Hello. I am Tymon Smekta■"ta, Dying Light 2's Lead Game Designer.
And this is Dawid Lubryka, Animation Director.
Hi.
We can't wait until December 7th
to finally give you Dying Light 2: Stay Human,
the game we have been working on really hard for the last few years.
We are hoping the gameplay video you're about to watch
will give you a foretaste of parkour and combat systems
waiting for you in the game.
And we are just about to enter the city,
fighting our way through its brutal and dangerous streets.
Though, as you will see in a moment,
there are plenty of things you can use to your advantage.
So watch closely, look for special combat
and parkour moves and check out how with just a bit of creativity,
you can combine the two.
Ready? Let's go!
AIDEN: You know sometimes I wonder what this city looked like before all this.
Probably like many others.
People had their ambitions, plans, lives.
Now it's all gone.
The virus started it, but it was the people who made the world the way it is.
This city, Villador.
They tell me they had a vision.
They had hope.
But soon, one vision broke into many different words.
[GROWLING AND MOANING]
[ANGRY ROAR]
Instead of fighting together, people stood against each other.
[INTENSE MUSIC PLAYING]
War broke out.
Was it a little bird
with a broken leg?
AIDEN: Hope died.
Now the city is falling.
Each time we strike down an enemy, we absorb their strength.
AIDEN: But I can't let that happen.
At least, not yet.
I need the secrets this city holds.
Ah, fuck.
Hey, there's still some rats here!
AIDEN: I have to pick a side.
The Bazaar needs good people.
You're doing great so far.
AIDEN: I have to make a difference.
Let's check and see.
Help! Help!
Help!
No, no, no, no!
AIDEN: They say that great change is a series of small gestures.
How about this series?
Gotcha!
You're dead!
AIDEN: Is all hope really gone?
We'll see about that.
Well, that was an exciting trip, wasn't it Tymon?
Did you notice those bandits in medieval-like armor
passing by skyscrapers, bags and large billboards?
That's what we call a modern Dark Ages,
And it's a very unique design,
one very important for the plot of Dying Light 2.
But there's another thing that stood out to me.
All those parkour moves that you and your team has put so much effort into.
Well, all we need is a few thousand of animations,
cooperation with professional traces,
mocap sessions and invaluable help from David Belle,
whose face and moves player will see in the game by the way.
Oh yes, right.
And we've got twice
the number of parkour moves compared to the first game,
and we are showing some of them in this trailer,
the vault kicks being the most important to me personally.
It brings a whole new fighting style into the game.
The player can stagger an enemy and use them to perform further attacks,
for example, by rebounding from their bodies,
jumping of them onto other vaults and so on.
I think we captured the movement really well
and made it quite simple for the players to perform.
I can't wait for them to try it out
and tell for themselves how much they loved it.
It's definitely going to be useful.
The city's buildings are higher than anything we have done before,
improving its verticality.
Players will need to find a way
to reach those tall skyscrapers and other challenging spots too.
Then it's good we scattered some helpers around, like a paraglider,
which can support players in both parkouring and combat.
Exactly, and it's going to do great, especially in fights against humans,
which are more frequent and important than in Dying Light 1.
It's been over 20 years since the events
from the first game, so people adjusted.
They are much bolder now, at least during the day.
And they are more vicious, too.
And I think that's a great summary of this discussion.
Pre-order Dying Light 2, and explore its vast,
complex world on December 7th.
-Thanks Dawid. -Thank you.
[OMINOUS WHISPERING]
[HEART BEATING]