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  • 00:01

    Hey guys Spirit Of The Law here, this civ overview is all about the Bulgarians
    Hey guys Spirit Of The Law here, this civ overview is all about the Bulgarians

  • 00:05

    [Music]
    [Music]

  • 00:09

    Now they're an infantry and cavalry civilization with, fittingly, an infantry and cavalry unique unit
    Now they're an infantry and cavalry civilization with, fittingly, an infantry and cavalry unique unit

  • 00:15

    On top of that, they also have great siege and a unique defensive building that packs a lot of punch for its cost
    On top of that, they also have great siege and a unique defensive building that packs a lot of punch for its cost

  • 00:21

    Bulgarians offer a lot of really powerful options
    Bulgarians offer a lot of really powerful options

  • 00:23

    Especially in the late game, somewhat comparable to I think either the Teutons or the Slavs. Unlike both of those civilizations though
    Especially in the late game, somewhat comparable to I think either the Teutons or the Slavs. Unlike both of those civilizations though

  • 00:30

    They also have a strong power spike in the early feudal age letting them be played in a very aggressive style as well
    They also have a strong power spike in the early feudal age letting them be played in a very aggressive style as well

  • 00:36

    So far they sound pretty good. Let's check them out
    So far they sound pretty good. Let's check them out

  • 00:41

    [Intro]
    [Intro]

  • 01:03

    To start with their team bonus, Bulgarians and their allies all have 50% faster working blacksmiths
    To start with their team bonus, Bulgarians and their allies all have 50% faster working blacksmiths

  • 01:08

    Which means every minute of research time for a normal civilization
    Which means every minute of research time for a normal civilization

  • 01:12

    instead just takes 40 seconds. That can be nice for taking advantage of reaching a new age, or when tech switching into a new
    instead just takes 40 seconds. That can be nice for taking advantage of reaching a new age, or when tech switching into a new

  • 01:18

    type of unit. In total that gives the potential to save up to just over 4 minutes of research time for some civilizations
    type of unit. In total that gives the potential to save up to just over 4 minutes of research time for some civilizations

  • 01:25

    It's not the most exciting team bonus, but comes in handy
    It's not the most exciting team bonus, but comes in handy

  • 01:28

    Especially for Bulgarians considering their unique unit needs both infantry and cavalry techs. But speaking of saving time on upgrades
    Especially for Bulgarians considering their unique unit needs both infantry and cavalry techs. But speaking of saving time on upgrades

  • 01:35

    The next bonus is that they get the militia line upgrades for free
    The next bonus is that they get the militia line upgrades for free

  • 01:39

    Now there are a few implications for that with the earliest being for their men-at-arms rushing potential
    Now there are a few implications for that with the earliest being for their men-at-arms rushing potential

  • 01:43

    not only does it save a hundred food and 45 gold while giving your militia 5 extra HP and 2 attack but you also save
    not only does it save a hundred food and 45 gold while giving your militia 5 extra HP and 2 attack but you also save

  • 01:50

    The 40 seconds of research time by getting it instantly when you reach feudal age
    The 40 seconds of research time by getting it instantly when you reach feudal age

  • 01:54

    Mid fight and without warning your opponent can be suddenly up against much more threatening units at no cost to you
    Mid fight and without warning your opponent can be suddenly up against much more threatening units at no cost to you

  • 02:00

    On open maps where it's easier to rush that can help balance the playing field when you're up against
    On open maps where it's easier to rush that can help balance the playing field when you're up against

  • 02:04

    civilizations with good eco bonuses
    civilizations with good eco bonuses

  • 02:06

    That said it can also be convenient in the late game to have those free techs in case you want to suddenly switch into two-handed swordsmen
    That said it can also be convenient in the late game to have those free techs in case you want to suddenly switch into two-handed swordsmen

  • 02:13

    Not only are they great against Eagles with +8 attack, but they also do well against pikes and light cavalry
    Not only are they great against Eagles with +8 attack, but they also do well against pikes and light cavalry

  • 02:19

    Don't forget in definitive edition
    Don't forget in definitive edition

  • 02:21

    The swordsmen line is better than ever with the new tech "Supplies" lowering their food cost.
    The swordsmen line is better than ever with the new tech "Supplies" lowering their food cost.

