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  • 00:00

    these people are waiting to buy the Xbox
    these people are waiting to buy the Xbox

  • 00:03

    one console fans line up around the
    one console fans line up around the

  • 00:06

    world for the newest gaming consoles and
    world for the newest gaming consoles and

  • 00:07

    products but there's one place that's
    products but there's one place that's

  • 00:09

    never seen a reaction like this for Xbox
    never seen a reaction like this for Xbox

  • 00:12

    Japan in the early 2000s when Microsoft
    Japan in the early 2000s when Microsoft

  • 00:16

    launched the Xbox Japan was the gaming
    launched the Xbox Japan was the gaming

  • 00:18

    juggernaut of the world Japan was home
    juggernaut of the world Japan was home

  • 00:20

    to three big console makers Nintendo
    to three big console makers Nintendo

  • 00:23

    Sega and Sony and Japanese game
    Sega and Sony and Japanese game

  • 00:26

    developers were considered the best and
    developers were considered the best and

  • 00:28

    most revolutionary on the planet around
    most revolutionary on the planet around

  • 00:30

    the time as a launching the Xbox
    the time as a launching the Xbox

  • 00:31

    Japanese game developers as the most
    Japanese game developers as the most

  • 00:33

    important in the world the success of
    important in the world the success of

  • 00:34

    any new game platform depended in large
    any new game platform depended in large

  • 00:37

    measure on whether or not you can get
    measure on whether or not you can get

  • 00:38

    the best Japanese game developers and
    the best Japanese game developers and

  • 00:40

    their titles more importantly on your
    their titles more importantly on your

  • 00:42

    platform so when Microsoft launched the
    platform so when Microsoft launched the

  • 00:44

    Xbox in 2001 the gaming world was
    Xbox in 2001 the gaming world was

  • 00:47

    suspicious of an American console made
    suspicious of an American console made

  • 00:49

    by a company known for its software not
    by a company known for its software not

  • 00:51

    its hardware they were kind of perceived
    its hardware they were kind of perceived

  • 00:53

    as the bad guy coming into the Japanese
    as the bad guy coming into the Japanese

  • 00:56

    market kind of invading the homeland and
    market kind of invading the homeland and

  • 00:58

    competing with Sony and Nintendo all
    competing with Sony and Nintendo all

  • 01:01

    three launches of the Xbox were a total
    three launches of the Xbox were a total

  • 01:03

    failure in Japan but at the same time
    failure in Japan but at the same time

  • 01:05

    since its debut in 2001 the Xbox has
    since its debut in 2001 the Xbox has

  • 01:08

    become one of the biggest consoles
    become one of the biggest consoles

  • 01:10

    globally the release of the Xbox one in
    globally the release of the Xbox one in

  • 01:12

    2013 was a huge success for Microsoft
    2013 was a huge success for Microsoft

  • 01:15

    for the three years following its
    for the three years following its

  • 01:16

    release the Xbox one was the world's
    release the Xbox one was the world's

  • 01:18

    second most popular gaming console of
    second most popular gaming console of

  • 01:20

    its generation the Xbox one has sold
    its generation the Xbox one has sold

  • 01:23

    almost forty six point nine million
    almost forty six point nine million

  • 01:25

    units worldwide through the second
    units worldwide through the second

  • 01:27

    quarter of 2019 but only a tiny fraction
    quarter of 2019 but only a tiny fraction

  • 01:30

    of global sales just 0.3% have been in
    of global sales just 0.3% have been in

  • 01:33

    Japan
    Japan

  • 01:34

    so why has the Xbox never caught on in
    so why has the Xbox never caught on in

  • 01:36

    Japan despite its worldwide acclaim
    Japan despite its worldwide acclaim

  • 01:38

    elsewhere
    elsewhere

  • 01:42

    when Microsoft started developing the
    when Microsoft started developing the

  • 01:45

    Xbox in 1999 it wasn't known as a gaming
    Xbox in 1999 it wasn't known as a gaming

  • 01:47

    company its reputation was all about PCs
    company its reputation was all about PCs

  • 01:50

    its office products and a big antitrust
    its office products and a big antitrust

