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  • 00:00

    shout out to squarespace for sponsoring  this video hey guys spirit of the law here  
    shout out to squarespace for sponsoring  this video hey guys spirit of the law here  

  • 00:06

    in this video we're going to be revisiting  and taking an in-depth look at the sloths  
    in this video we're going to be revisiting  and taking an in-depth look at the sloths  

  • 00:17

    now there are some new civs i haven't covered yet  so it may seem odd to go back to what i have done  
    now there are some new civs i haven't covered yet  so it may seem odd to go back to what i have done  

  • 00:21

    but this has been a long requested redo on account  of the last one being seven years old now entering  
    but this has been a long requested redo on account  of the last one being seven years old now entering  

  • 00:26

    grade two this fall and is pretty outdated both  in format and because of various tweaks to the  
    grade two this fall and is pretty outdated both  in format and because of various tweaks to the  

  • 00:31

    civ itself according to the in-game summary  slavs are an infantry and siege civilization  
    civ itself according to the in-game summary  slavs are an infantry and siege civilization  

  • 00:37

    and while there may be some truth to that in  the late game i would contend that cavalry  
    and while there may be some truth to that in  the late game i would contend that cavalry  

  • 00:40

    is really the safest default plan glancing  at their ranked stats online they're a pretty  
    is really the safest default plan glancing  at their ranked stats online they're a pretty  

  • 00:45

    average civilization on open maps these days  while also being a little below average on  
    average civilization on open maps these days  while also being a little below average on  

  • 00:49

    closed maps like arena in general we can  also see their civ matchups are actually  
    closed maps like arena in general we can  also see their civ matchups are actually  

  • 00:54

    against good knight civs like lithuanians  students and franks though as we'll see  
    against good knight civs like lithuanians  students and franks though as we'll see  

  • 00:58

    slavs have a maybe under-appreciated secret  weapon against knights let's check them out
    slavs have a maybe under-appreciated secret  weapon against knights let's check them out

  • 01:27

    to start things off their team bonus is that the  basic military production buildings each add five  
    to start things off their team bonus is that the  basic military production buildings each add five  

  • 01:31

    to your population space basically giving you a  free house since most players are more focused  
    to your population space basically giving you a  free house since most players are more focused  

  • 01:36

    on their own civ than their teammates it's always  nice when team bonuses help your allies without  
    on their own civ than their teammates it's always  nice when team bonuses help your allies without  

  • 01:41

    them even having to think about it which is  definitely the case for this one unless your  
    them even having to think about it which is  definitely the case for this one unless your  

  • 01:44

    teammates are huns to attach some ballpark numbers  to it houses are worth about 33 resources between  
    teammates are huns to attach some ballpark numbers  to it houses are worth about 33 resources between  

  • 01:50

    the wood and builder time as a wood bonus for  a barracks and two military buildings in feudal  
    the wood and builder time as a wood bonus for  a barracks and two military buildings in feudal  

  • 01:55

    age that's already around 100 resources saved  for every ally as well of course for yourself  
    age that's already around 100 resources saved  for every ally as well of course for yourself  

  • 02:00

    throughout the game it also has the benefit of  pushing up your housing space just as you're  
    throughout the game it also has the benefit of  pushing up your housing space just as you're  

  • 02:04

    spamming military buildings and need to raise it  quickly another side benefit is it's also more  
    spamming military buildings and need to raise it  quickly another side benefit is it's also more  

  • 02:09

    difficult to be housed if someone is destroying  your main town or your house walls overall it's  
    difficult to be housed if someone is destroying  your main town or your house walls overall it's  

  • 02:14

    just a great team bonus in both 1v1 and team games  and like i said is one of my favorites moving on  
    just a great team bonus in both 1v1 and team games  and like i said is one of my favorites moving on  

  • 02:20

    to their civ bonuses the first and most iconic is  that slav farmers work 10 faster as if we needed  
    to their civ bonuses the first and most iconic is  that slav farmers work 10 faster as if we needed  

  • 02:25

    another reminder that eastern europe is a major  breadbasket for the world the way this works is it  
    another reminder that eastern europe is a major  breadbasket for the world the way this works is it  

  • 02:30

    actually increases the farmers gather rate by 18  during the time they've stopped and are physically  
    actually increases the farmers gather rate by 18  during the time they've stopped and are physically  

  • 02:35

    gathering but after including all of the walking  time it ends up averaging out to around 10 percent  
    gathering but after including all of the walking  time it ends up averaging out to around 10 percent  

