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Using Mesh to MetaHuman in UE | Unreal Engine

70,591 views

Video Language:

  • English

Caption Language:

  • {{captionLanguage | language_name}} ({{captionLanguage}})

Accent:

  • English

Speech Time:

97%
  • 6:39 / 6:48

Speech Rate:

  • 181 wpm - Fast

Category:

  • Gaming

Intro:

Video Vocabulary

/ˌkämbəˈnāSH(ə)n/

noun

joining or merging of different parts.

/inˈstôl/

adjective verb

(Equipment) ready to use. place or fix equipment or machinery in position ready for use.

/imˈpôrtnt/

adjective

Having a big effect on (person, the future).

/ˌrekəˈmend/

verb

put forward person or thing with approval as being suitable for particular purpose or role.

/kwik/

adjective

moving fast or doing something in short time.

/əkˈseptəd/

adjective verb

generally believed or recognized to be valid or correct. To agree to receive or take something offered.

/ikˌsperəˈmen(t)l/

adjective

based on untested ideas or techniques.

/ˈlīs(ə)ns/

noun verb

Freedom to do what you want or act as you want. To give official permission to do something.

/ˈməltəpəl/

adjective noun

Having or involving more than one of something. Shop with many branches.

/bəˈtwēn/

adverb preposition

in space separating things. In the space that separates two objects.

/eˈnābəld/

adjective verb

adaped for use with specified application. To make it possible to do something.

noun verb

Person switching from one belief system to another. To change form, character, or function to another.

/ˈkerəktər/

noun verb

Person in a story, movie or play. write.

/ˈskelədl/

adjective

Of the bones of the body.

/kəmˈpōnənt/

adjective noun

constituting part of larger whole. part or element of larger whole.

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