  • 02:25

    To add to that Bulgarians also have access to a unique tech that makes them even better, which we'll take a look at a bit later
    To add to that Bulgarians also have access to a unique tech that makes them even better, which we'll take a look at a bit later

  • 02:31

    The trade-off is that they're missing champion
    The trade-off is that they're missing champion

  • 02:34

    Which means they miss out on another 10 HP and end up being weaker to ranged units.
    Which means they miss out on another 10 HP and end up being weaker to ranged units.

  • 02:39

    Overall, though it's a solid bonus saving a hundred and sixty seconds and over 800 resources staggered between Feudal to Imperial age
    Overall, though it's a solid bonus saving a hundred and sixty seconds and over 800 resources staggered between Feudal to Imperial age

  • 02:46

    I think it's safe to say that infantry is always a good option for Bulgarians at any point of the game
    I think it's safe to say that infantry is always a good option for Bulgarians at any point of the game

  • 02:51

    The next bonus is that their Town Centers cost half the normal stone
    The next bonus is that their Town Centers cost half the normal stone

  • 02:55

    Reducing the wood and brick composition of your buildings in favor of wood, what's the worst that can happen?
    Reducing the wood and brick composition of your buildings in favor of wood, what's the worst that can happen?

  • 03:00

    I'm sure it'll be fine
    I'm sure it'll be fine

  • 03:01

    It ends up being a nice flexible bonus that you could use to free up stone for defensive buildings or walls
    It ends up being a nice flexible bonus that you could use to free up stone for defensive buildings or walls

  • 03:07

    Keep in mind that most civilizations can only make two additional Town Centers with their starting stone
    Keep in mind that most civilizations can only make two additional Town Centers with their starting stone

  • 03:12

    Whereas Bulgarians can make four, expanding your options on a closed map like Black Forest
    Whereas Bulgarians can make four, expanding your options on a closed map like Black Forest

  • 03:17

    Likewise it can also help out in less obvious ways, like allowing you to make a second Town Center after building a defensive tower
    Likewise it can also help out in less obvious ways, like allowing you to make a second Town Center after building a defensive tower

  • 03:24

    Without collecting additional stone, that's something that's only possible for Bulgarians and Incas
    Without collecting additional stone, that's something that's only possible for Bulgarians and Incas

  • 03:29

    You can also make two town centers and still have enough left over to stone-wall a choke point
    You can also make two town centers and still have enough left over to stone-wall a choke point

  • 03:34

    But I think you get the idea
    But I think you get the idea

  • 03:35

    The point is that the total savings themselves will probably only be 100 to maybe a few 100 stone at the most
    The point is that the total savings themselves will probably only be 100 to maybe a few 100 stone at the most

  • 03:41

    But it can still be handy in a variety of ways
    But it can still be handy in a variety of ways

  • 03:44

    One of the things you might in fact decide to use your extra stone for is their last civ bonus the Krepost
    One of the things you might in fact decide to use your extra stone for is their last civ bonus the Krepost

  • 03:51

    I've looked at it in depth before and in nearly every way it could be thought of as a smaller version of the castle
    I've looked at it in depth before and in nearly every way it could be thought of as a smaller version of the castle

  • 03:56

    it has about half the HP and is faster to build
    it has about half the HP and is faster to build

  • 03:59

    but at the same time it has nearly the same damage output they may be small
    but at the same time it has nearly the same damage output they may be small

  • 04:03

    But they're feisty. In fact, I'd argue as a defensive building
    But they're feisty. In fact, I'd argue as a defensive building

  • 04:07

    It gives quite a bit better value than towers or castles and is a contender for the title of the best
    It gives quite a bit better value than towers or castles and is a contender for the title of the best

  • 04:12

    Defensive building available to any civilization at the same time. It doesn't end at the castles whole career
    Defensive building available to any civilization at the same time. It doesn't end at the castles whole career

  • 04:18

    Its production is limited to only their unique unit
    Its production is limited to only their unique unit

