sorts of situations?
    problem, but why can't AMD have that happen automatically in these sorts of situations?

  • 04:02

    To give Nvidia credit where it's due, they are often the ones to come up with technologies
    To give Nvidia credit where it's due, they are often the ones to come up with technologies

  • 04:06

    first.
    first.

  • 04:07

    But AMD's solutions, although often a bit later, tend to be open-source which is much
    But AMD's solutions, although often a bit later, tend to be open-source which is much

  • 04:11

    better for the gaming community as a whole since everybody can use them.
    better for the gaming community as a whole since everybody can use them.

  • 04:15

    In response to Nvidia's PhysX, for example, AMD have collaborated with companies such
    In response to Nvidia's PhysX, for example, AMD have collaborated with companies such

  • 04:19

    as Havok and Bullet to provide open-source physics for games.
    as Havok and Bullet to provide open-source physics for games.

  • 04:22

    And instead of Hairworks, AMD has Tressfx.
    And instead of Hairworks, AMD has Tressfx.

  • 04:25

    And this is where it's not fair!
    And this is where it's not fair!

  • 04:27

    I said previously how much trouble AMD had with hairworks in the Witcher 3.
    I said previously how much trouble AMD had with hairworks in the Witcher 3.

  • 04:30

    Tomb Raider, in comparison, uses AMD's Tressfx instead.
    Tomb Raider, in comparison, uses AMD's Tressfx instead.

  • 04:34

    Upon release, Nvidia's cards didn't do well with it but a quick patch later, they ran
    Upon release, Nvidia's cards didn't do well with it but a quick patch later, they ran

  • 04:38

    just as well as AMD's could.
    just as well as AMD's could.

  • 04:40

    This is in stark contrast with the Witcher 3, where AMD can't make a fix so easily.
    This is in stark contrast with the Witcher 3, where AMD can't make a fix so easily.

  • 04:45

    In short, Nvidia doesn't lose out if a game uses AMD's solutions.
    In short, Nvidia doesn't lose out if a game uses AMD's solutions.

  • 04:49

    But AMD loses out if they use Nvidia's.
    But AMD loses out if they use Nvidia's.

  • 04:51

    And this is just because, despite Nvidia keeping their own technology to themselves, AMD still
    And this is just because, despite Nvidia keeping their own technology to themselves, AMD still

  • 04:56

    shares theirs with everybody.
    shares theirs with everybody.

  • 04:58

    And just a week ago they went one step further again by announcing GPUOPEN, an open-source
    And just a week ago they went one step further again by announcing GPUOPEN, an open-source

  • 05:03

    alternative to Gameworks which combines all of AMD's technologies into one big thing.
    alternative to Gameworks which combines all of AMD's technologies into one big thing.

  • 05:08

    This is BIG BIG BIG news and could ultimately pave the way for a nicer, fairer future that
    This is BIG BIG BIG news and could ultimately pave the way for a nicer, fairer future that

  • 05:13

    would benefit everybody apart from Nvidia, who would have to give up the advantage that
    would benefit everybody apart from Nvidia, who would have to give up the advantage that

  • 05:17

    Gameworks currently gives them.
    Gameworks currently gives them.

  • 05:19

    In the past they've refused to accept AMD's offers for collaboration, both with Mantle
    In the past they've refused to accept AMD's offers for collaboration, both with Mantle

  • 05:23

    and with AMD's requests to make Gameworks open-source.
    and with AMD's requests to make Gameworks open-source.

  • 05:26

    This new standard will require the support of game and software developers, and maybe
    This new standard will require the support of game and software developers, and maybe

  • 05:30

    even a helping hand from AMD's other rival: Intel.
    even a helping hand from AMD's other rival: Intel.

  • 05:33

    It's still early days but I hope it succeeds.
    It's still early days but I hope it succeeds.

