Library

Video Player is loading.
 
Current Time 0:00
Duration 13:10
Loaded: 0.00%
 

x1.00


Back

Games & Quizzes

Training Mode - Typing
Fill the gaps to the Lyric - Best method
Training Mode - Picking
Pick the correct word to fill in the gap
Fill In The Blank
Find the missing words in a sentence Requires 5 vocabulary annotations
Vocabulary Match
Match the words to the definitions Requires 10 vocabulary annotations

You may need to watch a part of the video to unlock quizzes

Don't forget to Sign In to save your points

Challenge Accomplished

PERFECT HITS +NaN
HITS +NaN
LONGEST STREAK +NaN
TOTAL +
- //

We couldn't find definitions for the word you were looking for.
Or maybe the current language is not supported

  • 00:00

    Welcome to Archery Popshots, a series in which I, as a real archer, critique archery in video
    Welcome to Archery Popshots, a series in which I, as a real archer, critique archery in video

  • 00:06

    games.
    games.

  • 00:07

    For lovers of gruesome medieval combat who aren’t watching this video in 2012, you’re
    For lovers of gruesome medieval combat who aren’t watching this video in 2012, you’re

  • 00:11

    probably already on the battlefields of Mordhau. A spiritual successor and a much improved
    probably already on the battlefields of Mordhau. A spiritual successor and a much improved

  • 00:16

    upgrade to the acclaimed Chivalry: Medieval Warfare, Mordhau brings the player into the
    upgrade to the acclaimed Chivalry: Medieval Warfare, Mordhau brings the player into the

  • 00:21

    dirty, up close and personal combat. Featuring numerous armour sets, dozens of deadly weapons,
    dirty, up close and personal combat. Featuring numerous armour sets, dozens of deadly weapons,

  • 00:26

    and a simple yet well-executed combat system. Swing, parry, thrust, riposte, kick, chamber,
    and a simple yet well-executed combat system. Swing, parry, thrust, riposte, kick, chamber,

  • 00:33

    morph, accelerate, drag and taunt your way through the battlefield. Blade on blade combat
    morph, accelerate, drag and taunt your way through the battlefield. Blade on blade combat

  • 00:39

    has never been so much fun.
    has never been so much fun.

  • 00:42

    And then you have bows.
    And then you have bows.

  • 00:43

    Whether you’re a Chivalry veteran or a new Mordhau fan, you probably gave a collective
    Whether you’re a Chivalry veteran or a new Mordhau fan, you probably gave a collective

  • 00:48

    sigh as you felt yet another annoying prick in your side. You’re enjoying the most intense
    sigh as you felt yet another annoying prick in your side. You’re enjoying the most intense

  • 00:53

    duel, and some cowardly scum has to pick a bow and shoot you in the back. Screw archers.
    duel, and some cowardly scum has to pick a bow and shoot you in the back. Screw archers.

  • 00:59

    Unfortunately, as I am an archer, I had to put aside my love of melee and role play as
    Unfortunately, as I am an archer, I had to put aside my love of melee and role play as

  • 01:05

    one such annoying archer scumbag. And I actually had quite a bit of fun, even if it came at
    one such annoying archer scumbag. And I actually had quite a bit of fun, even if it came at

  • 01:10

    the expense of others.
    the expense of others.

  • 01:11

    So, let’s take a look at the bows and archery in Mordhau, how it works in the game, and
    So, let’s take a look at the bows and archery in Mordhau, how it works in the game, and

  • 01:17

    throw a bit of historical commentary for flavour.
    throw a bit of historical commentary for flavour.

  • 01:26

    Mordhau differs from many class-based games in that…it doesn’t have classes. While
    Mordhau differs from many class-based games in that…it doesn’t have classes. While

  • 01:31

    there are some default archetype characters to start off with, the heart of the game is
    there are some default archetype characters to start off with, the heart of the game is

  • 01:35

    in creating your own custom mercenaries with in-game gold, earned from fighting in battles.
    in creating your own custom mercenaries with in-game gold, earned from fighting in battles.