  • 04:21

    Whereas the castle has the ability to research technologies, including two that directly help the unique unit
    Whereas the castle has the ability to research technologies, including two that directly help the unique unit

  • 04:26

    Give value over the long run. You also need a castle to create trebuchet
    Give value over the long run. You also need a castle to create trebuchet

  • 04:30

    So in practice, I think it's still always worth making a castle at some point for those reasons
    So in practice, I think it's still always worth making a castle at some point for those reasons

  • 04:35

    especially for the unique tech "Stirrups"
    especially for the unique tech "Stirrups"

  • 04:38

    After the first Castle though additional Kreposts start to look like a more cost efficient way to defend
    After the first Castle though additional Kreposts start to look like a more cost efficient way to defend

  • 04:43

    Strategic areas of the map or put pressure on your opponent. So those are their bonuses so far
    Strategic areas of the map or put pressure on your opponent. So those are their bonuses so far

  • 04:48

    It's easy to see why they're in infantry civilization, but also one that lends itself to a defensive minded booming strategy
    It's easy to see why they're in infantry civilization, but also one that lends itself to a defensive minded booming strategy

  • 04:54

    It's easy for Bulgarians to add in more Town Center's and defend themselves with many castles that can spam their unique unit
    It's easy for Bulgarians to add in more Town Center's and defend themselves with many castles that can spam their unique unit

  • 05:00

    Speaking of which let's move on to their iconic unique unit the Konnik
    Speaking of which let's move on to their iconic unique unit the Konnik

  • 05:04

    I've talked about the unit in depth before but to summarize into a quick overview
    I've talked about the unit in depth before but to summarize into a quick overview

  • 05:08

    It has the unique feature of having two lives one is a mounted unit and a second as an infantry.
    It has the unique feature of having two lives one is a mounted unit and a second as an infantry.

  • 05:14

    In Castle age the mounted version is arguably better than a knight for five gold less, and you even get a slightly weaker long swordsman afterward
    In Castle age the mounted version is arguably better than a knight for five gold less, and you even get a slightly weaker long swordsman afterward

  • 05:22

    for free giving quite a lot of long-term value
    for free giving quite a lot of long-term value

  • 05:25

    In Imperial age the mounted version is comparable to the Cavalier, plus something slightly weaker than a two-handed swordsman
    In Imperial age the mounted version is comparable to the Cavalier, plus something slightly weaker than a two-handed swordsman

  • 05:31

    Again, theoretically that's good value if you consider the cost of those units
    Again, theoretically that's good value if you consider the cost of those units

  • 05:35

    And practically speaking as well having the infantry unit appear in the middle of a fight can be a big edge when matched up against anti
    And practically speaking as well having the infantry unit appear in the middle of a fight can be a big edge when matched up against anti

  • 05:41

    cavalry units it's enough that they can end up trading reasonably well against a larger group of halberdiers. For example
    cavalry units it's enough that they can end up trading reasonably well against a larger group of halberdiers. For example

  • 05:47

    Which is not something the knight line can say the fact they switch types mid fight means that by their nature
    Which is not something the knight line can say the fact they switch types mid fight means that by their nature

  • 05:53

    They're a difficult unit to properly counter without using a combination of anti cavalry and range support units
    They're a difficult unit to properly counter without using a combination of anti cavalry and range support units

  • 05:59

    That is unless you have samurai or one of the few other very specialized units
    That is unless you have samurai or one of the few other very specialized units

  • 06:04

    Now all of that said they do come with a few drawbacks the most important I think is their large upfront cost
    Now all of that said they do come with a few drawbacks the most important I think is their large upfront cost

  • 06:10

    They need both infantry and cavalry upgrades which can add up quickly in addition to that
    They need both infantry and cavalry upgrades which can add up quickly in addition to that

  • 06:15

    The mounted version secretly has quite a slow attack rate compared to the Knight line
    The mounted version secretly has quite a slow attack rate compared to the Knight line

  • 06:20

    It really needs their unique tech "Stirrups" to be effective in combat that tech can only be researched at a castle
    It really needs their unique tech "Stirrups" to be effective in combat that tech can only be researched at a castle

