Library

Video Player is loading.
 
Current Time 0:00
Duration 11:13
Loaded: 0.00%
 

x1.00


Back

Games & Quizzes

Training Mode - Typing
Fill the gaps to the Lyric - Best method
Training Mode - Picking
Pick the correct word to fill in the gap
Fill In The Blank
Find the missing words in a sentence Requires 5 vocabulary annotations
Vocabulary Match
Match the words to the definitions Requires 10 vocabulary annotations

You may need to watch a part of the video to unlock quizzes

Don't forget to Sign In to save your points

Challenge Accomplished

PERFECT HITS +NaN
HITS +NaN
LONGEST STREAK +NaN
TOTAL +
- //

We couldn't find definitions for the word you were looking for.
Or maybe the current language is not supported

  • 00:00

    INTRO: For decades,  
    INTRO: For decades,  

  • 00:01

    large companies have been trying to dominate the  online video calling and messaging market. We’ve  
    large companies have been trying to dominate the  online video calling and messaging market. We’ve  

  • 00:06

    seen everything from WebEx, MSN messenger,  and Skype to Google Hangouts and Zoom,  
    seen everything from WebEx, MSN messenger,  and Skype to Google Hangouts and Zoom,  

  • 00:11

    but it seems like people’s favorite doesn’t  come from any of these large companies. Rather,  
    but it seems like people’s favorite doesn’t  come from any of these large companies. Rather,  

  • 00:16

    their top choice is often Discord. This is quite  ironic given that projects like Google and Skype  
    their top choice is often Discord. This is quite  ironic given that projects like Google and Skype  

  • 00:23

    have billions of dollars behind them and thousands  of employees. After all, Microsoft literally spent  
    have billions of dollars behind them and thousands  of employees. After all, Microsoft literally spent  

  • 00:29

    $8.5 billion just to acquire Skype. So, clearly,  they take this sector quite seriously. Yet,  
    $8.5 billion just to acquire Skype. So, clearly,  they take this sector quite seriously. Yet,  

  • 00:36

    they’re getting crushed by a relatively  small startup that was founded by a gamer.  
    they’re getting crushed by a relatively  small startup that was founded by a gamer.  

  • 00:41

    Skype does technically have more active users  currently clocking in at 300 million while Discord  
    Skype does technically have more active users  currently clocking in at 300 million while Discord  

  • 00:46

    only has about half of that at 150 million. But  when you consider that Skype was launched in 2003  
    only has about half of that at 150 million. But  when you consider that Skype was launched in 2003  

  • 00:52

    and that Discord wasn’t launched till 2015, it  becomes clear who’s really winning the user race.  
    and that Discord wasn’t launched till 2015, it  becomes clear who’s really winning the user race.  

  • 00:58

    Not to mention, a lot of Skype’s user base  comes from companies forcing their employees  
    Not to mention, a lot of Skype’s user base  comes from companies forcing their employees  

  • 01:02

    to use Skype while virtually everyone who  uses Discord chooses it out of free will.  
    to use Skype while virtually everyone who  uses Discord chooses it out of free will.  

  • 01:07

    So, here’s how a gamer showed up big tech in one  of the most saturated industries in the world.
    So, here’s how a gamer showed up big tech in one  of the most saturated industries in the world.

  • 01:11

    JASON CITRON: 
    JASON CITRON: 

  • 01:17

    Taking a look back, the story of Discord dates  back to a man named Jason Citron who was born on  
    Taking a look back, the story of Discord dates  back to a man named Jason Citron who was born on  

  • 01:21

    September 21, 1984 in Florida. Jason’s interest  in technology and especially gaming started very  
    September 21, 1984 in Florida. Jason’s interest  in technology and especially gaming started very  

  • 01:27

    early on in his life thanks to his father and  childhood friends. Apparently, Jason’s father  
    early on in his life thanks to his father and  childhood friends. Apparently, Jason’s father  

  • 01:32

    was a massive fan of technology himself and he was  always tinkering with personal computers in his  
    was a massive fan of technology himself and he was  always tinkering with personal computers in his  

  • 01:36

    free time. At the time, personal computers weren’t  actually all that useful to ordinary people  
    free time. At the time, personal computers weren’t  actually all that useful to ordinary people  

  • 01:42

    given that their capabilities were extremely  limited and Windows 3.1 hadn’t even come out yet.  
    given that their capabilities were extremely  limited and Windows 3.1 hadn’t even come out yet.  

