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  • 00:00

    Hey guys, spirit of the law here. This civ overview is going to cover the last of the Age of Conquerors
    Hey guys, spirit of the law here. This civ overview is going to cover the last of the Age of Conquerors

  • 00:05

    civilizations that I haven't done yet, and that's the Aztecs.
    civilizations that I haven't done yet, and that's the Aztecs.

  • 00:14

    They're considered one of the most aggressive early
    They're considered one of the most aggressive early

  • 00:17

    civilizations, with bonuses that help you jump quickly into the game and get your military out before your
    civilizations, with bonuses that help you jump quickly into the game and get your military out before your

  • 00:23

    Opponent which I think is a big part of the reason why they're a bit of a pro player favorite on Arabia
    Opponent which I think is a big part of the reason why they're a bit of a pro player favorite on Arabia

  • 00:28

    [I] know lots of people have been waiting to take a look at them. So let's check them out
    [I] know lots of people have been waiting to take a look at them. So let's check them out

  • 00:55

    The team bonus is that their relics generate
    The team bonus is that their relics generate

  • 00:58

    33% more gold
    33% more gold

  • 00:59

    Now normally relics give 30 gold per minute, so for aztecs and their allies that means it's 40 gold per minute. To get a sense
    Now normally relics give 30 gold per minute, so for aztecs and their allies that means it's 40 gold per minute. To get a sense

  • 01:07

    of it on bigger scales, that's an extra 100 gold every 10 minutes or
    of it on bigger scales, that's an extra 100 gold every 10 minutes or

  • 01:11

    600 for every hour of gameplay. That's just for a single relic too - as a team bonus that means if your team together
    600 for every hour of gameplay. That's just for a single relic too - as a team bonus that means if your team together

  • 01:19

    manages to grab all 5 relics on a map collectively, you'd be getting
    manages to grab all 5 relics on a map collectively, you'd be getting

  • 01:23

    3000 more gold per hour than you normally would
    3000 more gold per hour than you normally would

  • 01:26

    It's probably most
    It's probably most

  • 01:28

    significant though in one versus one games, since you won't have access to trade partners and late-game gold is otherwise pretty hard to come by
    significant though in one versus one games, since you won't have access to trade partners and late-game gold is otherwise pretty hard to come by

  • 01:35

    Now to take a look at their personal
    Now to take a look at their personal

  • 01:37

    civilization bonuses, the first is that the Villagers carry an extra 5
    civilization bonuses, the first is that the Villagers carry an extra 5

  • 01:41

    resources before they have to drop them off. To figure out the impact of this bonus in the early game
    resources before they have to drop them off. To figure out the impact of this bonus in the early game

  • 01:46

    I ran some tests of how their collection rate compares to a generic
    I ran some tests of how their collection rate compares to a generic

  • 01:50

    civilization in the Dark age. The first thing that jumps out is the farming rate, which is much better.
    civilization in the Dark age. The first thing that jumps out is the farming rate, which is much better.

  • 01:56

    It's pretty much on the same level, as getting wheelbarrow which I've noted for the Aztecs
    It's pretty much on the same level, as getting wheelbarrow which I've noted for the Aztecs

  • 02:01

    Before in a video on farming rates. In fact, the conclusion of that video was that
    Before in a video on farming rates. In fact, the conclusion of that video was that

  • 02:06

    Aztecs are by far the best farmers before the new HD expansion civilizations. Looking at the wood collection
    Aztecs are by far the best farmers before the new HD expansion civilizations. Looking at the wood collection

  • 02:12

    It doesn't seem to be affected very much at all. Of course
    It doesn't seem to be affected very much at all. Of course

  • 02:15

    This is assuming the lumber Camp is right up against the wood line which isn't always going to be the case. If the wood line
    This is assuming the lumber Camp is right up against the wood line which isn't always going to be the case. If the wood line

  • 02:21

    Is further away,
    Is further away,

  • 02:22

    We see a larger effect of the Aztecs extra carry capacity. Just to prevent any
    We see a larger effect of the Aztecs extra carry capacity. Just to prevent any

  • 02:28

    Misconceptions here, this doesn't mean they're collecting faster when the camp is further from the wood line, it
    Misconceptions here, this doesn't mean they're collecting faster when the camp is further from the wood line, it

  • 02:32

    Just means the penalty to their collection rate isn't as bad [as] it is for other civilizations
    Just means the penalty to their collection rate isn't as bad [as] it is for other civilizations

  • 02:37

    [so] they're less hurt by it. On the other hand civilizations with faster collection rates are
    [so] they're less hurt by it. On the other hand civilizations with faster collection rates are

  • 02:43

    disproportionately affected by longer walking distances
    disproportionately affected by longer walking distances

  • 02:46

    and maybe surprisingly Celts with their 15% faster wood cutting bonus, only collect wood about 6 percent faster than
    and maybe surprisingly Celts with their 15% faster wood cutting bonus, only collect wood about 6 percent faster than

