Hello everybody Jorphdan here the PH is silent.
Let's continue with our faction videos.
Today we’re discussing the Emerald Enclave, which my Adventure League group has dubbed
the hippie commune.
The Emerald Enclave is a group of Druids and Rangers that aim to protect the balance between
nature and civilization.
They believe that the natural order must be respected and preserved.
Thus they are against people, monsters, or organizations that upset the natural balance.
Undead fall into this category and thus necromancers are considered enemies of the Emerald Enclave.
Nature is difficult, it’s harsh, and it’s savage.
The Enclave strives to help other survive it.
They will train and aid others to survive a harsh winter, or long treks through the
jungle.
They’ll offer their support and knowledge in hunting to those people that deserve their
help.
One of their main goals is to help others survive the many perils of the wild.
This extends to civilization too.
The Emerald Enclave has been known to fight against encroaching Orc tribes that threaten
nearby villages.
One might think that being one with nature they are opposed to civilization, but they
are not.
Their goal is to preserve a balance between the two.
They also wished to keep elemental forces in check.
Keeping the powers of the elemental chaos from devouring Faerun.
All part of their plan to prevent the wilderness and civilization from wiping out one another.
The organization is spread across Faerun.
Founded in 374 DR on the island of Ilighon by a group of rangers and druids.
This particular island is one of two that make up the “Eyes of Silvanus” which lie
in the Sea of Fallen Stars.
The other being the island of Wavecrest.
There are reefs and also magic that protects the island, magic from the Emerald Enclave.
This protects the islands from pirates.
Geographically these islands are more central Faerun, away from the Sword Coast.
The Sea of Fallen Stars is also known as the inner sea and is the largest inland body of
water in Faerun.
Now the Emerald Enclave originally stayed on their island, preserving nature and doing
good.
After a while though they began to concern themselves with the preservation of nature
throughout all of Faerun.
To facilitate this they started smaller groups of the Emerald Enclave and spread them out across
Faerun.
They went to specific areas that the Enclave felt may become threatened, such as the High
Forest, Cormanthor, and Wealdath.
When I say smaller groups I do mean only a few people who were sent to keep an eye on
those particular areas.
Then the spellplague hit.
The druids did not know how to interact with this oddly changing world of spellscars and
blue fire.
The sea of fallen stars shrunk, it retreated into the underdark and the small island of
Ilighon was now part of the mainland Turmish.
Turmish is a nation of mercantile cities ruled by an organization known as the Assembly of
Stars.
The Emerald Enclave helped the Turmish and have taken credit for the rebirth of Turmishan
agriculture.
From the 4th edition Campaign Guide “As years became decades, their original mission
slowly perverted from one of respect for guardianship of nature to a vain struggle against forces
far beyond their control.”
The Enclave attempted to aid the world by sending agents to the plaguelands.
To stop the spell scarred, and the blue fire ripping the world apart.
This had little effect on the spellplague as a whole, it was just too powerful and misunderstood.
Still the Enclave held a burning hatred of the spellplague and the spellscarred.
Then in 1486DR the enclave was revitalized!
The great rains that happened during the Sundering refilled the Sea of Fallen Stars.
Ilighon was an island once more.
The Emerald Enclave organized themselves, and joined other factions, to put a stop to
some evil threats to Faerun.
Specifically the Cult of the Dragon.
Many of the Emerald Enclave members follow good aligned deities.
Nature deities, such as Eldath, Mielikki, and Silvanus.
Although to join the Enclave you are required to serve neither good nor evil.
If you have a neutral character the Emerald Enclave is for them.
They strive to preserve the balance, rather than outright stop evil.
Their actions can be seen as good because they do detest evil like undeath.
But overall the Enclave tries to preserve the balance.
In order to become a part of the Emerald Enclave you must perform at least one act that benefited
nature in the Vihon Reach area.
This is the area containing the island Ilighon.
Which this must have changed since the early days of D&D.
Because with Adventure League I’m pretty sure you can just join the Emerald Enclave,
as long as your motivations sync up.
So perhaps this is an old requirement, or we just assume new recruits have already done
this good dead in Vihon Reach already.
To outsiders the Emerald Enclave looks like a druid circle.
But really it’s more of a loose confederation of circles and their allies.
It’s members include druids, rangers, barbarians, and others who live in the wilderness, respecting
it’s ways.
You know someone from the Emerald Enclave by the emerald green clothing they wear.
This could be anything but represents the enclave and openly displays their membership.
Druids in the north often ally with the Harpers, which is an odd exception but the Harpers
are a larger influence in the North.
The Emerald Enclave and the Harpers get along for the most part, but there are some in the
enclave that dislike the Harpers.
Saying their meddling threatens the natural balance of things, almost as much as the evils
they fight against.
I think you could be a nature cleric that follows the Emerald Enclave.
As well as a totem barbarian.
Really cool roleplay potential with this faction.
That’s it for today, I hope you enjoyed this look at the Emerald Enclave.
I’ll be back next week with another faction.
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Take care everybody!