  • 01:53

    lawsuit Microsoft had a PC gaming
    lawsuit Microsoft had a PC gaming

  • 01:56

    business in the late 90s known for
    business in the late 90s known for

  • 01:58

    Microsoft Flight Simulator and Age of
    Microsoft Flight Simulator and Age of

  • 02:00

    Empires developing the Xbox was all part
    Empires developing the Xbox was all part

  • 02:02

    of Microsoft's plan to bring its
    of Microsoft's plan to bring its

  • 02:04

    technology into consumers homes Sony was
    technology into consumers homes Sony was

  • 02:07

    the leader in the consumer electronics
    the leader in the consumer electronics

  • 02:08

    market in the early 2000s its
    market in the early 2000s its

  • 02:10

    PlayStation 2 was considered a threat to
    PlayStation 2 was considered a threat to

  • 02:12

    Microsoft for its potential to replace
    Microsoft for its potential to replace

  • 02:14

    PCs as a way to get internet access at
    PCs as a way to get internet access at

  • 02:16

    home
    home

  • 02:17

    Bill Gates's motivation was more about
    Bill Gates's motivation was more about

  • 02:21

    maintaining Microsoft dominance and
    maintaining Microsoft dominance and

  • 02:24

    position and ecosystem of software bill
    position and ecosystem of software bill

  • 02:27

    really got it because games are software
    really got it because games are software

  • 02:29

    that is entertainment that can stand
    that is entertainment that can stand

  • 02:31

    right alongside a movie Denyce Chowdhury
    right alongside a movie Denyce Chowdhury

  • 02:34

    a designer who worked on the original
    a designer who worked on the original

  • 02:36

    Xbox remembers that Microsoft got into
    Xbox remembers that Microsoft got into

  • 02:39

    gaming as a challenge to Sony Bill Gates
    gaming as a challenge to Sony Bill Gates

  • 02:41

    wanted to get Microsoft's technology
    wanted to get Microsoft's technology

  • 02:42

    into Sony consoles so he went to Japan
    into Sony consoles so he went to Japan

  • 02:45

    and suggested a partnership Microsoft
    and suggested a partnership Microsoft

  • 02:47

    Bill Gates specifically saw an
    Bill Gates specifically saw an

  • 02:50

    opportunity to take something that was
    opportunity to take something that was

  • 02:52

    established that Sony was already doing
    established that Sony was already doing

  • 02:54

    the PlayStation and sort of integrate
    the PlayStation and sort of integrate

  • 02:56

    technology and software that Microsoft
    technology and software that Microsoft

  • 02:59

    was the master of which was home
    was the master of which was home

  • 03:01

    computing and kind of bring that
    computing and kind of bring that

  • 03:03

    together sony was not interested
    together sony was not interested

  • 03:05

    sony was basically like thanks but no
    sony was basically like thanks but no

  • 03:07

    thanks and Bill Gates said okay then
    thanks and Bill Gates said okay then

  • 03:08

    I'll do it myself
    I'll do it myself

  • 03:10

    video game journalist Dean Takahashi
    video game journalist Dean Takahashi

  • 03:13

    thinks companies were weary of working
    thinks companies were weary of working

  • 03:15

    with Microsoft because of its antitrust
    with Microsoft because of its antitrust

  • 03:17

    lawsuits
    lawsuits

  • 03:17

    already and I trust cases happening
    already and I trust cases happening

  • 03:20

    against Microsoft and everybody knew
    against Microsoft and everybody knew

  • 03:22

    that if she if you sort of let them in
    that if she if you sort of let them in

  • 03:24

    the door it was kind of like a church of
    the door it was kind of like a church of

  • 03:25

    course you might lose control of your
    course you might lose control of your

  • 03:27

    business the way say the PC makers like
    business the way say the PC makers like

  • 03:29

    IBM had lost control of the business
    IBM had lost control of the business

  • 03:31

    this wasn't the first time Microsoft
    this wasn't the first time Microsoft

  • 03:33

    would hear a no from a Japanese company
    would hear a no from a Japanese company

  • 03:35

    on the Xbox
    on the Xbox

  • 03:36

    Chowdhury says Mitsumi the company that
    Chowdhury says Mitsumi the company that