  • 02:40

    if you have doubled up farms it's a little less  than that before wheelbarrow but for reasonably  
    if you have doubled up farms it's a little less  than that before wheelbarrow but for reasonably  

  • 02:44

    placed farms it does about what it says throughout  the game obviously you still want to take your  
    placed farms it does about what it says throughout  the game obviously you still want to take your  

  • 02:48

    free food sources in dark age and won't feel it  then but over time the faster farming is a very  
    free food sources in dark age and won't feel it  then but over time the faster farming is a very  

  • 02:53

    significant bonus in feudal age for example  with 18 farmers it's an extra 28 to 37 food  
    significant bonus in feudal age for example  with 18 farmers it's an extra 28 to 37 food  

  • 02:59

    per minute after wheelbarrow which can easily add  up to several hundred food by the time you're in  
    per minute after wheelbarrow which can easily add  up to several hundred food by the time you're in  

  • 03:03

    castle age at that point if you're booming five  farmers usually isn't quite enough to sustain a  
    castle age at that point if you're booming five  farmers usually isn't quite enough to sustain a  

  • 03:08

    town center or knights from a stable whereas for  slavs five farmers placed right next to a drop-off  
    town center or knights from a stable whereas for  slavs five farmers placed right next to a drop-off  

  • 03:13

    point can comfortably sustain either one likewise  it means if you have three town centers and two  
    point can comfortably sustain either one likewise  it means if you have three town centers and two  

  • 03:18

    stables making nights you can get by on 25 farmers  instead of 28 showing the advantage is actually  
    stables making nights you can get by on 25 farmers  instead of 28 showing the advantage is actually  

  • 03:24

    worth multiple villagers even in imperial it means  just eight farmers per stable to spam hazards  
    worth multiple villagers even in imperial it means  just eight farmers per stable to spam hazards  

  • 03:29

    instead of nine freeing up both in population  space as well as physical space on the map in  
    instead of nine freeing up both in population  space as well as physical space on the map in  

  • 03:34

    fact slavs end with better late game farmers than  everyone except the poles the point is there's  
    fact slavs end with better late game farmers than  everyone except the poles the point is there's  

  • 03:38

    no question it's one of the strongest long-term  bonuses in the game in total free resources while  
    no question it's one of the strongest long-term  bonuses in the game in total free resources while  

  • 03:43

    again involving no extra effort on your end as a  player there's a reason that back when this bonus  
    again involving no extra effort on your end as a  player there's a reason that back when this bonus  

  • 03:48

    was plus 15 percent instead of 10 subs were an  incredibly popular and dominant civ on the latter  
    was plus 15 percent instead of 10 subs were an  incredibly popular and dominant civ on the latter  

  • 03:54

    the next civ bonus is you get supplies for free  when you hit feudal age this is a replacement  
    the next civ bonus is you get supplies for free  when you hit feudal age this is a replacement  

  • 03:58

    bonus for the fact they used to get free tracking  until that was given to all civilizations for free  
    bonus for the fact they used to get free tracking  until that was given to all civilizations for free  

  • 04:03

    now theoretically free supplies could help a  large men at arms push dropping each unit's cost  
    now theoretically free supplies could help a  large men at arms push dropping each unit's cost  

  • 04:08

    by 15 food in feudal though i actually consider  this their weakest bonus keep in mind supplies  
    by 15 food in feudal though i actually consider  this their weakest bonus keep in mind supplies  

  • 04:13

    cost just 75 food and gold with a quick research  time as well it kind of plays into the infantry  
    cost just 75 food and gold with a quick research  time as well it kind of plays into the infantry  

  • 04:18

    civ label but practically it's not that impactful  and even with this long swordsman in the mid game  
    civ label but practically it's not that impactful  and even with this long swordsman in the mid game  

  • 04:23

    would be pretty unusual as they're otherwise  completely generic i think late game is when  
    would be pretty unusual as they're otherwise  completely generic i think late game is when  

  • 04:27

    infantry makes a lot more sense for slavs though  this bonus does mean you don't have to worry about  
    infantry makes a lot more sense for slavs though  this bonus does mean you don't have to worry about  

  • 04:32

    forgetting to pick it up during a tech switch  into champions moving on their negative bonus  
    forgetting to pick it up during a tech switch  into champions moving on their negative bonus  

