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  • 00:00

    [theme music]
    [theme music]

  • 00:04

    [fizz, sip]
    [fizz, sip]

  • 00:05

    Aahhh!
    Aahhh!

  • 00:06

    [typing]
    [typing]

  • 00:23

    I have a feeling this is going to be hard.
    I have a feeling this is going to be hard.

  • 00:26

    Along with SimAnt and SimCity 2000,
    Along with SimAnt and SimCity 2000,

  • 00:28

    SimTower is easily my favorite classic Maxis Sim game.
    SimTower is easily my favorite classic Maxis Sim game.

  • 00:32

    So whenever I get requests for games like this, I always hesitate
    So whenever I get requests for games like this, I always hesitate

  • 00:35

    because as I much as I love to review it, I know the chance is there that it won't be very neutral
    because as I much as I love to review it, I know the chance is there that it won't be very neutral

  • 00:39

    since I love the game so much and have for almost 15 years.
    since I love the game so much and have for almost 15 years.

  • 00:43

    But whatever. Here we go.
    But whatever. Here we go.

  • 00:45

    SimTower was released in 1996 by Maxis for Windows and Macintosh,
    SimTower was released in 1996 by Maxis for Windows and Macintosh,

  • 00:50

    however, it wasn't developed in-house.
    however, it wasn't developed in-house.

  • 00:52

    The game was originally known simply as "Tower" in its home country of Japan.
    The game was originally known simply as "Tower" in its home country of Japan.

  • 00:57

    This is actually the second of three Japanese Maxis games,
    This is actually the second of three Japanese Maxis games,

  • 01:01

    along with A-Train and SimTunes.
    along with A-Train and SimTunes.

  • 01:03

    Being created by the legendary Yoot Saito,
    Being created by the legendary Yoot Saito,

  • 01:06

    the guy behind such quirky classics as Seaman,
    the guy behind such quirky classics as Seaman,

  • 01:10

    you know you're in for a unique experience.
    you know you're in for a unique experience.

  • 01:14

    [synth strings]
    [synth strings]

  • 01:17

    [knocking]
    [knocking]

  • 01:19

    You begin the game by creating a new tower with nothing but a plot of land and some funds.
    You begin the game by creating a new tower with nothing but a plot of land and some funds.

  • 01:24

    There are no scenarios, no quest to complete.
    There are no scenarios, no quest to complete.

  • 01:26

    The only real goal is to create a tower that is... successful.
    The only real goal is to create a tower that is... successful.

  • 01:30

    Now what constitutes success? Well,
    Now what constitutes success? Well,

  • 01:33

    that's pretty much up to you.
    that's pretty much up to you.

  • 01:34

    One way to quote-unquote "beat" the game
    One way to quote-unquote "beat" the game

  • 01:37

    is to reach a five-star rating for your tower,
    is to reach a five-star rating for your tower,

  • 01:39

    that being the pinnacle of recognition among other towers in the game.
    that being the pinnacle of recognition among other towers in the game.

  • 01:43

    But you really don't have to. You could just build a tower of condos,
    But you really don't have to. You could just build a tower of condos,

  • 01:47

    an office building, or fill it with restaurants and garbage dumps.
    an office building, or fill it with restaurants and garbage dumps.

  • 01:51

    These might not be as profitable as a balanced tower,
    These might not be as profitable as a balanced tower,

  • 01:53

    but you could really do whatever you want if you want... to do it.
    but you could really do whatever you want if you want... to do it.

  • 01:57

    As such, it really fits in well with the other Sim games,
    As such, it really fits in well with the other Sim games,

  • 02:00

    where you don't have an exact goal but simply
    where you don't have an exact goal but simply

  • 02:02

    use a set of tools to play with
    use a set of tools to play with

  • 02:05

    and a system to simulate and see what happens.
    and a system to simulate and see what happens.

  • 02:08

    Looking at the tools you are provided with
    Looking at the tools you are provided with

  • 02:10

    may give you the impression that the game is about physically building a tower structure and layout.
    may give you the impression that the game is about physically building a tower structure and layout.

