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This video was sponsored by World Anvil! The perfect tool for broadening
your horizons and questioning the moral character of your spiky-pauldron’d boss.
Far be it from me to generalize off an incomplete dataset unless it's Friday or I'm sleepy or the
sun rose in the morning, but as a rule, most fiction is pretty upfront about who the good guys
and bad guys are. Moral gray areas and surprise twist villain reveals are the exception, not the
rule. Characters will slyly glower for nobody's benefit but the camera just so the audience knows
they can't be trusted. Musical stings and dialogue patterns will clue us in on who's dangerous and
bad versus who's a quippy fun-loving hero. In real life you can't judge a book by its cover,
but in fiction that is what the cover is there for, and most stories will focus on showing a
character's fundamental gimmick pretty quickly so the audience is familiar with them and knows
what to expect going forward. And sometimes that means the bad guys are spooky baritones in long
black capes and ominous face-concealing masks while the heroes are a delightful
cadre of beautiful young people with personal morals as pristine as their winning smiles.
But sometimes that's just what the characters think is happening. In some stories the true
morality of the situation is being purposefully obfuscated - typically reversed. The hero will
be under the strong and heartfelt impression that their culture, society, organization,
friend group, training facility, etc are the go-getting paragon heroes while their enemies
are the nasty and corrupt minions of evil they must morally oppose. But the audience is usually
informed fairly quickly that all is not as it seems - perhaps our hero's boss wears a
suspiciously dark outfit, or the enemy leader is a beautiful young person, or the name of the hero's
/ˈtrāniNG/
Act of educating someone to get better at. To educate someone in something, e.g. medicine.
/ˈɡimik/
trick or device intended to attract attention or trade. provide with gimmick.
/ˈmyo͞ozək(ə)l/
Having a pleasant sound like music. Play or movie set to music.
/ˈpadərn/
repeated decorative design. Regular repeated behavior. To copy the way something else is made.
/(h)wətˈevər/
Referring to any particular kind, type, quantity. at all. Anything or everything needed; no matter what. said as response indicating reluctance to discuss something, often implying indifference. used to emphasize lack of restriction.