Library

Video Player is loading.
 
Current Time 0:00
Duration 11:02
Loaded: 0%
 

x1.00


Back

Games & Quizzes

Training Mode - Typing
Fill the gaps to the Lyric - Best method
Training Mode - Picking
Pick the correct word to fill in the gap
Fill In The Blank
Find the missing words in a sentence Requires 5 vocabulary annotations
Vocabulary Match
Match the words to the definitions Requires 10 vocabulary annotations

You may need to watch a part of the video to unlock quizzes

Don't forget to Sign In to save your points

Challenge Accomplished

PERFECT HITS +NaN
HITS +NaN
LONGEST STREAK +NaN
TOTAL +
- //

We couldn't find definitions for the word you were looking for.
Or maybe the current language is not supported

  • 00:00

    what's happening ladies and gentlemen
    what's happening ladies and gentlemen

  • 00:01

    this is Minh from Architecture Inspirations
    this is Minh from Architecture Inspirations

  • 00:03

    Today i'm going to show you 10 tips to render faster
    Today i'm going to show you 10 tips to render faster

  • 00:06

    Let's get started
    Let's get started

  • 00:12

    I often get asked what computer parts should be upgraded to render faster
    I often get asked what computer parts should be upgraded to render faster

  • 00:16

    but as we all know
    but as we all know

  • 00:18

    upgrading your computer is not cheap
    upgrading your computer is not cheap

  • 00:19

    and there's a lot you need to consider before buying
    and there's a lot you need to consider before buying

  • 00:22

    which can be overwhelming
    which can be overwhelming

  • 00:23

    so i'll save that topic for  another video
    so i'll save that topic for  another video

  • 00:25

    in this video i'll show you some tips to render faster
    in this video i'll show you some tips to render faster

  • 00:28

    using your current setup
    using your current setup

  • 00:30

    also I will be using Sketchup and Vray in this video
    also I will be using Sketchup and Vray in this video

  • 00:32

    but most of the tips can be applied  to other 3d and rendering softwares as well
    but most of the tips can be applied  to other 3d and rendering softwares as well

  • 00:36

    number one reduce poly count
    number one reduce poly count

  • 00:38

    the first thing  to know is that the more polygons you have in your model
    the first thing  to know is that the more polygons you have in your model

  • 00:42

    the longer it will take to render
    the longer it will take to render

  • 00:43

    in other words the more complicated the scene the slower the render speed
    in other words the more complicated the scene the slower the render speed

  • 00:47

    here you can see I  have two chair models
    here you can see I  have two chair models

  • 00:49

    one has more polygons than the other
    one has more polygons than the other

  • 00:50

    and when I rendered these chairs
    and when I rendered these chairs

  • 00:52

    the more complicated model took 38.2 seconds to render
    the more complicated model took 38.2 seconds to render

  • 00:55

    and the more simplified model took 35.9 seconds
    and the more simplified model took 35.9 seconds

  • 00:58

    that's a 5 decrease in render time
    that's a 5 decrease in render time

  • 01:01

    this would make a bigger difference  when you're dealing with larger projects
    this would make a bigger difference  when you're dealing with larger projects

  • 01:04

    to reduce the number of polygons of existing objects
    to reduce the number of polygons of existing objects

  • 01:07

    you can use Skimp or Transmuter
    you can use Skimp or Transmuter

  • 01:09

    I'll leave the links for those  videos in the description box below
    I'll leave the links for those  videos in the description box below

  • 01:13

    However remember that whenever you reduce the poly count
    However remember that whenever you reduce the poly count

  • 01:16

    the model will reduce in quality
    the model will reduce in quality

  • 01:18

    and its texture might get messed up
    and its texture might get messed up

  • 01:20

    but if we are far away  from the models
    but if we are far away  from the models

  • 01:22

    we cannot notice the difference
    we cannot notice the difference

  • 01:23

    so when you're setting up the scene
    so when you're setting up the scene

  • 01:25

    consider using high poly count models when they're closer to the camera
    consider using high poly count models when they're closer to the camera

  • 01:28

    and for objects that are farther  away you can just use lower quality models
    and for objects that are farther  away you can just use lower quality models