  • 03:38

    made circuit boards for Sony's
    made circuit boards for Sony's

  • 03:40

    PlayStation controllers at the time
    PlayStation controllers at the time

  • 03:41

    refused to make a circuit board for
    refused to make a circuit board for

  • 03:43

    Microsoft Mitsumi could have jeopardized
    Microsoft Mitsumi could have jeopardized

  • 03:45

    its relationship with Sony by giving
    its relationship with Sony by giving

  • 03:47

    Microsoft the same technology Mitsumi
    Microsoft the same technology Mitsumi

  • 03:49

    didn't respond to CNBC's requests for
    didn't respond to CNBC's requests for

  • 03:51

    comment
    comment

  • 03:52

    so child you had to use a larger circuit
    so child you had to use a larger circuit

  • 03:54

    board for the Xbox controller Microsoft
    board for the Xbox controller Microsoft

  • 03:57

    moved quickly to launch the Xbox the
    moved quickly to launch the Xbox the

  • 03:59

    consoles hit shelves in the US in
    consoles hit shelves in the US in

  • 04:01

    November 2001 and in Japan in February
    November 2001 and in Japan in February

  • 04:04

    2002 later than expected Microsoft has
    2002 later than expected Microsoft has

  • 04:07

    released three consoles in the Xbox
    released three consoles in the Xbox

  • 04:09

    series the Xbox the Xbox 360 and the
    series the Xbox the Xbox 360 and the

  • 04:13

    Xbox one while all three console
    Xbox one while all three console

  • 04:15

    releases failed in Japan the Xbox was a
    releases failed in Japan the Xbox was a

  • 04:18

    huge hit elsewhere in the world
    huge hit elsewhere in the world

  • 04:20

    Microsoft eventually secured the coveted
    Microsoft eventually secured the coveted

  • 04:22

    number one spot in the global market
    number one spot in the global market

  • 04:24

    from 2011 to 2012 with the Xbox 360
    from 2011 to 2012 with the Xbox 360

  • 04:28

    nobody expected we were going to be a
    nobody expected we were going to be a

  • 04:30

    hit product in Japan we understood what
    hit product in Japan we understood what

  • 04:34

    the playing field was like and we were
    the playing field was like and we were

  • 04:36

    just trying to not embarrass ourselves
    just trying to not embarrass ourselves

  • 04:41

    Sega and Nintendo and Sony dominated the
    Sega and Nintendo and Sony dominated the

  • 04:44

    video game market in Japan when
    video game market in Japan when

  • 04:45

    Microsoft came onto the scene before the
    Microsoft came onto the scene before the

  • 04:47

    Xbox launched sony and nintendo devices
    Xbox launched sony and nintendo devices

  • 04:50

    accounted for basically 100% of the
    accounted for basically 100% of the

  • 04:52

    global video game market and not much
    global video game market and not much

  • 04:55

    has changed since then as of 2019 sales
    has changed since then as of 2019 sales

  • 04:58

    of the Xbox don't even begin to rival
    of the Xbox don't even begin to rival

  • 05:00

    that of a PlayStation 4 or Nintendo
    that of a PlayStation 4 or Nintendo

  • 05:02

    switch there are three main reasons the
    switch there are three main reasons the

  • 05:05

    Xbox console didn't sell well in Japan
    Xbox console didn't sell well in Japan

  • 05:07

    today game developers are from all over
    today game developers are from all over

  • 05:09

    the world but in the early 2000s most of
    the world but in the early 2000s most of

  • 05:12

    the best developers were Japanese and at
    the best developers were Japanese and at

  • 05:16

    the time the Xbox launched Japanese game
    the time the Xbox launched Japanese game

  • 05:18

    creators were hesitant to put their
    creators were hesitant to put their

  • 05:20

    content on a console that wasn't popular
    content on a console that wasn't popular

  • 05:22

    in Japan Japanese gamers and developers
    in Japan Japanese gamers and developers

  • 05:24

    favored role-playing games over the
    favored role-playing games over the

  • 05:26

    shooter style games that were more
    shooter style games that were more

  • 05:27

    common in the u.s. in order to convince
    common in the u.s. in order to convince

  • 05:30

    gamers to switch to Xbox Microsoft
    gamers to switch to Xbox Microsoft

  • 05:32

    needed big-name Japanese developers to
    needed big-name Japanese developers to