  • 06:25

    So going straight for Kreposts into Konniks has the built-in disadvantage that the Konniks don't perform nearly as well
    So going straight for Kreposts into Konniks has the built-in disadvantage that the Konniks don't perform nearly as well

  • 06:31

    All together getting their combined upgrades through to Imperial aged costs about the same as upgrading paladins
    All together getting their combined upgrades through to Imperial aged costs about the same as upgrading paladins

  • 06:37

    And they're still a gold intensive unit after that as well as one that needs to be created from stone buildings as opposed to stables
    And they're still a gold intensive unit after that as well as one that needs to be created from stone buildings as opposed to stables

  • 06:44

    another drawback to the unit besides the high cost to upgrade and create is that it doesn't survive arrow fire quite as well as the
    another drawback to the unit besides the high cost to upgrade and create is that it doesn't survive arrow fire quite as well as the

  • 06:50

    Paladin even when you factor in the HP of the dismounted version, it only takes 45 shots as opposed to the Paladin 60
    Paladin even when you factor in the HP of the dismounted version, it only takes 45 shots as opposed to the Paladin 60

  • 06:57

    So when raiding or against strictly ranged units, I think the Paladin in that particular case is the better choice
    So when raiding or against strictly ranged units, I think the Paladin in that particular case is the better choice

  • 07:03

    So that's their unique unit
    So that's their unique unit

  • 07:05

    They're a big investment more so than the average unique unit
    They're a big investment more so than the average unique unit

  • 07:08

    But also offer important advantages especially against infantry or Camel civilizations next
    But also offer important advantages especially against infantry or Camel civilizations next

  • 07:14

    We'll take a look at the unique Tech's the first we've already seen and that stirrups which lets their light cavalry and Konniks attack
    We'll take a look at the unique Tech's the first we've already seen and that stirrups which lets their light cavalry and Konniks attack

  • 07:21

    33% faster I want to stress again exactly how much better this makes their conics and that it's worth building a castle just to
    33% faster I want to stress again exactly how much better this makes their conics and that it's worth building a castle just to

  • 07:28

    Prioritize it Konniks gave good value after but not necessarily before stirrups. So it's always an important tech for them
    Prioritize it Konniks gave good value after but not necessarily before stirrups. So it's always an important tech for them

  • 07:35

    Keep in mind though
    Keep in mind though

  • 07:36

    This also affects their light cavalry including the hussar who end up beating all other civilizations' Hussars one-on-one
    This also affects their light cavalry including the hussar who end up beating all other civilizations' Hussars one-on-one

  • 07:42

    Of course
    Of course

  • 07:43

    There are lots of different types of bonuses that affect Hussars and a one-on-one test doesn't necessarily show they're the best in every situation
    There are lots of different types of bonuses that affect Hussars and a one-on-one test doesn't necessarily show they're the best in every situation

  • 07:50

    Tartars are better against ranged units Cumins are created faster and
    Tartars are better against ranged units Cumins are created faster and

  • 07:54

    Berbers are cheaper just to list a few but in head-to-head matchups Bulgarians should consistently come out on top
    Berbers are cheaper just to list a few but in head-to-head matchups Bulgarians should consistently come out on top

  • 08:00

    To add even more strength in melee situations the Bulgarians Imperial age unique tech adds melee armor this time to their militia line
    To add even more strength in melee situations the Bulgarians Imperial age unique tech adds melee armor this time to their militia line

  • 08:07

    Now the regular champion does start with one more melee armor, which the Bulgarians are lacking
    Now the regular champion does start with one more melee armor, which the Bulgarians are lacking

  • 08:12

    So in practice instead of adding +5, it's more like +4 melee armor in exchange for -10 HP and -1 attack
    So in practice instead of adding +5, it's more like +4 melee armor in exchange for -10 HP and -1 attack

  • 08:19

    it's pretty expensive considering they only end up slightly better than
    it's pretty expensive considering they only end up slightly better than