  • 02:53

    Aztecs when the Trees have [3] tiles between them and the
    Aztecs when the Trees have [3] tiles between them and the

  • 02:57

    lumber camp. The gold and stone collection rates are also improved a little bit
    lumber camp. The gold and stone collection rates are also improved a little bit

  • 03:01

    but since the walking distance tends to be fairly small most so that's probably coming from a bit of reduced bumping and
    but since the walking distance tends to be fairly small most so that's probably coming from a bit of reduced bumping and

  • 03:07

    Traffic back and forth. I also saw a pretty notable effect size for this bonus when hunting deer aways away from the mill
    Traffic back and forth. I also saw a pretty notable effect size for this bonus when hunting deer aways away from the mill

  • 03:14

    mostly because three aztec Villagers can take all [of] the food from a deer
    mostly because three aztec Villagers can take all [of] the food from a deer

  • 03:18

    Instead of having to make a trip back and leaving a bit of food to rot. We'd expect
    Instead of having to make a trip back and leaving a bit of food to rot. We'd expect

  • 03:23

    No effect if [you] hunt deer with groups of four Villagers
    No effect if [you] hunt deer with groups of four Villagers

  • 03:26

    Since then the Aztecs wouldn't get to use their extra carry capacity at all so it's fair to [say] for this bonus that it depends
    Since then the Aztecs wouldn't get to use their extra carry capacity at all so it's fair to [say] for this bonus that it depends

  • 03:32

    On how you're taking the food from the deer the only downsides the bonus
    On how you're taking the food from the deer the only downsides the bonus

  • 03:36

    I ran into is that the more carry
    I ran into is that the more carry

  • 03:38

    Capacity also means they aren't dropping off with their gathering as quickly and in general
    Capacity also means they aren't dropping off with their gathering as quickly and in general

  • 03:42

    I find I have to do
    I find I have to do

  • 03:44

    Significantly more manual drop offs from sheep early on just to keep villagers coming out some people might be in the habit of force dropping
    Significantly more manual drop offs from sheep early on just to keep villagers coming out some people might be in the habit of force dropping

  • 03:51

    Off resources anyway, but if you aren't in that habit yet
    Off resources anyway, but if you aren't in that habit yet

  • 03:54

    It's something to keep an eye on to prevent idle Town [center] time
    It's something to keep an eye on to prevent idle Town [center] time

  • 03:58

    especially when you're playing [as] the aztecs the next bonus is that their military units are created 15% faster personally, I'd have worded it as
    especially when you're playing [as] the aztecs the next bonus is that their military units are created 15% faster personally, I'd have worded it as

  • 04:06

    17.6% faster or 15% less time but it's really not a big deal the bonus itself is actually pretty awesome because it's not
    17.6% faster or 15% less time but it's really not a big deal the bonus itself is actually pretty awesome because it's not

  • 04:14

    That far off having the goth
    That far off having the goth

  • 04:16

    Britain and kelp team bonuses all wrapped up in one as well as a few new ones for monks and warships
    Britain and kelp team bonuses all wrapped up in one as well as a few new ones for monks and warships

  • 04:22

    Plus they can still benefit from those other civilizations team bonuses to make for even faster recruiting times I find
    Plus they can still benefit from those other civilizations team bonuses to make for even faster recruiting times I find

  • 04:29

    It's really easy to underestimate this sort of bonus that applies to a variety of different strategies
    It's really easy to underestimate this sort of bonus that applies to a variety of different strategies

  • 04:34

    [you] don't necessarily notice it
    [you] don't necessarily notice it

  • 04:36

    But it's probably helping you out in every game the difference in recruiting times for individual units may only be a few seconds each
    But it's probably helping you out in every game the difference in recruiting times for individual units may only be a few seconds each

  • 04:44

    But that adds up [pretty] quickly
    But that adds up [pretty] quickly

  • 04:46

    especially in the early game when you only have a few military buildings or docks and
    especially in the early game when you only have a few military buildings or docks and

  • 04:50

    Slight military Advantages have a tendency to snowball this bonus also contributes to a small
    Slight military Advantages have a tendency to snowball this bonus also contributes to a small

  • 04:56

    Exploit that lets you create units from super speed barracks if Aztecs convert a goth post imperial barracks
    Exploit that lets you create units from super speed barracks if Aztecs convert a goth post imperial barracks

  • 05:02

    It retains its speed boost from [their] perfusion technology and team bonus plus it also gets the Aztecs extra 15%
    It retains its speed boost from [their] perfusion technology and team bonus plus it also gets the Aztecs extra 15%

  • 05:10

    millage recruitment bonus on top of that and forgotten empires if you have an Italian ally that lets you create [qaulity] arrows in
    millage recruitment bonus on top of that and forgotten empires if you have an Italian ally that lets you create [qaulity] arrows in