  • 05:34

    defect from Sony and Nintendo and
    defect from Sony and Nintendo and

  • 05:36

    developers saw pros and cons in
    developers saw pros and cons in

  • 05:39

    defecting to Microsoft the graphics
    defecting to Microsoft the graphics

  • 05:41

    power of the Xbox and his ability to
    power of the Xbox and his ability to

  • 05:43

    create realistic games exceeded other
    create realistic games exceeded other

  • 05:45

    consoles at the time we were pretty
    consoles at the time we were pretty

  • 05:47

    successful convincing them that Xbox
    successful convincing them that Xbox

  • 05:49

    represented a platform would enable them
    represented a platform would enable them

  • 05:51

    to do new and interesting things and
    to do new and interesting things and

  • 05:53

    most importantly would enable them to
    most importantly would enable them to

  • 05:55

    sell those games to a Western audience
    sell those games to a Western audience

  • 05:57

    but for many developers the
    but for many developers the

  • 06:00

    disadvantages outweighed
    disadvantages outweighed

  • 06:01

    potential upside some game creators like
    potential upside some game creators like

  • 06:04

    the Xbox's hard drive which was faster
    the Xbox's hard drive which was faster

  • 06:06

    than the PlayStation cd-rom but they
    than the PlayStation cd-rom but they

  • 06:09

    worried the high cost of Microsoft's
    worried the high cost of Microsoft's

  • 06:10

    technology would drive consumers away
    technology would drive consumers away

  • 06:12

    and then there was loyalty it was really
    and then there was loyalty it was really

  • 06:15

    difficult to convince a developer who'd
    difficult to convince a developer who'd

  • 06:17

    already had a relationship with Sony and
    already had a relationship with Sony and

  • 06:19

    Nintendo to take a gamble on Microsoft's
    Nintendo to take a gamble on Microsoft's

  • 06:22

    unproven Xbox the second problem is that
    unproven Xbox the second problem is that

  • 06:26

    the Xbox was just too big it was huge
    the Xbox was just too big it was huge

  • 06:29

    and Japanese homes were small that was
    and Japanese homes were small that was

  • 06:32

    sort of one of the first things that
    sort of one of the first things that

  • 06:33

    made the Japanese people wonder is this
    made the Japanese people wonder is this

  • 06:36

    company know what it's doing the
    company know what it's doing the

  • 06:38

    controller was another problem
    controller was another problem

  • 06:40

    PlayStation used a folded circuit board
    PlayStation used a folded circuit board

  • 06:42

    made by Mitsumi in its controller it was
    made by Mitsumi in its controller it was

  • 06:44

    a single circuit board cut in half and
    a single circuit board cut in half and

  • 06:46

    stacked so that it was smaller than a
    stacked so that it was smaller than a

  • 06:49

    typical circuit board Microsoft's team
    typical circuit board Microsoft's team

  • 06:50

    asked Mitsumi for the same circuit and
    asked Mitsumi for the same circuit and

  • 06:52

    Mitsumi simply said no they would not
    Mitsumi simply said no they would not

  • 06:54

    budge they would not give us the same
    budge they would not give us the same

  • 06:56

    circuit board since Microsoft couldn't
    circuit board since Microsoft couldn't

  • 06:59

    get the folded circuits from Mutsumi it
    get the folded circuits from Mutsumi it

  • 07:01

    had to make do with large circuit boards
    had to make do with large circuit boards

  • 07:02

    meaning the controller was bulky that
    meaning the controller was bulky that

  • 07:06

    controller never actually launched in
    controller never actually launched in

  • 07:07

    Japan so we can't know how Japanese
    Japan so we can't know how Japanese

  • 07:09

    consumers would have reacted to it the
    consumers would have reacted to it the

  • 07:11

    Xbox team instead expedited production
    Xbox team instead expedited production

  • 07:13

    on a smaller controller called the
    on a smaller controller called the

  • 07:15

    controller s4 the Japanese launch
    controller s4 the Japanese launch

  • 07:17

    Chowdhury says even Microsoft's own team
    Chowdhury says even Microsoft's own team

  • 07:19

    in Japan refused to endorse the Xbox
    in Japan refused to endorse the Xbox

  • 07:21

    because of its bulky design finally
    because of its bulky design finally

  • 07:23

    timing was also a problem for Microsoft
    timing was also a problem for Microsoft