  • 01:40

    With a limited pool of mercenary points, players have to balance out their weapon loadout,
    With a limited pool of mercenary points, players have to balance out their weapon loadout,

  • 01:46

    armour and perks, such that a single build can’t have everything.
    armour and perks, such that a single build can’t have everything.

  • 01:49

    For those looking at playing as an archer – and yes, there are people who do that
    For those looking at playing as an archer – and yes, there are people who do that

  • 01:53

    – the default Huntsman class is the starting point. After gaining some gold, you can purchase
    – the default Huntsman class is the starting point. After gaining some gold, you can purchase

  • 01:58

    the bows for your own builds, of which there are three.
    the bows for your own builds, of which there are three.

  • 02:03

    The longbow is the most versatile – the general purpose bow, as you will. Somewhat
    The longbow is the most versatile – the general purpose bow, as you will. Somewhat

  • 02:07

    slow, but dealing high damage, excellent for long-distance shots. The recurve bow is a
    slow, but dealing high damage, excellent for long-distance shots. The recurve bow is a

  • 02:13

    smaller, lighter, faster and weaker option, with less sway and more suited for closer
    smaller, lighter, faster and weaker option, with less sway and more suited for closer

  • 02:18

    distance harassment. The crossbow is as strong as the longbow and can be held indefinitely
    distance harassment. The crossbow is as strong as the longbow and can be held indefinitely

  • 02:23

    without shaking, though it must be manually loaded between shots, leaving the user momentarily
    without shaking, though it must be manually loaded between shots, leaving the user momentarily

  • 02:29

    vulnerable. The crossbow’s ease of use makes it effective at picking off targets of opportunity
    vulnerable. The crossbow’s ease of use makes it effective at picking off targets of opportunity

  • 02:35

    and excellent for counter-archer combat.
    and excellent for counter-archer combat.

  • 02:38

    Because the bows take up a significant number of points, it is unlikely that a character
    Because the bows take up a significant number of points, it is unlikely that a character

  • 02:42

    build will incorporate much else. Typically, an archer build will have light or medium
    build will incorporate much else. Typically, an archer build will have light or medium

  • 02:47

    armour along with a sidearm, such as an arming sword of warhammer for personal defence. And
    armour along with a sidearm, such as an arming sword of warhammer for personal defence. And

  • 02:53

    in this regard, a competent player can hold their own with carefully timed parries and
    in this regard, a competent player can hold their own with carefully timed parries and

  • 02:57

    counters to defeat more heavily armed opponents. This is important, as being hit while holding
    counters to defeat more heavily armed opponents. This is important, as being hit while holding

  • 03:03

    the bow knocks it out of your hands, forcing you to switch weapons and fight in melee.
    the bow knocks it out of your hands, forcing you to switch weapons and fight in melee.

  • 03:08

    Even without the duress, an archer may choose to rush into the fray to help allies deal
    Even without the duress, an archer may choose to rush into the fray to help allies deal

  • 03:13

    with enemies instead of hanging back to take potshots.
    with enemies instead of hanging back to take potshots.

  • 03:17

    While being struck by arrows is annoying and distracting, archers are seldom a threatening
    While being struck by arrows is annoying and distracting, archers are seldom a threatening

  • 03:21

    presence, since it takes many arrows to bring down armoured opponents. Thus, hitting a random
    presence, since it takes many arrows to bring down armoured opponents. Thus, hitting a random

  • 03:27

    enemy may simply tickle them, and they’ll recover by the time they reach the front line.
    enemy may simply tickle them, and they’ll recover by the time they reach the front line.

  • 03:32

    This isn’t useless, however, as picking bloodied targets may result in opportunistic
    This isn’t useless, however, as picking bloodied targets may result in opportunistic

  • 03:37

    kills, or weaken enemies to be finished off by your teammates.
    kills, or weaken enemies to be finished off by your teammates.

  • 03:41

    Archers can also bring down mounted combatants with well-timed shots, who would otherwise
    Archers can also bring down mounted combatants with well-timed shots, who would otherwise

  • 03:46

    run rampant around the map and pick off individual players at whim.
    run rampant around the map and pick off individual players at whim.

