League of Legends is a popular game around the world.
They’ve added some really cool items over the years, but they’ve also taken away some
of our favorites.
Now, back in 2014, we brought you our top five items Riot removed, but it’s been a
while, and we’re here to go over some others that were removed, but not forgotten.
Coming in at number five, we have a particularly potent item - Zhonya’s Ring - Which, while
it was active in the game gave a whopping 120 ability power in flat stats, but also
had a passive which increased ability power by 25%, and another unique active which placed
the character into stasis for two seconds, rendering them invulnerable for the duration.
Now, Zhonya’s was removed back on Jan 4th, 2011, citing some well deserved power concerns.
It was the one stop shop for virtually every caster in the game.
But, Riot liked the two halves and remade them into the items we know today as Rabadon’s
Deathcap, and Zhonya’s Hourglass
At number four we have Madred’s Bloodrazor - Removed in December of 2012 during the preseason
3 patch, this item was necessary to take down any of the pesky tanks or bruisers on the
enemy team.
Once completed, you gained 25 armor, 40 attack damage, and 40% attack speed.
But that’s not all, the real value was in the unique passive which was: Your basic attacks
deal bonus magic damage equal to 4% of the target’s max health.
Now, that’s pretty massive, and after this item was removed, Riot eventually replaced
it with Blade of the Ruined King.
It’s good, but it’ll never hold the same place in our hearts.
Arriving at number 3, we have Shurelya’s Reverie - Featuring +250 health, +10 health
regen, +10 mana regen, +10% cooldown reduction, AND a unique active which caused nearby allies
to gain 40% movement speed for 3 seconds, this item was a welcome addition to many players
in the support and tank roles due to the initiation potential.
This item was remade into the Talisman of Ascension in the preseason 4 patch, and traded
the health for more cooldown reduction, mana regeneration, and gold over time, solidifying
its place as a support item.
At number two - we have a tie.
Here we have sister items, Sword of the Occult, and Leviathan.
These items, along with Mejai’s Soulstealer had a scaling mechanic, rewarding the player
for excellent play, and snowballing their lead ahead of their opponents.
Sword of the Occult featured a mere 10 attack damage without stacks, but had a unique passive
which granted +5 attack damage per stack, and 5 stacks upon first purchase.
You were given two stacks per kill, or one per assist, which capped at 20 stacks.
And upon reaching 20 stacks, you gained an additional 20% attack speed.
If you were slain however, you lost half of your stacks.
A skilled player could usually keep their stacks up, and since this item once full,
granted more attack damage than even a Bloodthirster or Infinity Edge, it was made a valuable addition
to any arsenal.
Leviathan acted much the same way, the main differences being that it was designed primarily
for a tank, and granted 180 health, 32 health per stack, and 15% damage reduction at max
stacks.
Now at number one we have the infamous Deathfire Grasp - This item when added to the game,
was intended to be the caster’s way to deal with beefy tanks - Despite providing 120 ability
power, and an additional 10% cooldown reduction, it simply didn’t feel complete without the
unique active: Which dealt 15% of target champion’s max health in magic damage, and applied the
debuff Doom - Which amplified all magic damage that champion took by 20% for four seconds.
Naturally, it didn’t take long for the community to realize that it worked just as well on
squishy targets.
And champions like Veigar, Leblanc, and Lux, who were already quite capable of dispatching
enemies in bursts, became even more terrifying, often killing their target before they could
respond.
In the end, Riot decided to replace Deathfire Grasp with Luden’s Echo for burst champions,
and Liandry’s Torment for dealing with tanks.
We have one more as an honorable mention - the mana potion.
Our lovely blue potion would restore 100 mana over 15 seconds, proving to be quite useful
for supports and casters.
Riot removed the mana potion during preseason six, but did compensate the champions who
used them with some extra mana, and mana regen.
This rounds out our list for today, be sure to let me know what items you miss from League
of Legends in the comments below, and check out leaguepedia.com.
I’m Andrew from Curse, thanks for watching, and enjoy the game.