  • 05:18

    2.8 seconds each though that's more of a fun trivia fact than anything to base a strategy around
    2.8 seconds each though that's more of a fun trivia fact than anything to base a strategy around

  • 05:24

    The next bonus is that they're monks get [+5] hit points for every monastery
    The next bonus is that they're monks get [+5] hit points for every monastery

  • 05:28

    Technology research with 10 texts in total that's a lot of hp
    Technology research with 10 texts in total that's a lot of hp

  • 05:33

    especially when one of them adds 15 Hp as its effect anyway after all of the text possible aztec monks end up with
    especially when one of them adds 15 Hp as its effect anyway after all of the text possible aztec monks end up with

  • 05:40

    95 Hp overall that's more than three times the baseline and more than double of any other
    95 Hp overall that's more than three times the baseline and more than double of any other

  • 05:47

    Civilizations monks the real question though is what does that mean in game?
    Civilizations monks the real question though is what does that mean in game?

  • 05:51

    Well it means fully upgraded aztec monks can take a direct [siege] on [a] jur hit whereas every other
    Well it means fully upgraded aztec monks can take a direct [siege] on [a] jur hit whereas every other

  • 05:57

    civilizations monks die just to a regular old audigier shot an
    civilizations monks die just to a regular old audigier shot an

  • 06:01

    Aztec monk even has a roughly even chance of converting an auditor before it can kill him and nine times out of ten an aztec
    Aztec monk even has a roughly even chance of converting an auditor before it can kill him and nine times out of ten an aztec

  • 06:08

    Mount can convert a close-range manganiello remember though that's after all the text so in a castle [a] two monk rush
    Mount can convert a close-range manganiello remember though that's after all the text so in a castle [a] two monk rush

  • 06:15

    They'd only be slightly above average depending on how much you prioritize your monastery
    They'd only be slightly above average depending on how much you prioritize your monastery

  • 06:20

    Technologies in terms of converting some other units against persian paladin starting nine tiles away
    Technologies in terms of converting some other units against persian paladin starting nine tiles away

  • 06:26

    Mongol persian viking and berber monks convert them about 10% of the time whereas civilizations with the sanctity [tech] giving them an extra
    Mongol persian viking and berber monks convert them about 10% of the time whereas civilizations with the sanctity [tech] giving them an extra

  • 06:34

    50% Hp
    50% Hp

  • 06:35

    Convert about double that to around 20% of the time aztecs are just less than double that hp
    Convert about double that to around 20% of the time aztecs are just less than double that hp

  • 06:42

    but this time it jumps [to] a
    but this time it jumps [to] a

  • 06:43

    [60%] conversion rate in that scenario of course that kind of effectiveness
    [60%] conversion rate in that scenario of course that kind of effectiveness

  • 06:48

    Doesn't scale up in bigger fights since it's much harder to micromanage monks than other military units
    Doesn't scale up in bigger fights since it's much harder to micromanage monks than other military units

  • 06:54

    But the point still stands that charging monks converting your units is generally a bad [idea]
    But the point still stands that charging monks converting your units is generally a bad [idea]

  • 06:59

    Against the Aztecs their last [have] bonus is that the villagers get loom for free now?
    Against the Aztecs their last [have] bonus is that the villagers get loom for free now?

  • 07:05

    This is a great bonus for two reasons first [of] all there's the save town center work time
    This is a great bonus for two reasons first [of] all there's the save town center work time

  • 07:09

    So you never have to interrupt Villager creation to get loom if you're not confident about a boar lure
    So you never have to interrupt Villager creation to get loom if you're not confident about a boar lure

  • 07:15

    since it takes the same [amount] of time at the town center to research as it does to create a
    since it takes the same [amount] of time at the town center to research as it does to create a

  • 07:19

    Villager that means you're theoretically a villager ahead soon as your opponent picks up bloom which adds up
    Villager that means you're theoretically a villager ahead soon as your opponent picks up bloom which adds up

  • 07:26

    Surprisingly quickly if they get loom early on besides that there's also the saved cost of loom which
    Surprisingly quickly if they get loom early on besides that there's also the saved cost of loom which

  • 07:32

    Superficially is just [fifty] gold
    Superficially is just [fifty] gold

  • 07:34

    So what's the big deal?
    So what's the big deal?

