Hello, this is XboxAhoy and this is the first episode of my Black Ops 2 Attachment Guide.
In this episode we're covering the Reflex Sight.
The Reflex sight takes its name from the Aimpoint-style sight seen in Black Ops, but in appearance
and in function it is the same as the Red Dot Sight attachment, first seen in COD4.
This attachment is available for most weapons - the SMGs, Assault Rifles, LMGs, Shotguns,
Pistols, and the Crossbow all have this optic as an option.
Its appearance is the same on most weapons - with the rounded rectangle lens shape first
seen in COD4 - but on the handguns the design is slightly different, closer to the MW2 red
dot sight design.
The sight's effect is principally a visual one: it will replace your weapon's default
iron sights with the reflex sight model, marking your point of aim with a red dot - and giving
you a better view on target.
It is a universal upgrade to your precision - the transparent reflex lens gives you a
much better all-round view on your target when compared to the iron sights.
Of course, this comes at the cost of an attachment slot, and one of your pick-ten points: so
some will prefer to use the iron sights and invest their points elsewhere.
Other than the purely visual differences, the reflex sight can have an effect on a weapon's
level of zoom while aiming: with the reflex sight equipped, you will always have a 1.35x
magnification level while aiming.
This is the default zoom level for an assault rifle, so no change there - but other weapon
classes will see a different zoom level when compared to their iron sights.
The SMGs, Shotguns, Pistols and Crossbow all have a lower default zoom - 1.2x for all except
for the pistols, which have an even lower default 1.1x zoom.
With the reflex sight equipped, you'll gain a slight zoom advantage with these weapons,
to the reflex's default zoom level of 1.35x.
The LMGs are slightly different - they have an innate zoom of 1.5x with iron sights, and
using the reflex sight will lower this default zoom to 1.35x.
The reflex's standard reticle is the basic red dot - precise, simple, and unobstructed.
For the most part, this is all you need - the other choices don't really offer much advantage,
beyond the cosmetic.
These other options are unlocked via a series of challenges: 50 kills while aiming with
the reflex sight will unlock the first of the alternate reticles: the Plus.
Cruciform in nature and green in colour, this reticle offers greater target contrast - but
obscures more of your view.
Next up, with 100 kills, the blue dot reticle: a small circle circumscribing your point of
aim.
This is fairly similar to the default, and usable enough.
200 kills nets the Target Drop reticle - 3 vertical dots surrounded by a larger circle,
with the top dot indicating your point of aim.
300 kills gives you the Valley reticle - a red dot, similar to the default - but with
a V-shaped line underneath the target.
400 kills unlocks the Drop Shot reticle - 2 yellow vertical dots and a downward facing
chevron, with the top dot indicating aim.
Finally, 500 kills unlocks the Peak reticle: a red horizontal line, with a chevron deviance
marking your target.
Once you've attained 500 kills whilst using the reflex sight, you'll open up another tier
of challenges, each yielding a new, slightly less-than-serious reticle option.
25 headshots while aiming with the reflex sight will earn you perhaps the most jaunty
of all the reticles: Steve.
Appearing as a mighty amber moustache, carefully lining up this magnificent reticle will earn
you the most dapper of headshots.
The Smile reticle is unlocked with 20 double kills, and while this yellow smiley face is
pretty terrible as far as your aim is concerned, you will earn your opponent's ire as they
smile for the killcam.
10 longshots with the reflex sight will unlock the red diamond reticle - surprisingly usable,
and only a minor variant to the default red dot.
In any case, it *suits* those looking to *deal* accurate damage.
Finally, 10 bloodthirsty medals with the reflex sight will earn the final reticle: the Predator.
With 3 red dots, this sight mirrors the targeting device used in its namesake film: usable enough,
but it's one ugly target marker.
Once you've unlocked all of these reticles, you'll receive the Reflex Sight Master playercard,
and have the entire selection of reticles at your disposal.
The reflex sight is a perpetually popular attachment that has seen frequent use across
all the Call of Duty titles.
It is simple in effect, but its unobstructed view on target and high-contrast indicator
makes for a useful aid to your precision.
More experienced players can perform just as well with the iron sights, but there' no
shame in spending a point on making your weapon easier to use.
While there's little real reason to use anything apart from the default red dot reticle, the
other options are at the very least novel.
Of course, accuracy comes with practice, but with the help of the optical attachments...
...precision is just a reflex away.
Thanks for watching, this has been XboxAhoy.
Join me for the next attachment guide, when I'll be covering the Quickdraw Handle.
Until then, farewell.