  • 02:15

    After all, you have tools for lobbies, elevators, floors and basement levels,
    After all, you have tools for lobbies, elevators, floors and basement levels,

  • 02:19

    but you won't be seeing anything about actual tower fidelity or structure.
    but you won't be seeing anything about actual tower fidelity or structure.

  • 02:24

    No girders or support beams to place.
    No girders or support beams to place.

  • 02:27

    This called SimTower, but it may as well be called
    This called SimTower, but it may as well be called

  • 02:31

    It's not a simulation of the building of a tower
    It's not a simulation of the building of a tower

  • 02:33

    with blueprints, corporate deals and engineering,
    with blueprints, corporate deals and engineering,

  • 02:36

    it's a simulation of the people in the building.
    it's a simulation of the people in the building.

  • 02:39

    It's sort of a catch-22, if you think about it.
    It's sort of a catch-22, if you think about it.

  • 02:41

    You need to build a tower to attract people,
    You need to build a tower to attract people,

  • 02:44

    but you need to attract people to build the tower.
    but you need to attract people to build the tower.

  • 02:47

    Fortunately, Sims are excessively curious creatures,
    Fortunately, Sims are excessively curious creatures,

  • 02:50

    so once you build a lobby and an office or two, the Sims will start wandering inside
    so once you build a lobby and an office or two, the Sims will start wandering inside

  • 02:54

    and spending their hard-earned Simolians.
    and spending their hard-earned Simolians.

  • 02:57

    Once you have a lobby, you can start building upward.
    Once you have a lobby, you can start building upward.

  • 02:59

    Laying floors is the first step,
    Laying floors is the first step,

  • 03:02

    followed by populating those floors with rooms for the Sims to rent,
    followed by populating those floors with rooms for the Sims to rent,

  • 03:06

    like condos, offices, cafes, hotels
    like condos, offices, cafes, hotels

  • 03:10

    and even movie theaters.
    and even movie theaters.

  • 03:11

    Of course, you'll need to provide a way for your Sims to get around,
    Of course, you'll need to provide a way for your Sims to get around,

  • 03:14

    so you have access different types of elevators and stairs.
    so you have access different types of elevators and stairs.

  • 03:17

    Now how all of this actually works together is a pretty complex simulation
    Now how all of this actually works together is a pretty complex simulation

  • 03:21

    that happens to have a nice and approachable user interface.
    that happens to have a nice and approachable user interface.

  • 03:25

    Honestly, it's just a great example of genius in game design.
    Honestly, it's just a great example of genius in game design.

  • 03:29

    The best way to think of this is a vertical version of SimCity.
    The best way to think of this is a vertical version of SimCity.

  • 03:33

    Your lobbies are your power plants,
    Your lobbies are your power plants,

  • 03:35

    elevators are roads,
    elevators are roads,

  • 03:36

    and the type of tenants are the residential, commercial and industrial zones.
    and the type of tenants are the residential, commercial and industrial zones.

  • 03:41

    You even have emergency teams and waste management later in the game.
    You even have emergency teams and waste management later in the game.

  • 03:45

    As a kid, this really opened my eyes to the ideas of
    As a kid, this really opened my eyes to the ideas of

  • 03:48

    perspective and perceivable scale and contained universes.
    perspective and perceivable scale and contained universes.

  • 03:51

    The idea that a tower itself
    The idea that a tower itself

  • 03:54

    is almost a living organism,
    is almost a living organism,

  • 03:56

    teeming with life and pathways, like it's own city within a city.
    teeming with life and pathways, like it's own city within a city.

  • 03:59

    It's just mind-blowing when you finally realize what it is that you're looking at.
    It's just mind-blowing when you finally realize what it is that you're looking at.

  • 04:03

    Maxis games just do a superb job with this
    Maxis games just do a superb job with this

  • 04:06

    and SimTower is one of the better examples.
    and SimTower is one of the better examples.

  • 04:09

    Your tower isn't just another building,
    Your tower isn't just another building,

  • 04:11

    it's a reality within a greater reality.
    it's a reality within a greater reality.

  • 04:13

    It just happens to be filled with persnickety, pissed-off Sims.
    It just happens to be filled with persnickety, pissed-off Sims.

  • 04:17

    Yes, that's right: your Sims have personalities.
    Yes, that's right: your Sims have personalities.

