What’s up guys it’s me Jeremy!
Riot verified in the past that they do occasionally take suggestions from the community about
future skins - Pool Party Ziggs and AstroNautilus being two popular examples.
So far it hasn’t been confirmed that a community member has inspired a champion’s design
though, but that hasn’t stopped the awesome and creative artists in the community putting
their skills to the test and coming up with their own awesome creations.
There’s a lot of these awesome champion concepts out there, so today we wanted to
share with you guys some of our favorite designs that we think would be really awesome in game!
And as well this video is gonna be proudly sponsored by LoLSumo which is a free app for
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check it out at the link in the description and decide for yourself if you like it or
not.
Our first fan champion concept for the day is for Shiqq, the Tyrant of the Dunes.
Riot are all about hitting new archetypes when they release new champions, and Shiqq
is one they haven’t really done yet - a djinn, or genie.
Shiqq has magically conjured clothing and weapons, and being a djinn and the ‘tyrant
of the dunes’ definitely implies that she’s probably meant to be from the Shurima region,
and probably be somewhat evil.
The thing about this concept that really stands out to me is the trailing flaming hair, it
just looks awesome and would have probably not been doable for Riot back in the days
before they developed Aurelion Sol, but now that they have their new flowing animation
technology they could definitely pull something like this off.
Shiqq’s colors make her stand out a lot, there’s nothing really like her so far in
League of Legends so she would definitely turn heads and not get confused for other
champions - a pretty good thing overall since Riot are obsessed with clarity.
As far as gameplay goes, the creator Simon Dubuc only made the concept art and didn’t
explore gameplay for his concepts, but the levitation and magical blades would probably
put her in the camp of being some kind of mobile DPS.
She’s got quite a slim physique so Riot wouldn’t let a character like this be tanky
since that goes against their policy of visual information, so Shiqq would probably be closer
to an assassin that something like a diver like Vi.
Simon included some other concepts of what Shiqq could look like, which shows that gender
isn’t really an important part of the design - it’s more about creating a kind of malicious
spirit with a preference for slicing people up rather than relying on magic, although
as a flying djinn there would probably have to be at least a little bit of magic involved
to make the theme fit right.
He explored different conjured weapons and visuals for Shiqq, one of the really standout
ones almost looks like a goddess that creates hands with sharp claws, flowing out of her
hair.
It doesn’t have color so we can’t really tell if that’s meant to be hair or more
of the trailing fire like the colored Shiqq concept has, but either way it’s really
interesting to look at and would be pretty crazy to see in game!
Our second concept for today is another one by Simon Dubucc, turns out this guy is just
full of awesome ideas!
This concept is known as Soji, the Ageless Hermit, who is an meant to be a kind of immortal
monk champion riding his mount, Garn.
The Immortal Hermit Monk champion initially started off as a weird ancient shapeshifter,
before moving towards something more like a wandering monk, wearing what looks like
a turtle shell with it’s own little ecosystem on the back, kinda like The Wandering Isle
from World of Warcraft.
Simon decided to take his monk in a different direction, giving him a mount that came in
a few different types - from turtles to lizards and even a crab at one point.
Soji and Garn went through a few different iterations and styles, but the most consistent
thing between them is that Soji is meant to represent Buddha.
The version Simon decided to flesh out fully was the monk with some kind of floating orb
of energy above his head, which acts like the epicentre for his abilities.
The VFX are all really cool, and it shows the Soji would be focused on AoE abilities,
that visually kinda look spiritual like Nasus’s Spirit Fire.
It’s likely that Soji would probably be either a mage or a support, but given his
rather bulky size he could also be kinda tanky, maybe something like Galio as a mage tank.
Soji is shown to have some kind of power over nature, given that he can cause growths out
of the terrain, although there’s no details about the abilities so we don’t really know
what would separate this from someone like Zyra.
Either way the design and detail is absolutely insane, it would be seriously cool to see
Soji and Shiqq both fleshed out to properly show how they would work in game.
Simon actually has even more champion concepts than just these two, so make sure you check
out the link to his work in the description to show your support!
Our next fan champion concept is a collaboration by Winnie Pooh and Runesael, and it’s actually
fully flesh out with gameplay as well as artwork and lore, so it’s the full package!
The champion is Senna, the Lantern’s Light - or as you guys probably know her, Lucian’s
wife.
The summary of the lore behind Senna as a champion was that she was altered by her time
spent inside Thresh’s lantern, and he offered her freedom in return for her servitude.
She’s gained ethereal powers, but she has lost her mind and has no memory of her time
with Lucian.
Her design is really interesting, it’s pretty minimalistic but that actually makes it pretty
distinct, she doesn’t really look like anything in the game so far.