  • 05:36

    Nvidia's closed-door approach extends to technologies like 3D Vision- which provides 3D- and Gsync,
    Nvidia's closed-door approach extends to technologies like 3D Vision- which provides 3D- and Gsync,

  • 05:41

    which allows for smoother looking motion even at low frame-rates.
    which allows for smoother looking motion even at low frame-rates.

  • 05:44

    AMD's competing products take the shape of HD3D and Freesync.
    AMD's competing products take the shape of HD3D and Freesync.

  • 05:48

    Surprise, surprise, unlike Nvidia's, these are open-source for anybody to use.
    Surprise, surprise, unlike Nvidia's, these are open-source for anybody to use.

  • 05:53

    Unfortunately I personally found AMD's 3D solution inferior to Nvidia's on an individual
    Unfortunately I personally found AMD's 3D solution inferior to Nvidia's on an individual

  • 05:57

    game level, but their freesync is a lot better than gsync.
    game level, but their freesync is a lot better than gsync.

  • 06:01

    The Nvidia option requires monitors to have their own custom chips, which adds a large
    The Nvidia option requires monitors to have their own custom chips, which adds a large

  • 06:05

    price premium to the product.
    price premium to the product.

  • 06:06

    AMD's, on the other hand, is free since it's included in the current standard!
    AMD's, on the other hand, is free since it's included in the current standard!

  • 06:09

    And right now there aren't any monitors that can support both technologies.
    And right now there aren't any monitors that can support both technologies.

  • 06:13

    At least, unlike Gameworks features, these hardware technologies don't directly throw
    At least, unlike Gameworks features, these hardware technologies don't directly throw

  • 06:17

    a spanner in the works for AMD.
    a spanner in the works for AMD.

  • 06:19

    But I feel -and somewhat hope- that Nvidia's greedy approach could backfire on them here,
    But I feel -and somewhat hope- that Nvidia's greedy approach could backfire on them here,

  • 06:24

    since users choosing the Nvidia route will have to pay extra for the privilege, while
    since users choosing the Nvidia route will have to pay extra for the privilege, while

  • 06:27

    AMD users can instead get a freesync monitor and save some money, which could go towards
    AMD users can instead get a freesync monitor and save some money, which could go towards

  • 06:31

    getting a more expensive, superior graphics card instead!
    getting a more expensive, superior graphics card instead!

  • 06:35

    And yet Nvidia's cards have one beautiful, incredible technology that AMD is yet to match.
    And yet Nvidia's cards have one beautiful, incredible technology that AMD is yet to match.

  • 06:40

    And that's screen-capture support.
    And that's screen-capture support.

  • 06:41

    Nvidia's Shadowplay is awesome.
    Nvidia's Shadowplay is awesome.

  • 06:43

    I can't fault it.
    I can't fault it.

  • 06:45

    It's a hassle-free, near flawless tool to record anything on my screen, with very little
    It's a hassle-free, near flawless tool to record anything on my screen, with very little

  • 06:49

    performance hit.
    performance hit.

  • 06:50

    And I really hope that before I have to upgrade that AMD can offer a viable alternative, since
    And I really hope that before I have to upgrade that AMD can offer a viable alternative, since

  • 06:54

    this is the one thing that- as a Youtuber- greatly makes my life easier and will certainly
    this is the one thing that- as a Youtuber- greatly makes my life easier and will certainly

  • 06:59

    be a deciding factor when I choose to upgrade.
    be a deciding factor when I choose to upgrade.

  • 07:01

    I mean, yeah, you could suggest GVR and OBS instead, but from my testing they can't hold
    I mean, yeah, you could suggest GVR and OBS instead, but from my testing they can't hold

  • 07:06

    a candle to Shadowplay for efficiency and support.
    a candle to Shadowplay for efficiency and support.

  • 07:09

    So there you go.
    So there you go.

  • 07:10

    In short: Nvidia, please, cooperate with the rest of the gaming community!
    In short: Nvidia, please, cooperate with the rest of the gaming community!

