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Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments

110 views

Video Language:

  • English

Caption Language:

  • {{captionLanguage | language_name}} ({{captionLanguage}})

Accent:

  • English (US)

Speech Time:

90%
  • 7:45 / 8:34

Speech Rate:

  • 149 wpm - Conversational

Category:

  • Science & Technology

Intro:

Video Vocabulary

/nəˈɡōSHēˌāt/

verb

To have a formal discussion to reach an agreement.

/dəˈvīs/

noun other

piece of mechanical or electronic equipment. Objects, machines, or equipment for a specific use.

/ˈdijidl/

adjective

referring to signals/information represented by discrete values of quantity.

/ˈsiɡnəl/

noun other verb

gesture, action, or sound that is used to convey information or instructions. Evidences or indications that some things will happen. To be evidence/an indication something will happen.

/ˈsediNG/

noun verb

Option on a device that can be changed, e.g. sound. To put someone in a certain condition or state.

/ˈtôkiNG/

adjective noun verb

engaging in speech. action of talking. To say things or ideas to someone with words.

/präkˈsēmiks/

noun other

branch of knowledge that deals with amount of space that people feel it necessary to set between themselves and others. The study of spatial distances between individuals in different cultures and situations.

/ˈfōkəs/

adjective verb

With your attention, concentration on one thing. To keep your attention, concentration on one thing.

/kəˈlab(ə)rədiv/

adjective

produced by or involving two or more parties working together.

/THôt/

noun verb

idea or opinion produced by thinking, or occurring suddenly in mind. To have an idea, opinion or belief about something.

/ˈbrôdlē/

adverb

in general and without considering minor details.

/ˈdeskˌtäp/

noun

working surface of desk.

/ˈmedəˌfôr/

noun other

figure of speech in which word or phrase is applied to object or action. Imaginative uses of words to reveal a similarity.

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