  • 07:35

    But it means in Dark age you can create five Militia instead of two with your starting gold other
    But it means in Dark age you can create five Militia instead of two with your starting gold other

  • 07:41

    civilizations have to pick up ten gold in order to do a
    civilizations have to pick up ten gold in order to do a

  • 07:44

    Standard three Militia rush in the Dark age so the Aztecs end up being the top Dark age rushing civilization
    Standard three Militia rush in the Dark age so the Aztecs end up being the top Dark age rushing civilization

  • 07:51

    Especially once we also factor
    Especially once we also factor

  • 07:53

    And they're 18 percent faster working barracks
    And they're 18 percent faster working barracks

  • 07:55

    Extra collection rate and the fact that their eagle scout is better at scouting in the Dark age which I talked about in the last
    Extra collection rate and the fact that their eagle scout is better at scouting in the Dark age which I talked about in the last

  • 08:02

    Video, so I won't dwell on that here
    Video, so I won't dwell on that here

  • 08:04

    So that's all other bonuses and now let's move on and take a look at their unique unit the Jaguar warrior or if you're American
    So that's all other bonuses and now let's move on and take a look at their unique unit the Jaguar warrior or if you're American

  • 08:11

    the Jaguar Warrior
    the Jaguar Warrior

  • 08:15

    They cost 60 food and 30 gold which is a pretty typical price for an infantry [unit] and like most infantry they have a decent
    They cost 60 food and 30 gold which is a pretty typical price for an infantry [unit] and like most infantry they have a decent

  • 08:23

    Attack pretty low Hp and move relatively slowly to line them up compared to other infantry units
    Attack pretty low Hp and move relatively slowly to line them up compared to other infantry units

  • 08:29

    They leg a bit behind in Hp and pierce armor which makes them particularly vulnerable to archers
    They leg a bit behind in Hp and pierce armor which makes them particularly vulnerable to archers

  • 08:35

    So you want to pair them with something like Eagle warriors or skirmishers in order to make up for that?
    So you want to pair them with something like Eagle warriors or skirmishers in order to make up for that?

  • 08:40

    To pull back the curtain on some of the more hidden stuff
    To pull back the curtain on some of the more hidden stuff

  • 08:43

    They also have an attack bonus of +10 against infantry
    They also have an attack bonus of +10 against infantry

  • 08:46

    Which if you can get your opponent into that matchup means most infantry don't have a chance
    Which if you can get your opponent into that matchup means most infantry don't have a chance

  • 08:52

    they also get a slight +2 bonus against buildings and
    they also get a slight +2 bonus against buildings and

  • 08:55

    Seem to do an extra 2 damage against Eagle warriors though lots of other infantry units have a bonus against one or both of those
    Seem to do an extra 2 damage against Eagle warriors though lots of other infantry units have a bonus against one or both of those

  • 09:03

    Things they're also created in 17 seconds from the castle
    Things they're also created in 17 seconds from the castle

  • 09:06

    Which is about the same as swordsmen units from the barracks taking a look at the elite upgrade it cost
    Which is about the same as swordsmen units from the barracks taking a look at the elite upgrade it cost

  • 09:12

    [1,000] food and 500 gold which is enough for about 17 units it pays off pretty quickly though
    [1,000] food and 500 gold which is enough for about 17 units it pays off pretty quickly though

  • 09:18

    And it's definitely worth grabbing since it gives them 50% more hp
    And it's definitely worth grabbing since it gives them 50% more hp

  • 09:22

    Along with +2 attack and +1 Melee armor a question that's popped up a few times in comments is people wondering about how they do
    Along with +2 attack and +1 Melee armor a question that's popped up a few times in comments is people wondering about how they do

  • 09:30

    against Samurai and teutonic knights
    against Samurai and teutonic knights

  • 09:32

    Samurai are of course infantry so Jaguar warriors do [+10] bonus damage against them
    Samurai are of course infantry so Jaguar warriors do [+10] bonus damage against them

  • 09:38

    but samurai also have their own attack bonus against unique units like the Jaguar Warrior a
    but samurai also have their own attack bonus against unique units like the Jaguar Warrior a

  • 09:43

    comparison is pretty straightforward since they cost the same to create and with their bonuses perfectly balanced the [stat] suggests the Jaguar warrior has the
    comparison is pretty straightforward since they cost the same to create and with their bonuses perfectly balanced the [stat] suggests the Jaguar warrior has the

  • 09:51

    Advantage as it turns out hidden Shenanigans are afoot and samurai attacks significantly faster than the Jaguar warrior
    Advantage as it turns out hidden Shenanigans are afoot and samurai attacks significantly faster than the Jaguar warrior

  • 09:59

    So this ends up being a good trade [for] the japanese as for the teutonic knight
    So this ends up being a good trade [for] the japanese as for the teutonic knight

  • 10:03

    It wins against the Jaguar warrior one-on-one
    It wins against the Jaguar warrior one-on-one

  • 10:06

    But on the other hand it's a more expensive
    But on the other hand it's a more expensive

  • 10:09

    Unit if we give them both equal gold worth of units the Aztecs
    Unit if we give them both equal gold worth of units the Aztecs

  • 10:13

    Completely dominate and if we balance them based on total
    Completely dominate and if we balance them based on total

  • 10:16

    resources spent the Aztecs still end up winning with about half [the] Jaguar warriors left
    resources spent the Aztecs still end up winning with about half [the] Jaguar warriors left

  • 10:21

    So I'd say the aztecs have the edge even [if] their units are technically losing one
    So I'd say the aztecs have the edge even [if] their units are technically losing one

