Hi, guys. How are you doing?
HeyUGuys!
HeyUGuys! Yes - confuses everybody.
Yeah, I, you get confused.
OK, so let's start.
So this franchise has got a huge history behind it,
and the film actually goes right back to the source material as well.
And it's quite true to the history.
Do you guys feel like you had quite some pressure on you
to make the film better?
Not necessarily better, but certainly
there is a responsibility to to honor
what fans loved about that origin, right?
But then I also think there's an element of trying to forget that pressure
when you're making it and just be true to what you're making it on the day because
it's like any, any kind of pressure
when you're doing anything, you know, whether it's sport or in movies
or you feel the pressure is not good, so you can't let that go
and just focus on the job at hand. And
but what was never let go
was the responsibility of our end goal,
which was to achieve that exact thing and try and honor the
the mythology, the origin story of what we're trying to do here.
Yeah.
And there's also so many outside influences on this film as well.
When Johannes [Roberts, director] was instructing you, did he?
Did he make you watch any of the previous films?
No, I don't think he was basically to set up being like,
play the games and play the games.
And I'm like, Well, you know, not bad research, really, if we're going to count.
Research is not bad to sit there and play video games for four weeks.
So I was I was happy to do it.
Someone had to do it.
And I, yeah, I did.
Yeah, yeah, that was the easiest homework and prep I'd ever had for a movie.
We'd just go and play video games and stuff.
But... sorry honey, I can't come.
I got to get to work.
Yeah.
If anything, he was actually more like, forget the other movies
like this is a whole new thing.
And I think more the games in the movies, you know, the movies were like
a completely separate thing, and you go back to the games.
Yeah.
Was there any, any time on set where, you know, you guys all got together
and you had a game between yourselves?
Was there any dark horses?
We never played together, did we?
Or did you guys? I don't think because we know we could.
We could. We couldn't... It was Pre-COVID wasn't it?
There is no way we're going to kept apart.
Yeah.
Well, that wasn't
I know people who are in isolation, who are in quarantine on the way in
because you had to quarantine and go into Canada.
But when they arrived, they were like played for two weeks straight.
So, you know, by themselves, the hotel room.
So I think it was lots of that.
Some of the action sequences, they look and felt like the game as well.
How much planning did you have to undertake to get those sequences back on?
Well, luckily we have a lovely director
who has all that blueprint in their mind.
And so, yeah, I mean, I think you guys really
that Spencer mansion sequence is incredible.
At a time, we could talk about that probably better than I.
Yeah, I mean, the way that we we come into the mansion
and the way we kind of approached it and then went in,
that
scene really sticks in my head as
kind of an iconic moment of filming it
because I remember me and Rob[bie Amell] turning to each other.
And Rob is like a massive fan of the game in the franchise.
We were like, Dude, this is insane.
Like, it's so much like the game and just the way it was shot
and everything we kept seeing like different shots,
the way they were doing it, and everything like why lived it?
But the way Johannes did it.
Nothing was was left to chance.
Everything was methodically thought out and looked back
to the game and constantly, always looking back and forth.
So there was nothing left to chance, and I really enjoyed the way he did that
because he was showing such care and detail to the game all the time,
and that made our job very easy.
And finally, to fans, he might be a little bit skeptical about this version.
What's the picture that you would maybe give them to convince them to see it?
There's so many fun Easter eggs in this film, like
the just the herbs in the background, all the herbs and like.
They're like, like the red, green and blue herbs are all in the background.
The typewriters, the save points are all throughout the only.
You can see them all throughout the film with save points.
And so that sort of stuff that's sort of like, you know, and it's a horror
film and Resident Evil is a horror game and this is a horror film.
And it's it's that
I think as as a Resident Evil fan, I really like that.
Yeah.
And even even people who aren't fans of the game, you know,
what I kind of loved about it is that it's such an enjoyable movie.
But difficult for other reasons other than just that, it
would be great for fans of the game, you know, like it has wonderful
humor, has wonderful building of tension and the scares
it sends you on an immersive journey as an audience member.
So even if I had never played the games, I would still
I still would enjoy this as a horror movie, the tape, it's going to journey
into this world, and I actually think it's really poignant after 2020.
I really do like know.
The virus has been put into this.
You know, I think it it's
it's a look at what could have been or what might be
different, in which way you look at it.
Well, thank you so much for your time.
It's been a pleasure talking to you