  • 04:36

    is that their siege workshop units are 15 percent  cheaper slavs also have a ton of siege options so  
    is that their siege workshop units are 15 percent  cheaper slavs also have a ton of siege options so  

  • 04:42

    there's plenty of opportunities to make use of  this discounted manganese and castle age are my  
    there's plenty of opportunities to make use of  this discounted manganese and castle age are my  

  • 04:46

    personal favorite but it helps right through  to adding siege ram scorpions and onagers and  
    personal favorite but it helps right through  to adding siege ram scorpions and onagers and  

  • 04:51

    imperial technically though they give the greatest  savings on their siege towers to put things in a  
    imperial technically though they give the greatest  savings on their siege towers to put things in a  

  • 04:56

    bit of perspective if you have two siege workshops  making manganese the effect of the bonus is  
    bit of perspective if you have two siege workshops  making manganese the effect of the bonus is  

  • 05:00

    similar to having three more villagers divided  between wood and gold this bonus combined with  
    similar to having three more villagers divided  between wood and gold this bonus combined with  

  • 05:05

    slav's great late game infantry means they end  with arguably one of the strongest halberdier and  
    slav's great late game infantry means they end  with arguably one of the strongest halberdier and  

  • 05:09

    onager pairings in imperial especially if gold is  getting tight at the same time their skirmishers  
    onager pairings in imperial especially if gold is  getting tight at the same time their skirmishers  

  • 05:14

    aren't that great either so having discounted  siege can also be especially handy against archer  
    aren't that great either so having discounted  siege can also be especially handy against archer  

  • 05:19

    civilizations believe it or not that's actually  all of their bonuses it's a relatively short list  
    civilizations believe it or not that's actually  all of their bonuses it's a relatively short list  

  • 05:24

    carried mostly by the flexibility of the farming  rate boost so far slavs actually have a lot in  
    carried mostly by the flexibility of the farming  rate boost so far slavs actually have a lot in  

  • 05:29

    common with students as they share an infantry in  siege leaning but are also well set up for cavalry  
    common with students as they share an infantry in  siege leaning but are also well set up for cavalry  

  • 05:34

    thanks to a great farming bonus as we'll see  they share a third similarity which is a heavily  
    thanks to a great farming bonus as we'll see  they share a third similarity which is a heavily  

  • 05:39

    armored unique unit speaking of which let's  turn our attention now to the boyar i like to  
    armored unique unit speaking of which let's  turn our attention now to the boyar i like to  

  • 05:44

    think of them as a teutonic knight on horseback  given their high melee armor traditionally they  
    think of them as a teutonic knight on horseback  given their high melee armor traditionally they  

  • 05:48

    haven't been a very popular unit but have had some  incremental improvements over time to their armor  
    haven't been a very popular unit but have had some  incremental improvements over time to their armor  

  • 05:54

    and a quicker training time which together i think  make them a bit better now than their reputation  
    and a quicker training time which together i think  make them a bit better now than their reputation  

  • 05:58

    that's why is there a more heavily armored  version of the knight when it comes to melee  
    that's why is there a more heavily armored  version of the knight when it comes to melee  

  • 06:02

    though they attack a bit slower so looking at  the attack stat on its own is slightly misleading  
    though they attack a bit slower so looking at  the attack stat on its own is slightly misleading  

  • 06:07

    both units also have a similar cost though with  slightly more emphasis on gold for the boyar  
    both units also have a similar cost though with  slightly more emphasis on gold for the boyar  

  • 06:12

    it turns out though that once you factor in  their very quick training time they actually  
    it turns out though that once you factor in  their very quick training time they actually  

  • 06:16

    end up needing basically the same economic setup  as two stable knights to create the same number  
    end up needing basically the same economic setup  as two stable knights to create the same number  

  • 06:20

    of units from a castle usually there's a stigma  around castle units being harder to mass but after  
    of units from a castle usually there's a stigma  around castle units being harder to mass but after  

  • 06:25

    their sped up creation time and definitive edition  that's really not as much of a concern similar  
    their sped up creation time and definitive edition  that's really not as much of a concern similar  

  • 06:30

    to knights they also don't have any bonus damage  behind the scenes and in castle age they beat even  
    to knights they also don't have any bonus damage  behind the scenes and in castle age they beat even  

  • 06:35

    strong night sips one-on-one and hold it better  against melee counters though camels and pikes are  
    strong night sips one-on-one and hold it better  against melee counters though camels and pikes are  

  • 06:40

    still cost-effective responses in most regards  you can think of them as a night plus with the  
    still cost-effective responses in most regards  you can think of them as a night plus with the  

