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  • 00:00

    Hidden History is brought to you by G2A.com and our supporters at Patreon.
    Hidden History is brought to you by G2A.com and our supporters at Patreon.

  • 00:16

    2016 marked the gloriously bloody return of Doom, one of the single most important first
    2016 marked the gloriously bloody return of Doom, one of the single most important first

  • 00:21

    person shooter franchises of all time. The new game is launching almost 23 years after
    person shooter franchises of all time. The new game is launching almost 23 years after

  • 00:26

    the original did in December of 1993. And it’s pretty fitting that this entry in the
    the original did in December of 1993. And it’s pretty fitting that this entry in the

  • 00:31

    series is being published by Bethesda because much like the series that put that company
    series is being published by Bethesda because much like the series that put that company

  • 00:35

    on the map, The Elder Scrolls, the main source of inspiration for the first Doom game was
    on the map, The Elder Scrolls, the main source of inspiration for the first Doom game was

  • 00:40

    an overwhelming love it’s creators had for Dungeons and Dragons. The idea began with
    an overwhelming love it’s creators had for Dungeons and Dragons. The idea began with

  • 00:45

    the guys at id Software ending a long work day with a D&D session. Designer John Romero
    the guys at id Software ending a long work day with a D&D session. Designer John Romero

  • 00:50

    described the genesis of the idea in an interview, saying “One day we were playing Dungeons
    described the genesis of the idea in an interview, saying “One day we were playing Dungeons

  • 00:55

    & Dragons at the HQ of our company...like we had done for years. John Carmack, lead
    & Dragons at the HQ of our company...like we had done for years. John Carmack, lead

  • 01:01

    programmer, was Dungeon Master as usual. I got greedy trying to procure a magic sword
    programmer, was Dungeon Master as usual. I got greedy trying to procure a magic sword

  • 01:06

    and caused the entire world to be overrun by demons. Something just clicked. We all
    and caused the entire world to be overrun by demons. Something just clicked. We all

  • 01:12

    loved sci-fi, especially Aliens: it was a fast-action movie and id wanted fast-action
    loved sci-fi, especially Aliens: it was a fast-action movie and id wanted fast-action

  • 01:18

    games. So what if – instead of finding aliens, like in every movie in the world – a player
    games. So what if – instead of finding aliens, like in every movie in the world – a player

  • 01:24

    opened up a portal to hell?” From that D&D game, one of the most important first person
    opened up a portal to hell?” From that D&D game, one of the most important first person

  • 01:29

    shooters ever was born. Still, the idea of an Aliens game was almost
    shooters ever was born. Still, the idea of an Aliens game was almost

  • 01:34

    too cool for the team to give up. They even pursued 20th Century Fox to ask if they could
    too cool for the team to give up. They even pursued 20th Century Fox to ask if they could

  • 01:39

    use the license. In the end though, they decided that they wanted total creative freedom and
    use the license. In the end though, they decided that they wanted total creative freedom and

  • 01:44

    decided not to pay for the film’s rights. But the game they ended up making did still
    decided not to pay for the film’s rights. But the game they ended up making did still

  • 01:50

    owe a lot of its look and feel to the Alien series. The team kept a few copies of H.R.
    owe a lot of its look and feel to the Alien series. The team kept a few copies of H.R.

  • 01:56

    Giger’s art book, the Swiss artist who designed the look of the Alien, on their desks at all
    Giger’s art book, the Swiss artist who designed the look of the Alien, on their desks at all

  • 02:01

    time. Giger was well-known for creating horrific, surreal and vaguely sexual art and the team
    time. Giger was well-known for creating horrific, surreal and vaguely sexual art and the team

  • 02:07

    hoped that they could capture what it would be like to walk around in one of his terrifying
    hoped that they could capture what it would be like to walk around in one of his terrifying

  • 02:11

    worlds. According to Romero, “That's why we have walls that are like spines and screaming
    worlds. According to Romero, “That's why we have walls that are like spines and screaming

  • 02:16

    faces, and marines impaled on spikes. It inspired hellish monsters...”
    faces, and marines impaled on spikes. It inspired hellish monsters...”

