in terms of what the viewer experience
is we don't really have set ideas that i
think that's the whole point of setting
it up to see how they
what experience they have and how they
perceive it and how they respond and
interact with it
that's the actually interesting bit this
variety of stuff that you cannot plan or
predict or anticipate
what we want to be important when you
come around the corner or when you know
when you walk up basically there's
monoliths of 100 square meters
by 5 meter high water
so everything else we try to kind of
blend into the background
so
we were working on
an entirely different project
based on on earlier
printing
explorations that we did and we wanted
to
basically show or display or print an
image with droplets of water on a vast
vast surface and came up with a quite
convoluted and complicated technical
system that
would have been necessary to achieve
that
at the point where this whole idea
became too convoluted and too
complicated
suddenly it took
very little time to go like if we can do
that we might as well just immerse a
person in this whole thing
according to the presence of something
or someone
we
we switch the rain off
the bottom
so the drive moves in real time with you
like a circle around you
this special lighting
we
decided to go for is quite prevalent in
the rain room you didn't see any of the
rain you just felt and smelled and
got really wet as well
to begin with that came along the way
there was always quite a strong
sound component
it's it's incredibly integral because it
is what it is you know you can't you
can't fake that we could
but it wouldn't be the same like being
in the middle is very different to being
outside viewing the piece so being
completely surrounded immersed by this
and i found it quite interesting you
have little groups of people just
talking to each other but you have no
idea what they say and they're actually
quite close to you because it's all the
upper range of audio is completely wiped
out because of the sound is is this kind
of white noise
so it cocoons you
puts you in kind of a trance state
because actually it
it's at some point so deafening that you
can't think which is lovely
i was really curious about how it would
feel
to be there not specifically to trigger
any memories or something just
to be that close yet quite cocooned and
protected
and i think that curiosity from my
perspective
drove or that drove my enthusiasm for
the
for the installation
there wasn't something as such where we
thought like oh yeah we want people to
feel i miss there was one person who
said oh yeah it's like sleepwalking
and we're like oh that's you know that's
interesting but it's it was never
conceived as like okay we want people to
experience or to feel
this it was more
like what you would actually do would
you actually go in or not what do you do
with the rain
you