  • 07:25

    the company delayed its Japan launch to
    the company delayed its Japan launch to

  • 07:28

    February 2002 that meant that the
    February 2002 that meant that the

  • 07:33

    console and game developers missed the
    console and game developers missed the

  • 07:35

    crucial holiday period in Japan when
    crucial holiday period in Japan when

  • 07:37

    kids got money from family members to
    kids got money from family members to

  • 07:39

    celebrate the new year
    celebrate the new year

  • 07:41

    the Xbox 360 was Microsoft's most
    the Xbox 360 was Microsoft's most

  • 07:44

    successful console with Japanese
    successful console with Japanese

  • 07:45

    consumers so what made it less of a flop
    consumers so what made it less of a flop

  • 07:48

    in Japan with the Xbox 360 M Microsoft
    in Japan with the Xbox 360 M Microsoft

  • 07:51

    tried to address a few problems that had
    tried to address a few problems that had

  • 07:52

    with the Xbox first Microsoft planned to
    with the Xbox first Microsoft planned to

  • 07:55

    launch the console ahead of a holiday
    launch the console ahead of a holiday

  • 07:57

    season and before Sony launched its
    season and before Sony launched its

  • 07:59

    competitor the PlayStation 3 Microsoft
    competitor the PlayStation 3 Microsoft

  • 08:01

    also worked with a Japanese design for
    also worked with a Japanese design for

  • 08:03

    him on the new console and collaborated
    him on the new console and collaborated

  • 08:04

    with Japanese creators to make games for
    with Japanese creators to make games for

  • 08:06

    the Xbox but that didn't make a dent in
    the Xbox but that didn't make a dent in

  • 08:08

    Playstations hold on Japan sales in
    Playstations hold on Japan sales in

  • 08:11

    Japan of a PlayStation 3 which launched
    Japan of a PlayStation 3 which launched

  • 08:13

    in 2006 vastly outnumbered sales of the
    in 2006 vastly outnumbered sales of the

  • 08:16

    Xbox 360 which launched one year earlier
    Xbox 360 which launched one year earlier

  • 08:19

    Microsoft's next console the Xbox one
    Microsoft's next console the Xbox one

  • 08:21

    also had a strong start when it was
    also had a strong start when it was

  • 08:23

    released in 2013 Microsoft sold more
    released in 2013 Microsoft sold more

  • 08:26

    than 2 million of the Xbox one consoles
    than 2 million of the Xbox one consoles

  • 08:28

    globally in 18 days breaking a record
    globally in 18 days breaking a record

  • 08:30

    for the company but in Japan the Xbox
    for the company but in Japan the Xbox

  • 08:33

    ones are yet another lackluster response
    ones are yet another lackluster response

  • 08:36

    of the 46 point nine million Xbox one
    of the 46 point nine million Xbox one

  • 08:39

    sold worldwide through the second
    sold worldwide through the second

  • 08:40

    quarter of 2019 less than half of a
    quarter of 2019 less than half of a

  • 08:43

    percent of them have been in Japan for
    percent of them have been in Japan for

  • 08:44

    comparison PlayStation 4 has sold ninety
    comparison PlayStation 4 has sold ninety

  • 08:47

    nine point eight million units globally
    nine point eight million units globally

  • 08:49

    through q2 2019 with eight point six
    through q2 2019 with eight point six

  • 08:52

    percent of them in Japan in a statement
    percent of them in Japan in a statement

  • 08:54

    to CNBC Microsoft said Japan remains an
    to CNBC Microsoft said Japan remains an

  • 08:57

    important part of our global gaming
    important part of our global gaming

  • 08:58

    community and a major contributor to
    community and a major contributor to

  • 09:00

    Microsoft's future plans we're committed
    Microsoft's future plans we're committed

  • 09:02

    to bringing innovative and homegrown
    to bringing innovative and homegrown

  • 09:04

    content from Japan's leading game
    content from Japan's leading game

  • 09:05

    creators to a global audience
    creators to a global audience

  • 09:07

    but Microsoft's inability to appeal to
    but Microsoft's inability to appeal to

  • 09:10

    Japanese consumers may be the least of
    Japanese consumers may be the least of

  • 09:12

    its problems right now global sales of
    its problems right now global sales of

