(synth tones)
- Oh, hello there.
It's me, Jared,
Buzzfeed Multiplayer's resident "Fall Guys" expert
and winner extraordinaire.
Yes!
I did it, yes!
(screaming) Yeah!
And today I'm here to share with you at least one tip
to win every level in "Fall Guys".
Oh, okay.
You want to do this, let's go.
Ta-da.
Let's go.
Let's start off by going over all of the race levels,
my personal favorite being Dizzy Heights.
The main trick to coming out on top in this level
is just that you have to go with the flow of these circles.
Don't fight the rotation, run with the rotation.
I know it might seem counterintuitive
to not just go forward the entire time,
but just this one trick alone puts me ahead of the pack
99.9% of the time on this level.
Next up let's talk Hit Parade.
This first part with the beams does take some practice,
but the trick to getting it right
is landing directly in the middle of those orange beams
and then not jumping.
At the end of the level
I found that the easiest way to get up this slope
is to just stick to the sides.
Those bouncy rods don't go all the way to the edges,
so while it might not be the fastest way up
it's definitely the safest.
Next up might be the level
that makes the most people the angriest,
but it See Saw.
My main trick here
is to just transition between all the seesaws
with the least amount of jumping possible.
That means watching and anticipating for the seesaws to tilt
and then hopping over that little gap that they create
right as they cross over each other.
I haven't done this one much myself,
but I've heard from friends
that if you do have to jump pretty far
that diving is the best way to land.
Evidently landing parallel to the Seesaw on your belly
guarantees that you'll get up faster
than if you just land on your feet and then topple over.
Oh, Door Dash,
I really thought you were all luck and no skill
but turns out there's a secret to you.
Turns out that the fake doors
are actually slightly shorter than the real doors.
It's pretty hard to tell mid match,
but with the last three doors it's super obvious.
My main tactic for this one
is to just hang a little bit back
and wait to see which doors do get broken
and then run through those.
I also seem to have a lot of success
with jumping and diving through the open doors,
especially when they're very crowded.
My character just gets pushed up and over everyone else
and I don't get left behind.
And hear I am bunny hopping trying to catch up
with the person who's currently at first place.
Bunny hopping is the act of jumping
right as you touch the ground again
and it's definitely the most useful on slanted surfaces,
but it's generally used for a way to just gain speed
and try to catch up with people.
Next up is Gate Crash,
which almost sounds like a better name for Door Dash.
The main trick for this one is that the gates go up and down
the same way and at the same speed
every time you play this level.
So just look ahead and see which gates are going to be open
by the time that you get to them
rather than heading towards the gates
that are open as you walk up to them.
Also a tip for the end of the level,
you don't have to just keep running forward
down the slippery slope.
You can backpedal and make it easier
to time your jump over those last few gates.
Ooh, it's The Whirlygig,
another one of my personal favorites.
These spinning poles that you have to deal with
throughout the level are always easier to jump over
if you jump against the way that they're spinning,
it's so much easier to time your jump.
I honestly thought that this giant spinner at the end
was impossible to jump through,
but if you jump and dive
before you get to the top of that hill,
nine times out of 10 you'll just slip underneath
and onto the last part of the level.
One final tip for all you bullies out there,
you can guard this last jump with your body
and have so many people just fall.
It's horrible but sometimes
you just want to watch the world burn, you know.
Next up is Fruit Chute.
I just love the sound of this one.
Fruit Chute.
For this one I think it's always smart
to wait for that first wave of fruits to go pass
before you jump to the conveyor belt.
Anyone who gets on too soon
always seems to get beaten by those apples.
My other trick is just to stay the sides
and as close to these pyramids as possible.
They block so much fruit from smashing directly into you
it's kind of incredible.
Now onto the last of the race levels, it's Slime Climb.
I know a lot of people
like to bounce off this little triangle
to get an early lead,
but most of the time I don't even bother with it.
Instead I like to make up my time by going
to the very far right of this conveyor belt section
and then just running straight across.
You pretty much don't run into anything that way.
And don't forget to jump in the middle of the yellow bars
and don't jump again.
You'll fall off, I swear, every time.
Next up let's talk survivor levels,
first of which will be Tail Tag.
I found that running in and out of
the central part with a giant mallet
is actually a really good way to keep your tail safe.
Even if someone comes in and steals your tail,
it's really difficult for them to get out safely.
So you have a good chance of getting it back.
Oh, and more than any other level in this entire game
do not celebrate early.
This has happened to me so many times
I don't even want to talk about it.
Do you think that we can get a petition
to get Perfect Match out of the game?
Does anyone else think it's just the most boring level ever?
Anyway, love you "Fall Guys".
I basically have the memory of a goldfish
but I've never lost this level just by staying in the corner
and watching where the majority of people go.
If you're on a square by yourself
during the last match of this game
you are not of the right square, I guarantee it.
Up next it's time for a Block Party.
This one's also pretty simple in my opinion.
All you gotta do
is stay as close to the front of the platform as possible.
It's super easy to dodge everything
and just don't get too close to that edge
or else people might try to push you off.
Nowhere else in this game does getting grabbed
freak me out as much as when it happens on this level.