  • 06:45

    drawback of of course needing a castle one way you  can think of it is you have regular knights at the  
    drawback of of course needing a castle one way you  can think of it is you have regular knights at the  

  • 06:49

    stable and top tier nights from the castle that  you can choose between or even combine together  
    stable and top tier nights from the castle that  you can choose between or even combine together  

  • 06:54

    jumping ahead to imperial age their elite upgrade  has a relatively high cost especially compared to  
    jumping ahead to imperial age their elite upgrade  has a relatively high cost especially compared to  

  • 06:59

    cavalier but the elite boyer is a significantly  better unit on the same level as almost any  
    cavalier but the elite boyer is a significantly  better unit on the same level as almost any  

  • 07:04

    top-tier paladin in melee keep in mind slavs don't  have the paladin so it can be a bit of an awkward  
    top-tier paladin in melee keep in mind slavs don't  have the paladin so it can be a bit of an awkward  

  • 07:10

    decision to stick with the conventional knight  line you may have been masking in castle age that  
    decision to stick with the conventional knight  line you may have been masking in castle age that  

  • 07:13

    ends at cavalier or making an expensive switch  to give yourself the next level of unit despite  
    ends at cavalier or making an expensive switch  to give yourself the next level of unit despite  

  • 07:19

    now having as much as 11 melee armor they're  actually still cost effectively beaten by good  
    now having as much as 11 melee armor they're  actually still cost effectively beaten by good  

  • 07:23

    camels and halberdiers though while also lagging  behind paladins against our molesters taking just  
    camels and halberdiers though while also lagging  behind paladins against our molesters taking just  

  • 07:28

    50 instead of 60 arrows this is another case where  after having some pierce armor added a few patches  
    50 instead of 60 arrows this is another case where  after having some pierce armor added a few patches  

  • 07:34

    ago they don't really deserve their reputation as  being especially poor against archers in fact they  
    ago they don't really deserve their reputation as  being especially poor against archers in fact they  

  • 07:39

    compare quite favorably to the slav's cavalier and  hussar alternatives at the same time i don't want  
    compare quite favorably to the slav's cavalier and  hussar alternatives at the same time i don't want  

  • 07:44

    to oversell the unit and lots of players just  stick with the conventional stable either out  
    to oversell the unit and lots of players just  stick with the conventional stable either out  

  • 07:48

    of habit or momentum once you start making nights  though the boyar is definitely a solid melee unit  
    of habit or momentum once you start making nights  though the boyar is definitely a solid melee unit  

  • 07:53

    when you want a bit more punch just to emphasize  again though because i think it's very important  
    when you want a bit more punch just to emphasize  again though because i think it's very important  

  • 07:58

    halberdier's and heavy camel bonus damage ignores  armor so the boyar's hard counters are basically  
    halberdier's and heavy camel bonus damage ignores  armor so the boyar's hard counters are basically  

  • 08:03

    the same as the regular knight line despite their  melee armor of course you do always have to come  
    the same as the regular knight line despite their  melee armor of course you do always have to come  

  • 08:08

    back to the fact that you require castles to  make them though a recent change has made them  
    back to the fact that you require castles to  make them though a recent change has made them  

  • 08:12

    significantly easier which is their brand new  tech detinets for 400 wood and 200 gold at a  
    significantly easier which is their brand new  tech detinets for 400 wood and 200 gold at a  

  • 08:17

    castle the tech replaces 40 of the stone cost  of future castles and towers with wood which is  
    castle the tech replaces 40 of the stone cost  of future castles and towers with wood which is  

  • 08:22

    generally an easier and faster resource to collect  of course the first castle is at full cost as you  
    generally an easier and faster resource to collect  of course the first castle is at full cost as you  

  • 08:28

    need to build a castle to research it and it is  600 resources up front so it's not as crazy in  
    need to build a castle to research it and it is  600 resources up front so it's not as crazy in  

  • 08:33

    early castle age as it might sound once researched  though spamming castles is much easier as you can  
    early castle age as it might sound once researched  though spamming castles is much easier as you can  

  • 08:39

    make them with just 400 stone in the bank and  have a little left over which is very satisfying  
    make them with just 400 stone in the bank and  have a little left over which is very satisfying  

  • 08:44

    it does affect towers as well though for slavs  their towers max out at guard tower without bracer  
    it does affect towers as well though for slavs  their towers max out at guard tower without bracer  