  • 09:14

    the Xbox one have been lackluster as
    the Xbox one have been lackluster as

  • 09:16

    users shift more to mobile and streaming
    users shift more to mobile and streaming

  • 09:18

    games
    games

  • 09:18

    analysts say is a problem impacting all
    analysts say is a problem impacting all

  • 09:21

    console makers in Microsoft's earnings
    console makers in Microsoft's earnings

  • 09:23

    release for the quarter ended June 30th
    release for the quarter ended June 30th

  • 09:25

    2019 the company said Xbox hardware
    2019 the company said Xbox hardware

  • 09:28

    revenue declined 48 percent primarily
    revenue declined 48 percent primarily

  • 09:30

    due to a decrease in volume of consoles
    due to a decrease in volume of consoles

  • 09:32

    sold experts say Microsoft is adapting
    sold experts say Microsoft is adapting

  • 09:35

    to a video game future that's not
    to a video game future that's not

  • 09:37

    dependent on hardware sales by selling
    dependent on hardware sales by selling

  • 09:38

    subscriptions to game libraries why is
    subscriptions to game libraries why is

  • 09:41

    the Xbox 360 doing so well or wise are
    the Xbox 360 doing so well or wise are

  • 09:44

    other people's things doing well it's
    other people's things doing well it's

  • 09:46

    that software capability and that's a
    that software capability and that's a

  • 09:49

    bet that we made at the beginning of the
    bet that we made at the beginning of the

  • 09:51

    company in fiscal year 2018
    company in fiscal year 2018

  • 09:53

    Gaming revenue increased 14% compared to
    Gaming revenue increased 14% compared to

  • 09:56

    fiscal year 2017 driven by Xbox software
    fiscal year 2017 driven by Xbox software

  • 09:59

    and services growth Microsoft noted that
    and services growth Microsoft noted that

  • 10:01

    Xbox hardware revenue was lower
    Xbox hardware revenue was lower

  • 10:03

    Microsoft's 2018 annual report shows its
    Microsoft's 2018 annual report shows its

  • 10:06

    shift away from hardware dependency the
    shift away from hardware dependency the

  • 10:11

    surge in popularity of streaming gaming
    surge in popularity of streaming gaming

  • 10:13

    has fundamentally changed Microsoft's
    has fundamentally changed Microsoft's

  • 10:15

    relationships with one of its longtime
    relationships with one of its longtime

  • 10:17

    rivals Microsoft and Sony made a
    rivals Microsoft and Sony made a

  • 10:19

    surprising announcement in May 2000 19
    surprising announcement in May 2000 19

  • 10:22

    they're working together to develop game
    they're working together to develop game

  • 10:24

    streaming technology using Microsoft's
    streaming technology using Microsoft's

  • 10:26

    cloud cloud gaming allows players to use
    cloud cloud gaming allows players to use

  • 10:28

    any device with an internet connection
    any device with an internet connection

  • 10:30

    to play games and Microsoft has made
    to play games and Microsoft has made

  • 10:32

    several big moves in the space including
    several big moves in the space including

  • 10:35

    plans for a new cloud streaming service
    plans for a new cloud streaming service

  • 10:37

    called Project X cloud that would allow
    called Project X cloud that would allow

  • 10:39

    users to stream their entire Xbox one
    users to stream their entire Xbox one

  • 10:41

    libraries to mobile devices the
    libraries to mobile devices the

  • 10:43

    partnership comes as giants like Google
    partnership comes as giants like Google

  • 10:45

    are getting into gaming by developing
    are getting into gaming by developing

  • 10:47

    its own cloud gaming service that
    its own cloud gaming service that

  • 10:49

    represents a seismic shift in video
    represents a seismic shift in video

  • 10:51

    games with faster internet speeds games
    games with faster internet speeds games

  • 10:53

    can be played without a console on a
    can be played without a console on a

  • 10:55

    cell phone or a computer cloud gaming is
    cell phone or a computer cloud gaming is

  • 10:57

    projected to be less than 2% of the
    projected to be less than 2% of the

  • 11:00

    forecast total games market by 2023 but
    forecast total games market by 2023 but

  • 11:02

    Japan is poised to be a leader there in
    Japan is poised to be a leader there in