  • 01:47

    Nonetheless, being a businessman, Jason’s father  could see that PCs were gonna become huge hence  
    Nonetheless, being a businessman, Jason’s father  could see that PCs were gonna become huge hence  

  • 01:52

    the constant tinkering with PCs. While Jason’s  father’s curiosity no doubt rubbed off on Jason,  
    the constant tinkering with PCs. While Jason’s  father’s curiosity no doubt rubbed off on Jason,  

  • 01:58

    Jason says that a lot of his passion for tech  comes from gaming and it was actually a childhood  
    Jason says that a lot of his passion for tech  comes from gaming and it was actually a childhood  

  • 02:02

    friend that introduced him to games. Apparently,  one of his childhood friends owned an NES and  
    friend that introduced him to games. Apparently,  one of his childhood friends owned an NES and  

  • 02:08

    Jason had the chance to play Super Mario Bros  on it. Jason describes this experience as  
    Jason had the chance to play Super Mario Bros  on it. Jason describes this experience as  

  • 02:12

    quote “the most amazing thing I’d ever  seen in my entire life.” As he grew older,  
    quote “the most amazing thing I’d ever  seen in my entire life.” As he grew older,  

  • 02:17

    his love for gaming evolved from being a player to  being a developer. Jason took his first computer  
    his love for gaming evolved from being a player to  being a developer. Jason took his first computer  

  • 02:22

    science class in middle school and became friends  with another coding enthusiast within the class.  
    science class in middle school and became friends  with another coding enthusiast within the class.  

  • 02:26

    Soon after, Jason hosted a sleepover for his 13th  birthday, and once everyone else went to sleep,  
    Soon after, Jason hosted a sleepover for his 13th  birthday, and once everyone else went to sleep,  

  • 02:32

    Jason and his comp sci friend spent the night  trying to code a role playing game using QBASIC.  
    Jason and his comp sci friend spent the night  trying to code a role playing game using QBASIC.  

  • 02:36

    Given that this was their first try, the  game probably wasn’t that great; however,  
    Given that this was their first try, the  game probably wasn’t that great; however,  

  • 02:41

    Jason says that this experience made it clear to  him that his career had to be related to gaming.  
    Jason says that this experience made it clear to  him that his career had to be related to gaming.  

  • 02:45

    Moving forward, through the rest of his teenage  years, Jason continued to be an avid gamer.  
    Moving forward, through the rest of his teenage  years, Jason continued to be an avid gamer.  

  • 02:50

    Some of his favorite games include Super  Metroid, Chrono Trigger, Earthbound,  
    Some of his favorite games include Super  Metroid, Chrono Trigger, Earthbound,  

  • 02:54

    Uniracers, Street Fighter, Mortal Kombat, and most  importantly Final Fantasy VI. Aside from gaming,  
    Uniracers, Street Fighter, Mortal Kombat, and most  importantly Final Fantasy VI. Aside from gaming,  

  • 03:00

    Jason started to use his knowledge of computers  to start earning income as a teenager.  
    Jason started to use his knowledge of computers  to start earning income as a teenager.  

  • 03:04

    Jason says that he quickly realized that most  people were relatively clueless about computers  
    Jason says that he quickly realized that most  people were relatively clueless about computers  

  • 03:09

    which gave him an opportunity to help them  fix computer problems and earn some money.  
    which gave him an opportunity to help them  fix computer problems and earn some money.  

  • 03:13

    Jason’s father was especially supportive of  this endeavor and would regularly drive him  
    Jason’s father was especially supportive of  this endeavor and would regularly drive him  

  • 03:18

    all around the neighborhood, so that he  could make this side hustle a reality.  
    all around the neighborhood, so that he  could make this side hustle a reality.  