  • 08:49

    and they're also lacking bombard towers so this  is primarily for castles for a bit of context a  
    and they're also lacking bombard towers so this  is primarily for castles for a bit of context a  

  • 08:54

    typical civilization can create five castles with  a stone around their starting town plus their free  
    typical civilization can create five castles with  a stone around their starting town plus their free  

  • 08:59

    starting 200 whereas slavs can make as many as  eight castles if they buy a hundred extra stone  
    starting 200 whereas slavs can make as many as  eight castles if they buy a hundred extra stone  

  • 09:04

    from the market obviously you'll want to set some  aside for extra town centers as well but that's  
    from the market obviously you'll want to set some  aside for extra town centers as well but that's  

  • 09:08

    still potentially three extra castles that can be  used either defensively or aggressively it even  
    still potentially three extra castles that can be  used either defensively or aggressively it even  

  • 09:13

    factors into how many resources you need to repair  them as well which depending on how much wood  
    factors into how many resources you need to repair  them as well which depending on how much wood  

  • 09:18

    you have may either be a good or bad thing but  usually good moving on their second unique tech  
    you have may either be a good or bad thing but  usually good moving on their second unique tech  

  • 09:23

    is druzhina this allows all of your infantry so  halberdiers or champions to deal 5 damage to enemy  
    is druzhina this allows all of your infantry so  halberdiers or champions to deal 5 damage to enemy  

  • 09:29

    units around them with every attack not including  the unit they're targeting this is especially nice  
    units around them with every attack not including  the unit they're targeting this is especially nice  

  • 09:33

    because it ignores armor and while it is very  expensive and really only a post-imperial option  
    because it ignores armor and while it is very  expensive and really only a post-imperial option  

  • 09:38

    it gives them amazing halberdiers and champions  in fact this tech single-handedly sends slavs  
    it gives them amazing halberdiers and champions  in fact this tech single-handedly sends slavs  

  • 09:43

    from not being an infantry civ to arguably the  best in the late game that said it's a difficult  
    from not being an infantry civ to arguably the  best in the late game that said it's a difficult  

  • 09:48

    tech to quantify since it does nothing in a  one-on-one fight but is obviously very impactful  
    tech to quantify since it does nothing in a  one-on-one fight but is obviously very impactful  

  • 09:53

    in large groups one thing i do love about it  though is that the more you're outnumbered  
    in large groups one thing i do love about it  though is that the more you're outnumbered  

  • 09:58

    and surrounded the more enemy units are being  impacted so it's helping to its maximum extent  
    and surrounded the more enemy units are being  impacted so it's helping to its maximum extent  

  • 10:03

    exactly when you're at a numbers disadvantage  especially against enemy units with low attack  
    exactly when you're at a numbers disadvantage  especially against enemy units with low attack  

  • 10:07

    units like karambit warriors and enemy halberdiers  for example just get absolutely wrecked by slav  
    units like karambit warriors and enemy halberdiers  for example just get absolutely wrecked by slav  

  • 10:12

    champions so that's their unique units and tax the  castle discount is a really nice addition to the  
    champions so that's their unique units and tax the  castle discount is a really nice addition to the  

  • 10:18

    civilization and between good infantry cavalry  and siege you have a lot of options to mix and  
    civilization and between good infantry cavalry  and siege you have a lot of options to mix and  

  • 10:23

    match depending on the situation that said there  are some pretty large gaps in their tech tree so  
    match depending on the situation that said there  are some pretty large gaps in their tech tree so  

  • 10:27

    let's take a look at that now starting with their  largest failing the archers the archery range is  
    let's take a look at that now starting with their  largest failing the archers the archery range is  

  • 10:32

    a building you typically avoid in the late game as  slavs thanks to missing r blaster hand cannon ear  
    a building you typically avoid in the late game as  slavs thanks to missing r blaster hand cannon ear  

  • 10:37

    thumb ring and bracer lacking the extra range  and thumb ring also means even the cavalry archer  
    thumb ring and bracer lacking the extra range  and thumb ring also means even the cavalry archer  

  • 10:42

    isn't a very appealing option though of course you  could still open with archers or use skirmishers  
    isn't a very appealing option though of course you  could still open with archers or use skirmishers  

  • 10:46

    as a counter practically speaking i'd say it's  one of my rare f grades as they're very similar  
    as a counter practically speaking i'd say it's  one of my rare f grades as they're very similar  

