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what's the real-time engine
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in factual terms it is a piece of
software but it's so much more than that
unity's real-time 3d is an environment
built to build video games
but these other industries are getting
on board
in the construction field we use it to
better understand
what are we building and why solving
challenges before they even become
challenges you know what we're doing
with the real-time engine
is pretty groundbreaking
my name is naji rigeli i'm a creative
director here at skanska
well what's ganska it started as the
swedish concrete firm back in the late
1800s now we build a slightly larger
structures if you go back to the 1800s
until now
we've built a significant part of the
modern world
my name is adam chernick and i'm the
director of interactive visualization
at shop architects in new york city at
shop we design
ambitious large projects this
is the nine to call tower here if you
imagined
a thousand of these stacked on top of
each other that's how tall
back in 1913 the woolworth building
was the first gothic skyscraper it used
the newest technology at hand in the
time
it was the tallest building in the world
for 17 years
having our office here is really kind of
sharing that
mentality and that ethos of pushing the
limits of the time and figuring out how
to
create something that nobody else has
created most of the world around us was
pitch
designed created using paper and pencils
paper and pencil pre-computer it would
take me a month to create
one render to give to a client but
there was a point in time where there
was a huge shift
into the digital age now
we can draw these lines way quicker and
we can delete lines we don't have to use
that eraser anymore
but it's still 2d and each drawing has
hundreds of call-out notes that
reference other drawings
within this drawing set how the concrete
meets the glass
meets the steel oh that section cut
detail that's on a204 you jump to a204
that references a call out on a401
and you're going back and forth and back
and forth and back and forth to try and
understand how to actually build one
small detail well not anymore
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using the real-time engine it's so much
more powerful than our static
renders it is an environment that is
live no rendered times
our team can make changes and updates to
the site the project to the model
instantaneously
real time 3d has the potential to change
the entire life cycle of a project
everything invents something number one
you have the design
the aesthetics of the building the
architecture it's interactive
select your wood grain if you want oak
versus cherry
add lighting and actually see how far
into this space
the natural light gets so that we can
start to feel the comfort of the people
that will one day experience that
building
next we have the engineering how it will
be built
foundations structure interior build out
different systems mechanical electrical
plumbing
when you see something in scale in the
real time engine
it affects your decision making you
think about logistics mobilization you
think about safety
differently third you have construction
the actual
excavation and the direction of the
building itself
with on-site construction augmented
reality we can actually
overlay the entire building in front of
the developer
it gives us an opportunity to solve
problems before they arise and
to give our clients what they want
fourth is marketing a lot of times
you're building condominiums
office space above the retail space
below you need to market you need to
sell you need to get tenants
inside of your building well we have
this virtual
dynamic real-time environment now that
this potential client can go
and walk through to sell the space
and finally the maintenance maintaining
the day-to-day of the building and all
of its systems we're able to do
photogrammetry of the
infrastructure behind these walls before
the drywall goes up so
we can be minimally invasive when we
need to inevitably go
fix that pipe the use cases are endless
if we allocated enough resources to this
we could change
a 10 trillion dollar industry we can
change how buildings are built without
unity
all this wouldn't be possible let's just
let's just put it that way