  • 03:21

    As Jason slowly built up a reputation as being a  computer prodigy, people started to ask him to do  
    As Jason slowly built up a reputation as being a  computer prodigy, people started to ask him to do  

  • 03:26

    bigger tasks such as writing code for them. In  fact, this side hustle grew so big that Jason's  
    bigger tasks such as writing code for them. In  fact, this side hustle grew so big that Jason's  

  • 03:30

    parents helped him set up a bank account and Jason  started receiving wire transfers from customers.  
    parents helped him set up a bank account and Jason  started receiving wire transfers from customers.  

  • 03:35

    If your customers are using wire transfers to  pay you, you were clearly making big money.  
    If your customers are using wire transfers to  pay you, you were clearly making big money.  

  • 03:40

    Despite this, Jason didn’t instantly delve  into starting a full on development company.  
    Despite this, Jason didn’t instantly delve  into starting a full on development company.  

  • 03:44

    He says that he was intimidated of hiring people,  so he preferred to keep his side hustle a solo  
    He says that he was intimidated of hiring people,  so he preferred to keep his side hustle a solo  

  • 03:48

    venture. But, with Jason’s ambitions, it was just  a matter of time until his projects outgrew him.
    venture. But, with Jason’s ambitions, it was just  a matter of time until his projects outgrew him.

  • 03:53

    MOBILE DEVELOPER: 
    MOBILE DEVELOPER: 

  • 03:57

    Moving into college, Jason attended Full  Sail University in Florida presumably to  
    Moving into college, Jason attended Full  Sail University in Florida presumably to  

  • 04:01

    major in computer science. Given that Jason had  been coding for several years at this point,  
    major in computer science. Given that Jason had  been coding for several years at this point,  

  • 04:06

    college wasn’t that difficult for him and he  would end up graduating early. After graduation,  
    college wasn’t that difficult for him and he  would end up graduating early. After graduation,  

  • 04:11

    Jason moved to San Rafael, California and picked  up a job as a console game developer. Initially,  
    Jason moved to San Rafael, California and picked  up a job as a console game developer. Initially,  

  • 04:16

    he got himself his own place and lived alone, but  he says that this got boring pretty quickly. So,  
    he got himself his own place and lived alone, but  he says that this got boring pretty quickly. So,  

  • 04:21

    he moved into a college house and became  roommates with 9 UC Berkeley students.  
    he moved into a college house and became  roommates with 9 UC Berkeley students.  

  • 04:25

    While this may seem suboptimal at first glance,  this actually turned out to be extremely valuable.  
    While this may seem suboptimal at first glance,  this actually turned out to be extremely valuable.  

  • 04:31

    You see, about 6 months after moving into  the house, a man named Rohan Relan moved in.  
    You see, about 6 months after moving into  the house, a man named Rohan Relan moved in.  

  • 04:36

    Like Jason, Rohan was a software enthusiast  and his uncle and he were actually planning  
    Like Jason, Rohan was a software enthusiast  and his uncle and he were actually planning  

  • 04:40

    on launching an incubator called YouWeb that was  supposed to help mobile games get off the ground.  
    on launching an incubator called YouWeb that was  supposed to help mobile games get off the ground.  

  • 04:45

    As you would guess, Jason was extremely intrigued  by this idea, and Rohan would eventually invite  
    As you would guess, Jason was extremely intrigued  by this idea, and Rohan would eventually invite  

  • 04:49

    Jason to join the incubator. At the incubator,  Jason would meet another developer named Danielle  
    Jason to join the incubator. At the incubator,  Jason would meet another developer named Danielle  

  • 04:54

    Cassley and together, they would develop their  first major mobile game called Aurora Feint.  
    Cassley and together, they would develop their  first major mobile game called Aurora Feint.  

  • 04:59

    The game combined two of Jason's favorite  genres which were role playing games and  
    The game combined two of Jason's favorite  genres which were role playing games and  

  • 05:03

    puzzle games. So, Jason was basically living  his dream being able to work on developing a  
    puzzle games. So, Jason was basically living  his dream being able to work on developing a  

  • 05:07

    game that really interested him as a career. All  of this took place in late 2007 and early 2008,  
    game that really interested him as a career. All  of this took place in late 2007 and early 2008,  

  • 05:14

    so Apple had just released the iPhone and  the app store wasn’t even a thing yet.  
    so Apple had just released the iPhone and  the app store wasn’t even a thing yet.  

