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  • 00:00

    Ludo , is a board game for two to four players, in which the players race their four tokens
    Ludo , is a board game for two to four players, in which the players race their four tokens

  • 00:05

    from start to finish according to die rolls.
    from start to finish according to die rolls.

  • 00:08

    Like other cross and circle games, Ludo is derived from the Indian game Pachisi, but
    Like other cross and circle games, Ludo is derived from the Indian game Pachisi, but

  • 00:14

    simpler.
    simpler.

  • 00:15

    The game and its variants are popular in many countries and under various names.
    The game and its variants are popular in many countries and under various names.

  • 00:20

    History Pachisi originated in India by the 6th century.
    History Pachisi originated in India by the 6th century.

  • 00:25

    The earliest evidence of this game in India is the depiction of boards on the caves of
    The earliest evidence of this game in India is the depiction of boards on the caves of

  • 00:29

    Ajanta.
    Ajanta.

  • 00:30

    This game was played by the Mughal emperors of India; a notable example being that of
    This game was played by the Mughal emperors of India; a notable example being that of

  • 00:36

    Akbar.
    Akbar.

  • 00:37

    Variations of the game made it to England during the late 19th century.
    Variations of the game made it to England during the late 19th century.

  • 00:41

    One which appeared around 1896 under the name of Ludo was then successfully patented.
    One which appeared around 1896 under the name of Ludo was then successfully patented.

  • 00:47

    Nomenclature In North America, the game is sold under the
    Nomenclature In North America, the game is sold under the

  • 00:50

    brand name Parcheesi.
    brand name Parcheesi.

  • 00:53

    Variations of the game are sold under the brand names Sorry!, Aggravation, and Trouble.
    Variations of the game are sold under the brand names Sorry!, Aggravation, and Trouble.

  • 00:59

    In Germany, this game is called "Mensch ärgere dich nicht" which means "Man, don't get irritated",
    In Germany, this game is called "Mensch ärgere dich nicht" which means "Man, don't get irritated",

  • 01:06

    and has equivalent names in Dutch, Croatian, Serbian, Bulgarian, Russian, Slovak, Slovene,
    and has equivalent names in Dutch, Croatian, Serbian, Bulgarian, Russian, Slovak, Slovene,

  • 01:14

    and Polish, where it is more commonly referred to as Chińczyke").
    and Polish, where it is more commonly referred to as Chińczyke").

  • 01:18

    In Greece, this game is called "Γκρινιάρης" [Griniaris] referring to typical player behaviour.
    In Greece, this game is called "Γκρινιάρης" [Griniaris] referring to typical player behaviour.

  • 01:27

    In Bulgaria, this game is known as "Не се сърди човече" [Ne se sardi choveche].
    In Bulgaria, this game is known as "Не се сърди човече" [Ne se sardi choveche].

  • 01:41

    In Czech, it's called "Člověče, nezlob se".
    In Czech, it's called "Člověče, nezlob se".

  • 01:45

    In Vietnam, it is called "Cờ cá ngựa".
    In Vietnam, it is called "Cờ cá ngựa".

  • 01:50

    In Sweden it is known as "Fia", a name derived from the Latin word fiat which means "so be
    In Sweden it is known as "Fia", a name derived from the Latin word fiat which means "so be

  • 01:56

    it!"
    it!"

  • 01:57

    Common variations on the name are "Fia-spel" and "Fia med knuff".
    Common variations on the name are "Fia-spel" and "Fia med knuff".

  • 02:01

    In Denmark and Norway though, the game is known as Ludo.
    In Denmark and Norway though, the game is known as Ludo.

  • 02:05

    Ludo board
    Ludo board

  • 02:07

    Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue.
    Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue.

  • 02:13

    Each player is assigned a colour and has four tokens of matching colour.
    Each player is assigned a colour and has four tokens of matching colour.

  • 02:17

    The board is normally square with a cross-shaped game track, with each arm of the cross consisting
    The board is normally square with a cross-shaped game track, with each arm of the cross consisting

  • 02:22

    of three columns of squares—usually six squares per column.
    of three columns of squares—usually six squares per column.

  • 02:27

    The middle columns usually have five squares coloured, and these represent a player's home
    The middle columns usually have five squares coloured, and these represent a player's home

  • 02:32

    column.
    column.

