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Playing Like a Designer - II: How to Analyze Game Design - Extra Credits

335,044 views

Video Language:

  • English

Caption Language:

  • {{captionLanguage | language_name}} ({{captionLanguage}})

Accent:

  • English (US)

Speech Time:

92%
  • 7:52 / 8:30

Speech Rate:

  • 247 wpm - Fast

Category:

  • Gaming

Intro:

Video Vocabulary

/disˈmis/

verb

To not to think about something seriously.

/ɡet/

verb

To begin to feel or understand an emotion or idea.

/ˈref(ə)rəns/

noun verb

Note in a book, etc. giving source of information. provide book or article with citations of sources of information.

/dəˈzīnər/

adjective noun

Describing something that has been designed. person who plans look or workings of something prior to it being made.

/təˈɡeT͟Hər/

adjective adverb

self-confident, level-headed, or well organized. with or in proximity to another person or people.

/ˈpräbəblē/

adverb

certainly.

welcome - welcome

/ˈwelkəm/

adjective exclamation noun verb

Being what was wanted or needed. used to greet someone in polite or friendly way. Friendly greeting to someone who has arrived. To greet someone who has just arrived.

/ˈtītlē/

adverb

closely and firmly.

/ˈenēˌTHiNG/

pronoun

A thing of any kind.

/ˈjenyo͞oənlē/

adverb

In a real, actual, not false or artificial way.

/ˌikˈspirēəns/

noun verb

contact with facts or events. encounter event or occurrence.

/plā/

verb

To act the part of a character in movies, on stage.

/ˈsəmˌTHiNG/

adverb pronoun

used for emphasis with following adjective functioning as adverb. Thing that is not yet known or named.

/ˈtôkiNG/

adjective noun verb

engaging in speech. action of talking. To say things or ideas to someone with words.

/ˈevrēˌTHiNG/

pronoun

All of the things mentioned.

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