  • 08:23

    Champions in melee combat roughly on the same level as the Viking champion while at the same time
    Champions in melee combat roughly on the same level as the Viking champion while at the same time

  • 08:28

    Their less HP means they're weaker to ranged units
    Their less HP means they're weaker to ranged units

  • 08:31

    the time this unique tech shines is
    the time this unique tech shines is

  • 08:33

    against low attack enemies where Bulgarian two-handed swordsmen take 1/3 the damage the champions do against halberdiers, for example
    against low attack enemies where Bulgarian two-handed swordsmen take 1/3 the damage the champions do against halberdiers, for example

  • 08:40

    But let's not go overboard and say they're challenging the Teutonic knight. In fact, they get schooled pretty bad
    But let's not go overboard and say they're challenging the Teutonic knight. In fact, they get schooled pretty bad

  • 08:45

    the thing to remember is after the tech Bulgarian two-handed swordsmen end up being better at melee fights than the champion and
    the thing to remember is after the tech Bulgarian two-handed swordsmen end up being better at melee fights than the champion and

  • 08:52

    Worse against ranged units. Also don't forget to pick up supplies if you're going to be making a lot of them
    Worse against ranged units. Also don't forget to pick up supplies if you're going to be making a lot of them

  • 08:57

    So that's the Bulgarians unique unit and techs at this point
    So that's the Bulgarians unique unit and techs at this point

  • 09:00

    hopefully you can see why they're also a cavalry civilization and that you're being pushed toward a combination of
    hopefully you can see why they're also a cavalry civilization and that you're being pushed toward a combination of

  • 09:06

    Swordsmen and either the Konnik or another stable unit to get a more complete picture of other choices available to you throughout the game
    Swordsmen and either the Konnik or another stable unit to get a more complete picture of other choices available to you throughout the game

  • 09:13

    Let's take a look at the tech tree starting with the archers right off the bat
    Let's take a look at the tech tree starting with the archers right off the bat

  • 09:17

    I don't love lacking an early economy bonus for the archers and that's followed up by also missing the crossbowmen
    I don't love lacking an early economy bonus for the archers and that's followed up by also missing the crossbowmen

  • 09:23

    Which is pretty awkward like the spanish you can maybe do a surprise archer rush, but it's not a great long-term play
    Which is pretty awkward like the spanish you can maybe do a surprise archer rush, but it's not a great long-term play

  • 09:29

    They're also missing the hand cannoneer and even the final armor upgrade meaning their elite skirmishers will lag a bit behind because of that
    They're also missing the hand cannoneer and even the final armor upgrade meaning their elite skirmishers will lag a bit behind because of that

  • 09:36

    on the other hand
    on the other hand

  • 09:37

    The cavalry archers are actually pretty solid only missing the last bit of armor though in general I think
    The cavalry archers are actually pretty solid only missing the last bit of armor though in general I think

  • 09:41

    Bulgarians already handle melee units quite well and you won't really need a lot of archer support the cavalry archers save it enough to be
    Bulgarians already handle melee units quite well and you won't really need a lot of archer support the cavalry archers save it enough to be

  • 09:48

    A C+, but in most games I'd say you're probably better off just avoiding the archery range
    A C+, but in most games I'd say you're probably better off just avoiding the archery range

  • 09:53

    Next up is the infantry, now they are missing champions
    Next up is the infantry, now they are missing champions

  • 09:56

    but I'd argue they're five extra melee armor on two-handed swordsman more than offsets that if you can afford the upgrade
    but I'd argue they're five extra melee armor on two-handed swordsman more than offsets that if you can afford the upgrade

  • 10:03

    Considering their free militia line upgrades
    Considering their free militia line upgrades

  • 10:05

    I think there's a lot of utility to the swordsmen line in both the early game and late-game
    I think there's a lot of utility to the swordsmen line in both the early game and late-game

  • 10:09

    I'd say it's an A - for infantry really just held back because there's so much competition with other civilizations who have some really amazing
    I'd say it's an A - for infantry really just held back because there's so much competition with other civilizations who have some really amazing

