this video is sponsored by the epic vfx academy if you want to learn how to create
epic vfx from a to z definitely check out the link in the description below to put
yourself on the wait list alright so we saw part one using the free standalone particle
illusion software and we have a really cool result but now comes the time that we need to
integrate this particles and make it look like a disintegration effect from the atom projects
that was awesome so let's see how that's done alright so now we're going to take a look at
this right here so i recorded myself on a green screen and i removed myself
which i'm not going to focus on in this video because i already have tutorials on green screen
removal and then i place myself on another shot that i recorded in a forest and actually it's
fairly similar to the outfit transformation effect so if you're new to this definitely go and check
out that video as well it's definitely going to help you so what we want to do here is create a
new solid layer and this is going to be a white layer and we're going to name this luma matte
now we're going to uncheck this so we cannot see it now we want to go to our pen tool
and with the pen tool i want to draw a mask around my head it's going to be a headshot and then like
give a little bit of a v shape into my body here and then like again make this complete and so
honestly you can do this the way you want and then we can enable this layer again now we can press m
twice on the keyboard and that will reveal all the settings for our mask right here
so we want to lower this to absolutely zero and click on stopwatch move this to the beginning
and now we want to expand it until we cover the entire character so now we have an animation
that just grows over the entire character and so now it's as easy as i'm just going here and
luma inverted matte and so now i'm getting cut off according to this mask and so what we can do is
choose this mask to move all the attributes into a new comp and just rename this mask and so now
if we jump in here we can still focus on this mask and change it and make it look different
so what i will do is add a turbulence displacement effect if you don't see effects console this is a
free plugin that i'm using just to enhance my work but you can also go here to effects and
presets and search your effects and then drag them onto your layer so right here i
have turbulence displacement and i want to change the size quite a bit and also the amount and also
the complexity and like that you're going to start creating these kind of fractures
like in a movie where it kind of disintegrates the body parts if you want to learn how to create epic
vfx from a to z definitely check out a link in the description below to put yourself on the wait list
whether you are a beginner or already have experience this is definitely an academy
where you will find a lot of benefit whether being held in our discord community server or
getting feedback on your work on getting better or just for these final little details that you
need to apply in your work to finally get that a great look in your final results and honestly
visual effects is an up and coming career choice because of the metaverse and everything
shifting into the digital there are a lot of new and great opportunities for visual effects artists
so if you want to learn after effects from a to z and also want to learn how to create epic looking
visual effects then literally everything related to vfx you can find it in the epic vfx academy
put yourself on the wait list let's duplicate these two layers and change the color on them and
so let's say that the bottom one is going to be shadow so we want to choose the mask here and move
a little bit into time and with the mask selected if we move this up we can start seeing some depth
obviously um the inner sign should be a little bit darker so we can click on the inner side
and add a curves effect and lower the curve so we can see that this becomes darker
and so now you're going to start seeing some depth in your body just like this if you want you can
even add a little bit of a blue haze because we're going to add blue glow anyway later on that's just
going to add a little bit more depth in there and so this is way too much something like that okay
so now with your mask duplicate that layer so we're going to the mask in the project manager
and we're going to duplicate this and now it's going to be our ring effect so we're going to
open up the ring effect and so we're going to use the luma matte uh which in the end it could
also be this mask so we're going to alt drag this mask on top of the luma matte and so now we have
the ring with the mask being animated so we're going to duplicate our mask and we're going to
set it to luma inverted and now if we're going to offset this one here with one frame we're getting
this ring and so now we have this detail here going on that looks great so now if we go back
to our main comp we have this ring composition that we want to drag and drop it right here
now take our original footage with the keyed character and duplicate that and bring it on top
of the ring and now we're going to do the opposite instead of having this have a track mat we want
the ring to have detractment alpha and look at the alpha of the layer and just show that and so
now we have this ring going on here looks great so now i want to add a fractal noise on top of that
and that's going to give me a little bit more detail as you can see in this effect so if we
increase the contrast we can see a lot of depth being created and alt-clicking on the stopwatch
and writing something like time times 200 gets you an animation like this you can always go
into the ring as well and animate the turbulence displacement effect here so you can alt click
on this and go like time times 150 and so we're going to start creating some variation like that
and obviously if we go back to our main comp we now want to add some color to this so we want
to add a tint effect an intent effect we want it to be blue precompose these layers as well
so this is going to be ring animation and the reason why i did that is to add a solid composite
on top of that and make it black and then add a perfect glue which is a preset of our website
for free that you can download um to add glow and to just make it look more intense so this is just
a little bit like the glow effect on steroids you can download that for free at creator galaxy
so if we're going to play with these settings here we're going to start seeing some nice glows
and so now we want to import the particles that we've created with particle illusion we're just