  • 10:26

    So jumping back to the role of the unit and [anti-infantry]
    So jumping back to the role of the unit and [anti-infantry]

  • 10:30

    Infantry might seem like a bit of a weird niche but it's surprising how often that comes in Handy
    Infantry might seem like a bit of a weird niche but it's surprising how often that comes in Handy

  • 10:35

    One of the most common ways other players deal with your eagle warriors is to make Swordsmen Line units which
    One of the most common ways other players deal with your eagle warriors is to make Swordsmen Line units which

  • 10:41

    Jaguar warriors are really
    Jaguar warriors are really

  • 10:43

    specialized to handle Eagle warriors for their part also had the speed and pierce armor to take out any archers and get a bit of
    specialized to handle Eagle warriors for their part also had the speed and pierce armor to take out any archers and get a bit of

  • 10:49

    bonus damage
    bonus damage

  • 10:50

    against cavalry
    against cavalry

  • 10:51

    So the two units tend to work nicely together and handle lots of different units the big thing you're really going to struggle to deal
    So the two units tend to work nicely together and handle lots of different units the big thing you're really going to struggle to deal

  • 10:57

    With is hand Cannon ears though which unfortunately have a bonus against both of them moving on now
    With is hand Cannon ears though which unfortunately have a bonus against both of them moving on now

  • 11:03

    We'll take a look at their unique tech which gives their infantry +4 attack it costs a pretty reasonable
    We'll take a look at their unique tech which gives their infantry +4 attack it costs a pretty reasonable

  • 11:09

    450 food and a whopping
    450 food and a whopping

  • 11:12

    750 gold which [I] think is [interesting] because it seems to mirror the cost of the halberd erupt grade
    750 gold which [I] think is [interesting] because it seems to mirror the cost of the halberd erupt grade

  • 11:17

    That's part of what I think the most interesting aspect of this bonus is
    That's part of what I think the most interesting aspect of this bonus is

  • 11:21

    Asking whether or not it makes up for the aztecs not having halberdiers the answer is it kind of depends on what you're fighting
    Asking whether or not it makes up for the aztecs not having halberdiers the answer is it kind of depends on what you're fighting

  • 11:29

    [stech] Pikemen are able to take out generic fully upgraded halberdiers
    [stech] Pikemen are able to take out generic fully upgraded halberdiers

  • 11:33

    So in terms of a late-game trash unit fight the unique tag ends up giving you some pretty good value
    So in terms of a late-game trash unit fight the unique tag ends up giving you some pretty good value

  • 11:38

    They can even stand up fairly well against Japanese Halberdiers
    They can even stand up fairly well against Japanese Halberdiers

  • 11:42

    And it's easy to see why they're doing two more damage with every attack and only have 5 less Hp
    And it's easy to see why they're doing two more damage with every attack and only have 5 less Hp

  • 11:49

    normally though you think of the role of pikes as being a counter to
    normally though you think of the role of pikes as being a counter to

  • 11:53

    Cavalry and that's where the +4 attack certainly doesn't make up for the missing [halberd] [your] upgrade
    Cavalry and that's where the +4 attack certainly doesn't make up for the missing [halberd] [your] upgrade

  • 11:59

    Pikemen have a plus 22 attack bonus against cavalry while Halberdiers have plus
    Pikemen have a plus 22 attack bonus against cavalry while Halberdiers have plus

  • 12:04

    32 Aztec Pikemen still do [ok] against paladins and other cavalry and there's certainly cost effective
    32 Aztec Pikemen still do [ok] against paladins and other cavalry and there's certainly cost effective

  • 12:10

    But they're not equivalent to halberdiers
    But they're not equivalent to halberdiers

  • 12:13

    So that's the unique unit
    So that's the unique unit

  • 12:14

    And you need tech and now let's take a look at the hD
    And you need tech and now let's take a look at the hD

  • 12:17

    expansion changes
    expansion changes

  • 12:18

    The first update is a bit of a nerf and that [their] free loom bonus changes to simply plus 50 gold at the start now
    The first update is a bit of a nerf and that [their] free loom bonus changes to simply plus 50 gold at the start now

  • 12:25

    Loom costs 50 gold so that might sound like it balances out, but this weakens the bonus because you lose that saved researched
    Loom costs 50 gold so that might sound like it balances out, but this weakens the bonus because you lose that saved researched

  • 12:33

    I'm putting you back on even Villagers with other civilizations
    I'm putting you back on even Villagers with other civilizations

  • 12:37

    You still have the potential for extra lycia in your rush?
    You still have the potential for extra lycia in your rush?