  • 02:33

    A sixth coloured square not on the home column is a player's starting square.
    A sixth coloured square not on the home column is a player's starting square.

  • 02:38

    At the centre of the board is a large finishing square often composed of triangles in the
    At the centre of the board is a large finishing square often composed of triangles in the

  • 02:43

    four colours atop the players' home columns – thus forming "arrows" pointing to the finish.
    four colours atop the players' home columns – thus forming "arrows" pointing to the finish.

  • 02:49

    Rules Overview
    Rules Overview

  • 02:50

    Two, three, or four may play.
    Two, three, or four may play.

  • 02:54

    At the beginning of the game, each player's tokens are out of play and staged in one of
    At the beginning of the game, each player's tokens are out of play and staged in one of

  • 02:58

    the large corner areas of the board in the player's color.
    the large corner areas of the board in the player's color.

  • 03:02

    When able to, the players will enter their tokens one per time on their respective starting
    When able to, the players will enter their tokens one per time on their respective starting

  • 03:07

    squares, and proceed to race them clockwise around the board along the game track.
    squares, and proceed to race them clockwise around the board along the game track.

  • 03:12

    When reaching the square below the home column, a player continues by racing tokens up the
    When reaching the square below the home column, a player continues by racing tokens up the

  • 03:16

    column to the finish square.
    column to the finish square.

  • 03:18

    The rolls of a cube die control the swiftness of the tokens, and entry to the finish square
    The rolls of a cube die control the swiftness of the tokens, and entry to the finish square

  • 03:24

    requires a precise roll from the player.
    requires a precise roll from the player.

  • 03:27

    The first to bring all their tokens to the finish wins the game.
    The first to bring all their tokens to the finish wins the game.

  • 03:31

    The others often continue play to determine second-, third-, and fourth-place finishers.
    The others often continue play to determine second-, third-, and fourth-place finishers.

  • 03:37

    Rolls of the die Each player rolls the die, the highest roller
    Rolls of the die Each player rolls the die, the highest roller

  • 03:40

    begins the game.
    begins the game.

  • 03:42

    The players alternate turns in a clockwise direction.
    The players alternate turns in a clockwise direction.

  • 03:46

    To enter a token into active play from his staging area to his starting square, a player
    To enter a token into active play from his staging area to his starting square, a player

  • 03:51

    must roll a 6.
    must roll a 6.

  • 03:53

    If the player has no tokens yet in play and does not roll a 6, the turn passes to the
    If the player has no tokens yet in play and does not roll a 6, the turn passes to the

  • 03:58

    next player.
    next player.

  • 04:00

    Once a player has one or more tokens in play, he selects a token and moves it forward along
    Once a player has one or more tokens in play, he selects a token and moves it forward along

  • 04:05

    the track the number of squares indicated by the die roll.
    the track the number of squares indicated by the die roll.

  • 04:09

    If a player rolls a 6 he may choose to advance a token already in play, or alternatively,
    If a player rolls a 6 he may choose to advance a token already in play, or alternatively,

  • 04:15

    he may enter another of his tokens into active play.
    he may enter another of his tokens into active play.

  • 04:18

    The rolling of a 6 earns the player an additional roll in that turn.
    The rolling of a 6 earns the player an additional roll in that turn.

  • 04:23

    If the additional roll results in a 6 again, the player earns an additional bonus roll.
    If the additional roll results in a 6 again, the player earns an additional bonus roll.

  • 04:28

    If the third roll is also a 6, the player may not move a token and the turn immediately
    If the third roll is also a 6, the player may not move a token and the turn immediately

  • 04:33

    passes to the next player.
    passes to the next player.

  • 04:36

    Players must always move a token according to the die value rolled, and if no move is
    Players must always move a token according to the die value rolled, and if no move is

  • 04:40

    possible, pass their turn to the next.
    possible, pass their turn to the next.

  • 04:43

    A player may not end his move on a square he already occupies.
    A player may not end his move on a square he already occupies.

  • 04:48

    If the advance of a token finishes on a square occupied by an opponent's token, the opponent
    If the advance of a token finishes on a square occupied by an opponent's token, the opponent

  • 04:53

    token is returned to its owner's yard.
    token is returned to its owner's yard.

  • 04:56

    The returned token may only be reentered into play when the owner again rolls a 6.
    The returned token may only be reentered into play when the owner again rolls a 6.