  • 03:50

    Archers – especially using the longbow and crossbow – are ideally suited to engage
    Archers – especially using the longbow and crossbow – are ideally suited to engage

  • 03:54

    other archers. The Huntsman perk gives bonus damage against other archers, with a single
    other archers. The Huntsman perk gives bonus damage against other archers, with a single

  • 04:00

    torso hit enough for a kill. Things brings up some very fun counter-sniping sprees and
    torso hit enough for a kill. Things brings up some very fun counter-sniping sprees and

  • 04:05

    archer duels separate from the battle raging in the middle.
    archer duels separate from the battle raging in the middle.

  • 04:09

    The battlefields of Mordhau don’t really showcase archers in their historical roles
    The battlefields of Mordhau don’t really showcase archers in their historical roles

  • 04:13

    as massed ranged units, as you only really have a handful of archers on a team. However,
    as massed ranged units, as you only really have a handful of archers on a team. However,

  • 04:19

    a small group of archers fighting together can actually be quite effective, as they can
    a small group of archers fighting together can actually be quite effective, as they can

  • 04:23

    bring down a single enemy with rapid hits, compared to the slow and vulnerable solo engagement
    bring down a single enemy with rapid hits, compared to the slow and vulnerable solo engagement

  • 04:29

    when fighting alone.
    when fighting alone.

  • 04:30

    Finally, bows have a unique purpose in the Horde mode, with the standard strategy being
    Finally, bows have a unique purpose in the Horde mode, with the standard strategy being

  • 04:35

    to load up on ranged weapons and climb ladders to deal with the hordes below. Though recent
    to load up on ranged weapons and climb ladders to deal with the hordes below. Though recent

  • 04:41

    patches have nerfed this strategy in that the AI fighters throw area damage turds – yes,
    patches have nerfed this strategy in that the AI fighters throw area damage turds – yes,

  • 04:48

    you heard that right – this still remains the safest way to complete the mode.
    you heard that right – this still remains the safest way to complete the mode.

  • 04:59

    As an archer, you have to deal with multiple challenges if you are aiming to contribute
    As an archer, you have to deal with multiple challenges if you are aiming to contribute

  • 05:03

    to your team. The first is surviving. It’s very tempting to get close to the front lines
    to your team. The first is surviving. It’s very tempting to get close to the front lines

  • 05:09

    to get easier shots, but if you choose to do so, you must not become tunnel-visioned,
    to get easier shots, but if you choose to do so, you must not become tunnel-visioned,

  • 05:14

    as the rapid flow of battle will mean that enemies will spawn and flank you, easily killing
    as the rapid flow of battle will mean that enemies will spawn and flank you, easily killing

  • 05:19

    you on sight. Even when perched on advantageous positions, you will be rushed by a lone player
    you on sight. Even when perched on advantageous positions, you will be rushed by a lone player

  • 05:25

    who can easily dispatch you as you slowly load your next shot. Your presence is also
    who can easily dispatch you as you slowly load your next shot. Your presence is also

  • 05:31

    going to be obvious to eagle-eyed enemy archers, who will counter-snipe you as you stand outlined
    going to be obvious to eagle-eyed enemy archers, who will counter-snipe you as you stand outlined

  • 05:36

    in predictable places.
    in predictable places.

  • 05:37

    Staying alive also means constantly maintaining situational awareness, scanning your surroundings
    Staying alive also means constantly maintaining situational awareness, scanning your surroundings

  • 05:43

    between shots and relocating frequently to avoid counter-sniping. It’s scary how often
    between shots and relocating frequently to avoid counter-sniping. It’s scary how often

  • 05:49

    you will see someone of the opposing colour running at you when you turn around. Listen
    you will see someone of the opposing colour running at you when you turn around. Listen

  • 05:54

    to your instincts – if you feel like someone is coming up to you right about now, you’re
    to your instincts – if you feel like someone is coming up to you right about now, you’re

  • 05:59

    probably right.
    probably right.

