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Welcome to the start of a series of videos where I run the 6500 XT,
the world’s slowest graphics card with raytracing support, through a series of gruelling challenges.
In this video, I’ll be playing Quake 2 RTX. On the surface, it doesn’t sound too
demanding. After all, Quake 2 could run on a playstation 1! But the twist here is that it’s
FULLY raytraced. There are some games with raytraced reflections, or lighting. But this
is the real deal: everything’s fully path traced. And despite it having RTX in the name, which is an
Nvidia brand name for their raytraced and AI-based effects, AMD cards can also run this title.
These are the settings I used, and this is how the 6500 XT fared at full 1080p resolution.
20 FPS at best, but often dropping a frame or two lower than that. I think it performed…
better than I had been expecting? But it is of course, still nowhere near playable.
So I dropped the resolution to lower than 1080p, relying on upscaling to keep the image looking
acceptable. There will be a point where this game becomes smooth and playable- the question is:
what will it look like in that state? Setting it to target 30 FPS, it dropped the
resolution to 75% scaling, which softens the image a bit and blobs the textures, but I still think it
looks reasonable. I never know if 75% scaling refers to one dimension or total pixel count,
but from the look of it, I feel like it’s the scaling along each dimension, which would put
the resolution here to around 1440 x 810. Please, correct me if I’m wrong about this. Not that it
matters, since we only really need to care about the resulting visual quality and framerate.
But I still wouldn’t want to play this game at 30 FPS. And despite 30 and 60
making logical sense on a 60 hz screen, I still see value to increments between these,
/dəˈmen(t)SH(ə)n/
Measurement in space, e.g. length or diameter. cut or shape to particular measurements.
/dräpt/
having fallen or been allowed to fall vertically. To decide to stop something.
/dəˈspīt/
contemptuous treatment or behaviour. Without being affected by something; in spite of.
/ˈwelkəm/
Being what was wanted or needed. used to greet someone in polite or friendly way. instance or manner of greeting someone. To greet someone who has just arrived.
/rəˈzəltiNG/
occurring or following as consequence of something. To be the outcome of other causes and effects.
/ˈnōˌ(h)wer/
having no prospect of progress or success. not anywhere. no place.
/bəˈtwēn/
in space separating things. In the space that separates two objects.
/ˈskāliNG/
tending to crack and come away in thin pieces. removal of scales from something. To climb something large (e.g. a mountain).