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Intro to Blueprints: Adding Functionality to a Class BP | 06 | v4.8 Tutorial Series | Unreal Engine

91,608 views

Video Language:

  • English

Caption Language:

  • {{captionLanguage | language_name}} ({{captionLanguage}})

Accent:

  • English

Speech Time:

98%
  • 14:08 / 14:24

Speech Rate:

  • 199 wpm - Fast

Category:

  • Gaming

Intro:

Video Vocabulary

/kəmˈpōnənt/

noun other

part or element of larger whole. Parts that some things are made up of.

/ˈfiksCHər/

noun

piece of equipment etc. fixed in position.

/ˈtriɡər/

noun verb

Device that starts a process. To start a process off e.g. a memory.

/ˈen(t)ər/

verb

To go into a room, building etc..

/dəˈfôlt/

noun verb

Automatic setting when no indicated preference. To fail to meet as agreed; failure to pay.

/iˌlo͞oməˈnāSH(ə)n/

noun

Sudden realization, often of a religious nature.

/ˈkərəntlē/

adverb

Happening or being in the present time.

/inˈvizəb(ə)l/

adjective noun

Of money earned from services, instead of products. invisible exports and imports.

adjective verb

Right or suitable for some situation or purpose. To take (money or goods) without permission.

/bēˈkəz/

conjunction

for reason that.

/kəˈliZHən/

noun

Act of crashing into someone or something else.

/ˈprēvēəs/

adjective

existing or occurring before in time or order.

/ˈblo͞oˌprint/

noun verb

design plan or other technical drawing. draw up.

/ˈwərkiNG/

adjective noun verb

having paid employment. action of doing work. To be functioning properly, e.g. a car.

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