Games & Quizzes
Congratulations! You gained {{totalPoint}} XP
Don't forget to Sign In to save your points
{{cue.translated_text}}
Loading ..
Not Found
{{annotation.word}} ({{annotation.pos_simplify}})
/{{annotation.phonetic}}/
{{annotation.translation}}
{{annotation.name}}
{{annotation.sub_type}}
Games & Quizzes
Congratulations! You gained {{totalPoint}} XP
Don't forget to Sign In to save your points
Make correct pairs from two columns
PERFECT HITS | {{lyricTraining.stats.PERFECT_HITS}} | +{{lyricTraining.stats.PERFECT_HITS * 20}} |
HITS | {{lyricTraining.stats.HITS}} | +{{lyricTraining.stats.HITS * 10}} |
LONGEST STREAK | {{lyricTraining.stats.LONGEST_STREAKS}} | +{{lyricTraining.stats.LONGEST_STREAKS * 10}} |
REMAINING TIME | {{lyricTraining.timeout / 1000}}s | +{{lyricTraining.timeout / 1000}} |
TOTAL | +{{lyricTraining.exp}} |
{{simpleDefinition.pos}}
{{simpleDefinition.def}}
Sentences & parts of speech:
{{tag.normal}} {{tag.pos_name}}
/ˈnēT͟Hər/
Not one or the other not either none of two things. used before first of two alternatives to indicate that they are each untrue. Not in either case. not one nor other of two people or things. not the one nor the other of two people or things.
/əˈnəT͟Hər/
One more, but not this. used to refer to additional person or thing of same type as one. One more (thing).
/ˈwindōz/
GUI operating system for personal computers. Openings in walls through which people do business.
/kəmˈper/
How similar and different things are. estimate similarity or dissimilarity between.
/ˈdif(ə)rəns/
way people or things differ. Not of the same kinds; unlike other things. alter coat of arms.
/wəˈT͟Hout/
outside. without it being case that. in absence of.
likely or prone to be affected by. conditionally upon. An area of study at school, e.g. math, history. To cause to suffer or experience something.
/houˈevər/
used to introduce statement that contrasts with or seems to contradict something that has been said previously. (Used to introduce a counter statement).
/ˈtīmiNG/
choice, judgement, or control of when something should be done. Measurements of how long an event takes.