  • 01:33

    number two use proxies
    number two use proxies

  • 01:35

    If you do decide to have lots of complex objects in your scene
    If you do decide to have lots of complex objects in your scene

  • 01:38

    it's a good idea to use proxies
    it's a good idea to use proxies

  • 01:40

    to do that you can select the objects which you want to turn into proxies
    to do that you can select the objects which you want to turn into proxies

  • 01:43

    then click this button
    then click this button

  • 01:45

    then just adjust the setting however you want
    then just adjust the setting however you want

  • 01:47

    and repeat this process for other  objects which you want to turn into proxy
    and repeat this process for other  objects which you want to turn into proxy

  • 01:56

    as you can see the original renderer  took 44 minutes and 41 seconds to render  
    as you can see the original renderer  took 44 minutes and 41 seconds to render  

  • 02:01

    and with the proxies it reduced to 43 minutes and 54 seconds
    and with the proxies it reduced to 43 minutes and 54 seconds

  • 02:05

    this is not a huge improvement but it still reduce the render time
    this is not a huge improvement but it still reduce the render time

  • 02:09

    and this is even more useful when you're dealing with bigger projects
    and this is even more useful when you're dealing with bigger projects

  • 02:12

    besides increasing the render speed it will also  make navigating around the model faster
    besides increasing the render speed it will also  make navigating around the model faster

  • 02:17

    because it will reduce the sketchup file size
    because it will reduce the sketchup file size

  • 02:18

    after converting objects to proxies
    after converting objects to proxies

  • 02:21

    remember to remove the original components
    remember to remove the original components

  • 02:23

    by going to the components tray then click here
    by going to the components tray then click here

  • 02:26

    purge unused components
    purge unused components

  • 02:27

    this will remove the original models and only keep the proxies
    this will remove the original models and only keep the proxies

  • 02:32

    before i save the Sketchup model
    before i save the Sketchup model

  • 02:33

    you can see the file size is about 122 megabytes
    you can see the file size is about 122 megabytes

  • 02:36

    now I can save it
    now I can save it

  • 02:37

    and the new file size is 118 megabytes
    and the new file size is 118 megabytes

  • 02:40

    and again this is even more useful when you're working on bigger projects
    and again this is even more useful when you're working on bigger projects

  • 02:45

    if you want to learn more about proxies i suggest you watch this video
    if you want to learn more about proxies i suggest you watch this video

  • 02:48

    although it's a little outdated it's still quite useful
    although it's a little outdated it's still quite useful

  • 02:51

    also consider using the Chaos Cosmos library
    also consider using the Chaos Cosmos library

  • 02:54

    which provides high quality proxy render ready models
    which provides high quality proxy render ready models

  • 02:57

    number three reduce texture resolution
    number three reduce texture resolution

  • 02:59

    for example here i have a wood material at two different resolutions
    for example here i have a wood material at two different resolutions

  • 03:03

    one at 1k and one at 4k
    one at 1k and one at 4k

  • 03:06

    I will apply the 4k material to both the wall and the floor
    I will apply the 4k material to both the wall and the floor

  • 03:09

    then let's do it test render
    then let's do it test render

  • 03:12

    as expected you can see that the material looks really good
    as expected you can see that the material looks really good

  • 03:15

    now I will go back and apply the 1k materials to the wall and floor
    now I will go back and apply the 1k materials to the wall and floor

  • 03:18

    then render it again
    then render it again

  • 03:22

    as you can see the original image took 1 minute and 7.9 seconds to render
    as you can see the original image took 1 minute and 7.9 seconds to render

  • 03:26

    but the new one only took 38.5 seconds
    but the new one only took 38.5 seconds

  • 03:29

    however the material on the  floor looks really blurry and less quality
    however the material on the  floor looks really blurry and less quality

  • 03:32

    but if you look at the wall far away
    but if you look at the wall far away

  • 03:35

    you can see that the change in quality is not very noticeable
    you can see that the change in quality is not very noticeable

  • 03:38

    this is why it's a good idea to  consider using high resolution maps  
    this is why it's a good idea to  consider using high resolution maps  

  • 03:41

    only for materials that are up close
    only for materials that are up close

  • 03:43

    and for the rest of the materials in the scene
    and for the rest of the materials in the scene

