Hello this is Ricardo when I'm playing elite dangerous 2.3 now there's an awful
lot of talk about passenger missions and passenger ships and the amount of money
that's there to be made doing passenger missions and a little my Imperial Cutter
the badges list is more than adequate for doing this sort of thing I thought
I'd take a look at the passenger ships and look at the passenger ships in anger
within the game and not just the beta so here I am I doctor badges left my
imperial cutter at lui terminal where I have it on good authority they have
ships of the dolphin the Orca and the Beluga now I've gone for a dolphin on
this occasion I think it's time we go to the outpatient section and go through is
that keeping it out so I can use it in anger now it's not heavily and to start
off with two pulse lasers but will soon change that I'll put some in lasers on
it you go gimbal beam laser we don't need that module let's get rid of those
let's just upgrade the guns on it not that you're ever really going to use the
guns on one of these things because if you get pulled out a frameshift
hyperspace whatever you want to call it then you're going to do a big runner but
hey listen her to have some beam lasers knocking around because we're going to
upgrade the power systems to accommodate this anyway so that's that then look at
the power plan so it comes with a 4e I'm sure we can do better than that this is
a high-tech space station anyway so therefore a power plant at 1.5 million
give or take we're going to sell the old one off as well so there you go
immediately we go up to a maximum of 15.6
look at the thrusters see thrusters are a bit a nominal leg you know do we
really need them 5b that's not bad 5a let's have those anywhere come on why
not let's live a little let's kick this thing up so got a
frameshift drive so currently our jump ranges ten point eight nine we go to a
frameshift dry of for a that mediately goes to a maximum range unladen of
twenty three point four four with our current loadout life support is for e
get at the standard five minutes for a gives you 25 I suppose if you're out in
the black that would give you enough time if you were attacked to go and try
and find some sort of refuge a power distributor as well look at that you can
just sell that one and for a hundred and fifty three thousand you've got an aid
class rater same with the sensors as well let's upgrade those
so doing alright now at the moment of power allocation so look about alloys
don't really want to do anything with that reinforced alloys I mean you know
we're going to take a pounding no doubt it's going to be a pounding happening
but hopefully our shields will be strong enough to to compensate for that so I'm
not going to bother with any of the upgraded bulkheads not only will it cost
me heavily on mass but also will reduce my jump range and these things are all
about jump range so we've got a 16 fuel tank well you know it is what it is
we'll get a fuel scoop and you can put additional fuel tanks on the ship as
optional extras anyway at the expense of some more passenger cabins so into the
utility mounts so a chaff launcher always good to ward off people with
their gimbal Blazers and self-tracking lasers don't really want to manifest
scanner so just launch up let's click on that we'll have that buy it yeah there
you go and there it is so continuing into the utility mounts now point
defense always good for showing off those missile maneuvering tactics that
will automatically go out and shoot those missiles I love some of that I
think some shield boosters as well but I keep an eye though on the amount of
power I'm going to be using so that's all right we go in eighth grade shield
booster point defense and a shaft launcher and there are those items so
optional internals is where we get to install some additional cabins now we've
got quite a bit of cargo space there as well I suppose when doing passenger
missions you do need some cargo space so let's take a look now and look at the
shield generator let's see what we did sell that
look at the economy class passenger cabin cell that we go on that I see else
an upgraded one we can buy so they have the passenger cabins over there so the
left compartments will put look some some shields so okay for each exam it
goes by that one back browse the shop
shield generators what's the options for a there you go why not that does take us
then just really close I think to our limit then they gather expected to be
much more power drainage and we can use some of utility mounts if you do so our
empty internal compartment we can put a passenger cabin in scroll down nice
business class cabin and 90 grand xbox have that of course any passenger
missions that will that need business cast and below can be put into that
cabin although you can put people who require a more greater state of luxury
in a business class cabin especially if they looking for first-class or luxury
so they're gonna buy some additional cabins as well and put them into storage
you never know when you might need one
both at option yeah sell your module store it yes put that into storage so
we've got a car of a rack they're got shields so far so good so we're going to
sell that cargo rack we've got some of those in storage anyway and seeing about
fitting a decent cabin you can get a business class cabin there as well
and if I buy some economy class cabins you never know when you might need them
we should do a dodgy mission that's all they need you could put them in there no
real need nothing I'd probably sell them later it's best to be prepared I think
I'm sure there's some of you there who will argue with me on that
so I think some of the things that we're also lacking here as well is going to be
fuel scoop we need a fuel scoop in addition to the cabins that we're buying
especially if we're going to go out we're going to need a decent scanner as
well other than the editions and the basicscard that comes with the ship so
advanced scanner coming in at 1.5 million let's sell the old one I suppose
upgrade that to a pass before cargo rack and there we have it that's what we've
got so far that's not bad and we can up the economy class to business class
we've got those in storage we're gonna need a few or skilled the biggest one we
can get at the moment was a - I don't think that's going to be enough so I
think it might be worthwhile Asst moving some of those modules around put a fuel
screw bed in there three star module it might be the better way of doing it so
now we've got a three if you will scoop a three a fuel scoop
so we're gonna browse a sharp we're going to do some some transfer options
we're going to swap some stuff around
make the best use of the space and then I think it's time to take it out for a
spin and now it's on to the fun part the
library so weapon detailing I've got lovely magenta or pink or green weapons
we're going to go for green let's look at the decals we can put onto the front
decal so probably nice to have something that makes me look better than what I am
so I'm an elite trader so why not put the elite trader and the combat
dangerous insignia on there so combat dangerous on the front on the right I
think we'll scroll down and find the elite insignia there it is
again and then I suppose we've got to think about what we're going to call the
ship so we've got the nameplate pack as well so as it's white I think we need to
have something that stands out a bit so currently is the font name being dolphin
I suppose now what are we going to call it hmm let's put our dashboard toys on
so there's our coral a space station and then in dashboard slot 10 let's put our
bobblehead I didn't think I'd go for these but there was a sale on the store
so hey why not why not indeed so this is what we got so far
that's a dolphin hmm well it's a bit of a comedown from the combat ships but I
suppose what are you going to do they're built for passenger missions and let's
give them a try so let's name the ship now I've got a theme running at the
moment remember my tattoo is called the badges left this can be the badges
poor and there you go so that's the naming and the outfitting of the badges
poor lot to do some some module management to reduce that down I think
underneath the power range but a fine-looking ship nonetheless so let's
get away from this station and get some space trials in we're going to test the
weapons out we'll test the engines out so with full pips for the engines let's
go so with that we're going about 289 to 90 let's try some weapons such Eclipse
each and let leech the green death from my add-on pack quite a good drain rate
you know for those beam lasers we're not going to get into much combat and now
for the engines here that wicked squeal as well from the dolphin's engines
that's absolutely fantastic
so we're up to 381 the airport 400 401 I think I saw it it peak - with multiple
boosts quite a good response from such a small ship and quite um you know
inexpensive ship as well when you class how much the other liners costs so this
being the entry level a good response all round so let's take it back into the
station pack it up and get back to my passenger missions now in quints
I like the dolphin the dolphin everything it stands for low cost
effective passenger missions I think yeah it's a tick in the box all-round
they're really a nice little nimble ship not going to win any combat missions
with this then again that's not what it's for that's not always free misses
anyway thanks for watching this has been a quick review of the dolphin that I've
classed as a rated check back from all videos in the series there's only a
quick review I know but I'll see you soon