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Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments

110 views

Video Language:

  • English

Caption Language:

  • {{captionLanguage | language_name}} ({{captionLanguage}})

Accent:

  • English (US)

Speech Time:

90%
  • 7:45 / 8:34

Speech Rate:

  • 149 wpm - Conversational

Category:

  • Science & Technology

Intro:

Video Vocabulary

/nəˈɡōSHēˌāt/

verb

obtain or bring about by discussion.

/dəˈvīs/

noun other

piece of mechanical or electronic equipment. Objects, machines, or equipment for a specific use.

/ˈdijidl/

adjective

Using electronic signals or computers.

/ˈsiɡnəl/

noun other verb

gesture, action, or sound that is used to convey information or instructions. Acts or sounds that tells someone to do or start. To be evidence/an indication something will happen.

/ˈsediNG/

noun verb

Option on a device that can be changed, e.g. sound. To put (e.g. a vase) down carefully in a place.

/ˈtôkiNG/

adjective noun verb

engaging in speech. action of talking. To make a formal speech about something.

/präkˈsēmiks/

noun other

branch of knowledge that deals with amount of space that people feel it necessary to set between themselves and others. The study of spatial distances between individuals in different cultures and situations.

/ˈfōkəs/

adjective verb

With your attention, concentration on one thing. become able to see clearly.

/kəˈlab(ə)rədiv/

adjective

produced by or involving two or more parties working together.

/THôt/

noun verb

idea or opinion produced by thinking, or occurring suddenly in mind. To have an idea, opinion or belief about something.

/ˈbrôdlē/

adverb

In a general (not detailed) manner.

/ˈdeskˌtäp/

noun

working surface of desk.

/ˈmedəˌfôr/

noun other

figure of speech in which word or phrase is applied to object or action. Imaginative uses of words to reveal a similarity.

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