  • 10:51

    to teutons who got a c but teutons actually have  hand cannon ears putting them a clear step above  
    to teutons who got a c but teutons actually have  hand cannon ears putting them a clear step above  

  • 10:56

    next up for the infantry this one's tricky  you have all the standard techs available  
    next up for the infantry this one's tricky  you have all the standard techs available  

  • 11:00

    free supplies in the early game and druzhina  in the late game as i mentioned before though  
    free supplies in the early game and druzhina  in the late game as i mentioned before though  

  • 11:04

    they only really stand out in a post-imperial  situation which you're not guaranteed to get to  
    they only really stand out in a post-imperial  situation which you're not guaranteed to get to  

  • 11:09

    their farming bonus does factor in here though  as infantry are pretty food intensive and slav  
    their farming bonus does factor in here though  as infantry are pretty food intensive and slav  

  • 11:14

    infantry makes for a great combo with their strong  siege protecting each other's weaknesses i'm gonna  
    infantry makes for a great combo with their strong  siege protecting each other's weaknesses i'm gonna  

  • 11:19

    say it's an a minus for infantry giving respect  to their late game though acknowledging they're  
    say it's an a minus for infantry giving respect  to their late game though acknowledging they're  

  • 11:23

    pretty mediocre for the first while and druzhina  is a very expensive tech moving on to cavalry this  
    pretty mediocre for the first while and druzhina  is a very expensive tech moving on to cavalry this  

  • 11:28

    is primarily how i approach the civ the only  major thing missing is the paladin which isn't  
    is primarily how i approach the civ the only  major thing missing is the paladin which isn't  

  • 11:33

    exactly replaced by the boyar as existing knights  in cavalier you have reached an early dead end  
    exactly replaced by the boyar as existing knights  in cavalier you have reached an early dead end  

  • 11:38

    for most of the game though their night spam is  very strong thanks to their farm bonus of course  
    for most of the game though their night spam is  very strong thanks to their farm bonus of course  

  • 11:43

    and something i haven't really touched on is their  light cavalry line is also up there with the best  
    and something i haven't really touched on is their  light cavalry line is also up there with the best  

  • 11:47

    while they don't have a direct bonus considering  they only cost food the farming bonus is very  
    while they don't have a direct bonus considering  they only cost food the farming bonus is very  

  • 11:52

    impactful here they have one of the best hazard  spams in the game arguably even better than polls  
    impactful here they have one of the best hazard  spams in the game arguably even better than polls  

  • 11:57

    given their wink hazards are missing an armor  upgrade though mag your hussars are pretty hard  
    given their wink hazards are missing an armor  upgrade though mag your hussars are pretty hard  

  • 12:01

    to top going back to their online stats they  do seem to get out competed by other strong  
    to top going back to their online stats they  do seem to get out competed by other strong  

  • 12:05

    cavalry civs so it's hard to give them an a or a  plus especially while also lacking paladin but i  
    cavalry civs so it's hard to give them an a or a  plus especially while also lacking paladin but i  

  • 12:10

    can comfortably give them an a-minus that said  it's an a-plus for the hazard spam specifically  
    can comfortably give them an a-minus that said  it's an a-plus for the hazard spam specifically  

  • 12:16

    next up for their siege the only notable thing  missing here is the bombard cannon remember  
    next up for their siege the only notable thing  missing here is the bombard cannon remember  

  • 12:20

    their siege discount doesn't apply to trebuchets  but even still discounted siege rams and onagers  
    their siege discount doesn't apply to trebuchets  but even still discounted siege rams and onagers  

  • 12:25

    are pretty great like i said they're also nicely  complemented by slav infantry as well personally  
    are pretty great like i said they're also nicely  complemented by slav infantry as well personally  

  • 12:30

    i'm a big fan of discount bonuses in the mid  game when your economy is still growing and  
    i'm a big fan of discount bonuses in the mid  game when your economy is still growing and  

  • 12:34

    considering all of their options in imperial i'll  give them an a for siege i still think a couple  
    considering all of their options in imperial i'll  give them an a for siege i still think a couple  

  • 12:39

    of civs like celts and mongols have an arguably  higher ceiling but slavs are definitely up there  
    of civs like celts and mongols have an arguably  higher ceiling but slavs are definitely up there  

  • 12:44

    moving on to the navy it's hard to point to a  useful civ bonus in the early game faster farms  
    moving on to the navy it's hard to point to a  useful civ bonus in the early game faster farms  

