[Music]
Luis Cataldi: We have a really fantastic lineup this year at GDC from Epic Games.
I wanted to make sure you are aware that we have two booths,
if you didn't see it online.
We have a really fantastic booth this year
called Games. Jobs. Beer.
[Laughing] Beer will be part of the booth for sure.
This is a really fantastic area in #801 South Hall.
It is not far from our other booth, which is kind of our business booth.
This is fantastic because we have invited a lot of Unreal Engine
developers of some of the newest games.
You will see them there playing their games live [indistinct].
You will get a chance to meet those developers,
as well as a lot of the team from Fortnite will be there.
It will be chock-full of swag, so a lot of cool branded stuff.
We will be serving beer there,
so you guys can come and drink it.
If your students come, they will be carded. [Laughing]
Lots of limitless snacks, but also really good opportunities.
If you have top students or really good, strong technical people
this is a good opportunity for them to meet developers who are all
really quite hungry for strong technical and artistic talent.
Epic recruiters will be there as well.
Emily Gabrian will be here in a moment to talk about
opportunities at Epic as well.
Also, tomorrow we are kicking off our keynote.
I think this is something that many of you can attend.
We made our venue a lot larger so
I think we have room for 600-700 people at the Arts Theater
at the Yerba Buena Center,
which is at 700 Howard Street.
I can get a chance to actually attend the keynote.
I think it will be quite packed, but I think it will be something to behold.
We have been doing a tremendous amount of technology development.
I think it's going to be very exciting.
It will also be streamed live on Facebook,
Twitch, and a variety of other online venues of that nature.
After the keynote, we are actually doing a series of tech talks in that theater.
I strongly encourage you to come because it is really where we are going to
highlight some of the technical powerhouses
we've had a team at Epic working on.
One of them is cinematic lighting in Unreal Engine.
This is really going to be something to behold. Hopefully you saw the announcement
on the Unreal Engine website yesterday.
They talked about some of this technology about cinematic rendering in the engine
as something to point your students to.
Believable characters in Unreal Engine.
We have been really pressing the envelope about making digital humans.
You will get to actually see how some of these characters are made
and the technology that goes behind doing real-time characters.
Digital characters aren't really new, but real-time characters are really...
The needle is moving quite drastically in real-time characters.
As well as, optimization for Fortnite.
Hopefully some of you have played a little known game called Fortnite.
[Audience laughing]
We actually have two talks:
One about how we got 60 frames per second on console
quite consistently, as well as shipping on mobile.
We put a significant effort on our mobile platform in Unreal Engine.
Actually a couple of our presenters are here today.
Jordan Walker who is walking around there,
will be presenting about how they actually made this work.
Ryan will be presenting as well, and is kicking us off today.
This is absolutely something to attend.
I think this is a fantastic slide because it says,
join us for a first look at Epic Games' new Niagara toolset.
But you are actually going to get the very first look today.
Shaun is going to get up and close the show today
with the real sneak peek at Niagara.
Be very thankful that we have him here today to share that with us.
We also have something to point all your students to, as well as yourself.
We have some fantastic learning theater talks,
many of which will be conducted by people in this room today who are presenting.
We have volumetric lighting and fog presented by Sjoerd de Jong,
who is presenting with us this morning as well.
He is one of our lead technical evangelists working in Europe.
He is in the back of the room. He is going to do a talk in a few minutes.
Material Layering by Alan Willard. This is a new system that came in 4.19.
Chris Murphy will be presenting
about some fantastic technical art with Blueprint.
As well as one of the new tools that came in, which is Maya Live Link
that allows you to connect Maya with Unreal Engine.
The Fortnite real-time rendering techniques
which Zak will be presenting as well,
talks about how we are doing real-time lighting in the engine;
those processes and techniques.
Those will be really fantastic
learning theater talks. They will actually be presented at our business booth.
They will be cycling through the day. Don't worry that you miss them,
because they will be going on repeatedly.
One of the great things I get to do this morning and I have to do fairly quickly is
is introduce you all and premiere the student sizzle reel.
We have been working on this really, really hard.
I'm going to push play and let you all watch it,
and then we will talk about how you can contribute material to it in a moment.
Without further ado.
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[Applause]
Luis: We would love it if all of you submitted material for this.
We had just a wealth of all fantastic work of your students to choose from.
We had a lot to choose from.
This is available currently on our website.
Tom will talk a little bit about it later
and make sure you know how to submit and where to get access to it.
We have made it a lot easier for you to submit to the reel.
Your students can now just upload their files to YouTube and Vimeo.
Make sure it is a nice high-resolution format.
There are pretty typical standards for Vimeo and YouTube:
.mp4, H264, at 1080p resolution.
A good audio format.
Make sure that we know the school,
the name of the project,
and a credit list if it's available.
Send it to studentreel@unrealengine.com
We will catch it and make sure that it becomes available
for our editors to put together the next reel.
Hopefully it is not much easier than that
to make sure that we are aware of the quality work of your students.
If you know other ways to get the files to us, please do.
We will catch it to make sure that we are at least aware of it.
I don't want to talk much longer because we have a great lineup.
There are posters here so you can see.
There is one thing I want to add. We are here.
Find Tom and me.
Tom Shannon is going to present a little later.
We are here throughout the show. We will be at one of the two booths.
These are our emails. Take a photo of the slide.
You can have full access to us to help you with educational initiatives.
You can always email UEAcademia@epicgames.com
One last group that I wanted to mention is that Claudette is here.
Claudette is our
training coordinator for enterprise.
Marc Petit is in the back as well, who is in charge of enterprise.
Chris Murray is here. He is going to talk a little bit about
Unreal Studio and enterprise.
Please, if you get an opportunity to talk to these folks
as well, make sure you do because this is an important initiative for
non-game use of the engine, which is spreading like wildfire.
Without further ado I'd like to introduce you to Mr. Ryan Brucks
who is a privilege and pleasure to have with us today.
He is going to talk about technical art.
[Applause]
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