Hey everyone, I'm The Canadian Lad and today I watched the WORST Deadpool scene from the
infamous X-Men Origins: Wolverine and found some of the best CGI details that there is!
I know we all wanna forget just how badly they handled Deadpool in this film, I mean
even Ryan Reynolds did this in Deadpool 2 to fix it:
So I
thought to myself "You know what, even though it's history we wanna forget, but what if
I watch the whole scene at 0.25x speed and find some good details?"
And guess what?
I really did.
I found some incredible hidden details in this fighting sequence that will make you
appreciate the VFX team there.
After all, it wasn't their fault that the whole plot of the film turned out so bad.
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Alright, so Number 1: Every time we see Deadpool teleporting himself from one place to another,
notice for less than a second, we can see his skeleton.
Implying he is traveling so fast, that his skin is taking longer to materialize than
his skeleton.
And it's not the same animation model they used every time.
The VFX team rendered different styles for each time Deadpool used his teleporting ability.
For example here Deadpool teleports out of his own skin and we only see his skeleton.
And a lil bit of reflection of his blade.
Number 2: Now for those of us science nerds, well, we must be thinking "If Deadpool was
teleporting at such speed, shouldn't he exist in multiple places at the same time?"
Well guess what?
He does.
In this particular shot where Deadpool was up against both Victor and Wolverine and they
were both fighting Deadpool with their backs facing each other,
notice as soon as Deadpool realizes that Victor is ducking the head kick, Deadpool quickly
teleports himself to kick Wolverine in the head instead!
This was not just brilliant in terms of action choreography but the VFX team made it even
better by leaving a piece of Deadpool behind.
Let me explain what I mean: The fact that we see 2 different Deadpools
here, one still in the motion of kicking Victor in the head, and another one almost ready
to kick Wolverine in the head.
Indicating, this was a deliberate choice the VFX team made to show us just how fast Deadpool
is!
If he's teleporting to a place near his original position, he teleports so fast that it almost
seems like he's existing in two different places at the same time.
And the reason I give thumbs up to the VFX team here is because none of these movements
actually happened like in the film, these were all done through CGI.
So whatever action, movements and reflections we see here, were all man-made.
Number 3: Now as I just mentioned about how fast Deadpool is, lemme give you another example
from the same action sequence.
As I told you, Victor ducked Deadpool's head kick, so as a result Deadpool went on to kick
Logan in the head instead, now notice what happens afterwards:
As soon as Victor gets back up again, Deadpool then finally lands the kick on his head.
So here's what happened in 1 second: Deadpool attempted to kick Victor in the head,
he ducked.
But before Victor could raise his head back up again, Deadpool had already gone to Logan,
kicked him in the head and came back!
Now that's some good piece of action right there!
Number 4: When Deadpool first appeared in front of Logan to confront him, we could see
his left eye was still stitched together and there's a triangle shaped scar.
But his right eye seems perfectly normal.
Now, after Colonel Stryker ordered to activate Deadpool, he was told this:
So Weapon XI aka Deadpool's bonding process wasn't complete yet but they still had to
deploy him to stop Logan.
Now let's go back to the scars he has on his left eye.
Notice everytime Deadpool shoots his Optic Beam, the heat generated from the beam darkens
the area near his eyes.
And it happens in exactly that triangle shape.
Meaning the Optic Beam was the last thing they programmed in Weapon XI.
And they didn't even have enough time to unstitch the left eye.
Number 5: After Deadpool blasts Logan with his Optic Beam, Logan stops it using his adamantium
claws.
As a result, his claws were absorbing extreme level of heat, perhaps more than it can endure,
but that's not my detail, we've all seen it, it's nothing we can miss.
But notice it did however burn Logan's skin around his claws or the knuckles.
Because remember, Logan's entire skeleton is now made of adamantium, not just his claws.
So the heat probably traveled through his entire body.
And I find this attention-to-detail extremely well done considering it's a movie made back
in 2009.
Number 6: After Logan decapitates Deadpool using his heated claws, Deadpool's severed
head still functions and keeps on shooting the Optic Beam.
Now, this scene where the whole tower breaks down was really wonderful to see.
But notice the attention to detail here.
As the tower breaks down, the beams go beyond this tower and make an impact on another tower!
This could have easily been a CGI mistake where the beams don't penetrate the nearby
towers, but the VFX team made sure that didn't happen.
So I really appreciate all the attention to detail they had in this entire Deadpool v
Wolverine scene.
To be honest lads, I'm actually happy that I was able to find some of the best CGI details
from some of the worst Deadpool scenes that there is!
I think I speak for a lot of fans when I say we didn't like how they handled Deadpool in
this film, I mean they literally shut him up!
And I think if there's any Marvel superhero we want to never stop making any jokes, it's
Ryan Reynolds Deadpool.
So I'm really proud of where we are now, especially since Hugh Jackman is now coming back to reprise
his role as the Wolverine in Deadpool 3.
Now lads lemme know if you liked the details I found, if you did, then please give me a
thumbs up, grab the subscribe button and turn notifications on.
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Till then, I'll see you lads in the next one!