  • 05:18

    Jason and Danielle weren’t exactly developing the  game specifically for the iPhone, but once the  
    Jason and Danielle weren’t exactly developing the  game specifically for the iPhone, but once the  

  • 05:23

    app store was launched, it was clear to them  that they had to address the iPhone market.  
    app store was launched, it was clear to them  that they had to address the iPhone market.  

  • 05:27

    This was actually perfect timing because it  allowed Aurora Feint to be one of the first  
    This was actually perfect timing because it  allowed Aurora Feint to be one of the first  

  • 05:31

    games on the app store. And given that most of the  original apps on the app store weren’t that great,  
    games on the app store. And given that most of the  original apps on the app store weren’t that great,  

  • 05:36

    Aurora Feint was quickly able to build up a solid  user base of over 1 million users. Despite this,  
    Aurora Feint was quickly able to build up a solid  user base of over 1 million users. Despite this,  

  • 05:42

    the game wasn’t very profitable given that  there was no recurring revenue from customers.  
    the game wasn’t very profitable given that  there was no recurring revenue from customers.  

  • 05:47

    Apple didn’t even support in-app purchases at the  time, so Jason and Danielle only earned money on  
    Apple didn’t even support in-app purchases at the  time, so Jason and Danielle only earned money on  

  • 05:52

    the upfront cost of the game which was $1. At one  point, Jason only had two months worth of funding  
    the upfront cost of the game which was $1. At one  point, Jason only had two months worth of funding  

  • 05:58

    left, and he remembers calling his parents  and telling them that he might need to move  
    left, and he remembers calling his parents  and telling them that he might need to move  

  • 06:02

    in with them. But, luckily for Jason, that’s  when he would come up with his best idea yet.
    in with them. But, luckily for Jason, that’s  when he would come up with his best idea yet.

  • 06:09

    OPENFEINT: 
    OPENFEINT: 

  • 06:10

    Jason’s breakthrough moment came when he was  having a conversation with Rohan’s uncle, Peter,  
    Jason’s breakthrough moment came when he was  having a conversation with Rohan’s uncle, Peter,  

  • 06:14

    about where to take Aurora Feint. During this  conversation, Jason said that it was weird that  
    about where to take Aurora Feint. During this  conversation, Jason said that it was weird that  

  • 06:19

    XBox live wasn’t available on iPhone. Given  how fast the mobile gaming market was growing,  
    XBox live wasn’t available on iPhone. Given  how fast the mobile gaming market was growing,  

  • 06:24

    you would think that either Microsoft or Apple  would’ve released something similar to XBox live,  
    you would think that either Microsoft or Apple  would’ve released something similar to XBox live,  

  • 06:29

    but this wasn’t the case. And this is when Rohan’s  uncle realized that Aurora Feint already had  
    but this wasn’t the case. And this is when Rohan’s  uncle realized that Aurora Feint already had  

  • 06:34

    aspects of XBox live within it. So, it wouldn’t  be that difficult to create their own version of  
    aspects of XBox live within it. So, it wouldn’t  be that difficult to create their own version of  

  • 06:39

    XBox live called OpenFeint. Jason didn’t have any  money left though, so he pitched this idea to a  
    XBox live called OpenFeint. Jason didn’t have any  money left though, so he pitched this idea to a  

  • 06:44

    few investors who agreed to fund the app if he  could prove that game developers would support  
    few investors who agreed to fund the app if he  could prove that game developers would support  

  • 06:48

    the venture. Later that week, Jason posted the  idea of OpenFeint on TechCrunch which resulted  
    the venture. Later that week, Jason posted the  idea of OpenFeint on TechCrunch which resulted  

  • 06:53

    in hundreds of game developers signing up and  pleading their support. And with that Jason was  
    in hundreds of game developers signing up and  pleading their support. And with that Jason was  