It's Roll Out.
I find it's easiest to survive
just by moving between two of the platforms on the end,
just crossing back and forth between them
and not really worrying about
any of the other rings on the level.
And if someone's trying to be a little (bleep)
and wants to grab you,
wait until they're near one of the ledges of the rings
and grab them and you can just pretty easily push them off,
like, oops, my bad.
Oh, lordy, up next is the chaos that is Tip Toe.
Much like Door Dash,
with this one I usually tend to stay behind
at the beginning of level and wait for everyone else
to find out where the path actually begins.
I've also noticed that there's never
just one tile in front of the finish line that's real.
So as soon as you see two tiles that haven't wobbled,
it's safe to say that you're ready
to beeline it to that exit.
Last up in the survivor levels is Jump Club
and the tricks here will also help you in Jump Showdown
if you're currently fighting for the crown.
For this one I really just like to stand still
and press the jump button
when you have to jump over the green bar.
For most of the level
that's all you really need to be worried about.
The only time that I do move
is when I see that the green bar and the pink bar
are gonna be lined up by the time that they get
to where I currently am.
So I run along with the green bar
to make sure that they're out of sync
so I don't get pushed off the level.
Now if you do see them coming up at the same time
and you don't have time to get out of the way,
it's easy to just do a quick jump.
You're more likely to get shoved between the two poles
rather than just getting swept off your feet altogether.
Ah, time for the bane of my existence it's team games.
First up Egg Scramble.
It might be kind of boring to play this way,
but I've noticed that it's easiest to just play defensively,
especially once your team
already has one of the golden eggs.
By holding onto the eggs,
it makes it harder for the enemies to grab them,
and you can even position yourself with eggs around you
so the enemy team is more likely to grab one of those eggs
rather than grabbing your back
and ripping the egg out of your hands.
Rock'N'Roll, baby.
For this one if I don't immediately get control of the ball
I like to hang to the sides of the ball
so I'm there to correct in case it starts to go off course.
And if worst comes to worst
and you're on one of the last two teams
and everyone's fighting over both balls,
I found it's really good to go
and just start grabbing enemies of the other team.
It really messes with their strategy.
Oh, Fall Ball, I hate you.
Everyone knows that defense is the best offense
so I won't list that as a hint here,
but did you know when you push a ball into a goal
and then fall into the goal with it,
you actually reset just in time to jump
and then headbutt the ball directly into the opponent's goal
with no opposition whatsoever, whachow!
Is it just me or does Jinxed remind anyone else
of the infection game mode from all the old "Halo" games?
Honestly, this one's kind of a (bleep) show,
but I got to say the spinning platforms
do offer a good bit of security
when you stand in the middle of them.
I like to just get jinxed early on
because I trust myself to take out the competition
rather than these random strangers I'm teamed up with.
Up next it's Hoopsie Daisy.
This one is really fun.
I feel like the main helpful strategy here
is that if you notice one side of the map
is much more crowded than the other,
just beeline it to the other side
and you'll have a much greater chance
of getting these hoops for yourself.
Also, I've generally found
that it's easiest to get through most of the hoops
by diving rather than just solely jumping through them.
Yay, we're almost done talking about the team games.
Anyways, the last one is Hoarders.
I'd say this is another
defense is the best offense situation.
I like to hang out where the edges of each goal meet
facing towards the goal that I'm currently trying to defend.
I find it easier to bounce balls that are headed out back in
rather than bouncing balls that are out to in.
Does that make sense?
♪ Bum, ba da bum, bum, bum bum. ♪
It's fight for the crown in these finale stages.
Up first the Aggro Crag incarnate Fall Mountain.
The avalanche of giant balls
is definitely the main thing to watch out for in this level,
so I like to keep my eyes on the cannons
to make sure that I know where the balls are coming from
so I can easily avoid them
like most of the time.
The other main tip here is just to know
that you can't grab after you dive.
So whatever you do, do not dive for the crown.
Just jump.
I can't decide because all of the finale stages
are pretty intense,
but I think Royal Fumble
really is the most stressful for me.
To cope with the stress I've found
that it's actually easiest to not do anything
for like the first minute of this minute and a half game.
But once it gets down to 30 seconds,
I start following the pack and try to make sure
that I'm there to grab the tail when things go awry.
And last but certainly not least,
because I've basically already told you
how to win Jump Showdown, it's Hex-A-Gone.
So I know that everyone's seen people
using that slowly jumping technique
near the end of the game,
but I really think that until the last two levels,
it's in your best interest to just clear
as many of the hexagons as you can
so that people above you just fall through those holes
all the way to the bottom.
Then near the end of the match,
once you're on that last yellow level
is when I start doing the slow jump technique
all while keeping an eye on the blue level below
so that if I need to drop down
I have my eyes on the place
with the most hexagons available for me.
And that, my friends,
is how you would every single level in "Fall Guys".
Good luck and happy falling.
(jazzy music)
Hey guys, Jared here.
I hope you liked that video.
If you did leave us a like, make sure to subscribe,
and check out the other videos
that we got hanging out on our channel.
They're all pretty funny.
(jazzy music)