  • 10:16

    Infantry bonuses on top of also having a champion, of course moving on. Let's take a look at the cavalry in this case
    Infantry bonuses on top of also having a champion, of course moving on. Let's take a look at the cavalry in this case

  • 10:23

    there's no direct early economy or cavalry bonus so they can be out competed when going for Scouts or early Knights as
    there's no direct early economy or cavalry bonus so they can be out competed when going for Scouts or early Knights as

  • 10:30

    The game goes on though
    The game goes on though

  • 10:31

    They have arguably some of the best Hussars available on top of paladins and the Konnik which holds up really well against the normal
    They have arguably some of the best Hussars available on top of paladins and the Konnik which holds up really well against the normal

  • 10:37

    cavalry counters if left,
    cavalry counters if left,

  • 10:39

    you properly boom and prepare they're top-tier in what they can field but there's a window before that where they can seem downright
    you properly boom and prepare they're top-tier in what they can field but there's a window before that where they can seem downright

  • 10:45

    Average at the stable I'd say it's an A for cavalry
    Average at the stable I'd say it's an A for cavalry

  • 10:48

    But with the caveat that it's more like a C+ early on and takes a while to reach that potential moving on
    But with the caveat that it's more like a C+ early on and takes a while to reach that potential moving on

  • 10:54

    Let's take a look at the siege overall
    Let's take a look at the siege overall

  • 10:56

    It's a really solid tech tree just missing the bombard cannon only 11
    It's a really solid tech tree just missing the bombard cannon only 11

  • 11:00

    Civilizations have access to the siege oneger and only eight have access to that and siege ramp
    Civilizations have access to the siege oneger and only eight have access to that and siege ramp

  • 11:06

    So they're immediately in an exclusive group again. There's no direct siege bonus here
    So they're immediately in an exclusive group again. There's no direct siege bonus here

  • 11:10

    But I'd say it's an A - just based on the openness of the tech tree and siege engineers next up
    But I'd say it's an A - just based on the openness of the tech tree and siege engineers next up

  • 11:16

    Let's take a look at the Navy early on again. There's nothing really here to help them out
    Let's take a look at the Navy early on again. There's nothing really here to help them out

  • 11:20

    They do have access to the fire and demo rafts, but that's true of just about all civilizations
    They do have access to the fire and demo rafts, but that's true of just about all civilizations

  • 11:25

    I'd say it's a C early game on the water
    I'd say it's a C early game on the water

  • 11:28

    But the late game they're also missing a lot of techs which might not be critical to holding water, but can certainly be helpful
    But the late game they're also missing a lot of techs which might not be critical to holding water, but can certainly be helpful

  • 11:34

    I'd say again
    I'd say again

  • 11:35

    It's a C in the late game for a C overall
    It's a C in the late game for a C overall

  • 11:38

    You have galleons with bracer and that's about it
    You have galleons with bracer and that's about it

  • 11:41

    taking a quick look now at the monks up until now they've had a lot in common with the Slavs and I think this is
    taking a quick look now at the monks up until now they've had a lot in common with the Slavs and I think this is

  • 11:46

    Where they set themselves apart with their monastery actually being pretty weak in comparison
    Where they set themselves apart with their monastery actually being pretty weak in comparison

  • 11:51

    Sanctity gives monks 50% more HP and block printing gives them three more range. So missing both of those isn't ideal
    Sanctity gives monks 50% more HP and block printing gives them three more range. So missing both of those isn't ideal

  • 11:58

    They do have redemption to convert enemy buildings and siege, but between that and again a complete lack of relevant bonuses
    They do have redemption to convert enemy buildings and siege, but between that and again a complete lack of relevant bonuses

  • 12:04

    I'd say it's an average ish B-minus for monks moving on
    I'd say it's an average ish B-minus for monks moving on

  • 12:08

    Let's take a look at their defenses not having fortified walls, arrow slits and bombard towers sets a bit of a negative tone
    Let's take a look at their defenses not having fortified walls, arrow slits and bombard towers sets a bit of a negative tone

  • 12:14

    But the Krepost is definitely a help especially in replacing towers
    But the Krepost is definitely a help especially in replacing towers

