Bonus Fact #1: The first two Divinity games had different publishers, but both forced an early release of an alpha version, buggy game. At one point, the development team was reduced to fixing broken save game files for angry customers by hand.
Bonus Fact #2: In 2010, the studio scraped together whatever profits their previous games had made and made the move to become self-publishing. They Kickstarted Divinity: Original Sin and banked everything on its success.
Bonus Fact #3: Action points that could be stored up and carried over into the next round of battle was not originally part of the game. It was one of many suggestions the developers incorporated after reading Kickstarter and forum feedback.
Bonus Fact #4: Feel like a murderous rampage? You can kill every single other character in Divinity and still complete the game - the story will progress, and you can learn what's going on through diaries and books. You well-read sociopath, you.
Bonus Fact #5: Divinity purposefully assembled a writing team with one woman and one man, which they call the "best decision ever." Both writers brought diversity to the characters' identities and perspectives.
Bonus Fact #6: Larian, makers of Divinity, are located in Belgium. Founded in 1997, they were one of the first companies to make commercial games there.