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Playing Like a Designer - II: How to Analyze Game Design - Extra Credits

335,044 views

Video Language:

  • English

Caption Language:

  • {{captionLanguage | language_name}} ({{captionLanguage}})

Accent:

  • English (US)

Speech Time:

92%
  • 7:52 / 8:30

Speech Rate:

  • 247 wpm - Fast

Category:

  • Gaming

Intro:

Video Vocabulary

/disˈmis/

verb

To consider that something is at an end.

/ɡet/

verb

To understand something being said or read.

/ˈref(ə)rəns/

noun verb

A letter of recommendation, e.g. for a job. provide book or article with citations of sources of information.

/dəˈzīnər/

adjective noun

Describing something that has been designed. Someone who creates plans to make something.

/təˈɡeT͟Hər/

adjective adverb

self-confident, level-headed, or well organized. With the same physical position.

/ˈpräbəblē/

adverb

That is likely to happen or be true.

welcome - welcome

/ˈwelkəm/

adjective exclamation noun verb

Being what was wanted or needed. used to greet someone in polite or friendly way. instance or manner of greeting someone. To greet someone who has just arrived.

/ˈtītlē/

adverb

In a manner that doesn't allow movement.

/ˈenēˌTHiNG/

pronoun

used to refer to thing, no matter what.

/ˈjenyo͞oənlē/

adverb

in truthful way.

/ˌikˈspirēəns/

noun verb

contact with facts or events. encounter event or occurrence.

/plā/

verb

To use a device, e.g. a video game.

/ˈsəmˌTHiNG/

adverb pronoun

used for emphasis with following adjective functioning as adverb. Thing that is not yet known or named.

/ˈtôkiNG/

adjective noun verb

engaging in speech. action of talking. To say things or ideas to someone with words.

/ˈevrēˌTHiNG/

pronoun

all things.

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