  • 06:57

    funded and he would code like crazy over the  next several weeks. And on February 17, 2009,  
    funded and he would code like crazy over the  next several weeks. And on February 17, 2009,  

  • 07:04

    Jason would launch OpenFeint. Given that there no  native alternative and the overwhelming support  
    Jason would launch OpenFeint. Given that there no  native alternative and the overwhelming support  

  • 07:08

    from game developers, OpenFeint quickly caught on  amongst mobile gamers. OpenFeint’s user base grew  
    from game developers, OpenFeint quickly caught on  amongst mobile gamers. OpenFeint’s user base grew  

  • 07:13

    into the tens of millions which allowed Jason  to complete funding rounds that each raised  
    into the tens of millions which allowed Jason  to complete funding rounds that each raised  

  • 07:17

    millions. It looked like things couldn’t get any  better, and that’s exactly when Apple launched  
    millions. It looked like things couldn’t get any  better, and that’s exactly when Apple launched  

  • 07:22

    Game Center. Jason said that he felt like the  air was being sucked out of his lungs as he  
    Game Center. Jason said that he felt like the  air was being sucked out of his lungs as he  

  • 07:26

    realized that he was now competing against Apple.  Despite Jason’s fears, Game Center actually ended  
    realized that he was now competing against Apple.  Despite Jason’s fears, Game Center actually ended  

  • 07:32

    up being a massive propellant for OpenFeint. You  see, Jason integrated OpenFeint into Game Center  
    up being a massive propellant for OpenFeint. You  see, Jason integrated OpenFeint into Game Center  

  • 07:37

    and integrated Game Center into OpenFeint.  So, OpenFeint users could enjoy the benefits  
    and integrated Game Center into OpenFeint.  So, OpenFeint users could enjoy the benefits  

  • 07:42

    of OpenFeint while new Game Center users could  naturally discover OpenFeint. It was a win-win  
    of OpenFeint while new Game Center users could  naturally discover OpenFeint. It was a win-win  

  • 07:47

    scenario, and at the peak of OpenFeint’s success,  they boasted 120 million users and supported 7000  
    scenario, and at the peak of OpenFeint’s success,  they boasted 120 million users and supported 7000  

  • 07:52

    games. Given this popularity, I don’t think you’d  be too surprised to hear that GREE would go on to  
    games. Given this popularity, I don’t think you’d  be too surprised to hear that GREE would go on to  

  • 07:58

    buy OpenFeint for $104 million. It’s not clear  what percentage of OpenFeint Jason owned before  
    buy OpenFeint for $104 million. It’s not clear  what percentage of OpenFeint Jason owned before  

  • 08:03

    the acquisition, but I think it’s safe to assume  that this sale made Jason a multi millionaire at  
    the acquisition, but I think it’s safe to assume  that this sale made Jason a multi millionaire at  

  • 08:07

    the very least if not a deca millionaire. While  Jason has a pretty nice ending, the same cannot  
    the very least if not a deca millionaire. While  Jason has a pretty nice ending, the same cannot  

  • 08:12

    be said about OpenFeint. Around the same time,  a coalition of gamers would sue OpenFeint for  
    be said about OpenFeint. Around the same time,  a coalition of gamers would sue OpenFeint for  

  • 08:17

    violating their privacy, and a little over a year  later, GREE would announce that they’re shutting  
    violating their privacy, and a little over a year  later, GREE would announce that they’re shutting  

  • 08:22

    down OpenFeint due to overwhelming backlash.  And that was the bitter end of OpenFeint.
    down OpenFeint due to overwhelming backlash.  And that was the bitter end of OpenFeint.

  • 08:27

    DISCORD: While losing  
    DISCORD: While losing  

  • 08:32

    OpenFeint was likely a massive blow for  Jason, he was pretty well off financially.  
    OpenFeint was likely a massive blow for  Jason, he was pretty well off financially.  