  • 12:40

    But you will have to remember to pick up loom at some point
    But you will have to remember to pick up loom at some point

  • 12:43

    The second change dimension is the aztecs get a new unique tech that gives us skirmishers [+1] attack and range
    The second change dimension is the aztecs get a new unique tech that gives us skirmishers [+1] attack and range

  • 12:50

    it's pretty cheap at 400 food and
    it's pretty cheap at 400 food and

  • 12:53

    350 gold and ends up making the aztecs pretty decent at Late-game
    350 gold and ends up making the aztecs pretty decent at Late-game

  • 12:57

    Trash battles since as we just saw there pikemen also performed quite well against halberdiers
    Trash battles since as we just saw there pikemen also performed quite well against halberdiers

  • 13:03

    Another big change is the introduction of the Eagle scout so that's an extra
    Another big change is the introduction of the Eagle scout so that's an extra

  • 13:08

    400 resources and 50 seconds of research time plus. It's just one more technology you have to remember
    400 resources and 50 seconds of research time plus. It's just one more technology you have to remember

  • 13:15

    essentially the Eagle warrior in the original conquerors
    essentially the Eagle warrior in the original conquerors

  • 13:17

    Expansion is now the eagle scout and available in the feudal age with a really slow
    Expansion is now the eagle scout and available in the feudal age with a really slow

  • 13:22

    Creation time and the New Eagle Warrior is a castle age variation with stats Halfway between the [scout] and the Elite Eagle warrior
    Creation time and the New Eagle Warrior is a castle age variation with stats Halfway between the [scout] and the Elite Eagle warrior

  • 13:30

    The last change [dimension] is that the Jaguar?
    The last change [dimension] is that the Jaguar?

  • 13:33

    Warriors now get an extra +1 pierce armor I kind of like that and I did find that in the base game
    Warriors now get an extra +1 pierce armor I kind of like that and I did find that in the base game

  • 13:39

    They felt a little bit too weak to archers which are already a good counter to champions and other infantry
    They felt a little bit too weak to archers which are already a good counter to champions and other infantry

  • 13:45

    So making the Jaguar warrior even weaker against range units and defensive buildings feels overly punitive
    So making the Jaguar warrior even weaker against range units and defensive buildings feels overly punitive

  • 13:52

    Sometimes in that matchup [and] this just helps bring them up to where other infantry are already at
    Sometimes in that matchup [and] this just helps bring them up to where other infantry are already at

  • 13:57

    So now that we've seen the changes
    So now that we've seen the changes

  • 13:59

    Let's take a quick stroll through the tech tree and give out some grades
    Let's take a quick stroll through the tech tree and give out some grades

  • 14:03

    starting with the archers the archer rush is solid on account of the early economy boost and
    starting with the archers the archer rush is solid on account of the early economy boost and

  • 14:08

    Faster archery range work speed in the Castle age you'll be missing the thumb ring and cavalry archers of course
    Faster archery range work speed in the Castle age you'll be missing the thumb ring and cavalry archers of course

  • 14:14

    but in the imperial age you do have the are [blessed] in order to upgrade any left over crossbows as
    but in the imperial age you do have the are [blessed] in order to upgrade any left over crossbows as

  • 14:20

    Things go on you'll find you're missing the last armor upgrade and hand cannon ear so their late-game archer options are definitely below average
    Things go on you'll find you're missing the last armor upgrade and hand cannon ear so their late-game archer options are definitely below average

  • 14:28

    I'd say it's a B-minus overall though
    I'd say it's a B-minus overall though

  • 14:30

    It's probably best captured to say it's an [a] early on [NSC] in the late game next up is
    It's probably best captured to say it's an [a] early on [NSC] in the late game next up is

  • 14:37

    infantry
    infantry

  • 14:37

    And the big blemish [here] is the lack of halberd ear which as we've seen
    And the big blemish [here] is the lack of halberd ear which as we've seen

  • 14:42

    against cavalry isn't entirely offset by the extra four attack on their pikemen so they can get
    against cavalry isn't entirely offset by the extra four attack on their pikemen so they can get

  • 14:48

    Overwhelmed Aside from that though they have great champions ego warriors Jaguar and all the Blacksmith upgrades
    Overwhelmed Aside from that though they have great champions ego warriors Jaguar and all the Blacksmith upgrades

  • 14:54

    I'd say it's [an]
    I'd say it's [an]

  • 14:56

    A-Minus
    A-Minus

  • 14:56

    And it really comes down to how well you can work around the missing halberd ear and take advantage of having access [to] the evil?
    And it really comes down to how well you can work around the missing halberd ear and take advantage of having access [to] the evil?