  • 03:45

    usually 1k to 2k resolution
    usually 1k to 2k resolution

  • 03:48

    is good enough number four optimize materials color
    is good enough number four optimize materials color

  • 03:51

    one thing that not everyone knows about
    one thing that not everyone knows about

  • 03:53

    is that when the material is completely white
    is that when the material is completely white

  • 03:54

    it will increase the render time
    it will increase the render time

  • 03:56

    for example here i have a kitchen scene
    for example here i have a kitchen scene

  • 03:59

    with lots of wire materials on the cabinets
    with lots of wire materials on the cabinets

  • 04:00

    you can see that the cabinet color is 100 white
    you can see that the cabinet color is 100 white

  • 04:03

    now I will make this white color a bit darker
    now I will make this white color a bit darker

  • 04:06

    not too much that is gray but make it a bit off-white like so
    not too much that is gray but make it a bit off-white like so

  • 04:11

    you can see that the original scene
    you can see that the original scene

  • 04:13

    with 100 white material rendered in 20 minutes and 16 seconds
    with 100 white material rendered in 20 minutes and 16 seconds

  • 04:17

    but the second scene renders in 20 minutes and 5 seconds
    but the second scene renders in 20 minutes and 5 seconds

  • 04:20

    although it's a small improvement
    although it's a small improvement

  • 04:22

    this is even more useful if the scene is more complicated
    this is even more useful if the scene is more complicated

  • 04:25

    number five minimize displacement
    number five minimize displacement

  • 04:27

    when you have learned about displacement maps
    when you have learned about displacement maps

  • 04:30

    you will often want to use it on every material because it makes the material look amazing
    you will often want to use it on every material because it makes the material look amazing

  • 04:34

    however displacement maps often slow down your render a whole lot
    however displacement maps often slow down your render a whole lot

  • 04:37

    so consider using displacement maps only wind is necessary such as materials like bricks
    so consider using displacement maps only wind is necessary such as materials like bricks

  • 04:42

    but for materials like wood floor stucco wall etc
    but for materials like wood floor stucco wall etc

  • 04:45

    then bump maps are usually good enough
    then bump maps are usually good enough

  • 04:47

    number six optimize lighting
    number six optimize lighting

  • 04:49

    here i have a view which renders in 44 minutes and 41 seconds
    here i have a view which renders in 44 minutes and 41 seconds

  • 04:54

    you can see that this part is a bit burnt
    you can see that this part is a bit burnt

  • 04:57

    so i'll adjust the camera parameters to make it a bit darker then re render it
    so i'll adjust the camera parameters to make it a bit darker then re render it

  • 05:00

    as you can see this new image looks darker
    as you can see this new image looks darker

  • 05:03

    but it's faster to render
    but it's faster to render

  • 05:04

    that's because if the image is too bright
    that's because if the image is too bright

  • 05:07

    then the highlight burn areas can cause accepted render times
    then the highlight burn areas can cause accepted render times

  • 05:10

    this is why it's important to optimize  the lighting in your scene
    this is why it's important to optimize  the lighting in your scene

  • 05:13

    and if the image is a little too dark
    and if the image is a little too dark

  • 05:15

    then you can always adjust the  exposure in the VFB window after it's rendered
    then you can always adjust the  exposure in the VFB window after it's rendered

  • 05:22

    number seven noise limit too low
    number seven noise limit too low

  • 05:25

    when I'm about to  do the final production render
    when I'm about to  do the final production render

  • 05:27

    I usually increase the quality settings to high
    I usually increase the quality settings to high

  • 05:29

    with the high settings this scene renders in 44 minutes and 41.9 seconds
    with the high settings this scene renders in 44 minutes and 41.9 seconds

  • 05:33

    however when we set the quality to  high
    however when we set the quality to  high

  • 05:36

    you can see that the noise limit is at 0.01
    you can see that the noise limit is at 0.01

  • 05:39

    which is the reason why the image looks quite smooth
    which is the reason why the image looks quite smooth

  • 05:41

    however the lower the noise limit the slower the render
    however the lower the noise limit the slower the render

  • 05:44

    a trick that we can use to decrease the render time
    a trick that we can use to decrease the render time

  • 05:47

    is to increase the noise limit
    is to increase the noise limit

  • 05:48

    for this case i'll increase it to 0.05
    for this case i'll increase it to 0.05

