call of duty is an arcade shooter for a reason it's very fast-paced usually and it's an energetic
game and there are elements of that in every aspect of the game design the guns they sound
powerful usually the movement is smooth normally and the reload animations well they keep you
engaged during the downtime what's up everybody chaos here today we're going to go over the best
reload animations in cod history these are the animations that stuck with you because
they were either cool slick or just memorable enough to get you to hit that reload button
after firing one bullet drop a like for the cod history series being back let me know which of
these you like the most and let's start off with the krm 262 in black ops 3. pump action
shoddy super underrated if you ask me featured a classic style and some serious stopping power now
this thing had some insane damage potential but due to the advanced movement the open map design
you know you had to reload each shell individually like many pumps but the animation you got when
you did it it was pretty cool i mean it really really was it would open up and then it would
close once you're ready to start firing again it made it one of the most futuristic weapons
we've ever gotten in call of duty at that time now shotguns were overshadowed in black ops 3
by rifles and the bretchi but the car krm it was pretty cool it's still got a fan club to
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the auction on saturday now the l4 siege in black ops 3. it was an awesome launcher in theory but it
wasn't the best in practice granted it did have a really cool reload animation that's why it's here
the supply drop exclusive was a quad barrel rocket launcher with rather low damage it required two to
three hits to kill an enemy but it did feature a rather high rate of fire for an explosive weapon
it had an awesome reload animation too because there isn't really a normal way to reload a weapon
like this it was a little frustrating to pull this from a supply drop due to how low the chances of
getting weapons from black ops 3 were but if you did get it it was cool it was cool to look at
the firing sound it was pretty cool too the g3 in cod 4 we are going way back it's one of the
most underrated weapons in cod 4. sure it didn't kill as fast as the m16 but that's not its fault
semi-auto rifle was like a precursor to the foul featured super low recoil a super high
fire rate cap but it would drop enemies with two bullets as long as you were running stopping power
the reload animation though it was simple well it was relatively simple but what made it cool was
the slap at the end your character pulled out the mag threw a new one in and gave it a nice
little tap or slap for good luck it was just it was cool to me maybe i'm biased because i thought
the gun was crazy underrated but i swear the g3s reload animation it was smooth it was awesome
the outlaw and black ops 4. i've done my fair share of bashing this gun in the past
i do remember but i've also defended it a number of times i think i balanced it out frankly i'm
not sure where i stand on its performance but i think it had an awesome reload it was a hybrid
of a revolver and a sniper rifle that may not have done a lot of damage below the neck but it
was still a one-shot headshot from any distance which means it would require it would reward you
for aiming high and getting consistent now the reload it was awesome it was really like a giant
rifle shaped revolver and even if you hated using it you couldn't deny it was a really cool weapon
to watch yes the hit markers were ridiculous but at least you had a nice reload animation
that has to be worth something the barrett 50 cal and cod 4 may be a bit of a left field pick
but i think the barrett had an awesome reload animation bulky sniper rifle hit like a truck but
had some massive movement penalties to balance it out everybody remembers the firing sound but
the reload animation it gave it a lot of extra weight the way your character hoisted the gun up
slowly swapped the mag it made it feel a lot heavier and more impactful and it really added
to the immersion of cod 4 as a whole i mean the barrett was mostly unchanged across the original
three modern warfare games something something about the cod 4 version felt extra heavy i think
it came down to that animation speaking of heavy the blunderbuss in advance warfare and cod world
war ii let's put them together the joke of a shotgun that was first added to call of duty
with advanced warfare and eventually brought back in cod world war ii now it boasted some
serious power it was virtually always a one-shot kill but the fire rate there was no fire rate he
could only fire once before needing to be reloaded granted the reload animation was top-notch you
had to load the pellets you had to load the powder you had to pack it in you had to pray
you had to prepare it for battle once again the blunderbuss was never a viable weapon
but it was fun to goof around with and on shipment you could actually hit some clips with it
the g36c in modern warfare 3. now the acr 6.8 was a rifle of choice for most people in mw3 but
if you want to go against the grain if you wanted to remain competitive the g36c a bit more kick to
it but a nearly identical damage profile slightly higher rate of fire albeit without a two shot kill
range now in terms of stats the acr was the better weapon overall but this g36c was viable there's no
denying it had a way better reload animation the acr reload was a simple mag replacement but the
g36 it let you see both mags on screen at once as your character swapped them out with a single hand
granted i have no idea how he hit the release while doing it so it's probably not the most
realistic animation but was anybody playing modern warfare 3 for realism i think not it
was a slept on weapon and it had one of the best animations in the game the m27 and black ops 2.
man it has one of the most reused animations in black ops history and it's not hard to see why
up to this point most assault rifles had rather similar reload animations your character hit the
release drop the current mag snapped a new one it but the m27 stood out because you would flick it
the whole gun i mean uh actually being launched out by flicking the whole gun down before snapping
the new mag in plus if you had to dry reload you got the flick animation and a dramatic pull of the
slide which just gave the gun even more character black ops 2 was one of the most memorable games in
cod history because of how much personality every weapon had and the m27s reload animation was a fan
favorite and then it was reused four or five times in future treyarch games the mana war black ops 3.