  • 04:20

    See, you could build a tower any which way,
    See, you could build a tower any which way,

  • 04:22

    spending funds left and right with no real regard for human interaction.
    spending funds left and right with no real regard for human interaction.

  • 04:27

    But if you do this, you're screwed
    But if you do this, you're screwed

  • 04:28

    and will have lots and lots of Sims red with anger.
    and will have lots and lots of Sims red with anger.

  • 04:32

    The query tool is very useful in this regard.
    The query tool is very useful in this regard.

  • 04:34

    Just click on a Sim to find out where they're going,
    Just click on a Sim to find out where they're going,

  • 04:37

    where they work or live,
    where they work or live,

  • 04:38

    and what they're angry about.
    and what they're angry about.

  • 04:40

    You can then use the same tool on the different tenants
    You can then use the same tool on the different tenants

  • 04:42

    to see if they're having trouble or causing the trouble.
    to see if they're having trouble or causing the trouble.

  • 04:45

    For instance, a movie theater or an office next to a condo or hotel is bad news
    For instance, a movie theater or an office next to a condo or hotel is bad news

  • 04:50

    because of the noise it causes.
    because of the noise it causes.

  • 04:52

    Placing a café near a lobby or elevator
    Placing a café near a lobby or elevator

  • 04:55

    are great because of the traffic,
    are great because of the traffic,

  • 04:57

    but placing a high-end suite next to the same place
    but placing a high-end suite next to the same place

  • 05:00

    might be bad for exactly the same reason.
    might be bad for exactly the same reason.

  • 05:02

    It's all about balance and harmony,
    It's all about balance and harmony,

  • 05:04

    finding that perfect pattern to model your tower after
    finding that perfect pattern to model your tower after

  • 05:08

    to achieve maximum efficiency.
    to achieve maximum efficiency.

  • 05:10

    As long as the tenants and guests remain happy,
    As long as the tenants and guests remain happy,

  • 05:13

    calm and provided for with a minimum of stress,
    calm and provided for with a minimum of stress,

  • 05:16

    your tower will thrive.
    your tower will thrive.

  • 05:18

    Happy Sims are productive Sims.
    Happy Sims are productive Sims.

  • 05:20

    And productively happy Sims pay their rent.
    And productively happy Sims pay their rent.

  • 05:24

    So as each day comes to a close and the next one begins,
    So as each day comes to a close and the next one begins,

  • 05:27

    you've got your cards placed right, then the rent starts rolling in,
    you've got your cards placed right, then the rent starts rolling in,

  • 05:31

    accompanied by that awesome,
    accompanied by that awesome,

  • 05:33

    pleasing sound effect.
    pleasing sound effect.

  • 05:35

    [ka-ching, ka-ching]
    [ka-ching, ka-ching]

  • 05:36

    Doesn't that sunrise just look awesome?
    Doesn't that sunrise just look awesome?

  • 05:39

    I freakin' love the ambience on display here.
    I freakin' love the ambience on display here.

  • 05:41

    This is the kind of game that you wake up early in the morning to play
    This is the kind of game that you wake up early in the morning to play

  • 05:44

    with a cup of joe in one hand
    with a cup of joe in one hand

  • 05:46

    and a mouse in the other.
    and a mouse in the other.

  • 05:48

    There are several things that can happen that affect your tower status,
    There are several things that can happen that affect your tower status,

  • 05:52

    like insect infestations,
    like insect infestations,

  • 05:54

    finding buried treasure,
    finding buried treasure,

  • 05:55

    VIPs visiting and even bomb threats.
    VIPs visiting and even bomb threats.

  • 05:58

    So as soon as you fall into a building pattern
    So as soon as you fall into a building pattern

  • 06:01

    that you think is gonna take you all the way to the top
    that you think is gonna take you all the way to the top

  • 06:03

    with easy success,
    with easy success,

  • 06:05

    something comes along and screws up your day
    something comes along and screws up your day

  • 06:07

    just enough to give you a little jolt back into reality.
    just enough to give you a little jolt back into reality.

  • 06:11

    SimTower is great.
    SimTower is great.

