Resident Evil 6.
When I first said that I'd be reviewing this game, all I heard were bad things about it.
However, after playing it through, I can safely say I loved this game.
It was like a culmination of all things Resident Evil.
The Metal Gear Solid 4 of the survival horror franchise.
It's what would happen if bio-terrorism is unleashed upon a global scale.
A true hell on Earth.
A hell that could only be stopped by getting the whole team back together for one final
mission.
You had planes crashing into China.
Secret, underwater Neo-Umbrella research facilities.
Gigantic, behemoth B.O.W's unleashed across Europe.
The perfect mix of horror and action.
Sure the story the story wasn't exactly told that well.
Too often characters would simply say; "I'll tell you everything, but first- let's get
out of here!"
Nonetheless it was a thrilling ride from start to finish.
The game had not one, but four unique campaigns.
Leon's campaign saw the return of horror to the series.
From catacombs to graveyards and of course zombies.
Lots and lots of zombies.
These zombies were some of the best I've ever seen in a video game.
Squishy, destructible- they'd would fall apart piece by satisfying piece.
But if they got too close, then be prepared for a pretty grizzly death.
Chris's campaign saw him start as off a drunk, suffering from P.T.S.D.
But his time in the B.S.A.A. wasn't about to get any easier.
He had one mission left.
It felt like a Gears Of War game.
The enemies were more like the ones you found in Resident Evil 4 or 5- armed, intelligent(ish)
and capable of some pretty nasty mutations.
Jake, the son of series bad guy Albert Wesker, was the star of the third campaign.
His had the most variety to it.
You were often doing something unique.
The stealth sections and the hand to hand combat areas added something fresh to the
game.
Finally, there was Ada Wong.
Her campaign was the glue tying all of the other three together, explaining some of the
mysteries that the game's story had.
I'm not going to spoil anything here though, so I'll leave it at that.
Playing through the game on professional difficulty was at times a real challenge.
It took me around 20 hours to complete all four of the campaigns.
So what tools did you get to take on these biological nightmares?
Well, the controls felt like your standard third person action game.
Getting in and out of cover was a little trickier than it needed to be.
There was no stopping to aim and shoot like previous entries in the series.
Instead it had a faster pace.
It felt more like an action movie.
You had the unique ability to be able to leap to the ground and then roll around.
It reminded me of playing through an Uncharted game.
Some sections had you figuring out old puzzles in a Cathedral.
There were a countless number of big set piece moments.
If the thought of a horror themed Uncharted sounds like your idea of a good game, check
this one out.
There was also a strong focus on melee fighting.
When ammo was low, your fight wasn't over.
There were a tonne of environmental based finishing moves to help you out.
Once again the entire game could be played in two player co-op, either online or in split
screen.
When playing through in solo, you no longer had to worry about your partner.
Unlike in Resident Evil 5, they're immortal.
They have their own weapons.
Their own ammo.
They felt more like an NPC, than a computer controlled A.I. partner.
Levels were often cleverly designed, splitting you and partner up.
One may had to fought on the road, while the other covered with a sniper.
The four campaigns intertwined like strands of DNA.
You'd see the same story, but from different perspectives.
As they crossed over, it would provide for big four player co-op sections.
Two sets of partners striving for the same goal.
Then, when these sections were over, you'd go on your way as the other two characters
would go theirs, onto the next part of their story.
The monsters here are just too many to describe.
From weird gooey Rasklapanje, or whatever it's called.
The only way to stop these is to destroy them piece by piece.
There's the new nemesis-like Ustanak, hunting you down throughout the course of Jake's campaign.
Nothing compared though to some of the boss fights.
They had more stages and transformations to them than a Dragonball Z villain.
There was even the opportunity to attack a battleship, while flying a jet.
Not something I'd ever thought I'd say in a Resident Evil game.
I've been a fan of Resident Evil since pretty much day one.
Sure there have been both highs and lows to the series.
But it's a series that's always been prepared to try something new.
That's certainly the case with the upcoming Resident Evil 7.
I'm still not quite sure about a first person perspective, but who knows- Resident Evil
never fails to surprise.
Thanks for watching.