now the m27 was the first caught assault rifle to feature a flicked reload animation but the man of
war was the evolution of it now the m27 with a smooth flick outward the man of war was a heavy
flick now which made the gun feel a lot heavier in your character's hands plus the futuristic
design of the weapon itself made it extra cool as it reloaded and prepared yourself for the
next firefight man of war was one of my favorite weapons in bo3 and i do not deny that the reload
animation played a part in it it was such a cool way to keep you engaged with the game during the
downtime and for a guy like me that reloads all the time it was good treyarch may have been on the
community's bad side after black ops cold war but they've made some cool things to look at the cm901
and modern warfare 3. you know how i said the m27 was the first cod game to feature a flicked reload
i lied the m27 may have had may have flick reloads popular but the cm is actually where it started
you just didn't remember that because everybody slept on the gun extremely powerful gun could
kill in two bullets if you could aim high since it had a lot of recoil most people didn't use it
like the m27 this reload animation was a flick downwards to the middle of the screen but
it had more weight behind it the m27 smooth and sleek the cm-901 heavier and aggressive
almost like your character was trying to get the job done as fast as possible now if you're still
playing mw3 through plutonium on the pc go try the cm 901 partially because you probably slept
on it partially because it made you feel like a boss every time you hit the reload button
now we've arrived at the top five reload animations in cod history counting down
at number five the brm and black ops three now bo3 did a great job of taking established cod
weapon archetypes and making them feel more futuristic the brm was your traditional lmg
with a low rate of fire but super high damage and cover penetration it made it a popular choice
for people who liked holding down laser maps and spraying objectives or camping
but what gets the brm on the list today is a very detailed reload animation that helped remind you
that you were indeed playing a futuristic call of duty game the gun slid the mag out automatically
and unscrewed it while your character pulled a new mag out and put it in position then
the screws would automatically lock themselves back in place and prepare the weapon to fire
it was an awesome animation that felt futuristic but not excessively so which is kind of a hard
balance to hit the cod game you don't want to go too futuristic and wacky but you still want a
reminder that you were playing a futuristic game the foul in modern warfare 2 lands at number 4.
there's something cool about a new magazine that are using a new mag to pop out the empty one we've
all seen animations like this in call of duty but i do believe the modern warfare 2 fowl was the
first to do it semi-auto rifle extremely powerful super underrated firing sound but whenever you
hit the reload button your character took out a shiny new mag and used it to hit the release on
the gun flicking out the old mag and replacing it to get you back in the fight this animation
was recycled for a number of future cod weapons the bo2 foul the bo3 km44 the modern warfare 2019
foul and i'm sure there's more that i missed but it all started with the modern warfare 2 foul yeah
at number three the venom x and iw it's one of the weirdest weapons of all time and whenever we talk
about cool guns or wacky cod guns it ends up being toward the top of the list i honestly don't even
know how this thing works i just know you load it up with alien venom sacks and then they blow up
it first appeared as a power weapon as one of the ops and call of duty ghosts before being brought
back as a standard multiplayer weapon in iw which was a nice call back to the fan favorite launcher
now hopefully the venom x comes back eventually but that would probably involve us going back to
the future and i'm not sure if the community wants that i kind of do though at number two
the honey badger and ghost easy pick it's one of the most popular rifles in the game
still considered to be the best in the game the integrated suppressor gave it extra character
and the high rate of firemen it was competitive at both close and long range the pitter patter of the
firing sound was awesome enough but every time you hit the reload button your character basically did
the m27 reload but in reverse instead of flicking the mag down and out they flicked it off to the
side which was a first for call of duty no reload animation before or census you the right side of
the screen for getting rid of the magazine it was cool maybe i'm a nerd but the honey badger reload
was sick and i'm surprised it wasn't reused in every other mainline game and yes i know
it was brought back in modern warfare remastered but i don't think that counts and at number one
today come on oh geez the akimbo m1911s and black ops one this may not be what you were expecting
but the akimbos were awesome most the time if you still had bullets in the mag it was just a regular
pistol reload but if you fired all seven shots and you did a dry reload you were treated to one of
the coolest animations in any first person shooter your character dropped the mag put a new one in
off screen and then pulled the slide back with one hand in a way that probably isn't even remotely
practical but it was awesome black ops 1 had a ton of little details that made you feel like
an action movie star and the akimbo m1911s was a perfect example treyarch could have just done the
reload off-screen because there's no practical way to reload two guns at once but instead they came
up with an awesome and totally immersive animation that fit with the setting of the game and it kept
you engaged with the combat despite the fact you were running around with two dinky handguns
i probably just overanalyzed that but i don't care there you go if you guys enjoyed the video drop
a like be sure to check out chaos comics and chaos comics on whatnot and i'll see you soon
you