  • 12:18

    They also save some stone with they're cheaper Town Center's making it easier to wall and build defensive structures
    They also save some stone with they're cheaper Town Center's making it easier to wall and build defensive structures

  • 12:24

    I also like the Konnik as a defensive unit that can be created to counter units either weak to cavalry or infantry
    I also like the Konnik as a defensive unit that can be created to counter units either weak to cavalry or infantry

  • 12:30

    I'd also include the free militia line upgrades here, which can be helpful in spamming sword units during an emergency
    I'd also include the free militia line upgrades here, which can be helpful in spamming sword units during an emergency

  • 12:36

    I'd say they're a solid defensive civilization
    I'd say they're a solid defensive civilization

  • 12:38

    But you need to meet them on their own terms and make use of their unique building and cheaper Town Center's to control the map
    But you need to meet them on their own terms and make use of their unique building and cheaper Town Center's to control the map

  • 12:44

    Overall, I'd give them a B-plus for defenses though
    Overall, I'd give them a B-plus for defenses though

  • 12:47

    I know a lot of people aren't going to like their lack of fortified walls and finally taking a quick look at the economy
    I know a lot of people aren't going to like their lack of fortified walls and finally taking a quick look at the economy

  • 12:52

    I know it's come up a few times. But again, the early game is fairly weak
    I know it's come up a few times. But again, the early game is fairly weak

  • 12:56

    The only direct economy bonus is their cheaper Town Centers and arguably that just helps make defensive structures at the same time
    The only direct economy bonus is their cheaper Town Centers and arguably that just helps make defensive structures at the same time

  • 13:03

    They're missing Two-Man saw and Guilds which weakens their late-game a bit
    They're missing Two-Man saw and Guilds which weakens their late-game a bit

  • 13:06

    I'd say it's a B- for the economy
    I'd say it's a B- for the economy

  • 13:09

    Considering their particularly strong Hussars
    Considering their particularly strong Hussars

  • 13:11

    I wouldn't say they're in a terrible position for the late game though
    I wouldn't say they're in a terrible position for the late game though

  • 13:14

    And they have the potential to get some pretty good value out of the units that they make so that's the Bulgarians tech tree
    And they have the potential to get some pretty good value out of the units that they make so that's the Bulgarians tech tree

  • 13:20

    infantry and cavalry aside
    infantry and cavalry aside

  • 13:21

    I think siege is also something you really want to make use of given their large variety in terms of good strategies to think about
    I think siege is also something you really want to make use of given their large variety in terms of good strategies to think about

  • 13:28

    When playing bulgarians, the foremost is a good men at arms opening
    When playing bulgarians, the foremost is a good men at arms opening

  • 13:31

    They don't excel at many of the other
    They don't excel at many of the other

  • 13:33

    standard openings like their Scouts which are pretty generic and their archers which are not a great long-term investment considering the lack of
    standard openings like their Scouts which are pretty generic and their archers which are not a great long-term investment considering the lack of

  • 13:40

    Crossbow in Castle age there is some potential to a light cavalry and stirrups combination given how much better Plus 33% attack rate
    Crossbow in Castle age there is some potential to a light cavalry and stirrups combination given how much better Plus 33% attack rate

  • 13:48

    Really is but there's also nothing wrong with playing it safe and going for something more conventional like Knights or transitioning into Konniks
    Really is but there's also nothing wrong with playing it safe and going for something more conventional like Knights or transitioning into Konniks

  • 13:55

    Even if you're not going for Konniks
    Even if you're not going for Konniks

  • 13:58

    I think Kreposts can be a good standalone option either
    I think Kreposts can be a good standalone option either

  • 14:00

    Defensively or as an alternative to a castle drop to put pressure on your opponent if you are going seriously into Konniks again, though
    Defensively or as an alternative to a castle drop to put pressure on your opponent if you are going seriously into Konniks again, though

  • 14:07

    I think you really want a castle to pick up these stirrups tech early as
    I think you really want a castle to pick up these stirrups tech early as

  • 14:11

    You can see Bulgarians have quite a few solid options to pick and I think they hold their own on just about any land map
    You can see Bulgarians have quite a few solid options to pick and I think they hold their own on just about any land map

