Hello everyone and welcome to the video
Today we're going to be looking at a game from Clutch Gaming's Solo as he plays Camille
into Yasuo.
Looking at these two champions, Yasuo has gotten a bit of a buff with the addition of
the Conqueror rune, but he still gets out-traded by Camille.
Camille, on the other hand, usually gets out-pushed in lane due to her sub-par waveclear.
With that, Yasuo has opportunities to out-push Camille, but is at a risk of being picked
on in trades.
In this video, we're going to see Yasuo get absolutely crushed, even after he opens up
with a strategy that seems good on paper.First, let's figure out an optimal way for Solo to
start this lane out.
As we enter the lane, we're going to want to immediately hit the minions and get to
level 2.
With our level 2, we'll look to fight Yasuo with a quick trade.
If we can secure the trade, we'll get a health advantage, that will buy us space to push
in the second wave and bounce the wave off of the enemy turret.With that said, let's
hop straight into the game.As he gets into the lane, we see Solo immediately start hitting
the wave, getting to work on mission 1.On the other side of the lane, we see that Yasuo
seems to be intentionally forfeiting control of the first wave by not hitting the minions
at all except for when he needs to last hit.This is a pretty interesting choice by Yasuo, as
it's the opposite of the win condition we outlined in the intro, but it seems like he's
instead going to try to make a play happen after a brief freeze in front of his turret.As
he's clearing out this first wave, note that Solo isn't immediately rushing to kill off
these last two casters.
This is because he wants the second wave to be fighting his second wave away from Yasuo's
turret, so that can take advantage of the level 2 spike that he's going to have before
YasuoThe fact is, once you get a minion advantage at this early point in the lane, you're then
in the driver's seat.
You can dictate how fast or slow that the wave pushes towards their turret, and this
area between your pushing wave and the end of the enemy turret's aggro range is where
opportunities to aggressively trade and zone start to open up.While Yasuo's initial passiveness
was something he chose to do, at this point he is forced to be passive due to the level
disparity.While this would be a perfect start to the lane for Solo, he has missed three
minions on the first two waves, which is pretty bad for how much control he's had.Anyway,
as Yasuo goes in to hit these four low casters, he's now committed to moving in a direction
that Solo can predict, making it easy to hit his E and then dodge out of the Tornado's
path.Now, with this cannon on a warpath, farming these minions is going to get really messy
for Yasuo.If we take a look at the map, we can also see the big issue that comes up from
Yasuo deciding to be passive as well.
Kindred is free to invade the blue team's Olaf, and going to have him chunked out to
half health.
With the red wave pushing into the top tier 1, Solo also has freed himself up to roam
down into the topside jungle where he can support Kindred in counter jungling Olaf.
This is the kind of effect that you can have on the map when you have lane priority, and
it's also what Yasuo risked happening by playing passive all of the way back at that first
minion wave.
Because the wave is hitting his turret, there's no way that Yasuo can try and defend this
invade, and because Camille is free to roam, there's considerable danger in Olaf even thinking
about fighting back.As Solo moves down to support and follow Yasuo, Kindred is able
to pull off the first blood against Olaf.
While Solo didn't directly cause this first blood to happen, the way that he played the
beginning of the lane helped make it a safe invade that had no chance of being countered
by Yasuo moving down,.As he moves back into the top lane, we also get to see the next
problem on a big list of problems having to due with Yasuo's early decision.
Since Solo opted to push the wave completely into the turret, the next wave has now begun
pushing into his half of the lane.We know it's going to push towards Solo because of
the minion advantage for Yasuo, but also because when the wave is on your opponent's side of
the lane, their reinforcing minions come faster than yours, which means that they'll begin
attacking earlier.Here Yasuo is trying to push to build up enough of a minion wave that
he can bounce it against Solo's turret, but he's already starting to lose trades and won't
be able to take many more.Solo takes another devastating trade, and backs off before Yasuo
can trade back with his conqueror empowered autosAt this point, Yasuo just needs to recall,
because there's no way he's going to be able to push this wave all of the way into Solo's
turret.
In addition, every second that he stays put him in more danger of being punished by the
enemy Kindred.As another trade has just happened, it's clear that Yasuo is overextending, which
is a misplay on his part.
However, Solo has also been punishing Yasuo's small mistakes perfectly, which is making
them seem much worse.We can also see on the map that Kindred is on her way.
After all, Yasuo hasn't gone to ward this entire time, and Solo is in the perfect position
to chase him down.As the Kindred gank comes in, Yasuo has nowhere to go, and goes down
with Camille picking up the kill.Solo then clears out a few minions to hit his buy point,
recalls, and then resets to pick up his Sheen.
In comparison, as Yasuo stares at the gray screen, he picks up a second Doran's blade.If
it isn't apparent enough, this sheen buy is going to absolutely destroy Yasuo, because
Camille's pre-6 trading patterns favors quick bursty fights which is where she'll really
feel the extra Sheen damage.Immediately as he gets into lane here, Solo smashes Yasuo
in this trade by landing the stun off the wall and juking up to dodge his tornado.After
just one trade, Yasuo is already half health.Aaaand guess who's here to punish him.