  • 05:02

    Variations
    Variations

  • 05:03

    To get a game started faster, some house rules allow a player with no pieces on the board
    To get a game started faster, some house rules allow a player with no pieces on the board

  • 05:08

    to bring their first piece into play on any roll, on a 1 or a 6, or allow multiple tries
    to bring their first piece into play on any roll, on a 1 or a 6, or allow multiple tries

  • 05:14

    to roll a 6.
    to roll a 6.

  • 05:16

    If a piece lands on the same space as the another piece of the same colour, the moved
    If a piece lands on the same space as the another piece of the same colour, the moved

  • 05:20

    piece must take the preceding space.
    piece must take the preceding space.

  • 05:23

    If a player's piece lands on another of their own pieces, they are doubled and form a "block"
    If a player's piece lands on another of their own pieces, they are doubled and form a "block"

  • 05:28

    which cannot be passed by any opponent's pieces.
    which cannot be passed by any opponent's pieces.

  • 05:31

    Or in some variations may only be passed by rolling a 6 or 1.
    Or in some variations may only be passed by rolling a 6 or 1.

  • 05:36

    Doubled pieces may move half the number if an even number is thrown.
    Doubled pieces may move half the number if an even number is thrown.

  • 05:40

    A doubled piece may capture another doubled piece.
    A doubled piece may capture another doubled piece.

  • 05:44

    A board may have only four spaces in each "home column".
    A board may have only four spaces in each "home column".

  • 05:47

    All four of a player's pieces must finish in these spaces for the player to have finished
    All four of a player's pieces must finish in these spaces for the player to have finished

  • 05:52

    the game.
    the game.

  • 05:53

    To speed the game up, extra turns or bonus moves can be awarded capturing a piece or
    To speed the game up, extra turns or bonus moves can be awarded capturing a piece or

  • 05:58

    getting a piece home; these may grant passage past a block.
    getting a piece home; these may grant passage past a block.

  • 06:03

    In Denmark and some other countries the board has eight spaces marked with a globe and eight
    In Denmark and some other countries the board has eight spaces marked with a globe and eight

  • 06:08

    with a star.
    with a star.

  • 06:09

    The globes are safe spaces where a piece cannot be captured.
    The globes are safe spaces where a piece cannot be captured.

  • 06:13

    The exception is that a player who has not yet entered all pieces, can always enter a
    The exception is that a player who has not yet entered all pieces, can always enter a

  • 06:18

    piece on a roll of 6.
    piece on a roll of 6.

  • 06:20

    If the entry space is occupied by another player's piece, that piece is captured.
    If the entry space is occupied by another player's piece, that piece is captured.

  • 06:25

    Otherwise the entry spaces work like the other globe spaces.
    Otherwise the entry spaces work like the other globe spaces.

  • 06:29

    A piece which would have landed on a star instead moves to the next star.
    A piece which would have landed on a star instead moves to the next star.

  • 06:34

    In some parts of Africa the following rules are reportedly played:
    In some parts of Africa the following rules are reportedly played:

  • 06:38

    A doubled block also blocks trailing pieces of the player who created the block, or blocks
    A doubled block also blocks trailing pieces of the player who created the block, or blocks

  • 06:43

    them unless they roll the exact number to land on the block; additionally, the doubled
    them unless they roll the exact number to land on the block; additionally, the doubled

  • 06:48

    block cannot move forward until the block that landed upon it moves off again.
    block cannot move forward until the block that landed upon it moves off again.

  • 06:52

    This reduces the tactical advantage of a block and makes the game more interesting.
    This reduces the tactical advantage of a block and makes the game more interesting.

  • 06:57

    If the two players sitting opposite are partners, the players can exchange numbers.
    If the two players sitting opposite are partners, the players can exchange numbers.

  • 07:02

    There are four safety squares on the board, like castle squares in Pachisi, as well as
    There are four safety squares on the board, like castle squares in Pachisi, as well as

  • 07:08

    the safe home squares, where a piece may able to move forwards or backwards and start their
    the safe home squares, where a piece may able to move forwards or backwards and start their

  • 07:12

    turn before previous player finishes.
    turn before previous player finishes.

  • 07:14

    A piece landing on a square with an opponent's piece not only sends the opponent piece back
    A piece landing on a square with an opponent's piece not only sends the opponent piece back

  • 07:20

    to the starting area but also sends the landing piece to its home square.
    to the starting area but also sends the landing piece to its home square.