  • 11:05

    2018 Japanese consumers accounted for
    2018 Japanese consumers accounted for

  • 11:07

    about 46 percent of the 387 million
    about 46 percent of the 387 million

  • 11:11

    dollars consumers spent on cloud gaming
    dollars consumers spent on cloud gaming

  • 11:13

    worldwide Microsoft knew Japan was going
    worldwide Microsoft knew Japan was going

  • 11:16

    to be its most challenging market but
    to be its most challenging market but

  • 11:18

    blackly says sales figures aren't the
    blackly says sales figures aren't the

  • 11:20

    only way to measure the market in the
    only way to measure the market in the

  • 11:22

    long run Microsoft didn't mean Japanese
    long run Microsoft didn't mean Japanese

  • 11:24

    consumers to make billions of dollars
    consumers to make billions of dollars

  • 11:26

    when the console launched it was crucial
    when the console launched it was crucial

  • 11:28

    for Microsoft to get Japanese game
    for Microsoft to get Japanese game

  • 11:29

    developers on board but Japanese
    developers on board but Japanese

  • 11:32

    consumers were less of a priority the
    consumers were less of a priority the

  • 11:34

    issue with Japan was never the amount of
    issue with Japan was never the amount of

  • 11:36

    revenue that are represented the issue
    revenue that are represented the issue

  • 11:38

    was the amount of revenue that the games
    was the amount of revenue that the games

  • 11:41

    from Japanese developers represented
    from Japanese developers represented

  • 11:43

    blackly says the Xbox changed the
    blackly says the Xbox changed the

  • 11:45

    philosophy on game development you know
    philosophy on game development you know

  • 11:47

    one of the things about game consoles
    one of the things about game consoles

  • 11:49

    prior to Xbox was that the hardware is
    prior to Xbox was that the hardware is

  • 11:51

    arcane Xbox had a different philosophy I
    arcane Xbox had a different philosophy I

  • 11:54

    really had the
    really had the

  • 11:56

    idea that the biggest market could be
    idea that the biggest market could be

  • 11:58

    addressed and can be captured by
    addressed and can be captured by

  • 12:00

    Microsoft through democratizing game
    Microsoft through democratizing game

  • 12:03

    development through making the tools of
    development through making the tools of

  • 12:05

    game development widely available easier
    game development widely available easier

  • 12:14

    you
    you

All verb
buy
/bī/

word

To believe something; accept

Why Xbox Failed In Japan

3,022,812 views

Intro:

these people are waiting to buy the Xbox. one console fans line up around the. world for the newest gaming consoles and. products but there's one place that's. never seen a reaction like this for Xbox. Japan in the early 2000s when Microsoft. launched the Xbox Japan was the gaming. juggernaut of the world Japan was home. to three big console makers Nintendo. Sega and Sony and Japanese game. developers were considered the best and. most revolutionary on the planet around. the time as a launching the Xbox. Japanese game developers as the most. important in the world the success of. any new game platform depended in large. measure on whether or not you can get. the best Japanese game developers and. their titles more importantly on your. platform so when Microsoft launched the.

Video Vocabulary

/səkˈses/

noun

accomplishment of aim or purpose.

/dəˈveləpər/

noun other

person or thing that develops something. People who develop real estate.

/ˈplatfôrm/

noun

raised surface for standing on.

/ˈprädəkt/

noun other

manufactured article or substance. Items that can be bought.

/ˈsôf(t)wer/

noun

programs and other operating information used by computer.

verb

To make someone feel better in times of distress.

/ˈjəɡərˌnôt/

noun

huge, powerful, and overwhelming force.

/lôn(t)SH/

verb

set boat in motion.

/ˈhärdˌwer/

noun

tools, machinery, and other durable equipment.

/ˈ(h)weT͟Hər/

conjunction

If something will happen or not.

/ˈwādiNG/

noun verb

action of staying where one is or delaying action until particular time or event. To delay or not do something until later.

/ˌrevəˈlo͞oSHəˌnerē/

adjective noun

Marking a significant change in something. person who advocates or engages in political revolution.

/səˈspiSHəs/

adjective

Feeling that something is wrong; causing suspicion.

/ˈmeZHər/

noun verb

plan or course of action. determine size or amount.

/imˈpôrtntlē/

adverb

In an important way;.