  • 12:48

    doesn't really help when you're trying to focus  on building fishing ships instead most civs have  
    doesn't really help when you're trying to focus  on building fishing ships instead most civs have  

  • 12:53

    something tangential to help on water so slavs  are a pretty underwhelming and generic sea grade  
    something tangential to help on water so slavs  are a pretty underwhelming and generic sea grade  

  • 12:58

    though if we stretch maybe faster farmers is sort  of useful to free up some more villagers to chop  
    though if we stretch maybe faster farmers is sort  of useful to free up some more villagers to chop  

  • 13:02

    wood in the late game you're also missing bracer  shipwright and a couple of naval upgrades so  
    wood in the late game you're also missing bracer  shipwright and a couple of naval upgrades so  

  • 13:07

    again i consider them as c on water and not  even particularly well suited for hybrid maps  
    again i consider them as c on water and not  even particularly well suited for hybrid maps  

  • 13:12

    taking a quick look now at monks despite losing  a monk related unique tech recently this is one  
    taking a quick look now at monks despite losing  a monk related unique tech recently this is one  

  • 13:17

    of their strengths all that's missing here is  heresy probably on account of having the boyar  
    of their strengths all that's missing here is  heresy probably on account of having the boyar  

  • 13:21

    and cheap onagers monks also make for a nice combo  with discounted siege so while they don't have a  
    and cheap onagers monks also make for a nice combo  with discounted siege so while they don't have a  

  • 13:27

    direct monastery bonus i still think they're  an a minus in practice they're a useful wild  
    direct monastery bonus i still think they're  an a minus in practice they're a useful wild  

  • 13:31

    card unit even if it's just throwing in a few  to heal your expensive cavalry units moving on  
    card unit even if it's just throwing in a few  to heal your expensive cavalry units moving on  

  • 13:36

    to defenses the castle discount basically sent  slavs from a terrible to a great defensive civ  
    to defenses the castle discount basically sent  slavs from a terrible to a great defensive civ  

  • 13:42

    you can see they're missing tons of university  texts plus bracer but when you have three extra  
    you can see they're missing tons of university  texts plus bracer but when you have three extra  

  • 13:47

    castles with your starting stone you're instantly  a good defensive civ in my eyes if all of their  
    castles with your starting stone you're instantly  a good defensive civ in my eyes if all of their  

  • 13:52

    castles had the discounted stone cost it would be  an easy a or a plus but the fact it takes a while  
    castles had the discounted stone cost it would be  an easy a or a plus but the fact it takes a while  

  • 13:57

    to get going on top of missing bracer for a bit  of final range i think we have to drop it down  
    to get going on top of missing bracer for a bit  of final range i think we have to drop it down  

  • 14:02

    to a b-plus certainly if you like spamming  castles though slavs are now right up your alley  
    to a b-plus certainly if you like spamming  castles though slavs are now right up your alley  

  • 14:07

    finally let's look at their trash units meaning  units that don't cost any gold like i said their  
    finally let's look at their trash units meaning  units that don't cost any gold like i said their  

  • 14:11

    halberdiers and hussars both end up being among  the strongest in the game and it's only really  
    halberdiers and hussars both end up being among  the strongest in the game and it's only really  

  • 14:16

    their skirmishers that hold them back i think of  slavs as a top tier trash war civ with their farm  
    their skirmishers that hold them back i think of  slavs as a top tier trash war civ with their farm  

  • 14:21

    bonus and even discounted siege contributing to  that as well i've seen stats suggesting in games  
    bonus and even discounted siege contributing to  that as well i've seen stats suggesting in games  

  • 14:26

    lasting well over an hour that they actually end  up being quite good and even affording the odd  
    lasting well over an hour that they actually end  up being quite good and even affording the odd  

  • 14:30

    extra onager here and there can do wonders against  skirmishers especially for this category i'll give  
    extra onager here and there can do wonders against  skirmishers especially for this category i'll give  

  • 14:35

    them an a minus held back mostly because of their  underwhelming skirmishers so that's the sloth's  
    them an a minus held back mostly because of their  underwhelming skirmishers so that's the sloth's  

  • 14:40

    tech tree it's a little surprising that with such  a strong eco bonus free early housing and an a  
    tech tree it's a little surprising that with such  a strong eco bonus free early housing and an a  

  • 14:45

    range grade in 5 out of 8 tech tree categories  they still end up performing just middle of the  
    range grade in 5 out of 8 tech tree categories  they still end up performing just middle of the  