  • 06:01

    Next is making your shots count. Unfortunately, there’s no easy way of doing this – and
    Next is making your shots count. Unfortunately, there’s no easy way of doing this – and

  • 06:06

    that’s probably a good thing. Your arrows move slower than you may initially think,
    that’s probably a good thing. Your arrows move slower than you may initially think,

  • 06:11

    especially if you’re used to faster first-person shooters, and when you start, you will always
    especially if you’re used to faster first-person shooters, and when you start, you will always

  • 06:16

    feel like you’re a split second too slow and the arrow whooshes behind your target.
    feel like you’re a split second too slow and the arrow whooshes behind your target.

  • 06:21

    Even when you get used to the arrow speed, the erratic movements of human players all
    Even when you get used to the arrow speed, the erratic movements of human players all

  • 06:26

    but makes it impossible to get a bead on your target, with shots going off the mark and
    but makes it impossible to get a bead on your target, with shots going off the mark and

  • 06:32

    often hitting your teammates.
    often hitting your teammates.

  • 06:34

    My advice here is to avoid the rote action of nocking and shooting into the crowd or
    My advice here is to avoid the rote action of nocking and shooting into the crowd or

  • 06:39

    trying to twitch-play with a bow on a close opponent. Instead, analyse each situation
    trying to twitch-play with a bow on a close opponent. Instead, analyse each situation

  • 06:45

    and recognise patterns in player actions. It’s easier to hit a player moving in one
    and recognise patterns in player actions. It’s easier to hit a player moving in one

  • 06:50

    direction at a constant speed than someone dancing around in melee. If you are shooting
    direction at a constant speed than someone dancing around in melee. If you are shooting

  • 06:55

    at someone who is fighting an ally, you’ll recognise their duelling habits from a distance,
    at someone who is fighting an ally, you’ll recognise their duelling habits from a distance,

  • 07:00

    such as when they move forward or backpedal. Position your crosshair to where you’ll
    such as when they move forward or backpedal. Position your crosshair to where you’ll

  • 07:05

    think they will be and let them walk into the shot.
    think they will be and let them walk into the shot.

  • 07:08

    In my opinion, the crossbow is the easiest to use for this purpose, as it can be held
    In my opinion, the crossbow is the easiest to use for this purpose, as it can be held

  • 07:13

    indefinitely, while the recurve and longbow will begin to shake when held too long. Experienced
    indefinitely, while the recurve and longbow will begin to shake when held too long. Experienced

  • 07:18

    players will often snap-shoot with these bows, letting go as soon as they get to full draw
    players will often snap-shoot with these bows, letting go as soon as they get to full draw

  • 07:23

    or even slightly before.
    or even slightly before.

  • 07:24

    You’re also better off going for light armoured targets, as the damage reduction from medium
    You’re also better off going for light armoured targets, as the damage reduction from medium

  • 07:29

    and heavy armour largely negates the effect of ranged damage. Hitting a heavy-armour melee
    and heavy armour largely negates the effect of ranged damage. Hitting a heavy-armour melee

  • 07:35

    fighter once or twice probably won’t give your team any advantage, and it’s an inefficient
    fighter once or twice probably won’t give your team any advantage, and it’s an inefficient

  • 07:40

    use of your ammunition. If you’re going to be archer scum and annoy the enemy team,
    use of your ammunition. If you’re going to be archer scum and annoy the enemy team,

  • 07:45

    at least help out your team by picking the right positions to cover the moving front
    at least help out your team by picking the right positions to cover the moving front

  • 07:50

    line rather than cherry-pick the easy distant shots.
    line rather than cherry-pick the easy distant shots.

  • 07:57

    We’re going to briefly go through the historical accuracy of the archery in Mordhau. Obviously,
    We’re going to briefly go through the historical accuracy of the archery in Mordhau. Obviously,

  • 08:05

    the game isn’t meant to be historically accurate, so we’re not going to roast the
    the game isn’t meant to be historically accurate, so we’re not going to roast the

  • 08:09

    game over things like damage and balance. This is more to prompt some questions and
    game over things like damage and balance. This is more to prompt some questions and

  • 08:14

    curiosity, and maybe learn something new.
    curiosity, and maybe learn something new.