  • 07:24

    A player cannot move their first piece into the "home column" unless they have captured
    A player cannot move their first piece into the "home column" unless they have captured

  • 07:28

    at least one piece of any of the opponents.
    at least one piece of any of the opponents.

  • 07:31

    In popular culture In 1967 Ivor Cutler recorded an album titled
    In popular culture In 1967 Ivor Cutler recorded an album titled

  • 07:36

    Ludo with Beatles producer George Martin.
    Ludo with Beatles producer George Martin.

  • 07:38

    In the "Requiem" episode of The Avengers, John Steed claims that his cousin Demon Desmond
    In the "Requiem" episode of The Avengers, John Steed claims that his cousin Demon Desmond

  • 07:44

    is the world Ludo champion.
    is the world Ludo champion.

  • 07:47

    In the music video for the song "The Name of the Game" by the Swedish pop group ABBA,
    In the music video for the song "The Name of the Game" by the Swedish pop group ABBA,

  • 07:51

    the four members of the group are shown playing Fia-spel.
    the four members of the group are shown playing Fia-spel.

  • 07:55

    In the 1951 novel The Hive by Camilo José Cela, the character Ventura asks to borrow
    In the 1951 novel The Hive by Camilo José Cela, the character Ventura asks to borrow

  • 08:01

    the Ludo from Doña Celia, the proprietress of a house of assignations.
    the Ludo from Doña Celia, the proprietress of a house of assignations.

  • 08:07

    See also Cross and circle games
    See also Cross and circle games

  • 08:09

    References
    References

  • 08:11

    Bibliography
    Bibliography

  • 08:13

    External links Pachisi The Online Guide to Traditional Games
    External links Pachisi The Online Guide to Traditional Games

All noun
ludo
//

word

A simple board game in which players move counters according to the throw of dice

Ludo (board game)

20,834 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (US)

Speech Time:

99%
  • 8:14 / 8:17

Speech Rate:

  • 164 wpm - Fast

Category:

  • Education

Tags :

Intro:

Ludo , is a board game for two to four players, in which the players race their four tokens
from start to finish according to die rolls.. Like other cross and circle games, Ludo is derived from the Indian game Pachisi, but
simpler.. The game and its variants are popular in many countries and under various names.
History Pachisi originated in India by the 6th century.
The earliest evidence of this game in India is the depiction of boards on the caves of
Ajanta.. This game was played by the Mughal emperors of India; a notable example being that of
Akbar.. Variations of the game made it to England during the late 19th century.
One which appeared around 1896 under the name of Ludo was then successfully patented.
Nomenclature In North America, the game is sold under the
brand name Parcheesi.. Variations of the game are sold under the brand names Sorry!, Aggravation, and Trouble.
In Germany, this game is called "Mensch ärgere dich nicht" which means "Man, don't get irritated",
and has equivalent names in Dutch, Croatian, Serbian, Bulgarian, Russian, Slovak, Slovene,
and Polish, where it is more commonly referred to as Chińczyke").
In Greece, this game is called "Γκρινιάρης" [Griniaris] referring to typical player behaviour.
In Bulgaria, this game is known as "Не се сърди човече" [Ne se sardi choveche].

Video Vocabulary

/ˈevədəns/

noun verb

information indicating whether something is true. be or show evidence of.

/əˈkôrdiNG/

adverb verb

as stated by. To be in harmony or agreement; consent.

/əˈrijəˌnāt/

verb

To first come into existence.

/ˈkämənlē/

adverb

Typically, normally; not unusually.

/səkˈsesfəlē/

adverb

with success.

/əˈpir/

verb

To act in a play, movie, or be mentioned in media.

/pəˈCHēzē/

noun other

four-handed Indian board game. An ancient board game resembling backgammon; played on a cross-shaped board.

/ˌverēˈāSH(ə)n/

noun other

change or slight difference in condition, amount, or level. Some things almost the same as another but different.

/ˈplāər/

noun other

person taking part in sport or game. People who play musical instruments.

/rəˈfər/

verb

To talk about a person without giving many details.

/dəˈrīv/

verb

obtain something from.

/diˈpikSH(ə)n/

noun

Picture or a written description of something.

/ˈtipik(ə)l/

adjective

Normal; usual; expected.