Hey what's up guys what do you think of making this scene in just about 50
minutes today I'll talk about the plugin that allows with just one click export
all your 3ds max scene with all the textures already applied inside Lumia
the plugin is called live exporter so I also poked my computer and show you how
we can do it
okay so we have your de Caen for videos max I'm going to now delete a couple of
things that I don't need for my scene so just going to lay them and so after this
I'll go to the top and lime exporter and it will pop up this window and on this
window click whole scene okay and now I'll select where I want to export and
I'll give it a name
okay I'll press ok and this will start exporting so then you see just two 23
seconds to export this whole scene with all the maps
so now here in lumen will select this plain template okay now all I head over
to import the new model and I'll select the one we just exported and click OK
now I'll put this in a group called I'm exporter for better organization and
import so notice that this might take some time to import this it's only one
FBX file okay so now here I'm trying to get the best position for my scene and
the first thing I'll do I'll go to my render and also like the realistic style
effect since I want this to be faster so I'll just edit this in this effect now
at the two point perspective this will straighten my lines and I'll save the
camera position by clicking here now let's add a real skies effect okay mmm I
want with a clear one so this one by two just adjust the position so the Sun is
facing one the front facade of the building and the other part is in shadow
okay now let's see what else on the depth of field effect I'll just edit the
effect we focus on this facet front faces and I'll just blur a little bit
background
okay now exposure I will just increase a little bit the sharpen I will put about
two no but one sorry and temperature I will decrease it so it's a little bit
colder and now increase the vibrance a lot because I want this image to be with
a lot of bright colors and I'll just play around with a little bit of
contrast as well and I think it's done for now now about the reflection I'll
just leave it as it is it provides the same thing then the sky right now
increase the brightness all the way up and apply these two effects as well
now the as for the shadow all increase the shadow distance a little bit
I'll decrease the brightness of the shadow
I want the shadows to be a little bit darker and I think everything else I'll
leave it as it is the chromatic aberrations all just just a bit and
let's see what else
it's fine everything all right a little bit of precipitation so I will remove
these particles and I'll just adjust a little bit here okay it's light like
this it's fine back I also want to have a little bit of fog effect so I'll just
go here to effect and I'll go to fog so I'll just adjust the parameters a
little bit so we have just slide a little bit of fog okay now another thing
I want to have the light sets as well some will metric light so we can have
some bins coming from the left side so it's a cool effect when you have some
dust particles in the air that's just over two effects again and and here we
have the volumetric sunlight so I will just is to be just slightly
I think like this is good okay by the way I've launched my lumen render course
it's a named of course where you I teach you everything you need to know on how
to create realistic high quality images with low mian the course is packed with
great bonuses including some of my most popular loom Ian seems that you can get
for free if you join the course a leave a link in the description below this
video now let's go back to our build mode and this script imports all the
textures with the FBX file so I'll just adjust them a little bit so here I'm
just adding a glass material and I'll be adjusting some of the parameters for
these textures for the grass all just select the 3d grass from lumene library
and now inside the building I'll just add some area lights to give some
ambience to the interior
I'll start adding some vegetation elements to make this scene more
interesting and natural okay I'll just select on this area since I want to
cover the background the mass placement tool and I'll add a couple of trees to
block my horizon view and after this I'll continue to add some vegetation
elements to my scene
so I'll bring an airplane from lumene library and I'll scale it to down a bit
and edit my scene this will give it a more cityscape feel okay so I'll add a
couple of buildings as well I'll let the couple of trees as well to the front
facade of my building okay so it will give some reflection on these big
windows now I'll start adding some reflection planes this is telling women
which areas you want to have the high quality reflections okay
I'll add a couple of spotlights here to light up any nest even more this facade
this metal facade of the building so I think this is looking really nice
and here I'll just be adjusting this background buildings position so they
show up a little bit better in our render so you can do this by going to
the effects you know when just on the camera position you can still select
things and move them around so I'll take a render and see how this is working so
far it's looking nice but I'll just add some more vegetation elements to my
scene I will just duplicate this slide and gonna light up from the bottom of
this part of the building as well so we have a little bit more interesting part
as well on this metal friends here
okay so now this is looking much better I will now adjust a little bit my camera
position and I will take my final render with the specular the lighting and color
masked Maps selected now let's head over to photoshop here I'm just adjusting my
color correction in Camera Raw filter I want to seem to look bright and
colorful so I'm just a just a little bit of vibrance again and the saturation
make it a little bit more with more light as well more bright and okay this
is fine
I'll continue adjusting the colors of the scene so I'll add more color balance
and I'll just Italy to be a little bit more reddish
I want to in a little more the volumetric lighting so to do this I'll
create a new layer and I'm going to blur it like this and I'll give it a
yellowish color very light yellow like this is fine and I'm just going to drag
like this and change the blend mode to screen and adjust a little bit of the
field as well and also add another gradient from the bottom because I I
wanted my foreground to be a little bit darker so we have our focus on the
building
okay lastly I would select my caller ID mask I'll swipe the sky and I'll just
adjust the colors a little bit again
okay and this is my final result if you liked this video give a thumb up
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if you have any questions let me know in the comments below the video see you in
the next one
you