Hey, what is up, nation?
In this session, I'm gonna teach you how you can add your own materials in SketchUp.
All right, so this is a project that I'm working on and I've added my own stone texture down
here.
Alright, if I go to my default tray, if you need that, you go to window default tray,
this will say "Show Tray" instead of "Hide Tray", you want to use the material dropdown.
And then in Model, it will show you all the textures that you are currently using.
So if I use the eyedropper tool and select on that material, you can see that I have
it and there is also this little tap, this says "edit", and I can change the color of
it, it's pretty settle, this is the hue, there is also the S - Saturation, so if you want
it to be great scale you can bring that all the way down to zero.
And this is just like super blown out, super vibrant, or saturated, this is probably the
better term I think that vibrancy is actually a little bit different.
And then B is Brigtness.
I like to use these 3, there is also the color wheel, HLS in RGB if you prefer those, this
little thing up here is un-do, so just re-sets everything that I just did, colorize is sort
of like monochromatic application of the color over what you are doing, so that's also useful.
And then, if you just want, sometimes I like to just have so like the matte look, maybe
I'll stur with the image and then I don't want it anymore, so you can just select that
little thing, the little checkmark, and we get rid of it, and then you have to re-upload
it like I just the experienced there, and I'm gonna show you how to do that, and then
this is the scale, so if you wanna make that larger or smaller you would use that, this
lock thing right here, unlocks, this is unlock ration, so I could change this independently,
so I can change this, so 3ft6, and the vertical won't change.
But if they are, if it is locked then I change this 2.5 ft, you can see that, the other one
doesn't change either. It should. It's not. I'm not sure why.
This looks like it's supposed to do something but it's just for fun.
And then opacity is tool transparent, that is.
So, what we are gonna do here is we're gonna actually make a new material and what happens
if you select your create material, is this gonna duplicate what material you are currently
on, so you can see here material 3, and let;s say I wanna use that texture image, so I'm
going to go to downloads and find, this is called "get_image", so I just low that in,
then if you wanna twick the color a little bit, let's say I want this to be gray, or
at least somelike gray, still want that earthy tone to it, but I just want it to be more
gray.
So we are gonna select that, and then I'm gonna go in here and then I'm gonna paint cause
that's now a new material.
Now, because this, the way that I did this, is probably not the most efficient because
everything is in the sepatare group, actually it's not, I'm gonna hide this really quick,
because these are all the same material, I can't come in here,
right-click, and do "Select", "All with same material', let's say I want it to save that
original material, and then paint on there.
For some reason maybe these others are gonna group, a separate group, that's why I can
do it.
So you just come in here, and pain those separately.
Now if I think this and is the same.
The same issue.
They said this is a group so I could not select it.
Now I think the scale of this is off, I can always come in and change that.
Let's say I make that 3 ft, then it feels a little bit more appropriate, and you can
always mess with the hue and the saturation, and the brightnes, I can do that thoughout
the modeling, so that's how you add a new material.
Hopefully this video helped, if you liked it please don't forget to like, subscribe
and share this video with your friends, and as always, Happy Hacking!
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