Exploring Video Game Controllers. By: Branch Education / Teddy Tablante
Exploring the Playstation 4 [PS4] Dualshock Video Game Controller. Similar to Playstation 5 [PS5] Dualsense Controller.
Also, similar to the Nintendo Switch Joy Con, and the Xbox One and Xbox Series X Video game Controller.
Video game controllers are precision devices that give
us access to competitive battlefields, uncharted worlds,
and epic storylines,
and this here is one of their most critical components.
But where is this circular metal object located, and what does it do?
In this episode, we're going to open
a PlayStation 4 DualShock video game
controller to see how it works.
First, we’ll go through the components
and then we’ll see how the buttons and analog sticks work,
and in the process, we’ll learn where this delicate metal disc is located,
and why it's critical in almost all of the console video games you play.
This episode is kind-of a mystery game,
so if you figure out where it’s located
and what it does before I reveal the answer,
congratulations, and comment below with
the timestamp of when you figured it out. So, let’s get started.
After removing a few screws,
we can take off the plastic outer housing
and see all the components inside.
On top, is the D-pad, the triggers, and several other buttons.
Below each button are conductive rubber
button gaskets, and below that is the flexible plastic contact board that
the conductive rubber presses against.
At the center of the controller is a touchpad,
along with a small speaker.
Next is the mid-frame and below that,
the primary printed circuit board or PCB.
On the top side of the circuit board are a
number of components such as the microcontroller unit
which are the brains of the controller,
a pair of analog joysticks, the wireless communication microchip,
an antenna, a headphone jack,
an additional E.X.T. port for seldom used applications,
and a set of push buttons. On the bottom of the PCB are a
set of connectors for flat cables to be plugged into,
an audio codec microchip,
and an accelerometer and gyroscope microchip.
below the PCB is the battery case
and the rechargeable lithium ion battery.
Next, attached to both sides of the mid-frame
are motors with off-balance weights that, when spun up,
cause the controller to vibrate.
Finally, attached to the back plastic housing,
we have an additional printed circuit board,
or daughter-board that holds the microUSB port,
and a multicolor LED with a set of plastic pieces
that guide and disperse the light
in order to illuminate the controller’s triangular light.
That’s pretty much it for the components.
Have you figured out where this metal disk is located?
If you haven’t, here’s a hint:
there are 4 of them in every controller.
Let’s move on and see how the buttons work.
For each button on this PlayStation 4 controller,
there are 3 parts. The plastic front face,
the rubber button gasket with a conductive bottom,
and the flexible plastic contact board.
On the contact board are a set
of intricate wires or traces protected by insulating plastic,
similar to the wires that run through the printed circuit board.
Below each button is a gap in the wire
that breaks the path of electricity.
When a button is pressed,
the conductive pad on the bottom of the rubber button gasket presses
against the contact board, and the gap is bridged,
thereby closing the circuit,
and allowing electricity to run through the traces.
When you let your finger off the button,
the shape and design of the rubber gasket
pulls the conductive bridge away from the gap,
and the circuit is broken.
It may look complicated, but it’s a simple circuit that just gets completed
or closed when you press a button and becomes incomplete
or opens when the button lifts up.
Other push buttons use similar setups,
but with different materials and constructions.
This concept applies to all the buttons
except the L2 and R2 triggers.
Instead of having a gap that gets bridged,
these two buttons use pressure sensitive resistors.
When the L2 or R2 trigger is pressed, the rubber button gasket
applies a force to the pressure sensitive resistor
and the change in resistance is measured by the microcontroller.
Details on how this works are included
in the Creator’s Comments.
Let’s move on and explore the analog sticks.
These analog sticks are solder-mounted
to the printed circuit board,
and each one has almost a dozen different parts inside.
On top we have the rubber thumb pad
and the plastic joystick shaft below it.
Next, we have a metal housing
that limits the movement of the joystick.
Inside the metal housing are a pair of plastic
brackets that are perpendicular
to one another called followers.
The function of these following brackets
is to change the up down left and right movements
of the analog stick into a small rotation over here.
Each of these brackets is attached to a potentiometer whose function
in this application is to measure rotation.
If you push the analog stick to the bottom right,
these two brackets will rotate, which in turn will rotate the center
of these two potentiometers.
Let’s open one of the potentiometers to see how it works
Voila!
Inside we find that small metal piece we’ve been talking about
and it’s called a wiper.
On this side we have a plastic housing
which contains electrically resistive material
printed in a set of two circles on the inside called a track.
The key concept is that electrical resistance
is proportional to the length of the resistive material,
so if we are able to vary the length of the
electrically resistive material, we can vary the overall resistance,
which the microcontroller can easily measure.
So, when we rotate the wiper, the position where the wiper
contacts the track changes, and thus changes the effective length
of the resistive material that electricity flows through.
Let’s follow the path of electricity.
We can see that this metal disk, or wiper, is rotated
by the following bracket. The wiper contacts the track
in different locations than before, thus changing the distance along
which the electricity passes through the resistive track,
thereby changing the overall resistance.
The wiper is specially designed so that
the metal is bent to continuously press against the track
at an exact set of locations.
This allows for precise measurement of movements of the joystick,
which is critical for any eSports or similar video game.
Furthermore, we can see that for clockwise
and counterclockwise rotation of the potentiometer
we use a set of three terminals.
One connects to the wiper, and the other two connect to each
side of the track for measuring left and right or up and down motions.
There are similar setups in each of the 4 potentiometers.
In addition, below the analog stick
is a small assembly that presses on a push button when the analog
stick is pressed in. Finally, there is a spring
that returns the analog stick to the center
of the metal bracket and returns the analog stick
to its un-pressed state.
That wraps this episode up!
By the way, this type of construction
is similar to other video game controllers,
however of course there is considerable
variation in layout and design.
Thanks for watching! Comment below with any questions
or thoughts you may have.
Furthermore, we added the creator’s comments
to the English Canadian subtitles,
if you’re curious for more details, along with an additional puzzle,
we recommend you check it out.
Additionally, if you want to explore and
use these 3D models of a video game controller
you can purchase them on Blender Market
using the link in the description.
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Thanks for watching,
and remember to consider the conceptual simplicity,
yet structural complexity
in the world around you!