  • 15:03

    Warrior next up is the cavalry which isn't really applicable here, but one thing I found interesting is in the expansions
    Warrior next up is the cavalry which isn't really applicable here, but one thing I found interesting is in the expansions

  • 15:10

    They do now have stables made for the mesoamerican civilizations if you play with Alt x which is pretty cool
    They do now have stables made for the mesoamerican civilizations if you play with Alt x which is pretty cool

  • 15:17

    Moving on though next up is the siege now the only real bonus here
    Moving on though next up is the siege now the only real bonus here

  • 15:22

    Is that they're created faster though the extra gold from relics is going to help out subtly as well
    Is that they're created faster though the extra gold from relics is going to help out subtly as well

  • 15:27

    There's no bombard Cannon, but they do have the siege ram and siege audigier to me
    There's no bombard Cannon, but they do have the siege ram and siege audigier to me

  • 15:33

    They're an above-Average B+
    They're an above-Average B+

  • 15:35

    but not a top-tier siege
    but not a top-tier siege

  • 15:37

    civilization next up is the navy I'd say that the aztecs have the steepest drop off of all the
    civilization next up is the navy I'd say that the aztecs have the steepest drop off of all the

  • 15:44

    Civilizations on the water as the game progresses early on they're fairly strong though
    Civilizations on the water as the game progresses early on they're fairly strong though

  • 15:49

    Maybe not as strong [as] they [are] on land maps because a big piece of their fuel economy
    Maybe not as strong [as] they [are] on land maps because a big piece of their fuel economy

  • 15:53

    strength comes from their farming [rate] bonus
    strength comes from their farming [rate] bonus

  • 15:55

    And you [probably] won't be doing a lot [of] farming early on if you're going for water and fishing ships
    And you [probably] won't be doing a lot [of] farming early on if you're going for water and fishing ships

  • 16:01

    Thanks to the faster Galley creation time though you'll certainly have an edge over some of the other
    Thanks to the faster Galley creation time though you'll certainly have an edge over some of the other

  • 16:06

    Civilizations, so on water maps. It's [maybe] a B-plus early on on the other hand in the late game
    Civilizations, so on water maps. It's [maybe] a B-plus early on on the other hand in the late game

  • 16:12

    They're the only civilization
    They're the only civilization

  • 16:13

    without the galleon and managed to miss out on Demo ships and Cannon galleons entirely in the imperial age you're basically left with
    without the galleon and managed to miss out on Demo ships and Cannon galleons entirely in the imperial age you're basically left with

  • 16:21

    Castle age war galleys and fast fire ships
    Castle age war galleys and fast fire ships

  • 16:24

    I'd say it's an f on the water in the late game because they really aren't
    I'd say it's an f on the water in the late game because they really aren't

  • 16:29

    Viable at that point for an overall C on the water taking a quick look at the monks now Aztecs are [hands-down] the best
    Viable at that point for an overall C on the water taking a quick look at the monks now Aztecs are [hands-down] the best

  • 16:37

    monk
    monk

  • 16:37

    Civilization all of the monk Tech's are present and they all give your monks an extra 5 Hp as well you also have the relic
    Civilization all of the monk Tech's are present and they all give your monks an extra 5 Hp as well you also have the relic

  • 16:44

    Bonus to give you an extra incentive to create monks and to top it all off. They're created faster than anyone elses. It's true
    Bonus to give you an extra incentive to create monks and to top it all off. They're created faster than anyone elses. It's true

  • 16:52

    They're missing an early gold bonus, but I'm still going to give them an a+ for monks moving on now to defenses
    They're missing an early gold bonus, but I'm still going to give them an a+ for monks moving on now to defenses

  • 16:58

    There's not too much here to really love they max out at guard Towers and have no bombard Towers hoardings and not
    There's not too much here to really love they max out at guard Towers and have no bombard Towers hoardings and not

  • 17:05

    Even masonry which is usually an easy pickup for some cheap extra building armor they do have fortified walls and a few other
    Even masonry which is usually an easy pickup for some cheap extra building armor they do have fortified walls and a few other

  • 17:12

    Defensive texts, but overall I'd [say] it's a c-class
    Defensive texts, but overall I'd [say] it's a c-class

  • 17:16

    There's certainly a much better fit for an aggressive style of player
    There's certainly a much better fit for an aggressive style of player

  • 17:19

    Finishing up now on economy as we saw at the early carry capacity and free loom setup the Aztecs [were] one of the best
    Finishing up now on economy as we saw at the early carry capacity and free loom setup the Aztecs [were] one of the best

  • 17:26

    economies heading into the feudal age of any civilization
    economies heading into the feudal age of any civilization

  • 17:29

    In the late game they have a bit of help from the extra gold from relics as well
    In the late game they have a bit of help from the extra gold from relics as well

  • 17:34

    And the carry capacity effect is still going to be present I'd say overall it's an a for economy the one weakness
    And the carry capacity effect is still going to be present I'd say overall it's an a for economy the one weakness

  • 17:40

    I've found is that they're pretty gold dependent through their siege
    I've found is that they're pretty gold dependent through their siege

  • 17:43

    Eagle Warrior and monk heavy armies, so it's easy to burn through a lot of gold
    Eagle Warrior and monk heavy armies, so it's easy to burn through a lot of gold

  • 17:48

    But at the same time the skirmishers are solid especially [in] the expansions and the Pikemen actually hold up
    But at the same time the skirmishers are solid especially [in] the expansions and the Pikemen actually hold up