She wears a white dress and has powers that look a bit like a mix between Thresh’s souls
and Karma’s abilities.
Her passive is called Lantern’s Light, which would give wards a 20% increased vision radius,
and it also causes enemies hit by her abilities to light up and are revealed for 2 seconds.
This pretty firmly puts her in the support camp, and the rest of her abilities really
suit the role too.
Her Q is Spectral Infuse, which is a channeled damage over time to a target area, and if
anyone is still in the area after it ends they are feared and have their tenacity reduced.
Senna can actually interrupt the channel to get the fear immediately, but the damage is
stopped and the duration is shortened, kinda like a Nunu Ult.
Senna’s W is Soul Bond, which passively collects the soul energy of fallen units,
giving her stacks just like Thresh.
Every stack gives her buffs to all of her abilities, but casting abilities will drain
some of the stacks.
Activating Soul Bond will connect an ally champion’s soul to an enemy, giving them
spellvamp and lifesteal against the enemy they are connected to, which is a really cool
way to swing a trade in your ADC’s favor.
Her E is Spectral Image, which is like a trippy LeBlanc W. She creates a ghostly copy of an
ally champion, which they can then right click to in order to teleport back to it.
It’s got a pretty short range, but it could be used to let an ally engage and then jump
back to safety since the ghost is created from where they started, just like LeBlanc’s
Distortion pad.
Her proposed Ultimate is Lantern’s Blessing, which turns her into light and dashes her
to an ally champion, shielding them for 6 seconds and being untargetable for the duration.
After the shield ends, Senna will still be near them, ready to lend her support and also
slowing enemies that are nearby.
It’s honestly a really well thought out kit that really fits the theme of another
soul-based champion.
The concept was so well received that it actually even got a comment from Riot Scruffy, who
thought that negative tenacity was a super cool piece of design that Riot had never used
before - but maybe they will now!
The next champion is Nerach by yangtian li, and its mostly concept art but also with a
summary of how his gameplay would work.
Nerach is a Skeleton Necromancer, and he wears body armor made of bones along with a cloak
and hood, which looks super awesome although it might not fly on some servers because of
the skulls.
He’s really dark and evil looking, and he has a large skeleton creature wrapped around
him that looks like a saber toothed serpent of some kind.
Yiangtian Li says that Nerarch is known for his ability to convert animals into controllable
skeleton pets, which might suggest that he could turn jungle monsters into his own offensive
minions which is a super cool idea.
As well as attacking enemies with his pets, he can strengthen their bones to make them
stronger, alongside his own suit of bone armor which makes him actually quite tanky.
Nerarch is meant to be a mage with high defense, who manipulates his minions rather than attacking
directly using his own magic spells.
Riot hasn’t explored pet-based champions all that much so far, but being able to summon
skeletons or create new pets out of jungle monsters would be an awesome way to do it,
although probably really complicated since that jungle camp would maybe not be able to
respawn until the pets had died off.
This last fan concept might be really well known actually, because a while ago it was
rumored to have possibly been a small inspiration to Kindred - although Rioters claimed that
they don’t take fan concept material for champions and they had been designing Kindred
before this post went up on the boards.
The champion is called DhaMa, the Force of Balance, and the concept is by Rakoon Jesus.
The concept is focused on yin and yang, the duality between light and dark.
Dha and Ma are actually two champions just like Kindred, which are like little floating
creatures that would fly around together, attacking together and sometimes wrapping
around each other to combine their abilities.
Rakoon Jesus didn’t give any ability details, but some of the concept art shows some really
cool ideas - like firing laser beams, shielding each other from damage and even connecting
together to attack in a kind of combination.
For example, they could link up their tails and swing each other as a melee attack, or
twist around like a tornado to deal damage in an AoE.
DhaMa was probably designed to be a squishy mage rather than a jungling ADC like Kindred,
but it’s still a really cool take on the yin/yang concept.
If Riot ever toy with dual champions again in the future, making a mage would be a really
cool way to do it because you could have them maybe shapeshifting from one form to another,
or switching between forms to use different attacks or versions of abilities.
It’s a shame that DhaMa wasn’t really a true influence to Kindred since that would
really motivate a lot of people to try their own hand at suggesting champions designs to
Riot, but there’s still a chance they might use an idea in the future!
Anyway that just about wraps up our coverage of these awesome fan champion concepts, make
sure you check out all the links in the description to support the talented designers that made
them, and let us know in the comments which your favorite one was!
And it looks like that’s gonna be it from me, if you enjoyed the video drop a like,
subscribe if you want, thanks for watching, and I’ll see you guys next time.