  • 08:36

    So he had the luxury of taking some time off  and focusing on something else. Initially, Jason  
    So he had the luxury of taking some time off  and focusing on something else. Initially, Jason  

  • 08:42

    actually turned to creating another gaming company  called Hammer & Chisel in 2012. This company would  
    actually turned to creating another gaming company  called Hammer & Chisel in 2012. This company would  

  • 08:47

    release a mobile game called Fates Forever,  but this never really garnered much attention.  
    release a mobile game called Fates Forever,  but this never really garnered much attention.  

  • 08:51

    Disappointed by the launch, Jason often spent  a lot of his time playing games like Final  
    Disappointed by the launch, Jason often spent  a lot of his time playing games like Final  

  • 08:55

    Fantasy XIV and League of Legends. One of  the first things that stuck out to him as he  
    Fantasy XIV and League of Legends. One of  the first things that stuck out to him as he  

  • 09:00

    played these games was that their in game voice  communication services were absolute garbage.  
    played these games was that their in game voice  communication services were absolute garbage.  

  • 09:04

    Soon after, Jason set out to develop a user  friendly voice communication service that had  
    Soon after, Jason set out to develop a user  friendly voice communication service that had  

  • 09:08

    minimal impact on game performance, and that’s  how Discord was founded. Over the next year  
    minimal impact on game performance, and that’s  how Discord was founded. Over the next year  

  • 09:13

    Jason worked with YouWeb to develop Discord, and  given that he’d been a gamer for his entire life,  
    Jason worked with YouWeb to develop Discord, and  given that he’d been a gamer for his entire life,  

  • 09:18

    he knew exactly what gamers wanted. Jason would go  on to launch Discord in May of 2015, and he says  
    he knew exactly what gamers wanted. Jason would go  on to launch Discord in May of 2015, and he says  

  • 09:24

    that he didn’t market it to any specific audience.  But naturally, one of the first communities  
    that he didn’t market it to any specific audience.  But naturally, one of the first communities  

  • 09:28

    that started embracing the platform were gaming  subreddits. This quickly made it popular amongst  
    that started embracing the platform were gaming  subreddits. This quickly made it popular amongst  

  • 09:33

    Twitch streamers and eventually eSports and LAN  tournament gamers. One of the first companies  
    Twitch streamers and eventually eSports and LAN  tournament gamers. One of the first companies  

  • 09:38

    that saw the potential of Discord was Time Warner  Cable who invested into the company in late 2016.  
    that saw the potential of Discord was Time Warner  Cable who invested into the company in late 2016.  

  • 09:43

    Two years later, Microsoft would also embrace the  company by bringing Discord support to Xbox live  
    Two years later, Microsoft would also embrace the  company by bringing Discord support to Xbox live  

  • 09:48

    users. Microsoft would actually eventually try  to buy Discord for $12 billion, but Jason would  
    users. Microsoft would actually eventually try  to buy Discord for $12 billion, but Jason would  

  • 09:53

    turn down this offer in April of 2021. And given  that Discord has since successfully completed a  
    turn down this offer in April of 2021. And given  that Discord has since successfully completed a  

  • 09:59

    funding round at a $15 billion valuation, it looks  like turning down the acquisition deal was the  
    funding round at a $15 billion valuation, it looks  like turning down the acquisition deal was the  

  • 10:04

    right decision. But, it’s not all sunshines and  rainbows ahead for Discord. Given that Discord  
    right decision. But, it’s not all sunshines and  rainbows ahead for Discord. Given that Discord  

  • 10:09

    doesn’t directly charge any of its users, they’re  revenue per user is likely not that great. And  
    doesn’t directly charge any of its users, they’re  revenue per user is likely not that great. And  

  • 10:14

    considering how they’re constantly completing new  funding rounds, it’s likely that Discord is losing  
    considering how they’re constantly completing new  funding rounds, it’s likely that Discord is losing  

  • 10:19

    money. This is fine for a startup, but you can  only keep up a money losing company for so long.  
    money. This is fine for a startup, but you can  only keep up a money losing company for so long.  