  • 14:17

    Given a bit of time to tech into their powerful units they can become quite difficult to counter
    Given a bit of time to tech into their powerful units they can become quite difficult to counter

  • 14:22

    But those are my thoughts on the bulgarians
    But those are my thoughts on the bulgarians

  • 14:24

    I appreciate everyone who's been requesting this video and hopefully it gives you a few ideas to try in your next game special
    I appreciate everyone who's been requesting this video and hopefully it gives you a few ideas to try in your next game special

  • 14:30

    Thanks to Samantha, Benjamin, Jean-Paul and everyone else on patreon for generously helping support the channel. Thanks for watching and I'll see you next time
    Thanks to Samantha, Benjamin, Jean-Paul and everyone else on patreon for generously helping support the channel. Thanks for watching and I'll see you next time

  • 14:37

    [Outro Music]
    [Outro Music]

All noun
overview
/ˈōvərˌvyo͞o/

word

A description of the main points; summary

Bulgarians Overview AoE2

318,878 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (CA)

Speech Time:

96%
  • 14:25 / 14:56

Speech Rate:

  • 203 wpm - Fast

Category:

  • Gaming

Intro:

Hey guys Spirit Of The Law here, this civ overview is all about the Bulgarians
[Music]. Now they're an infantry and cavalry civilization with, fittingly, an infantry and cavalry unique unit
On top of that, they also have great siege and a unique defensive building that packs a lot of punch for its cost
Bulgarians offer a lot of really powerful options. Especially in the late game, somewhat comparable to I think either the Teutons or the Slavs. Unlike both of those civilizations though
They also have a strong power spike in the early feudal age letting them be played in a very aggressive style as well
So far they sound pretty good. Let's check them out
[Intro]. To start with their team bonus, Bulgarians and their allies all have 50% faster working blacksmiths
Which means every minute of research time for a normal civilization
instead just takes 40 seconds. That can be nice for taking advantage of reaching a new age, or when tech switching into a new
type of unit. In total that gives the potential to save up to just over 4 minutes of research time for some civilizations
It's not the most exciting team bonus, but comes in handy
Especially for Bulgarians considering their unique unit needs both infantry and cavalry techs. But speaking of saving time on upgrades
The next bonus is that they get the militia line upgrades for free
Now there are a few implications for that with the earliest being for their men-at-arms rushing potential
not only does it save a hundred food and 45 gold while giving your militia 5 extra HP and 2 attack but you also save
The 40 seconds of research time by getting it instantly when you reach feudal age
Mid fight and without warning your opponent can be suddenly up against much more threatening units at no cost to you

Video Vocabulary

/əˈpōnənt/

noun

Person that you are competing against in a game.

/wəˈT͟Hout/

adverb conjunction preposition

outside. without it being case that. in absence of.

/məˈliSHə/

noun

Local armed forces to assist the police.

/rēCH/

verb

To come to or arrive at a goal or destination.

/ˈpou(ə)rfəl/

adjective adverb

Having a lot of physical force, energy, strength. very.

/ˈsekənd/

number other verb

constituting number two in sequence. Short periods of time you wait for someone. To agree to support a proposal at a meeting.

/ˈrəSHiNG/

adjective noun verb

moving with urgent haste. action of moving with urgent haste. To perform or finish with speed and urgency.

/ˈbaləns/

noun verb

even distribution of weight. put something in steady position.

/ˈrēˌsərCH/

noun verb

Study done to discover new ideas and facts. investigate systematically.

/ˈsəmˌ(h)wät/

adverb

Rather; kind of (but not great).

/kənˈvēnyənt/

adjective

fitting with person's needs.

/ədˈvan(t)ij/

noun verb

Thing making the chance of success higher. put in favourable position.

/ˈwərkiNG/

adjective noun verb

Doing your job. action of doing work. To make an effort to do something.

/pəˈten(t)SHəl/

adjective noun

Capable of happening or becoming reality. latent qualities that may be developed.

/dəˈfensiv/

adjective

used or intended to defend or protect.