  • 14:50

    road on the latter i find it especially surprising  given their great cavalry which tends to put a lot  
    road on the latter i find it especially surprising  given their great cavalry which tends to put a lot  

  • 14:55

    of upward pressure on a civilization's win rate  it just seems for whatever reason despite some  
    of upward pressure on a civilization's win rate  it just seems for whatever reason despite some  

  • 14:59

    strong tools the combination just doesn't  take them to the top level competitively  
    strong tools the combination just doesn't  take them to the top level competitively  

  • 15:03

    the most obvious explanation to me implied by  their win rate over various game lengths is  
    the most obvious explanation to me implied by  their win rate over various game lengths is  

  • 15:08

    they're just a bit too slow to get going to  compete with hyper aggressive civilizations  
    they're just a bit too slow to get going to  compete with hyper aggressive civilizations  

  • 15:12

    despite ending up very strong the farming bonus in  particular isn't really kicking in seriously until  
    despite ending up very strong the farming bonus in  particular isn't really kicking in seriously until  

  • 15:17

    mid to late feudal now that said one thing  that doesn't take a long time to get going  
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  • 16:09

    so hopefully that was a helpful look at the  slavs and gave you some ideas or inspiration  
    so hopefully that was a helpful look at the  slavs and gave you some ideas or inspiration  

  • 16:13

    to play what i think is a very fun civilization  thanks for watching and i'll see you next time
    to play what i think is a very fun civilization  thanks for watching and i'll see you next time

All verb
shout
/SHout/

word

To speak very loudly to get attention

Slavs Overview (updated for DE)

67,395 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (CA)

Speech Time:

96%
  • 16:03 / 16:40

Speech Rate:

  • 211 wpm - Fast

Category:

  • Gaming

Intro:

shout out to squarespace for sponsoring  this video hey guys spirit of the law here  
in this video we're going to be revisiting  and taking an in-depth look at the sloths  
now there are some new civs i haven't covered yet  so it may seem odd to go back to what i have done  
but this has been a long requested redo on account  of the last one being seven years old now entering  
grade two this fall and is pretty outdated both  in format and because of various tweaks to the  
civ itself according to the in-game summary  slavs are an infantry and siege civilization  
and while there may be some truth to that in  the late game i would contend that cavalry  
is really the safest default plan glancing  at their ranked stats online they're a pretty  
average civilization on open maps these days  while also being a little below average on  
closed maps like arena in general we can  also see their civ matchups are actually  
against good knight civs like lithuanians  students and franks though as we'll see  
slavs have a maybe under-appreciated secret  weapon against knights let's check them out
to start things off their team bonus is that the  basic military production buildings each add five  
to your population space basically giving you a  free house since most players are more focused  
on their own civ than their teammates it's always  nice when team bonuses help your allies without  
them even having to think about it which is  definitely the case for this one unless your  
teammates are huns to attach some ballpark numbers  to it houses are worth about 33 resources between  
the wood and builder time as a wood bonus for  a barracks and two military buildings in feudal  
age that's already around 100 resources saved  for every ally as well of course for yourself  
throughout the game it also has the benefit of  pushing up your housing space just as you're  

Video Vocabulary

/ˈbildər/

noun

A person who makes buildings.

/ˈhouziNG/

noun verb

Homes; houses in general. To give someone a place to live.

adjective adverb noun

taking everything into account. taken as a whole. trousers formerly worn as part of army uniform.

/ˈdef(ə)nətlē/

adverb

without doubt.

/əˈkôrdiNG/

adverb verb

as stated by. To be in harmony or agreement; consent.

/ˌsivələˈzāSH(ə)n/

noun

A highly developed society.

/ˈbôlˌpärk/

adjective noun

approximate. baseball stadium or field.

/ˌôlˈredē/

adverb

before or by now or time in question.

/ˌoutˈdādəd/

adjective verb

out of date. To be older than.

/ˈbōnəs/

noun other

sum of money added to wages. Extra monies for achieving, exceeding targets.

/ˈberəks/

noun other verb

large building or group of buildings used to house soldiers. Building(s) used to house military personnel. To shout insults at (UK English).

/rəˈmīndər/

noun

thing that causes someone to remember something.

/ˈinfəntrē/

noun

Group of soldiers who fight on foot.

/ˈav(ə)rij/

adjective noun verb

Typical or normal; usual; ordinary. Total of numbers divided by the number of items. amount to or achieve as average rate or amount over period of time.