  • 05:51

    but this will result in a lot of noise
    but this will result in a lot of noise

  • 05:53

    so we will turn on the v-ray denoiser
    so we will turn on the v-ray denoiser

  • 05:55

    as for the settings I'll keep it at default
    as for the settings I'll keep it at default

  • 05:59

    and with the noise limit at 0.05 and the denoiser turned on
    and with the noise limit at 0.05 and the denoiser turned on

  • 06:03

    it took only 9 minutes and 56.5 seconds
    it took only 9 minutes and 56.5 seconds

  • 06:06

    that's a huge improvement
    that's a huge improvement

  • 06:08

    but let's compare the two renders
    but let's compare the two renders

  • 06:10

    from afar you can see that the two renders look quite similar
    from afar you can see that the two renders look quite similar

  • 06:14

    but as we zoom up close you can see that the right one has a lot more noise in the render  
    but as we zoom up close you can see that the right one has a lot more noise in the render  

  • 06:18

    this is because the denoiser is still  turned off
    this is because the denoiser is still  turned off

  • 06:20

    so let's turn off the comparison
    so let's turn off the comparison

  • 06:22

    and double click on the second render
    and double click on the second render

  • 06:24

    now it looks smoother
    now it looks smoother

  • 06:26

    and if we expand the right flyout panel
    and if we expand the right flyout panel

  • 06:28

    we can compare the denoiser when it's turned on and off
    we can compare the denoiser when it's turned on and off

  • 06:30

    as you can see the noise is completely gone
    as you can see the noise is completely gone

  • 06:33

    the 9-minute render now looks even smoother than the original render
    the 9-minute render now looks even smoother than the original render

  • 06:36

    which takes 44 minutes
    which takes 44 minutes

  • 06:37

    however a setback for this is sometimes that the noise is  too strong
    however a setback for this is sometimes that the noise is  too strong

  • 06:41

    which can make some parts of the scene loose details
    which can make some parts of the scene loose details

  • 06:43

    so to fix
    so to fix

  • 06:45

    this you can adjust the  opacity of the denoiser here
    this you can adjust the  opacity of the denoiser here

  • 06:47

    by decreasing the opacity
    by decreasing the opacity

  • 06:48

    you will add some noise back in the render
    you will add some noise back in the render

  • 06:50

    but also bring back some details
    but also bring back some details

  • 06:51

    number eight don't use depth of field settings
    number eight don't use depth of field settings

  • 06:55

    when I want to  create a depth of field effect
    when I want to  create a depth of field effect

  • 06:57

    I usually don't use the depth of field settings in a camera tab
    I usually don't use the depth of field settings in a camera tab

  • 07:00

    instead I will use a z-depth render element
    instead I will use a z-depth render element

  • 07:02

    which will allow you to create a depth of field effect in post-production
    which will allow you to create a depth of field effect in post-production

  • 07:05

    here you can see that when i use the depth of field effect
    here you can see that when i use the depth of field effect

  • 07:07

    it takes 18 minutes and 31.4 seconds to render
    it takes 18 minutes and 31.4 seconds to render

  • 07:12

    but with the z-depth render element it only takes 12 minutes and 45.6  seconds
    but with the z-depth render element it only takes 12 minutes and 45.6  seconds

  • 07:17

    of course you will have to spend more time in post-production to create a depth-of-field effect
    of course you will have to spend more time in post-production to create a depth-of-field effect

  • 07:21

    but there are several benefits when using z-depth
    but there are several benefits when using z-depth

  • 07:23

    one is that you will have the  original image without the depth of field effect
    one is that you will have the  original image without the depth of field effect

  • 07:28

    and with the z-depth render element you can control which area of the image you want to focus on  
    and with the z-depth render element you can control which area of the image you want to focus on  

  • 07:33

    if you want to learn more about how to do this in details
    if you want to learn more about how to do this in details

  • 07:35

    i suggest you watch this video on how to use render elements
    i suggest you watch this video on how to use render elements

  • 07:37

    number 9 render elements
    number 9 render elements

  • 07:40

    this takes me to number 9 pick and choose your render elements
    this takes me to number 9 pick and choose your render elements