going to bring them into our composition here and set the blending mode to screen
we're going to place them right here into the center and we can also press s and hold shift and
press p make a keyframe for these two and we're basically just going to animate a little bit on
top of that just to make it look even better so that's great one more thing that we need to
do is choose our original clip and add an effects mocha ae to it so that's a free plugin that comes
in after effects and if we click on that we're now going to be able to planner track our footage and
i find that this is a really fun addition to track your particles onto your body while it's moving
it's going to give that extra a little bit of detail here so we're going to just select
um the body part and then we're just going to track it forward
so once your track is done we can close mocha and we can create a new null object so this is going
to be our track and we can place this all the way on top so we don't interfere any other layers
and click on the mocha effects and go to the track data tab create track data click ok and
then choose transform here in the export option and layer to export to is going to be our track
and then apply export and so now if you press the track press u we are going to see a bunch of yeah
keyframes uh which means that it succeeded and so now we want to use our particles and track them or
parent them to the track and so now if we're going to take a look that looks a whole lot
better and so my animation here is a little bit too fast for the ring uh so what i will do is
press u on the keyboard and just make this quite a bit slower i think actually i like that yeah
and so as you can see we're starting to build something really cool so now if you want you
can duplicate your particles place them over here rotate them slightly and then like scale
them quite a bunch or just take new particles that's also an option and like offset these
maybe like that maybe something like 40. let's go maybe stretch them up just a
little bit nobody's gonna see nobody's gonna know nobody's gonna know they're gonna know
how would they know
okay something like that and you can always duplicate also your original particles what
i like to do is change this to a multiply and then just invert the entire thing with a tint effect on
top of it and if i solo this basically what i'm trying to create is an inverted black and white
map where i will now add a fast box blur and just increase the blurriness so i can now
have some shadow behind my particles so you can see that my particles are coming out a lot more
and if i add a curves here and even darken them up way more and so like that you can
just add a little bit more poppiness to your particles so that's just a little trick to add
more depth to it with a simple click and so yeah you can duplicate it and then offset it even more
or like go like this we just have a problem here with this mask so we need to animate this depth
map so we're going to press p on the keyboard for this one for this mask with the shadow and we're
going to place this keyframe at the beginning and at the end i'm just also going to animate it um
towards the bottom so it's completely animated off and so one more thing that i want to do
is bring back that luma matte from our mask and bring it back into our track
and so here i want to press m on a keyboard and duplicate the mask and set it to subtract
and now press f on the keyboard and just feather the top mask right here so if we solo this we
create something like this and by feathering this it's going to create some outlines here
and that's exactly what we want we want and that's going to be some kind of draw glow and
we also want the other side so we're also going to click here and expand it here so i'm going to
uncheck the expansion and just feather it quite a bunch so that's something like that a ring and
so i also want to bring my original footage on top once more so click on your original footage ctrl d
bring this all the way on the top and change this to an alpha matte so we only see it
wherever our character is and so now i want to add a fractal noise which i'm going to add
a lot more contrast to and that's going to give us that detail that we want right here
like a little bit of a magical effect change the fractal type to a dynamic progressive and
we can invert it to get a different look and then play a little bit with the brightness if you want
now we want to add a final tint effect which is going to be blue and that's going to be that blue
kind of glow that is first disintegrating before the particles are really interacting
and just make sure that the mask expansion has a little bit of an offset so we animated
the mask expansion and make sure the second one just offset it a little bit to the right
so that's looking great so one more thing that you could do is now select all of your particles
together with the track duplicate it and then ctrl shift c particle displacement to make
them in a pre comp and just call it particle displacement so make sure the track is also
duplicated and in there and then make sure that they're still linked to that new trick
and so if we go back now and we change this to a screen or i'm not sure why we we can delete the
the shadow here so if we change this to screen we see this all right so that means it has a
black background so what i want to do here is go back in here and add an adjustment layer on
top of this and add a tint effect and on that tint effect i want to make sure that the blacks
are all at 50 percent okay and i create a new solid layer and also set this to 50 black
and that just means it's not going to add any effect so everything that is white is going to
get displaced so if we go back to our main comp and uncheck this layer and now create
a new adjustment layer and add a displacement effect to this as a displacement map let's say
we now have the option to choose that displacement map and so you can see
that it's affecting the displacement and so if we set this to something like 25
we see displacement only being affected at that position so there we go we have now displacement
and so now on top of everything i'm going to create a final adjustment layer and i'm going
to make sure that it's not being tracked matte and i'm going to add a lumetri color which is
going to be my colors i'm going to increase the contrast a little bit lower the shadows
maybe increase the colors and so like that we can start designing our final look
okay so there we have our grid
and then one more final adjustment layer which is going to be one more glow pass
and yeah after playing around a bunch this is our final result
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