Meet Rell, the Iron Maiden. Raised in the secret Black Rose academy, Rell was forced
to test her powers of ferromancy against other children, siphoning their magic and growing
stronger with every battle she won. Now this heavy-armored metalmancing support is fighting
back against the powers that betrayed her.
Get ready to pump some iron. This is the Rell Champion Spotlight.
Rell’s passive, Break the Mold, is all about wearing enemies down to beef herself up.
Although she attacks extremely slowly… her attacks briefly steal a percentage of her target’s
Armor and Magic Resist and deal bonus damage on hit. Attacking more enemies gives Rell
more Armor and Magic Resist, and every new enemy she attacks refreshes the debuff on
targets she’s already stealing from.
With her Q, Shattering Strike, Rell thrusts forward with her lance, damaging and applying
her passive to the first enemy hit and dealing half damage to all other targets.
Shattering Strike also destroys enemy shields, foiling their defenses so they can eat lead.
Rell’s W, Ferromancy, comes in two parts:
With Crash Down, Rell dons her full metal jacket, transforming her mount into heavy
armor, leaping into the air, and slamming to the ground to knock up surrounding enemies.
She also gains a shield that lasts until broken or until she transforms back to her mounted state.
Rell puts the pedal to the metal with Mount Up, transforming her armor back into her steed
of steel. During her next attack, she charges her target and flips them over her shoulder,
dealing bonus damage.
Rell has more durability while armored but more speed while mounted, which means she
can get the lead out when she needs it most.
Rell’s E, Attract and Repel, magnetically binds her to an ally, granting them Armor
and Magic Resist while nearby. She can recast the spell to stun and damage enemies between
her and the bound ally.
Help an alloy out! Damaging an enemy with Shattering Strike will heal Rell and her bound
ally a percentage of their missing health. The more enemies hit, the more health they
get back.
Pairing the bind with Ferromancy allows for some devastating combos. Hitting enemies while
mounted can flip them into the stun zone; knocking enemies up with Crash Down makes
them easy targets for a follow-up stun.
With her ult Magnet Storm, Rell erupts in unbridled rage, creating a gravitational field
around her that sucks in enemies and deals damage over time. It is possible for enemies
to escape the vortex, so Rell must choose which targets to keep in range.
Magnet Storm doesn’t interrupt channels or disable any other actions, so basic attacks,
Flash, and Elastic Slingshot are still on the table.
Playing Rell well is all about knowing when to saddle up and when to hunker down. In your
armored state, rely on your extra shielding to win trades. Then when your shields are
down, Mount Up again to Lance-a-lot and finish the job.
Choose the right moment to strike—with low mobility on foot, you might Crash Down to
find yourself all armored up with nowhere to go. And no one likes an int horse.
If you wanna go fast, go alone. If you wanna go far, go with friends. Use Attract and Repel
to bind to allies who can lock down enemies to help set up a stun and Shattering Strike.
You can also use Attract and Repel’s stun radius to peel your squishies from assassins,
then strike while the iron’s hot.
For the ultimate crowd control combo, wait for enemy dashes to go on cooldown, then charge
in for a huge knockup. While in the air, cast Magnet Storm and Attract and Repel so when
you finally Crash Down all your team has to do is pick up the shrapnel.
Rell, Rell, Rell—think you’ve got what it takes to ride with the Iron Maiden?
Test your mettle in the bot lane with Rell. Learn more about this heavy metal tank at the links below.