  • 07:43

    before you render only add the render  elements which you plan to use in post-production
    before you render only add the render  elements which you plan to use in post-production

  • 07:48

    because each one of them can add more time to your rendering process
    because each one of them can add more time to your rendering process

  • 07:51

    here you can see the one with lots of render elements took 24 minutes  and 8 seconds to render
    here you can see the one with lots of render elements took 24 minutes  and 8 seconds to render

  • 07:56

    compared to 16 minutes for the one with no render elements
    compared to 16 minutes for the one with no render elements

  • 07:59

    so for me i usually add the previously mentioned z depth
    so for me i usually add the previously mentioned z depth

  • 08:02

    i also use the actual texture render element
    i also use the actual texture render element

  • 08:05

    with a dirt map for ambient occlusion
    with a dirt map for ambient occlusion

  • 08:06

    and also other render elements such as material id
    and also other render elements such as material id

  • 08:10

    diffuse light mix etc
    diffuse light mix etc

  • 08:12

    and finally number 10 use chaos cloud
    and finally number 10 use chaos cloud

  • 08:15

    i've mentioned chaos color before in this video
    i've mentioned chaos color before in this video

  • 08:17

    it's basically a cloud rendering service made by chaos group the developer of vray
    it's basically a cloud rendering service made by chaos group the developer of vray

  • 08:22

    to use it you can set up your scene for final production render as usual
    to use it you can set up your scene for final production render as usual

  • 08:25

    then click this drop down button and  click on the cloud render button
    then click this drop down button and  click on the cloud render button

  • 08:29

    which is also available on the vray toolbar
    which is also available on the vray toolbar

  • 08:31

    next you should see a web page open where you can submit the render
    next you should see a web page open where you can submit the render

  • 08:36

    and here's where you can keep track of the render's progress
    and here's where you can keep track of the render's progress

  • 08:38

    now you can wait for the render but in the meantime you can still use your  computer to work on your project
    now you can wait for the render but in the meantime you can still use your  computer to work on your project

  • 08:44

    once it's done you can see the information for on the right  side
    once it's done you can see the information for on the right  side

  • 08:46

    such as the amount of credits spent and the render time
    such as the amount of credits spent and the render time

  • 08:49

    which in this case is 27 minutes and  42 seconds
    which in this case is 27 minutes and  42 seconds

  • 08:52

    this is a huge improvement compared to when I rendered with my pc
    this is a huge improvement compared to when I rendered with my pc

  • 08:56

    which took 44 minutes and 41.9 seconds
    which took 44 minutes and 41.9 seconds

  • 08:58

    that's about a 40% decrease in render time which is amazing
    that's about a 40% decrease in render time which is amazing

  • 09:02

    and if you're happy with the render you can download it here
    and if you're happy with the render you can download it here

  • 09:05

    the cool thing is that if you have a scene with multiple views
    the cool thing is that if you have a scene with multiple views

  • 09:08

    you can render them all with chaos cloud
    you can render them all with chaos cloud

  • 09:09

    if you click on the batch render button
    if you click on the batch render button

  • 09:11

    Vray will upload all of the views in your scene at once
    Vray will upload all of the views in your scene at once

  • 09:15

    as you can see Chaos Cloud is not only really fast
    as you can see Chaos Cloud is not only really fast

  • 09:18

    but you can also render multiple images at once
    but you can also render multiple images at once

  • 09:20

    and in the meantime you can still  use your computer to continue working
    and in the meantime you can still  use your computer to continue working

  • 09:24

    this has been the greatest game changer for me
    this has been the greatest game changer for me

  • 09:26

    so if you want to try it out you can use this link and sign up for 20 free credits to test your render
    so if you want to try it out you can use this link and sign up for 20 free credits to test your render

  • 09:31

    and those are the 10 tips to help you render faster
    and those are the 10 tips to help you render faster

  • 09:33

    if you're looking for more tutorials i would suggest you take a look at this class on skillshare
    if you're looking for more tutorials i would suggest you take a look at this class on skillshare

  • 09:37

    who is also the sponsor of today's video
    who is also the sponsor of today's video

  • 09:39

    Skillshare is an online learning community
    Skillshare is an online learning community

  • 09:41

    with thousands of classes and creative skills like design illustration and many more
    with thousands of classes and creative skills like design illustration and many more