  • 07:14

    With every technology I've looked at, AMD offers a fairer, open-source alternative.
    With every technology I've looked at, AMD offers a fairer, open-source alternative.

  • 07:18

    It seems that Nvidia goes out of their way to avoid direct comparisons with their rivals
    It seems that Nvidia goes out of their way to avoid direct comparisons with their rivals

  • 07:22

    and hardly ever fights on a level playing field.
    and hardly ever fights on a level playing field.

  • 07:25

    I hate the idea of being a fanboy, it really limits my upgrade options.
    I hate the idea of being a fanboy, it really limits my upgrade options.

  • 07:29

    But provided AMD can offer a competitive alternative to Shadowplay then I'd rather go with them
    But provided AMD can offer a competitive alternative to Shadowplay then I'd rather go with them

  • 07:33

    for my next upgrade, simply out of principle.
    for my next upgrade, simply out of principle.

  • 07:35

    Plus then I can keep up this alternating purchase scheme that I've been maintaining ever since
    Plus then I can keep up this alternating purchase scheme that I've been maintaining ever since

  • 07:38

    getting into PC gaming <3
    getting into PC gaming <3

All phrase
how much
//

phrase

what amount or price.

Nvidia, stop being a DICK

2,361,182 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (UK)

Speech Time:

99%
  • 7:38 / 7:40

Speech Rate:

  • 202 wpm - Fast

Category:

  • Gaming

Intro:

No matter how much research I do, I always end up asking myself 'Why doesn't Nvidia play
nice?'.. It would really help the gaming community as a whole.
Their PhysX physics technology is an example of one step forward, two steps back.
It was originally made from a company called Ageia and they sold their own PHYSICS cards
if you wanted to run the technology.. That's right- you'd need an extra card as well as your graphics card, dedicated simply
to physics.. If you're anything like me, you were intrigued by the idea of having cool physics in games,
but not so much that you'd buy a card just for it- it would be a slippery slope.
Imagine a future where you'd need dozens of separate components for each graphical effect!
Fortunately, in 2008 Nvidia bought them and magically, their own graphics cards suddenly
became capable of the physics, even if they had been released years before.
Brilliant!. Does this mean that games will soon implement these features in meaningful ways?
No, because AMD wasn't allowed to use the technology.
Because of this, Physx could never become a requirement for games since half the audience
wouldn't be able to run it.. Nvidia kept the technology to themselves and everybody suffered as a result.
Nvidia has a number of technologies and approaches like PhysX which sound good in practice, but

Video Vocabulary

/ˈmēniNGfəl/

adjective

having meaning.

/əˈprōCH/

noun other verb

way of dealing with situation. Requests of someone with specific goals in mind. come nearer to.

adjective noun verb

Being different from or unrelated to another. individual items of clothing suitable for wearing in different combinations. cause to move or be apart.

/tekˈnäləjē/

noun other

application of scientific knowledge for practical purposes. Of practical use of machines/sciences in industries.

/ˈenēˌTHiNG/

pronoun

A thing of any kind.

/ˈkāpəb(ə)l/

adjective

having ability, fitness, or quality necessary to do or achieve specified thing.

/ˈɡrafək(ə)l/

adjective

relating to or in form of graph.

/əˈlou/

verb

let someone have or do.

/ˈslip(ə)rē/

adjective

(Person) untrustworthy.

/ˈsəfər/

verb

To experience pain, illness, or injury.

/ˈfiziks/

noun other

branch of science concerned with nature and properties of matter and energy. The study of heat, light, and energy on objects.

/iɡˈzampəl/

noun verb

Thing, person which represents a category. be illustrated or exemplified.

noun verb

scientific procedure. To create and perform tests to research something.

/tekˈnēk/

noun

way of carrying out particular task.

/T͟Həmˈselvz/

pronoun

Reflexive form of 'they'.