  • 17:55

    Surprisingly well in trash fights against other halberdiers so just to end on a few concluding thoughts
    Surprisingly well in trash fights against other halberdiers so just to end on a few concluding thoughts

  • 18:00

    I find the aztecs are really strong in the dark and feudal ages
    I find the aztecs are really strong in the dark and feudal ages

  • 18:04

    thanks to a great economy and a strategy of either going for a Militia rush or
    thanks to a great economy and a strategy of either going for a Militia rush or

  • 18:09

    Archers both tend to work pretty well [as] [techs]
    Archers both tend to work pretty well [as] [techs]

  • 18:12

    Do you take a bit of adjustment in the Castle age I found because of the lack of knights
    Do you take a bit of adjustment in the Castle age I found because of the lack of knights

  • 18:16

    [I] think that's part of a bigger problem for Aztecs in the castle age
    [I] think that's part of a bigger problem for Aztecs in the castle age

  • 18:20

    And there's a window where you're stuck without any cavalry and your monks and infantry are still
    And there's a window where you're stuck without any cavalry and your monks and infantry are still

  • 18:26

    Average and I find it can be tough [to] come up with something strong to do in the castle age besides
    Average and I find it can be tough [to] come up with something strong to do in the castle age besides

  • 18:31

    Maybe crossbows, but even those are missing thumb ring and don't have any bonuses besides
    Maybe crossbows, but even those are missing thumb ring and don't have any bonuses besides

  • 18:36

    Just being made a little bit faster when you hit the imperial age you can get a bit of momentum
    Just being made a little bit faster when you hit the imperial age you can get a bit of momentum

  • 18:41

    Back and the Eagle [Warriors] have Load a [rating] potential
    Back and the Eagle [Warriors] have Load a [rating] potential

  • 18:44

    They're monks HP starts to accumulate by that point you get the [+4] attack on your infantry and your siege options all start to open
    They're monks HP starts to accumulate by that point you get the [+4] attack on your infantry and your siege options all start to open

  • 18:52

    Up so you get a flood of solid units that you can choose from depending on what you're up against?
    Up so you get a flood of solid units that you can choose from depending on what you're up against?

  • 18:57

    Ideally it's nice to go for a few of those powerful units mixed in Gather
    Ideally it's nice to go for a few of those powerful units mixed in Gather

  • 19:02

    But those are my thoughts on the aztecs. Thanks for watching guys. I'll see you [next] time
    But those are my thoughts on the aztecs. Thanks for watching guys. I'll see you [next] time

All noun
overview
/ˈōvərˌvyo͞o/

word

general review or summary of subject

Aztecs Overview AoE2

877,974 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (CA)

Speech Time:

93%
  • 18:03 / 19:14

Speech Rate:

  • 196 wpm - Fast

Category:

  • Gaming

Intro:

Hey guys, spirit of the law here. This civ overview is going to cover the last of the Age of Conquerors
civilizations that I haven't done yet, and that's the Aztecs.
They're considered one of the most aggressive early
civilizations, with bonuses that help you jump quickly into the game and get your military out before your
Opponent which I think is a big part of the reason why they're a bit of a pro player favorite on Arabia
[I] know lots of people have been waiting to take a look at them. So let's check them out
The team bonus is that their relics generate. 33% more gold. Now normally relics give 30 gold per minute, so for aztecs and their allies that means it's 40 gold per minute. To get a sense
of it on bigger scales, that's an extra 100 gold every 10 minutes or
600 for every hour of gameplay. That's just for a single relic too - as a team bonus that means if your team together
manages to grab all 5 relics on a map collectively, you'd be getting
3000 more gold per hour than you normally would. It's probably most. significant though in one versus one games, since you won't have access to trade partners and late-game gold is otherwise pretty hard to come by
Now to take a look at their personal. civilization bonuses, the first is that the Villagers carry an extra 5
resources before they have to drop them off. To figure out the impact of this bonus in the early game
I ran some tests of how their collection rate compares to a generic
civilization in the Dark age. The first thing that jumps out is the farming rate, which is much better.

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/ˈmanij/

verb

be in charge of business.

/ˈkwiklē/

adverb

at fast speed.

/ˈōvərˌvyo͞o/

noun verb

general review or summary of subject. give general review or summary of.

/siɡˈnifikənt/

adjective

sufficiently great or important to be worthy of attention.

/kənˈklo͞oZHən/

noun

Opinion or final judgment at end of book, essay.

/ˈfärmər/

noun other

person who owns or manages farm. People who operates a farm.

/kəˈlekSH(ə)n/

noun

Act of asking for money for a debt or a charity.

/əˈɡresiv/

adjective

Behaving in a hostile and threatening way.

/ˈfāv(ə)rət/

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Best liked or most enjoyed. A thing that someone likes best or enjoys most. record address of website or other data.

/ˈbōnəs/

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verb

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/ˌsivələˈzāSH(ə)n/

noun other

advanced stage of human development. A highly developed society.