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The Way We Build Video Games Is Changing, Here’s How

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Intro:

Video Vocabulary

/ˈɡrafiks/

noun other

products of graphic arts. Images on a computer screen or TV.

/ˈdif(ə)rənt/

adjective

Not of the same kind; unlike other things.

/ekˈskwizət/

adjective noun

Being very sensitive or detailed, e.g. of taste. dandy.

/ˈəpˌsīd/

noun

more positive aspect of situation.

/ˌikˈspirēəns/

noun other verb

contact with facts or events. Knowledge gained by living life, doing new things. encounter event or occurrence.

/kəmˈpyo͞odəˌrīzd/

adjective verb

adapted so as to be operated by computer. To switch to a system that is run by computers.

/ˈsimpəl/

adjective

easily understood or done.

/ˈbalənst/

adjective verb

keeping or showing balance. To be steady by having equal weight on both sides.

adjective

Unusual or odd; surprising because unexpected.

/ˈsīəntəst/

noun other

person who is studying or has expert knowledge of one or more of natural or physical sciences. People who are trained in a science.

/əˈrij(ə)nəlē/

adverb

from or in beginning.

/ˈməltiˌplāər/

adjective noun

denoting video game designed for or involving several players. multimedia computer and home entertainment system that integrates several conventional and interactive audio and video functions with those of computer.

/ˈpräˌses/

noun verb

Set of changes that occur slowly and naturally. To adopt a set of actions that produce a result.

/ˈSHo͞odər/

noun

People who shoot guns at others; assassin.

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