  • 09:45

    the premium membership will get you unlimited access
    the premium membership will get you unlimited access

  • 09:48

    so you can join any classes and communities that you like
    so you can join any classes and communities that you like

  • 09:51

    but as part of the sponsorship
    but as part of the sponsorship

  • 09:53

    Skillshare has set up a one-month free trial
    Skillshare has set up a one-month free trial

  • 09:55

    for the first 1000 people who join
    for the first 1000 people who join

  • 09:57

    so you can take all of their classes complete for free
    so you can take all of their classes complete for free

  • 10:00

    if that's something you're interested in
    if that's something you're interested in

  • 10:01

    then go to this link here
    then go to this link here

  • 10:02

    i'll also leave a link to a few useful classes that i took
    i'll also leave a link to a few useful classes that i took

  • 10:05

    one of them is learn sketchup and v-ray beginning to advanced by Taneesh Patel
    one of them is learn sketchup and v-ray beginning to advanced by Taneesh Patel

  • 10:09

    this is a comprehensive class  with four parts
    this is a comprehensive class  with four parts

  • 10:11

    that walks you step by step on how to build a house in sketchup then render with vray
    that walks you step by step on how to build a house in sketchup then render with vray

  • 10:15

    if you're looking for a similar tutorial for another software
    if you're looking for a similar tutorial for another software

  • 10:18

    then there's a class called create photo realistic interior renders with 3s max and vray by jack denim
    then there's a class called create photo realistic interior renders with 3s max and vray by jack denim

  • 10:23

    there are also many more classes and communities that you can join
    there are also many more classes and communities that you can join

  • 10:26

    again the first 1000 people who use  this link can join skillshare today for free
    again the first 1000 people who use  this link can join skillshare today for free

  • 10:30

    anyway that's all for today guys leave  a like if you enjoyed the video
    anyway that's all for today guys leave  a like if you enjoyed the video

  • 10:33

    comment below and let me know if you have any questions
    comment below and let me know if you have any questions

  • 10:36

    stay inspired guys and i'll see you next time
    stay inspired guys and i'll see you next time

All

10 Tips to Render FASTER

117,377 views

Intro:

what's happening ladies and gentlemen. this is Minh from Architecture Inspirations. Today i'm going to show you 10 tips to render faster
Let's get started. I often get asked what computer parts should be upgraded to render faster
but as we all know. upgrading your computer is not cheap. and there's a lot you need to consider before buying
which can be overwhelming. so i'll save that topic for  another video. in this video i'll show you some tips to render faster
using your current setup. also I will be using Sketchup and Vray in this video
but most of the tips can be applied  to other 3d and rendering softwares as well
number one reduce poly count. the first thing  to know is that the more polygons you have in your model
the longer it will take to render. in other words the more complicated the scene the slower the render speed
here you can see I  have two chair models. one has more polygons than the other.

Video Vocabulary

/kəmˈpyo͞odər/

noun

electronic device for storing and processing data.

/ˈrend(ə)riNG/

noun verb

Digitally making an image ready for use. To cause to be in a certain state or condition.

/ˈhap(ə)niNG/

adjective noun verb

fashionable. event or occurrence. To take place or occur.

/ˌəpˈɡrādəd/

adjective verb

improved by addition or replacement of components. To improve something in terms of quality.

/ˈrendərd/

adjective verb

(of fat) melted in order to separate out impurities. To remove the fat from meat while it is cooking.

/kənˈsidər/

verb

think carefully about.

/ˈkərənt/

adjective noun

Happening or being in the present time. moving water or air.

/ˈsekənd/

number other verb

constituting number two in sequence. Units of time; one sixtieth of a minute. To agree to support a proposal at a meeting.

other

Computer applications and systems.

/ˈsimpləˌfī/

verb

To make something easier to do, use or understand.

/ˈkämpləˌkādəd/

adjective verb

consisting of many interconnecting parts or elements. To make more difficult to do, understand or use.

/ˈpälēˌɡän/

noun other

plane figure with at least three straight sides and angles. Closed plane figures bounded by three or more line segments.

/əˈnəT͟Hər/

adjective determiner pronoun

One more, but not this. used to refer to additional person or thing of same type as one. additional person or thing of same type.