  • 08:17

    Firstly, do bows handle the way you see them in the game? The archery kind of feels slow,
    Firstly, do bows handle the way you see them in the game? The archery kind of feels slow,

  • 08:22

    both in shooting speed and arrow speed. For the longbow, this is roughly about right,
    both in shooting speed and arrow speed. For the longbow, this is roughly about right,

  • 08:28

    given that the game leans towards faster loading speed to keep you in the action. While a lighter,
    given that the game leans towards faster loading speed to keep you in the action. While a lighter,

  • 08:33

    modern bow can be drawn and aimed much more quickly, a medieval war bow might be in excess
    modern bow can be drawn and aimed much more quickly, a medieval war bow might be in excess

  • 08:38

    of 80 pounds of draw, and the English longbows were over 100 pounds. Drawing these bows required
    of 80 pounds of draw, and the English longbows were over 100 pounds. Drawing these bows required

  • 08:44

    careful technique and physical exertion, so the sluggish pace of drawing and aiming the
    careful technique and physical exertion, so the sluggish pace of drawing and aiming the

  • 08:49

    longbow is a relatively decent reflection.
    longbow is a relatively decent reflection.

  • 08:52

    The recurve bow is meant to represent the recurved horse bows used in this time, more
    The recurve bow is meant to represent the recurved horse bows used in this time, more

  • 08:58

    commonly in Eastern Europe and the Middle East. Typically, these are meant to be shot
    commonly in Eastern Europe and the Middle East. Typically, these are meant to be shot

  • 09:02

    with a thumb draw from the other side of the bow, but the game models the same technique
    with a thumb draw from the other side of the bow, but the game models the same technique

  • 09:07

    as the longbow, I’m assuming for the sake of simplicity. While the recurve bow is a
    as the longbow, I’m assuming for the sake of simplicity. While the recurve bow is a

  • 09:12

    little faster, I would actually expect a real life archer to shoot these even faster. I
    little faster, I would actually expect a real life archer to shoot these even faster. I

  • 09:18

    also feel that the power of the bow is a little undervalued, as the arrows drop quite soon,
    also feel that the power of the bow is a little undervalued, as the arrows drop quite soon,

  • 09:24

    making long-range shooting difficult.
    making long-range shooting difficult.

  • 09:27

    The crossbow handles a bit too quickly compared to real life. Light crossbows could be loaded
    The crossbow handles a bit too quickly compared to real life. Light crossbows could be loaded

  • 09:32

    by hand, but heavier crossbows would have required additional tools, such as a belt
    by hand, but heavier crossbows would have required additional tools, such as a belt

  • 09:37

    hook, or devices such as the goat’s foot. The game’s rate of fire makes it comparable
    hook, or devices such as the goat’s foot. The game’s rate of fire makes it comparable

  • 09:43

    to the other bows, and I think the crossbow could be slowed down a bit between shots,
    to the other bows, and I think the crossbow could be slowed down a bit between shots,

  • 09:47

    and perhaps balanced by giving it more damage.
    and perhaps balanced by giving it more damage.

  • 09:51

    Regarding the visual depiction of these bows, the crossbow looks like a typical medieval
    Regarding the visual depiction of these bows, the crossbow looks like a typical medieval

  • 09:57

    crossbow, so that gets a pass. It’s worth noting that the stirrup at the end of the
    crossbow, so that gets a pass. It’s worth noting that the stirrup at the end of the

  • 10:01

    crossbow is meant to have your foot placed into it when loading the bow so that you could
    crossbow is meant to have your foot placed into it when loading the bow so that you could

  • 10:07

    pull the string up, which the animation doesn’t show.
    pull the string up, which the animation doesn’t show.

  • 10:10

    The default longbow skin looks more or less similar to an English longbow in size and
    The default longbow skin looks more or less similar to an English longbow in size and

  • 10:15

    shape. The alternate skin resembles a Holmegaard or flatbow. The “divided” skin, with the
    shape. The alternate skin resembles a Holmegaard or flatbow. The “divided” skin, with the

  • 10:21

    limbs bolted onto the handle, is definitely a fantasy design. Medieval bows were not manufactured
    limbs bolted onto the handle, is definitely a fantasy design. Medieval bows were not manufactured

  • 10:28

    this way, and this is an allusion to a modern bow design. The bolts may actually weaken
    this way, and this is an allusion to a modern bow design. The bolts may actually weaken

  • 10:33

    the bow, causing the wood to split from stress.
    the bow, causing the wood to split from stress.

