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2016 marked the gloriously bloody return of Doom, one of the single most important first
person shooter franchises of all time. The new game is launching almost 23 years after
the original did in December of 1993. And it’s pretty fitting that this entry in the
series is being published by Bethesda because much like the series that put that company
on the map, The Elder Scrolls, the main source of inspiration for the first Doom game was
an overwhelming love it’s creators had for Dungeons and Dragons. The idea began with
the guys at id Software ending a long work day with a D&D session. Designer John Romero
described the genesis of the idea in an interview, saying “One day we were playing Dungeons
& Dragons at the HQ of our company...like we had done for years. John Carmack, lead
programmer, was Dungeon Master as usual. I got greedy trying to procure a magic sword
and caused the entire world to be overrun by demons. Something just clicked. We all
loved sci-fi, especially Aliens: it was a fast-action movie and id wanted fast-action
games. So what if – instead of finding aliens, like in every movie in the world – a player
opened up a portal to hell?” From that D&D game, one of the most important first person
shooters ever was born. Still, the idea of an Aliens game was almost
too cool for the team to give up. They even pursued 20th Century Fox to ask if they could
use the license. In the end though, they decided that they wanted total creative freedom and
decided not to pay for the film’s rights. But the game they ended up making did still
owe a lot of its look and feel to the Alien series. The team kept a few copies of H.R.
/ˈfīndiNG/
action of finding person or thing. To discover something by looking for it.
/əˈrijənl/
Being unique or thinking differently from others. earliest form of something.
/ˈfranˌCHīz/
authorization enabling person to carry out commercial activities. Right to run a business using name of a company. grant franchise to.
/ˈfidiNG/
Appropriate; suitable. small part attached to piece of furniture etc.. To be the right size and shape that you want.
/ˈdənjən/
strong underground prison cell. Dark underground room in a castle used as a prison. imprison someone in dungeon.