  • 02:22

    Today, Doom is known for it’s fast-paced, run-and-gun gameplay and never-ending action.
    Today, Doom is known for it’s fast-paced, run-and-gun gameplay and never-ending action.

  • 02:27

    But if one of the original designers at id had gotten his way, the game would have turned
    But if one of the original designers at id had gotten his way, the game would have turned

  • 02:31

    out very differently. When development on Doom started, one of the founders of id, Tom
    out very differently. When development on Doom started, one of the founders of id, Tom

  • 02:37

    Hall, had become very invested in the story of the game, going so far as to write a long
    Hall, had become very invested in the story of the game, going so far as to write a long

  • 02:42

    Doom Bible which he believed would create a satisfying world and story. This included
    Doom Bible which he believed would create a satisfying world and story. This included

  • 02:47

    a large cast of characters, a lot of dialogue and even multiple endings. In fact, Hall’s
    a large cast of characters, a lot of dialogue and even multiple endings. In fact, Hall’s

  • 02:52

    version of Doom actually sounds pretty similar to the Western RPG’s published by Bethesda
    version of Doom actually sounds pretty similar to the Western RPG’s published by Bethesda

  • 02:57

    today. The creator of Doom’s engine, John Carmack, had no interest in this version of
    today. The creator of Doom’s engine, John Carmack, had no interest in this version of

  • 03:01

    the game though, later saying, "Story in a game is like a story in a porn movie. It's
    the game though, later saying, "Story in a game is like a story in a porn movie. It's

  • 03:07

    expected to be there, but it's not that important." This clash led to Hall leaving the company.
    expected to be there, but it's not that important." This clash led to Hall leaving the company.

  • 03:13

    And even though you may disagree with Carmack’s opinion, it’s hard to argue that his vision
    And even though you may disagree with Carmack’s opinion, it’s hard to argue that his vision

  • 03:17

    worked out with Doom, Since the game went on to become the most installed program on
    worked out with Doom, Since the game went on to become the most installed program on

  • 03:21

    PCs in 1995, even beating Windows ‘95 itself. As for the newest Doom, being bought by Bethesda
    PCs in 1995, even beating Windows ‘95 itself. As for the newest Doom, being bought by Bethesda

  • 03:28

    changed the development of the game in a big way. After abandoning a remake of Doom 2’s
    changed the development of the game in a big way. After abandoning a remake of Doom 2’s

  • 03:32

    story set on Earth for playing too much like a Call of Duty game, the team at id started
    story set on Earth for playing too much like a Call of Duty game, the team at id started

  • 03:37

    from scratch. And according to Doom’s producer Marty Stratton, looked to Bethesda's work
    from scratch. And according to Doom’s producer Marty Stratton, looked to Bethesda's work

  • 03:42

    with the Fallout franchise for inspiration. “We talked a lot to Todd Howard and to the
    with the Fallout franchise for inspiration. “We talked a lot to Todd Howard and to the

  • 03:46

    Bethesda team, because they went through the same thing when they were working on Fallout
    Bethesda team, because they went through the same thing when they were working on Fallout

  • 03:50

    3. You always want to respect the game and that fondness for it and what it means to
    3. You always want to respect the game and that fondness for it and what it means to

  • 03:54

    people, but at the same time we've looked ahead with every decision and every idea.
    people, but at the same time we've looked ahead with every decision and every idea.

  • 03:59

    We know what [players are] here for, we know [they're] here for a Doom game, we’re going
    We know what [players are] here for, we know [they're] here for a Doom game, we’re going

  • 04:03

    to give [them] the best version of Doom.” As a nod to this, the new Doom even includes
    to give [them] the best version of Doom.” As a nod to this, the new Doom even includes

  • 04:09

    a hidden Skyrim reference, where players may come across a dead demon with a very familiar
    a hidden Skyrim reference, where players may come across a dead demon with a very familiar

  • 04:13

    looking helmet and of course, an arrow in the knee. So will the new game go over as
    looking helmet and of course, an arrow in the knee. So will the new game go over as

  • 04:19

    well with Doom fans as Fallout 3 did with Fallout lovers? Only time will tell, but if
    well with Doom fans as Fallout 3 did with Fallout lovers? Only time will tell, but if