  • 10:36

    The recurve bow’s divided skin is similar. However, the default skins seem to be an all-wood
    The recurve bow’s divided skin is similar. However, the default skins seem to be an all-wood

  • 10:43

    design. Historically, these bows were commonly made of composite materials, namely wood,
    design. Historically, these bows were commonly made of composite materials, namely wood,

  • 10:48

    horn and sinew. This is because these materials, combining tension and compression strength,
    horn and sinew. This is because these materials, combining tension and compression strength,

  • 10:54

    allowed for stronger bows to be made in a more compact size, especially without the
    allowed for stronger bows to be made in a more compact size, especially without the

  • 10:58

    wide availability of appropriate woods for longer bows.
    wide availability of appropriate woods for longer bows.

  • 11:02

    On a side-note, Mordhau gives all archers a belt quiver, which is historically accurate,
    On a side-note, Mordhau gives all archers a belt quiver, which is historically accurate,

  • 11:03

    avoiding the popular game trope of back quivers, which were seldom represented in historical
    avoiding the popular game trope of back quivers, which were seldom represented in historical

  • 11:04

    sources and is largely a modern invention.
    sources and is largely a modern invention.

  • 11:05

    Finally, while the game obviously measures damage appropriately, the heavy plate armour
    Finally, while the game obviously measures damage appropriately, the heavy plate armour

  • 11:07

    would have been highly effective at deflecting the arrows used, making armoured fighters
    would have been highly effective at deflecting the arrows used, making armoured fighters

  • 11:12

    arrow-proof in real life. This lopsided performance would eventually lead to the historical shift
    arrow-proof in real life. This lopsided performance would eventually lead to the historical shift

  • 11:18

    from bows to firearms.
    from bows to firearms.

  • 11:26

    As interesting as this may all be, I wouldn’t be surprised if you haven’t changed your
    As interesting as this may all be, I wouldn’t be surprised if you haven’t changed your

  • 11:30

    mind about archery in Mordhau. To be perfectly honest, Mordhau isn’t the kind of game that
    mind about archery in Mordhau. To be perfectly honest, Mordhau isn’t the kind of game that

  • 11:36

    embellishes or rewards archery. It is, at its core, a melee combat game, and the game’s
    embellishes or rewards archery. It is, at its core, a melee combat game, and the game’s

  • 11:42

    mechanics all revolve around the intensity of hand-to-hand fighting.
    mechanics all revolve around the intensity of hand-to-hand fighting.

  • 11:47

    This isn’t to say that archery has no role. While fairly superficial, games like Mordhau
    This isn’t to say that archery has no role. While fairly superficial, games like Mordhau

  • 11:52

    include ranged weapons to introduce another element to the battlefield, forcing players
    include ranged weapons to introduce another element to the battlefield, forcing players

  • 11:58

    not to be too comfortable with running headlong into the melee. Effective archers can help
    not to be too comfortable with running headlong into the melee. Effective archers can help

  • 12:03

    control the battle with area denial, pushing back overconfident players and just generally
    control the battle with area denial, pushing back overconfident players and just generally

  • 12:08

    causing frustration.
    causing frustration.

  • 12:10

    The main thing to consider is whether you’re missing out on the game by playing as an archer
    The main thing to consider is whether you’re missing out on the game by playing as an archer

  • 12:14

    character. The rest of the game has so much depth to it, compared to the point and click
    character. The rest of the game has so much depth to it, compared to the point and click

  • 12:18

    of archery. It’s hard to justify your place in the team as an archer when you could be
    of archery. It’s hard to justify your place in the team as an archer when you could be

  • 12:23

    another spear or sword on the front line to fight at objectives and bring down numerous
    another spear or sword on the front line to fight at objectives and bring down numerous

  • 12:28

    enemies.
    enemies.

  • 12:29

    Overall, archery is what you would expect in a fast-paced action game like Mordhau.
    Overall, archery is what you would expect in a fast-paced action game like Mordhau.