  • 06:12

    If you like SimCity at all,
    If you like SimCity at all,

  • 06:13

    I would highly recommend giving SimTower a try.
    I would highly recommend giving SimTower a try.

  • 06:16

    Even if you don't, I'd still recommend trying it.
    Even if you don't, I'd still recommend trying it.

  • 06:19

    Unlike some other outside- developed Maxis games like A-Train,
    Unlike some other outside- developed Maxis games like A-Train,

  • 06:22

    SimTower is very easy to pick up and play with,
    SimTower is very easy to pick up and play with,

  • 06:25

    even if you really just don't know what you're doing.
    even if you really just don't know what you're doing.

  • 06:27

    It doesn't take very long to get a general feel for what's happening to your tower and how to improve it.
    It doesn't take very long to get a general feel for what's happening to your tower and how to improve it.

  • 06:32

    But it takes an absurd amount of playing to really get a massive,
    But it takes an absurd amount of playing to really get a massive,

  • 06:36

    100-storey five-star tower that is self-sufficient.
    100-storey five-star tower that is self-sufficient.

  • 06:40

    If I could list one flaw,
    If I could list one flaw,

  • 06:41

    it would be that it could use just a bit more.
    it would be that it could use just a bit more.

  • 06:44

    More businesses, more tenants, more random events,
    More businesses, more tenants, more random events,

  • 06:47

    and just a pinch more depth.
    and just a pinch more depth.

  • 06:49

    This was exactly what happened with its sequel, Yoot Tower,
    This was exactly what happened with its sequel, Yoot Tower,

  • 06:52

    and it's really the same game, just expanded.
    and it's really the same game, just expanded.

  • 06:55

    Honestly, both games are exceptional,
    Honestly, both games are exceptional,

  • 06:57

    so if you want a strategy sim with a little bit more of a different feel to it,
    so if you want a strategy sim with a little bit more of a different feel to it,

  • 07:01

    give the Tower games a try
    give the Tower games a try

  • 07:03

    and calm some angry Sims down.
    and calm some angry Sims down.

All

LGR - SimTower - PC Game Review

587,385 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (US)

Speech Time:

91%
  • 6:40 / 7:16

Speech Rate:

  • 185 wpm - Fast

Category:

  • Entertainment

Intro:

[theme music]. [fizz, sip]. Aahhh!. [typing]. I have a feeling this is going to be hard.. Along with SimAnt and SimCity 2000,. SimTower is easily my favorite classic Maxis Sim game.
So whenever I get requests for games like this, I always hesitate
because as I much as I love to review it, I know the chance is there that it won't be very neutral
since I love the game so much and have for almost 15 years.
But whatever. Here we go.. SimTower was released in 1996 by Maxis for Windows and Macintosh,
however, it wasn't developed in-house.. The game was originally known simply as "Tower" in its home country of Japan.
This is actually the second of three Japanese Maxis games,
along with A-Train and SimTunes.. Being created by the legendary Yoot Saito,. the guy behind such quirky classics as Seaman,. you know you're in for a unique experience.. [synth strings].

Video Vocabulary

/ˈnəTHiNG/

adjective adverb noun pronoun

of no value. not at all. Item of little or no value, importance, interest. not anything.

/dəˈveləpt/

adjective verb

advanced or elaborated to specified degree. To explain something in steps and in detail.

/ˈfēliNG/

adjective noun verb

showing emotion or sensitivity. emotional state or reaction. To be aware of or experience an emotion, sensation.

/krēˈāt/

verb

To make, cause, or bring into existence.

/bēˈkəz/

conjunction

For a reason.

/(h)wenˈevər/

adverb conjunction

used for emphasis instead of 'when' in questions. at whatever time.

/ˈwindōz/

noun other

GUI operating system for personal computers. Trademark Microsoft operating system.

/ˈkänstəˌt(y)o͞ot/

verb

be part of whole.

/əˈrij(ə)nəlē/

adverb

from or in beginning.

/ˈlejənˌderē/

adjective

described in or based on legends.

/ˈfāv(ə)rət/

adjective noun verb

Best liked or most enjoyed. A thing that someone likes best or enjoys most. record address of website or other data.

/ˈklasik/

adjective noun

Considered traditional, standard, or typical. established work of art.