  • 04:24

    the early reviews are any indication, the new Bethesda-owned version seems to be in
    the early reviews are any indication, the new Bethesda-owned version seems to be in

  • 04:28

    pretty good hands. No comment showcase this time around but that
    pretty good hands. No comment showcase this time around but that

  • 04:32

    leaves plenty of time for trivia. But first be sure to like, subscribe and share this
    leaves plenty of time for trivia. But first be sure to like, subscribe and share this

  • 04:37

    video so we get a chance to cover Doom more in the future! Oh and what did you guys think
    video so we get a chance to cover Doom more in the future! Oh and what did you guys think

  • 04:42

    of the new Doom? Feel free to let us know in the comments below. Alright so last week
    of the new Doom? Feel free to let us know in the comments below. Alright so last week

  • 04:48

    we asked you to name Conrad Kellogg’s now dead wife from Fallout 4 and the answer was
    we asked you to name Conrad Kellogg’s now dead wife from Fallout 4 and the answer was

  • 04:53

    A) Sarah! This week our question is all about Doom 2016: the new “Glory Kills” melee
    A) Sarah! This week our question is all about Doom 2016: the new “Glory Kills” melee

  • 05:01

    system was inspired by what famous Doom mod?
    system was inspired by what famous Doom mod?

All noun
supporters
/səˈpôrdər/

word

person who approves of and encourages public figure

The Hidden History of DOOM

204,402 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (US)

Speech Time:

88%
  • 5:03 / 5:43

Speech Rate:

  • 181 wpm - Fast

Category:

  • Gaming

Intro:

Hidden History is brought to you by G2A.com and our supporters at Patreon.
2016 marked the gloriously bloody return of Doom, one of the single most important first
person shooter franchises of all time. The new game is launching almost 23 years after
the original did in December of 1993. And it’s pretty fitting that this entry in the
series is being published by Bethesda because much like the series that put that company
on the map, The Elder Scrolls, the main source of inspiration for the first Doom game was
an overwhelming love it’s creators had for Dungeons and Dragons. The idea began with
the guys at id Software ending a long work day with a D&D session. Designer John Romero
described the genesis of the idea in an interview, saying “One day we were playing Dungeons
& Dragons at the HQ of our company...like we had done for years. John Carmack, lead
programmer, was Dungeon Master as usual. I got greedy trying to procure a magic sword
and caused the entire world to be overrun by demons. Something just clicked. We all
loved sci-fi, especially Aliens: it was a fast-action movie and id wanted fast-action
games. So what if – instead of finding aliens, like in every movie in the world – a player
opened up a portal to hell?” From that D&D game, one of the most important first person
shooters ever was born. Still, the idea of an Aliens game was almost
too cool for the team to give up. They even pursued 20th Century Fox to ask if they could
use the license. In the end though, they decided that they wanted total creative freedom and
decided not to pay for the film’s rights. But the game they ended up making did still
owe a lot of its look and feel to the Alien series. The team kept a few copies of H.R.

Video Vocabulary

/əˈkôrdiNG/

adverb verb

as stated by. To be in harmony or agreement; consent.

/ˈfīndiNG/

noun verb

action of finding person or thing. To discover something by looking for it.

/ˌinspəˈrāSH(ə)n/

noun

Force making you feel you can do things, succeed.

/ˈfrēdəm/

noun

power to act or speak freely.

/əˈrijənl/

adjective noun

Being unique or thinking differently from others. earliest form of something.

/plā/

verb

engage in activity for recreation.

/ˈfranˌCHīz/

noun other verb

authorization enabling person to carry out commercial activities. Right to run a business using name of a company. grant franchise to.

noun verb

instance of exceeding expected time or cost. occupy in large numbers.

/ˈɡlôrēəslē/

adverb

in way that is worthy of fame or admiration.

/briNG/

verb

To take or go with someone to a place.

/dəˈskrīb/

verb

To tell the appearance, sound, smell of something.

/ˈfidiNG/

adjective noun verb

Appropriate; suitable. small part attached to piece of furniture etc.. To be the right size and shape that you want.

/ˈdənjən/

noun other verb

strong underground prison cell. Dark underground room in a castle used as a prison. imprison someone in dungeon.

/inˈsted/

adverb

as alternative or substitute.