If you're playing Jungle, and you have a snowball-y lane like this, just keep going back and back
and back.
Though, given the trade we just saw, Kindred wouldn't even need to be here for Yasuo to
die, she's just cashing in on the free kills.Anyway, Yasuo goes down again, and Solo shoves in
the wave.Because Yasuo died so fast and Solo is full on resources, he has no reason to
recall at this point, so he heads into the enemy jungle to see what he can take away
from the enemy olaf, which ends up being the scryer's bloom along with the blast cone.Yasuo
is now back in lane, and we can see that as Solo hits 6 he's up nearly a full level.
Olaf is fighting Kindred on botside, so Solo can be confident in taking any trades.If the
wave were further up in the lane, Solo would be playing more aggressively, but because
Yasuo can just back off to his turret, he's playing a bit more conservatively, looking
for sheen procs when he can find them.As the wave starts to push up for Yasuo, Solo sets
up the play by moving towards the wallOne potential problem with Camille is that it
can be tricky to mask what you're trying to do.As Solo is walking back and forth by the
wall, this is one of those occasions.Yasuo gets a nice dodge on Solo's E by dashing to
the creep, though he still gets destroyed in the trade.The wave positioning right here
is highlighting one of the issues Camille can have, where she struggles to shove in
the wave when it's in this position.
She would love to all-in the enemy Yasuo, but because the turret is so close by, he'd
be able to stand at the bottom of her ult and be protected by his turret.Anyway, here
Solo predicts that Yasuo will E to the minion, but he instead goes for a Q, making him miss
his stun again.Yasuo then makes an awesome play by dashing to the minion to knock it
and Solo up, immediately skills up his ult, and then uses it when Solo is still in mid-air.While
he made an awesome play here and got the better of Solo at, he shouldn't have kept chasing,
especially since he had Olaf in the river.If he had instead backed up right at this point
at 6 minutes and 38 seconds, then coordinated a dive on Solo with his Olaf, it would have
gone way better and could have even gotten him back into the game.Anyway, that didn't
happen, and now Solo has gotten the kill but has to deal with this Olaf charging towards
him.Solo darts into the bush for extra time, then E's for max distance.
However, Olaf has predator running, and won't be dissuaded so easily.Solo eats the axe,
then flashes out right as Olaf gets in range to use his E, and is barely able to kill Olaf
before his auto comes in to result in a double kill.At this point, Solo confidently thins
the wave a bit so that it doesn't over-push while he resets, then goes back to buy.In
base he picks up tabis, a control ward, and a longsword for his phage later on.
The tabis are the most important part here, since it will negate a big part of Yasuo's
whole kit.As he gets back into lane, note the positioning of the wave.
It's nearly perfect, and that's because of the thinning he did before he reset.
If he hadn't killed those two melees, the minions would have already started dying to
the turret.
This is a small efficiency thing, but it's always nice to see.After he clears out this
wave, Solo will immediately go for pushing the next wave instead of stalling it.
This is because he wants to place his control ward and any regular wards in the enemy jungle,
as that will allow him to safely go for aggressive 1v1's.
The last thing you want to do with a lead like this is overextend without vision and
get immediately punished by the enemy jungler.Solo groups up with Kindred, and they've taken
over the top side of the map with vision.
In addition, because of his control ward, they now have the option to go for Yasuo the
moment they see him in lane.
This is a risk-free high reward play, since they see the other three laners on the map,
and Olaf won't be able to do anything against the two of them.Solo does his best impression
of seeming like nothing is going on, then ults on Yasuo's face to easily drop him with
Kindred.Now he just pushes in the wave while Kindred steals
all of the top jungle.And as we see this teleport start channeling, I'm sure you're thinking
what we're thinking.
If you ever have this sort of gold and exp lead, and your Jungler is super down, never
let up the pressure.
If the two of you are winning on your side of the map, you can continue to win over and
over again, and you will eventually pull the enemy team's resources up to you, instead
of going down to help the rest of your team.
Anyway, it's time to kill Yasuo again.The teleport comes in, and Solo immediately pings
for assitance.The teleport comes in, and Solo immediately pings for assitance.In this ugly
fight, Yasuo actually outplays both of them, but then Ryze is here for the clean up.
This could have been played infinitely better, but the decision to go for this play was sound.Anyway,
as he resets for his phage, solo has over twice Yasuo's networth with over a 2 thousand
gold lead at 10 minutes into the game.This was a dominant performance from Solo, and
there were two distinct parts that we honed in on where he performed to a T.When thinking
about specific things you can apply from this game, watch Solo's early wave management as
well as the way he moved with and asked for help from his JunglerAs he entered the lane,
he shoved in and was allowed to shove in for a bounce after the second wave.
His lane priority allowed for easy support in counter jungling the enemy olaf, which
net his allied Kindred a lead that would later be paid throughout the game.In addition to
his smart early strategy, Solo was consistently placing vision in and removing resources from
the enemy Jungle.Lastly, with his consistent control over the lane, river, and top-side
Jungle, he created perfect situations for Kindred to come and gank Yasuo over and over
again, resulting in an 0-8 scoreline for Yasuo by the end of the game.Well, that's it for
this one!
Thanks so much for watching, and we'll see you next time.