  • 10:24

    So, Discord needs to focus on monetization  and profitability ASAP, but I think Jason is  
    So, Discord needs to focus on monetization  and profitability ASAP, but I think Jason is  

  • 10:30

    well aware of that, and that’s exactly what he’s  trying to do. So, over the next couple of years,  
    well aware of that, and that’s exactly what he’s  trying to do. So, over the next couple of years,  

  • 10:35

    it’s likely that Discord only grows even bigger  and potentially even becomes the world’s largest  
    it’s likely that Discord only grows even bigger  and potentially even becomes the world’s largest  

  • 10:40

    voice communication platform, but we’ll just have  to wait and see. What’s your favorite aspect about  
    voice communication platform, but we’ll just have  to wait and see. What’s your favorite aspect about  

  • 10:46

    Discord? Comment that down below. Also, drop  a like if you think that Discord blows out the  
    Discord? Comment that down below. Also, drop  a like if you think that Discord blows out the  

  • 10:50

    competition. And of course consider checking out  our international channels to watch our videos  
    competition. And of course consider checking out  our international channels to watch our videos  

  • 10:55

    in other languages and consider subscribing  to see more questions logically answered.
    in other languages and consider subscribing  to see more questions logically answered.

All noun
decades
/ˈdekād/

word

period of ten years

Meet The Prodigy Gamer Behind Discord

33,180 views

Intro:

INTRO: For decades,  . large companies have been trying to dominate the  online video calling and messaging market. We’ve  
seen everything from WebEx, MSN messenger,  and Skype to Google Hangouts and Zoom,  
but it seems like people’s favorite doesn’t  come from any of these large companies. Rather,  
their top choice is often Discord. This is quite  ironic given that projects like Google and Skype  
have billions of dollars behind them and thousands  of employees. After all, Microsoft literally spent  
$8.5 billion just to acquire Skype. So, clearly,  they take this sector quite seriously. Yet,  
they’re getting crushed by a relatively  small startup that was founded by a gamer.  
Skype does technically have more active users  currently clocking in at 300 million while Discord  
only has about half of that at 150 million. But  when you consider that Skype was launched in 2003  
and that Discord wasn’t launched till 2015, it  becomes clear who’s really winning the user race.  
Not to mention, a lot of Skype’s user base  comes from companies forcing their employees  
to use Skype while virtually everyone who  uses Discord chooses it out of free will.  
So, here’s how a gamer showed up big tech in one  of the most saturated industries in the world.
JASON CITRON: . Taking a look back, the story of Discord dates  back to a man named Jason Citron who was born on  
September 21, 1984 in Florida. Jason’s interest  in technology and especially gaming started very  
early on in his life thanks to his father and  childhood friends. Apparently, Jason’s father  
was a massive fan of technology himself and he was  always tinkering with personal computers in his  
free time. At the time, personal computers weren’t  actually all that useful to ordinary people  

Video Vocabulary

/ˈdiskôrd/

noun verb

Jarring sound from inharmonious notes. disagree.

/ˌkāpəˈbilədē/

noun other

power or ability. Means, abilities, or potentials to do some things.

/ˈkərəntlē/

adverb

at present time.

/ˈvərCH(o͞o)əlē/

adverb

nearly.

/ˈkəmp(ə)nē/

noun other verb

commercial business. Businesses that sell things or provides services. associate with.

/lôn(t)SH/

verb

set boat in motion.

/tekˈnäləjē/

noun

application of scientific knowledge for practical purposes.

/ˈôrdnˌerē/

adjective noun

Normal or usual. what is commonplace or standard.

/ˈlimədəd/

adjective verb

With restrictions; not broad in scope. To stop or prevent an increase past a point.

/əˈkwī(ə)r/

verb

To get or earn something by thinking or working.

/ˈsaCHəˌrādəd/

adjective verb

holding as much water or moisture as can be absorbed. To try to fill up e.g. a market.

/ˈfāv(ə)rət/

adjective noun verb

preferred to all others of same kind. person or thing that is preferred to all others of same kind. record address of website or other data.

/ˈkôliNG/

noun other verb

sound. . To speak, announce or shout in a loud voice.

/krəSHt/

adjective verb

deformed, pulverized, or forced inwards by compression. To defeat someone or something (in a game).