  • 12:34

    It’s there, but it’s clearly not the focus and is overshadowed by other weaponry. If
    It’s there, but it’s clearly not the focus and is overshadowed by other weaponry. If

  • 12:39

    you’re looking at this medieval combat game for the archery, this isn’t that kind of
    you’re looking at this medieval combat game for the archery, this isn’t that kind of

  • 12:43

    game. But if, like most people, you’re drawn in by the intense combat, Mordhau is an excellent
    game. But if, like most people, you’re drawn in by the intense combat, Mordhau is an excellent

  • 12:49

    time sink and a satisfying experience if you invest the time to learn the mechanics.
    time sink and a satisfying experience if you invest the time to learn the mechanics.

  • 12:54

    Thank you for watching this episode of Archery Popshots. This is NUSensei, and as usual,
    Thank you for watching this episode of Archery Popshots. This is NUSensei, and as usual,

  • 13:00

    shoot straight and aim for your best.
    shoot straight and aim for your best.

All verb
archery
/ˈärCH(ə)rē/

word

shooting with bow and arrows

Archery Popshots | Mordhau

6,917 views

Video Language:

  • English

Caption Language:

  • English (en)

Accent:

  • English (UK)

Speech Time:

96%
  • 12:44 / 13:10

Speech Rate:

  • 174 wpm - Fast

Category:

  • Gaming

Intro:

Welcome to Archery Popshots, a series in which I, as a real archer, critique archery in video
games.. For lovers of gruesome medieval combat who aren’t watching this video in 2012, you’re
probably already on the battlefields of Mordhau. A spiritual successor and a much improved
upgrade to the acclaimed Chivalry: Medieval Warfare, Mordhau brings the player into the
dirty, up close and personal combat. Featuring numerous armour sets, dozens of deadly weapons,
and a simple yet well-executed combat system. Swing, parry, thrust, riposte, kick, chamber,
morph, accelerate, drag and taunt your way through the battlefield. Blade on blade combat
has never been so much fun.. And then you have bows.. Whether you’re a Chivalry veteran or a new Mordhau fan, you probably gave a collective
sigh as you felt yet another annoying prick in your side. You’re enjoying the most intense
duel, and some cowardly scum has to pick a bow and shoot you in the back. Screw archers.
Unfortunately, as I am an archer, I had to put aside my love of melee and role play as
one such annoying archer scumbag. And I actually had quite a bit of fun, even if it came at
the expense of others.. So, let’s take a look at the bows and archery in Mordhau, how it works in the game, and
throw a bit of historical commentary for flavour.. Mordhau differs from many class-based games in that…it doesn’t have classes. While
there are some default archetype characters to start off with, the heart of the game is

Video Vocabulary

/ˈlo͝okiNG/

adjective verb

having specified appearance. To appear to be when you look at them; seem.

/ˈfīdiNG/

adjective noun verb

displaying or engaging in violence or aggression. action of fighting. To struggle to do a difficult task.

/ˈplāər/

noun other

person taking part in sport or game. Machines that play recorded material.

/ˈlimədəd/

adjective verb

(Of a company) with a limit of financial liability. To stop or prevent an increase past a point.

/ˈmərsəˌnerē/

adjective noun

primarily concerned with making money at expense of ethics. professional soldier hired to serve in foreign army.

/ˈbadlˌfēld/

noun other

piece of ground on which battle is or was fought. Region where a battle was, or is being fought.

/ˈkouərdlē/

adjective adverb

Being fearful and unable to do something right. in way which shows lack of courage.

/ˈpərs(ə)n(ə)l/

adjective noun

belonging to or affecting particular person. advertisement in personal column of newspaper.

/ˈak(t)SH(o͞o)əlē/

adverb

Used to add new (often different) information.

/ˈkämənˌterē/

noun

expression of opinions or offering of explanations about event or situation.

/THro͞o/

adjective adverb preposition

continuing or valid to final destination. From the beginning of something until the end. moving in one side and out of other side of.

/ˈpräbəblē/

adverb

certainly.

/inˈjoi/

verb

To take pleasure in something.

/kriˈtēk/

noun verb

detailed analysis and assessment of something. To review the quality of a work.

/ˌmed(ē)ˈēvəl/

adjective

Concerning the middle ages.