hi everyone
year 2015 was pretty intense for all of
us the development team did a great job
and the resulting product make quite a
stir among gamers around the world now
as we enter 2016 we are picking up steam
and ready to share some of our plans the
thoughts that 2015 was very important
for world of warships we finally
released the game one will 2016 bring us
in 2016 we want to concentrate on the
things that our players asked for the
most to keep theory there are three main
things the first is team gameplay and
team interaction the second is weather
effects and the third is submarines one
thing is for sure there won't be any
submarines however we'll do our best to
introduce weather effects and better
team interaction this year our audience
keeps asking for some kind of team
gameplay in 2016 we are going to
concentrate our efforts on this task
pretty soon you'll have the opportunity
to try the first version of this
functionality what will it do with the
buff well players will have more
coordinated gameplay for one Queen Kida
them they will be able to team up based
on interests skills etc you don't have
to only fight for a high ranking you can
just play together with friends and
enjoy having reliable allies that are
always there for you thanks Daisy but we
also receive a lot of questions about
the game mechanics players are
interested in what happens inside the
game
we plan to cover this topic as well this
year we're going to introduce an
interesting feature that will allow you
to see the ship's armor layout in the
port first of all this feature is
intended to make it easier for players
to understand where they should aim and
where they should I don't think it's a
secret that the visual component a ship
is just its visual representation this
means that the physics of a shell
hitting a ship are calculated based on a
completely different model which players
day of sea before people used some
cunning tricks to extract these armored
meshes from the game client and then
shared them on third-party websites now
it's all going to be officially
supported and displayed right in the
game client you launch the game select a
ship click a button and see the armor as
it is the entire armor model is at your
disposal you can view the armors
thickness you can see the internal armor
you can learn which parts of the ship
are important and which ones are not and
this understanding influences game
tactics if you see that a certain part
of your ship is well armored you can try
to turn this side towards enemy fire
let's talk about the long-awaited
newcomers the epic confrontation of
Japan and the US in the Pacific during
World War two fevered the creation of a
large number of different warships by
both countries these two nations are
represented by a large and diverse fleet
in world of warships however other
countries built unique warships as well
which also entered the world's naval
history of virtual shipyard works at
full capacity and this year we will add
reinforcements to the in-game fleet 2016
we are planning to introduce four new
ship branches including the branch for
both Soviet and Russian cruisers and the
branch for German battleships a Soviet
Cruiser that deserves special attention
is cruiser Kirov it defended the city of
Leningrad during World War two cruiser
Moskva of project 66 will be at the top
of the branch among the most noteworthy
German battleships on NASA and Kaiser
with grosser Dutch land at the top of
the branch
in 2016 a new tech tree will be added to
again for now I can only say we're
considering a number of candidates from
Great Britain or to Australia actually
the entry of new ship branches will
gradually change gameplay tactics will
change new solutions to challenges new
ships and new tactics will present
themselves plus we're planning to add
small improvements to the game these
additional features will help players
make their tactics more varied and maybe
try some new tricks but our new sticker
keep the no effect they will be able to
require tuner ships according to their
playstyle bleep oh dear danke pots avoid
stealing curry they've among the planned
features are new skills for commanders
new consumables and new options for
upgrades what's more there will be
individual upgrades for specific ships
some of shortly we will introduce
changes to anti-aircraft defences we're
planning to provide our players with
broader opportunities for team
cooperation so that teammates can cover
each other this way we hope to encourage
players on both sides to do their best
in exercising their team skills aircraft
carriers won't be left behind either to
make their gameplay simpler nicer or
more interesting we're going to make a
few changes the research for aircraft
will be completely reworked build
fitting planes will be removed and
anachronistic models represent by early
multi planes will be eliminated the year
promises to be interesting for aircraft
carriers
I didn't say one of the exciting
elements were planning to have this year
is weather which then I can promise you
will be spectacular it's the way in
which weather could influence gameplay
brings up quite a sensitive question
right now we're experimenting and
considering what we can do between
tutoring small terrarium Fillmore's
let's do it since weather has an element
of half hazardous to it it's unlikely
that it will affect gameplay too much
gameplay but it will certainly make it
more spectacular in a merciful
our team is improving world of warships
non-stop to keep you interested and
comfortable while you send enemy ships
to the bottom of the sea surrounded by
beautiful scenery and accompanied by
your teammates new knowledge about ship
armor and design will help you deal more
damage and receive more experience and
awards and exchange new ship branches
we'll add variety to the game making
naval battles even more intense and
dangerous cities meaning all these
improvements are designed to make the
game more comfortable and enjoyable for
players you get a cool where does that
say we'll continue to seek feedback from
you and do our best to make the game
better
you